Added iCade support to the iOS build

This commit is contained in:
Jake Traynham 2013-05-30 20:58:41 -05:00
parent 5c22ef363c
commit dc25d42eca
6 changed files with 434 additions and 5 deletions

View File

@ -443,7 +443,10 @@ elseif(IOS)
ios/ViewController.mm
ios/ViewController.h
ios/AudioEngine.mm
ios/AudioEngine.h)
ios/AudioEngine.h
ios/iCade/iCadeReaderView.h
ios/iCade/iCadeReaderView.m
ios/iCade/iCadeState.h)
set(nativeExtraLibs ${nativeExtraLibs} "-framework Foundation -framework AudioToolbox -framework CoreGraphics -framework QuartzCore -framework OpenGLES -framework UIKit -framework GLKit -framework OpenAL")
set(TargetBin PPSSPP)
elseif(USING_QT_UI)

View File

@ -3,6 +3,8 @@
#import <UIKit/UIKit.h>
#import <GLKit/GLKit.h>
@interface ViewController : GLKViewController
#import "iCade/iCadeReaderView.h"
@interface ViewController : GLKViewController <iCadeEventDelegate>
@end

View File

@ -30,6 +30,9 @@ static uint32_t pad_buttons_async_set = 0;
static uint32_t pad_buttons_async_clear = 0;
static uint32_t pad_buttons_down = 0;
double lastSelectPress = 0.0f;
bool simulateAnalog = false;
extern ScreenManager *screenManager;
InputState input_state;
@ -45,11 +48,12 @@ ViewController* sharedViewController;
@property (nonatomic,retain) NSString* bundlePath;
@property (nonatomic,retain) NSMutableArray* touches;
@property (nonatomic,retain) AudioEngine* audioEngine;
@property (nonatomic,retain) iCadeReaderView *iCadeView;
@end
@implementation ViewController
@synthesize documentsPath,bundlePath,touches,audioEngine;
@synthesize documentsPath,bundlePath,touches,audioEngine,iCadeView;
- (id)init
{
@ -133,6 +137,11 @@ ViewController* sharedViewController;
UISwipeGestureRecognizer* gesture = [[[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipeGesture:)] autorelease];
[self.view addGestureRecognizer:gesture];
*/
self.iCadeView = [[iCadeReaderView alloc] init];
[self.view addSubview:self.iCadeView];
self.iCadeView.delegate = self;
self.iCadeView.active = YES;
}
- (void)viewDidUnload
@ -154,6 +163,7 @@ ViewController* sharedViewController;
{
[self viewDidUnload];
self.iCadeView = nil;
self.audioEngine = nil;
self.touches = nil;
self.documentsPath = nil;
@ -183,8 +193,31 @@ ViewController* sharedViewController;
lock_guard guard(input_state.lock);
pad_buttons_down |= pad_buttons_async_set;
pad_buttons_down &= ~pad_buttons_async_clear;
input_state.pad_lstick_x = 0;
input_state.pad_lstick_y = 0;
float analogX = 0;
float analogY = 0;
if (simulateAnalog) {
if (pad_buttons_down & PAD_BUTTON_UP) {
analogY = 1.0f;
pad_buttons_down &= ~PAD_BUTTON_UP;
}
if (pad_buttons_down & PAD_BUTTON_DOWN) {
analogY = -1.0f;
pad_buttons_down &= ~PAD_BUTTON_DOWN;
}
if (pad_buttons_down & PAD_BUTTON_LEFT) {
analogX = -1.0f;
pad_buttons_down &= ~PAD_BUTTON_LEFT;
}
if (pad_buttons_down & PAD_BUTTON_RIGHT) {
analogX = 1.0f;
pad_buttons_down &= ~PAD_BUTTON_RIGHT;
}
}
input_state.pad_lstick_x = analogX;
input_state.pad_lstick_y = analogY;
input_state.pad_rstick_x = 0;
input_state.pad_rstick_y = 0;
input_state.pad_buttons = pad_buttons_down;
@ -316,4 +349,144 @@ void bindDefaultFBO()
void EnableFZ(){};
void DisableFZ(){};
- (void)buttonDown:(iCadeState)button
{
switch (button) {
case iCadeJoystickUp :
pad_buttons_async_set |= PAD_BUTTON_UP;
pad_buttons_async_clear &= ~PAD_BUTTON_UP;
break;
case iCadeJoystickRight :
pad_buttons_async_set |= PAD_BUTTON_RIGHT;
pad_buttons_async_clear &= ~PAD_BUTTON_RIGHT;
break;
case iCadeJoystickDown :
pad_buttons_async_set |= PAD_BUTTON_DOWN;
pad_buttons_async_clear &= ~PAD_BUTTON_DOWN;
break;
