Fix annoying name clashes (Status is in X11 headers..)

This commit is contained in:
Henrik Rydgård 2017-12-13 23:11:40 +01:00
parent e488227398
commit dc6a4ea753
13 changed files with 46 additions and 46 deletions

View File

@ -504,18 +504,18 @@ namespace Reporting
g_Config.sReportHost = "default";
}
Status GetStatus()
ReportStatus GetStatus()
{
if (!serverWorking)
return Status::FAILING;
return ReportStatus::FAILING;
for (int pos = 0; pos < PAYLOAD_BUFFER_SIZE; ++pos)
{
if (payloadBuffer[pos].type != RequestType::NONE)
return Status::BUSY;
return ReportStatus::BUSY;
}
return Status::WORKING;
return ReportStatus::WORKING;
}
int NextFreePos()

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@ -77,18 +77,18 @@ namespace Reporting
// Returns true if that identifier has not been logged yet.
bool ShouldLogOnce(const char *identifier);
enum class Status {
enum class ReportStatus {
WORKING,
BUSY,
FAILING,
};
// Whether server requests appear to be working.
Status GetStatus();
ReportStatus GetStatus();
// Return the currently active host (or blank if not active.)
std::string ServerHost();
// Return the current game id.
std::string CurrentGameID();
}
}

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@ -96,7 +96,7 @@ struct TexCacheEntry {
// After marking STATUS_UNRELIABLE, if it stays the same this many frames we'll trust it again.
const static int FRAMES_REGAIN_TRUST = 1000;
enum Status {
enum TexStatus {
STATUS_HASHING = 0x00,
STATUS_RELIABLE = 0x01, // Don't bother rehashing.
STATUS_UNRELIABLE = 0x02, // Always recheck hash.
@ -156,19 +156,19 @@ struct TexCacheEntry {
bool sClamp;
bool tClamp;
Status GetHashStatus() {
return Status(status & STATUS_MASK);
TexStatus GetHashStatus() {
return TexStatus(status & STATUS_MASK);
}
void SetHashStatus(Status newStatus) {
void SetHashStatus(TexStatus newStatus) {
status = (status & ~STATUS_MASK) | newStatus;
}
Status GetAlphaStatus() {
return Status(status & STATUS_ALPHA_MASK);
TexStatus GetAlphaStatus() {
return TexStatus(status & STATUS_ALPHA_MASK);
}
void SetAlphaStatus(Status newStatus) {
void SetAlphaStatus(TexStatus newStatus) {
status = (status & ~STATUS_ALPHA_MASK) | newStatus;
}
void SetAlphaStatus(Status newStatus, int level) {
void SetAlphaStatus(TexStatus newStatus, int level) {
// For non-level zero, only set more restrictive.
if (newStatus == STATUS_ALPHA_UNKNOWN || level == 0) {
SetAlphaStatus(newStatus);