case iCadeJoystickLeft :
pad_buttons_async_set |= PAD_BUTTON_LEFT;
pad_buttons_async_clear &= ~PAD_BUTTON_LEFT;
break;
case iCadeButtonA :
pad_buttons_async_set |= PAD_BUTTON_SELECT;
pad_buttons_async_clear &= ~PAD_BUTTON_SELECT;
break;
case iCadeButtonB :
pad_buttons_async_set |= PAD_BUTTON_LBUMPER;
pad_buttons_async_clear &= ~PAD_BUTTON_LBUMPER;
break;
case iCadeButtonC :
pad_buttons_async_set |= PAD_BUTTON_START;
pad_buttons_async_clear &= ~PAD_BUTTON_START;
break;
case iCadeButtonD :
pad_buttons_async_set |= PAD_BUTTON_RBUMPER;
pad_buttons_async_clear &= ~PAD_BUTTON_RBUMPER;
break;
case iCadeButtonE :
pad_buttons_async_set |= PAD_BUTTON_X;
pad_buttons_async_clear &= ~PAD_BUTTON_X;
break;
case iCadeButtonF :
pad_buttons_async_set |= PAD_BUTTON_A;
pad_buttons_async_clear &= ~PAD_BUTTON_A;
break;
case iCadeButtonG :
pad_buttons_async_set |= PAD_BUTTON_Y;
pad_buttons_async_clear &= ~PAD_BUTTON_Y;
break;
case iCadeButtonH :
pad_buttons_async_set |= PAD_BUTTON_B;
pad_buttons_async_clear &= ~PAD_BUTTON_B;
break;
default :
break;
}
}
- (void)buttonUp:(iCadeState)button
{
switch (button) {
case iCadeJoystickUp :
pad_buttons_async_set &= ~PAD_BUTTON_UP;
pad_buttons_async_clear |= PAD_BUTTON_UP;
break;
case iCadeJoystickRight :
pad_buttons_async_set &= ~PAD_BUTTON_RIGHT;
pad_buttons_async_clear |= PAD_BUTTON_RIGHT;
break;
case iCadeJoystickDown :
pad_buttons_async_set &= ~PAD_BUTTON_DOWN;
pad_buttons_async_clear |= PAD_BUTTON_DOWN;
break;
case iCadeJoystickLeft :
pad_buttons_async_set &= ~PAD_BUTTON_LEFT;
pad_buttons_async_clear |= PAD_BUTTON_LEFT;
break;
case iCadeButtonA :
pad_buttons_async_set &= ~PAD_BUTTON_SELECT;
pad_buttons_async_clear |= PAD_BUTTON_SELECT;
if ((lastSelectPress + 1.0f) > time_now_d())
simulateAnalog = !simulateAnalog;
lastSelectPress = time_now_d();
break;
case iCadeButtonB :
pad_buttons_async_set &= ~PAD_BUTTON_LBUMPER;
pad_buttons_async_clear |= PAD_BUTTON_LBUMPER;
break;
case iCadeButtonC :
pad_buttons_async_set &= ~PAD_BUTTON_START;
pad_buttons_async_clear |= PAD_BUTTON_START;
break;
case iCadeButtonD :
pad_buttons_async_set &= ~PAD_BUTTON_RBUMPER;
pad_buttons_async_clear |= PAD_BUTTON_RBUMPER;
break;
case iCadeButtonE :
pad_buttons_async_set &= ~PAD_BUTTON_X;
pad_buttons_async_clear |= PAD_BUTTON_X;
break;
case iCadeButtonF :
pad_buttons_async_set &= ~PAD_BUTTON_A;
pad_buttons_async_clear |= PAD_BUTTON_A;
break;
case iCadeButtonG :
pad_buttons_async_set &= ~PAD_BUTTON_Y;
pad_buttons_async_clear |= PAD_BUTTON_Y;
break;
case iCadeButtonH :
pad_buttons_async_set &= ~PAD_BUTTON_B;
pad_buttons_async_clear |= PAD_BUTTON_B;
break;
default :
break;
}
}
@end

66
ios/iCade/iCadeReaderView.h Executable file
View File

@ -0,0 +1,66 @@
/*
Copyright (C) 2011 by Stuart Carnie
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
#import <UIKit/UIKit.h>
#import "iCadeState.h"
/*
UP ON,OFF = w,e
RT ON,OFF = d,c
DN ON,OFF = x,z
LT ON,OFF = a,q
A ON,OFF = y,t
B ON,OFF = h,r
C ON,OFF = u,f
D ON,OFF = j,n
E ON,OFF = i,m
F ON,OFF = k,p
G ON,OFF = o,g
H ON,OFF = l,v
*/
@protocol iCadeEventDelegate <NSObject>
@optional
- (void)stateChanged:(iCadeState)state;
- (void)buttonDown:(iCadeState)button;
- (void)buttonUp:(iCadeState)button;
@end
@interface iCadeReaderView : UIView<UIKeyInput> {
UIView *inputView;
iCadeState _iCadeState;
id<iCadeEventDelegate> _delegate;
struct {
bool stateChanged:1;
bool buttonDown:1;
bool buttonUp:1;
} _delegateFlags;
}
@property (nonatomic, assign) iCadeState iCadeState;
@property (nonatomic, assign) id<iCadeEventDelegate> delegate;
@property (nonatomic, assign) BOOL active;
@end