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@ -407,7 +407,7 @@ void TextureCacheD3D11::ApplyTextureFramebuffer(TexCacheEntry *entry, VirtualFra
const u32 bytesPerColor = clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16);
const u32 clutTotalColors = clutMaxBytes_ / bytesPerColor;
TexCacheEntry::Status alphaStatus = CheckAlpha(clutBuf_, GetClutDestFormatD3D11(clutFormat), clutTotalColors, clutTotalColors, 1);
TexCacheEntry::TexStatus alphaStatus = CheckAlpha(clutBuf_, GetClutDestFormatD3D11(clutFormat), clutTotalColors, clutTotalColors, 1);
gstate_c.SetTextureFullAlpha(alphaStatus == TexCacheEntry::STATUS_ALPHA_FULL);
} else {
entry->status &= ~TexCacheEntry::STATUS_DEPALETTIZE;
@ -557,7 +557,7 @@ void TextureCacheD3D11::BuildTexture(TexCacheEntry *const entry, bool replaceIma
entry->status &= ~TexCacheEntry::STATUS_BAD_MIPS;
}
if (replaced.Valid()) {
entry->SetAlphaStatus(TexCacheEntry::Status(replaced.AlphaStatus()));
entry->SetAlphaStatus(TexCacheEntry::TexStatus(replaced.AlphaStatus()));
}
}
@ -602,7 +602,7 @@ DXGI_FORMAT TextureCacheD3D11::GetDestFormat(GETextureFormat format, GEPaletteFo
}
}
TexCacheEntry::Status TextureCacheD3D11::CheckAlpha(const u32 *pixelData, u32 dstFmt, int stride, int w, int h) {
TexCacheEntry::TexStatus TextureCacheD3D11::CheckAlpha(const u32 *pixelData, u32 dstFmt, int stride, int w, int h) {
CheckAlphaResult res;
switch (dstFmt) {
case DXGI_FORMAT_B4G4R4A4_UNORM:
@ -620,7 +620,7 @@ TexCacheEntry::Status TextureCacheD3D11::CheckAlpha(const u32 *pixelData, u32 ds
break;
}
return (TexCacheEntry::Status)res;
return (TexCacheEntry::TexStatus)res;
}
ReplacedTextureFormat FromD3D11Format(u32 fmt) {
@ -721,7 +721,7 @@ void TextureCacheD3D11::LoadTextureLevel(TexCacheEntry &entry, ReplacedTexture &
// We check before scaling since scaling shouldn't invent alpha from a full alpha texture.
if ((entry.status & TexCacheEntry::STATUS_CHANGE_FREQUENT) == 0) {
TexCacheEntry::Status alphaStatus = CheckAlpha(pixelData, dstFmt, decPitch / bpp, w, h);
TexCacheEntry::TexStatus alphaStatus = CheckAlpha(pixelData, dstFmt, decPitch / bpp, w, h);
entry.SetAlphaStatus(alphaStatus, level);
} else {
entry.SetAlphaStatus(TexCacheEntry::STATUS_ALPHA_UNKNOWN);

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@ -74,7 +74,7 @@ protected:
private:
void LoadTextureLevel(TexCacheEntry &entry, ReplacedTexture &replaced, int level, int maxLevel, bool replaceImages, int scaleFactor, DXGI_FORMAT dstFmt);
DXGI_FORMAT GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const;
TexCacheEntry::Status CheckAlpha(const u32 *pixelData, u32 dstFmt, int stride, int w, int h);
TexCacheEntry::TexStatus CheckAlpha(const u32 *pixelData, u32 dstFmt, int stride, int w, int h);
void UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple) override;
void ApplyTextureFramebuffer(TexCacheEntry *entry, VirtualFramebuffer *framebuffer) override;

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@ -454,7 +454,7 @@ void TextureCacheDX9::ApplyTextureFramebuffer(TexCacheEntry *entry, VirtualFrame
const u32 bytesPerColor = clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16);
const u32 clutTotalColors = clutMaxBytes_ / bytesPerColor;
TexCacheEntry::Status alphaStatus = CheckAlpha(clutBuf_, getClutDestFormat(clutFormat), clutTotalColors, clutTotalColors, 1);
TexCacheEntry::TexStatus alphaStatus = CheckAlpha(clutBuf_, getClutDestFormat(clutFormat), clutTotalColors, clutTotalColors, 1);
gstate_c.SetTextureFullAlpha(alphaStatus == TexCacheEntry::STATUS_ALPHA_FULL);
} else {
entry->status &= ~TexCacheEntry::STATUS_DEPALETTIZE;
@ -599,7 +599,7 @@ void TextureCacheDX9::BuildTexture(TexCacheEntry *const entry, bool replaceImage
entry->status &= ~TexCacheEntry::STATUS_BAD_MIPS;
}
if (replaced.Valid()) {
entry->SetAlphaStatus(TexCacheEntry::Status(replaced.AlphaStatus()));
entry->SetAlphaStatus(TexCacheEntry::TexStatus(replaced.AlphaStatus()));
}
}
@ -625,7 +625,7 @@ D3DFORMAT TextureCacheDX9::GetDestFormat(GETextureFormat format, GEPaletteFormat
}
}
TexCacheEntry::Status TextureCacheDX9::CheckAlpha(const u32 *pixelData, u32 dstFmt, int stride, int w, int h) {
TexCacheEntry::TexStatus TextureCacheDX9::CheckAlpha(const u32 *pixelData, u32 dstFmt, int stride, int w, int h) {
CheckAlphaResult res;
switch (dstFmt) {
case D3DFMT_A4R4G4B4:
@ -643,7 +643,7 @@ TexCacheEntry::Status TextureCacheDX9::CheckAlpha(const u32 *pixelData, u32 dstF
break;
}
return (TexCacheEntry::Status)res;
return (TexCacheEntry::TexStatus)res;
}
ReplacedTextureFormat FromD3D9Format(u32 fmt) {
@ -736,7 +736,7 @@ void TextureCacheDX9::LoadTextureLevel(TexCacheEntry &entry, ReplacedTexture &re
// We check before scaling since scaling shouldn't invent alpha from a full alpha texture.
if ((entry.status & TexCacheEntry::STATUS_CHANGE_FREQUENT) == 0) {
TexCacheEntry::Status alphaStatus = CheckAlpha(pixelData, dstFmt, decPitch / bpp, w, h);
TexCacheEntry::TexStatus alphaStatus = CheckAlpha(pixelData, dstFmt, decPitch / bpp, w, h);
entry.SetAlphaStatus(alphaStatus, level);
} else {
entry.SetAlphaStatus(TexCacheEntry::STATUS_ALPHA_UNKNOWN);

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@ -68,7 +68,7 @@ private:
void UpdateSamplingParams(TexCacheEntry &entry, bool force);
void LoadTextureLevel(TexCacheEntry &entry, ReplacedTexture &replaced, int level, int maxLevel, bool replaceImages, int scaleFactor, u32 dstFmt);
D3DFORMAT GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const;
TexCacheEntry::Status CheckAlpha(const u32 *pixelData, u32 dstFmt, int stride, int w, int h);
TexCacheEntry::TexStatus CheckAlpha(const u32 *pixelData, u32 dstFmt, int stride, int w, int h);
void UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple) override;
void ApplyTextureFramebuffer(TexCacheEntry *entry, VirtualFramebuffer *framebuffer) override;

View File

@ -515,7 +515,7 @@ void TextureCacheGLES::ApplyTextureFramebuffer(TexCacheEntry *entry, VirtualFram
const u32 bytesPerColor = clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16);
const u32 clutTotalColors = clutMaxBytes_ / bytesPerColor;
TexCacheEntry::Status alphaStatus = CheckAlpha(clutBuf_, getClutDestFormat(clutFormat), clutTotalColors, clutTotalColors, 1);
TexCacheEntry::TexStatus alphaStatus = CheckAlpha(clutBuf_, getClutDestFormat(clutFormat), clutTotalColors, clutTotalColors, 1);
gstate_c.SetTextureFullAlpha(alphaStatus == TexCacheEntry::STATUS_ALPHA_FULL);
} else {
entry->status &= ~TexCacheEntry::STATUS_DEPALETTIZE;
@ -737,7 +737,7 @@ void TextureCacheGLES::BuildTexture(TexCacheEntry *const entry, bool replaceImag
entry->status &= ~TexCacheEntry::STATUS_BAD_MIPS;
}
if (replaced.Valid()) {
entry->SetAlphaStatus(TexCacheEntry::Status(replaced.AlphaStatus()));
entry->SetAlphaStatus(TexCacheEntry::TexStatus(replaced.AlphaStatus()));
}
if (gstate_c.Supports(GPU_SUPPORTS_ANISOTROPY)) {
@ -813,7 +813,7 @@ void *TextureCacheGLES::DecodeTextureLevelOld(GETextureFormat format, GEPaletteF
return tmpTexBufRearrange_.data();
}
TexCacheEntry::Status TextureCacheGLES::CheckAlpha(const u32 *pixelData, GLenum dstFmt, int stride, int w, int h) {
TexCacheEntry::TexStatus TextureCacheGLES::CheckAlpha(const u32 *pixelData, GLenum dstFmt, int stride, int w, int h) {
CheckAlphaResult res;
switch (dstFmt) {
case GL_UNSIGNED_SHORT_4_4_4_4:
@ -831,7 +831,7 @@ TexCacheEntry::Status TextureCacheGLES::CheckAlpha(const u32 *pixelData, GLenum
break;
}
return (TexCacheEntry::Status)res;
return (TexCacheEntry::TexStatus)res;
}
void TextureCacheGLES::LoadTextureLevel(TexCacheEntry &entry, ReplacedTexture &replaced, int level, bool replaceImages, int scaleFactor, GLenum dstFmt) {
@ -880,7 +880,7 @@ void TextureCacheGLES::LoadTextureLevel(TexCacheEntry &entry, ReplacedTexture &r
// We check before scaling since scaling shouldn't invent alpha from a full alpha texture.
if ((entry.status & TexCacheEntry::STATUS_CHANGE_FREQUENT) == 0) {
TexCacheEntry::Status alphaStatus = CheckAlpha(pixelData, dstFmt, useUnpack ? bufw : w, w, h);
TexCacheEntry::TexStatus alphaStatus = CheckAlpha(pixelData, dstFmt, useUnpack ? bufw : w, w, h);
entry.SetAlphaStatus(alphaStatus, level);
} else {
entry.SetAlphaStatus(TexCacheEntry::STATUS_ALPHA_UNKNOWN);