141
ios/iCade/iCadeReaderView.m Executable file
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@ -0,0 +1,141 @@
/*
Copyright (C) 2011 by Stuart Carnie
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
#import "iCadeReaderView.h"
static const char *ON_STATES = "wdxayhujikol";
static const char *OFF_STATES = "eczqtrfnmpgv";
@interface iCadeReaderView()
- (void)didEnterBackground;
- (void)didBecomeActive;
@end
@implementation iCadeReaderView
@synthesize iCadeState=_iCadeState, delegate=_delegate, active;
- (id)initWithFrame:(CGRect)frame {
self = [super initWithFrame:frame];
inputView = [[UIView alloc] initWithFrame:CGRectZero];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(didEnterBackground) name:UIApplicationDidEnterBackgroundNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(didBecomeActive) name:UIApplicationDidBecomeActiveNotification object:nil];
return self;
}
- (void)dealloc {
[[NSNotificationCenter defaultCenter] removeObserver:self name:UIApplicationDidEnterBackgroundNotification object:nil];
[[NSNotificationCenter defaultCenter] removeObserver:self name:UIApplicationDidBecomeActiveNotification object:nil];
[super dealloc];
}
- (void)didEnterBackground {
if (self.active)
[self resignFirstResponder];
}
- (void)didBecomeActive {
if (self.active)
[self becomeFirstResponder];
}
- (BOOL)canBecomeFirstResponder {
return YES;
}
- (void)setActive:(BOOL)value {
if (active == value) return;
active = value;
if (active) {
[self becomeFirstResponder];
} else {
[self resignFirstResponder];
}
}
- (UIView*) inputView {
return inputView;
}
- (void)setDelegate:(id<iCadeEventDelegate>)delegate {
_delegate = delegate;
if (!_delegate) return;
_delegateFlags.stateChanged = [_delegate respondsToSelector:@selector(stateChanged:)];
_delegateFlags.buttonDown = [_delegate respondsToSelector:@selector(buttonDown:)];
_delegateFlags.buttonUp = [_delegate respondsToSelector:@selector(buttonUp:)];
}
#pragma mark -
#pragma mark UIKeyInput Protocol Methods
- (BOOL)hasText {
return NO;
}
- (void)insertText:(NSString *)text {
char ch = [text characterAtIndex:0];
char *p = strchr(ON_STATES, ch);
bool stateChanged = false;
if (p) {
int index = p-ON_STATES;
_iCadeState |= (1 << index);
stateChanged = true;
if (_delegateFlags.buttonDown) {
[_delegate buttonDown:(1 << index)];
}
} else {
p = strchr(OFF_STATES, ch);
if (p) {
int index = p-OFF_STATES;
_iCadeState &= ~(1 << index);
stateChanged = true;
if (_delegateFlags.buttonUp) {
[_delegate buttonUp:(1 << index)];
}
}
}
if (stateChanged && _delegateFlags.stateChanged) {
[_delegate stateChanged:_iCadeState];
}
static int cycleResponder = 0;
if (++cycleResponder > 20) {
// necessary to clear a buffer that accumulates internally
cycleResponder = 0;
[self resignFirstResponder];
[self becomeFirstResponder];
}
}
- (void)deleteBackward {
// This space intentionally left blank to complete protocol
}
@end

44
ios/iCade/iCadeState.h Executable file
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@ -0,0 +1,44 @@
/*
Copyright (C) 2011 by Stuart Carnie
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
typedef enum iCadeState {
iCadeJoystickNone = 0x000,
iCadeJoystickUp = 0x001,
iCadeJoystickRight = 0x002,
iCadeJoystickDown = 0x004,
iCadeJoystickLeft = 0x008,
iCadeJoystickUpRight = iCadeJoystickUp | iCadeJoystickRight,
iCadeJoystickDownRight = iCadeJoystickDown | iCadeJoystickRight,
iCadeJoystickUpLeft = iCadeJoystickUp | iCadeJoystickLeft,
iCadeJoystickDownLeft = iCadeJoystickDown | iCadeJoystickLeft,
iCadeButtonA = 0x010,
iCadeButtonB = 0x020,
iCadeButtonC = 0x040,
iCadeButtonD = 0x080,
iCadeButtonE = 0x100,
iCadeButtonF = 0x200,
iCadeButtonG = 0x400,
iCadeButtonH = 0x800,
} iCadeState;