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@ -81,7 +81,7 @@ private:
void LoadTextureLevel(TexCacheEntry &entry, ReplacedTexture &replaced, int level, bool replaceImages, int scaleFactor, GLenum dstFmt);
GLenum GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const;
void *DecodeTextureLevelOld(GETextureFormat format, GEPaletteFormat clutformat, int level, GLenum dstFmt, int scaleFactor, int *bufw = 0);
TexCacheEntry::Status CheckAlpha(const u32 *pixelData, GLenum dstFmt, int stride, int w, int h);
TexCacheEntry::TexStatus CheckAlpha(const u32 *pixelData, GLenum dstFmt, int stride, int w, int h);
void UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple) override;
void ApplyTextureFramebuffer(TexCacheEntry *entry, VirtualFramebuffer *framebuffer) override;

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@ -83,7 +83,7 @@ public:
}
// No destructor needed - we always fully wipe.
enum Status : uint8_t {
enum VAIStatus : uint8_t {
VAI_NEW,
VAI_HASHING,
VAI_RELIABLE, // cache, don't hash
@ -104,7 +104,7 @@ public:
u16 numVerts = 0;
u16 maxIndex = 0;
s8 prim = GE_PRIM_INVALID;
Status status = VAI_NEW;
VAIStatus status = VAI_NEW;
// ID information
int numDraws = 0;

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@ -414,7 +414,7 @@ void TextureCacheVulkan::ApplyTextureFramebuffer(TexCacheEntry *entry, VirtualFr
const u32 bytesPerColor = clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16);
const u32 clutTotalColors = clutMaxBytes_ / bytesPerColor;
TexCacheEntry::Status alphaStatus = CheckAlpha(clutBuf_, getClutDestFormatVulkan(clutFormat), clutTotalColors, clutTotalColors, 1);
TexCacheEntry::TexStatus alphaStatus = CheckAlpha(clutBuf_, getClutDestFormatVulkan(clutFormat), clutTotalColors, clutTotalColors, 1);
gstate_c.SetTextureFullAlpha(alphaStatus == TexCacheEntry::STATUS_ALPHA_FULL);
framebufferManager_->RebindFramebuffer();
@ -673,7 +673,7 @@ void TextureCacheVulkan::BuildTexture(TexCacheEntry *const entry, bool replaceIm
entry->status &= ~TexCacheEntry::STATUS_BAD_MIPS;
}
if (replaced.Valid()) {
entry->SetAlphaStatus(TexCacheEntry::Status(replaced.AlphaStatus()));
entry->SetAlphaStatus(TexCacheEntry::TexStatus(replaced.AlphaStatus()));
}
entry->vkTex->texture_->EndCreate(cmdInit);
}
@ -703,7 +703,7 @@ VkFormat TextureCacheVulkan::GetDestFormat(GETextureFormat format, GEPaletteForm
}
}
TexCacheEntry::Status TextureCacheVulkan::CheckAlpha(const u32 *pixelData, VkFormat dstFmt, int stride, int w, int h) {
TexCacheEntry::TexStatus TextureCacheVulkan::CheckAlpha(const u32 *pixelData, VkFormat dstFmt, int stride, int w, int h) {
CheckAlphaResult res;
switch (dstFmt) {
case VULKAN_4444_FORMAT:
@ -721,7 +721,7 @@ TexCacheEntry::Status TextureCacheVulkan::CheckAlpha(const u32 *pixelData, VkFor
break;
}
return (TexCacheEntry::Status)res;
return (TexCacheEntry::TexStatus)res;
}
void TextureCacheVulkan::LoadTextureLevel(TexCacheEntry &entry, uint8_t *writePtr, int rowPitch, int level, int scaleFactor, VkFormat dstFmt) {
@ -754,7 +754,7 @@ void TextureCacheVulkan::LoadTextureLevel(TexCacheEntry &entry, uint8_t *writePt
if ((entry.status & TexCacheEntry::STATUS_CHANGE_FREQUENT) == 0) {
// TODO: When we decode directly, this can be more expensive (maybe not on mobile?)
// This does allow us to skip alpha testing, though.
TexCacheEntry::Status alphaStatus = CheckAlpha(pixelData, dstFmt, decPitch / bpp, w, h);
TexCacheEntry::TexStatus alphaStatus = CheckAlpha(pixelData, dstFmt, decPitch / bpp, w, h);
entry.SetAlphaStatus(alphaStatus, level);
} else {
entry.SetAlphaStatus(TexCacheEntry::STATUS_ALPHA_UNKNOWN);
@ -854,4 +854,4 @@ std::vector<std::string> TextureCacheVulkan::DebugGetSamplerIDs() const {
std::string TextureCacheVulkan::DebugGetSamplerString(std::string id, DebugShaderStringType stringType) {
return samplerCache_.DebugGetSamplerString(id, stringType);
}
}

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@ -125,7 +125,7 @@ protected:
private:
void LoadTextureLevel(TexCacheEntry &entry, uint8_t *writePtr, int rowPitch, int level, int scaleFactor, VkFormat dstFmt);
VkFormat GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const;
TexCacheEntry::Status CheckAlpha(const u32 *pixelData, VkFormat dstFmt, int stride, int w, int h);
TexCacheEntry::TexStatus CheckAlpha(const u32 *pixelData, VkFormat dstFmt, int stride, int w, int h);
void UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple) override;
void ApplyTextureFramebuffer(TexCacheEntry *entry, VirtualFramebuffer *framebuffer) override;

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@ -364,17 +364,17 @@ void ReportFinishScreen::update() {
I18NCategory *rp = GetI18NCategory("Reporting");
if (!setStatus_) {
Reporting::Status status = Reporting::GetStatus();
Reporting::ReportStatus status = Reporting::GetStatus();
switch (status) {
case Reporting::Status::WORKING:
case Reporting::ReportStatus::WORKING:
resultNotice_->SetText(rp->T("FeedbackSubmitDone", "Your data has been submitted."));
break;
case Reporting::Status::FAILING:
case Reporting::ReportStatus::FAILING:
resultNotice_->SetText(rp->T("FeedbackSubmitFail", "Could not submit data to server. Try updating PPSSPP."));
break;
case Reporting::Status::BUSY:
case Reporting::ReportStatus::BUSY:
default:
// Can't update yet.
break;