mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-27 07:20:49 +00:00
Remove redundant bind on GL texture build. Improve dirtying of texture state.
This commit is contained in:
parent
eaca9d1b59
commit
dcd33a4692
@ -1644,6 +1644,7 @@ void TextureCacheCommon::ApplyTexture() {
|
||||
if (nextNeedsRebuild_) {
|
||||
_assert_(!entry->texturePtr);
|
||||
BuildTexture(entry);
|
||||
InvalidateLastTexture();
|
||||
}
|
||||
|
||||
entry->lastFrame = gpuStats.numFlips;
|
||||
|
@ -199,7 +199,6 @@ bool FramebufferManagerD3D11::NotifyStencilUpload(u32 addr, int size, StencilUpl
|
||||
context_->IASetVertexBuffers(0, 1, &quadBuffer_, &quadStride_, &quadOffset_);
|
||||
context_->PSSetSamplers(0, 1, &stockD3D11.samplerPoint2DClamp);
|
||||
context_->OMSetDepthStencilState(stockD3D11.depthDisabledStencilWrite, 0xFF);
|
||||
gstate_c.Dirty(DIRTY_BLEND_STATE | DIRTY_RASTER_STATE | DIRTY_DEPTHSTENCIL_STATE);
|
||||
|
||||
for (int i = 1; i < values; i += i) {
|
||||
if (!(usedBits & i)) {
|
||||
@ -244,5 +243,6 @@ bool FramebufferManagerD3D11::NotifyStencilUpload(u32 addr, int size, StencilUpl
|
||||
|
||||
tex->Release();
|
||||
RebindFramebuffer("RebindFramebuffer stencil");
|
||||
gstate_c.Dirty(DIRTY_BLEND_STATE | DIRTY_RASTER_STATE | DIRTY_DEPTHSTENCIL_STATE | DIRTY_TEXTURE_IMAGE | DIRTY_TEXTURE_PARAMS);
|
||||
return true;
|
||||
}
|
||||
|
@ -185,7 +185,6 @@ bool FramebufferManagerDX9::NotifyStencilUpload(u32 addr, int size, StencilUploa
|
||||
dxstate.colorMask.set(false, false, false, true);
|
||||
dxstate.stencilTest.enable();
|
||||
dxstate.stencilOp.set(D3DSTENCILOP_REPLACE, D3DSTENCILOP_REPLACE, D3DSTENCILOP_REPLACE);
|
||||
gstate_c.Dirty(DIRTY_BLEND_STATE | DIRTY_DEPTHSTENCIL_STATE);
|
||||
|
||||
u16 w = dstBuffer->renderWidth;
|
||||
u16 h = dstBuffer->renderHeight;
|
||||
@ -197,7 +196,6 @@ bool FramebufferManagerDX9::NotifyStencilUpload(u32 addr, int size, StencilUploa
|
||||
}
|
||||
D3DVIEWPORT9 vp{ 0, 0, w, h, 0.0f, 1.0f };
|
||||
device_->SetViewport(&vp);
|
||||
gstate_c.Dirty(DIRTY_VIEWPORTSCISSOR_STATE);
|
||||
|
||||
float u1 = 1.0f;
|
||||
float v1 = 1.0f;
|
||||
@ -255,6 +253,7 @@ bool FramebufferManagerDX9::NotifyStencilUpload(u32 addr, int size, StencilUploa
|
||||
dxstate.stencilMask.set(0xFF);
|
||||
dxstate.viewport.restore();
|
||||
RebindFramebuffer("RebindFramebuffer stencil");
|
||||
gstate_c.Dirty(DIRTY_VIEWPORTSCISSOR_STATE | DIRTY_BLEND_STATE | DIRTY_RASTER_STATE | DIRTY_DEPTHSTENCIL_STATE | DIRTY_TEXTURE_IMAGE | DIRTY_TEXTURE_PARAMS);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -92,10 +92,6 @@ void TextureCacheDX9::ReleaseTexture(TexCacheEntry *entry, bool delete_them) {
|
||||
}
|
||||
}
|
||||
|
||||
void TextureCacheDX9::ForgetLastTexture() {
|
||||
InvalidateLastTexture();
|
||||
}
|
||||
|
||||
void TextureCacheDX9::InvalidateLastTexture() {
|
||||
lastBoundTexture = INVALID_TEX;
|
||||
}
|
||||
|
@ -49,7 +49,9 @@ public:
|
||||
shaderManager_ = sm;
|
||||
}
|
||||
|
||||
void ForgetLastTexture() override;
|
||||
void ForgetLastTexture() override {
|
||||
InvalidateLastTexture();
|
||||
}
|
||||
void InvalidateLastTexture() override;
|
||||
|
||||
bool GetCurrentTextureDebug(GPUDebugBuffer &buffer, int level) override;
|
||||
|
@ -129,7 +129,6 @@ void FramebufferManagerGLES::PackDepthbuffer(VirtualFramebuffer *vfb, int x, int
|
||||
auto *blitFBO = GetTempFBO(TempFBO::COPY, vfb->renderWidth, vfb->renderHeight, Draw::FBO_8888);
|
||||
draw_->BindFramebufferAsRenderTarget(blitFBO, { Draw::RPAction::CLEAR, Draw::RPAction::DONT_CARE, Draw::RPAction::DONT_CARE }, "PackDepthbuffer");
|
||||
render_->SetViewport({ 0, 0, (float)vfb->renderWidth, (float)vfb->renderHeight, 0.0f, 1.0f });
|
||||
textureCacheGL_->ForgetLastTexture();
|
||||
|
||||
// We must bind the program after starting the render pass, and set the color mask after clearing.
|
||||
render_->SetScissor({ 0, 0, vfb->renderWidth, vfb->renderHeight });
|
||||
@ -156,6 +155,8 @@ void FramebufferManagerGLES::PackDepthbuffer(VirtualFramebuffer *vfb, int x, int
|
||||
DrawActiveTexture(x, y, w, h, vfb->renderWidth, vfb->renderHeight, 0.0f, 0.0f, u1, v1, ROTATION_LOCKED_HORIZONTAL, DRAWTEX_NEAREST);
|
||||
|
||||
draw_->CopyFramebufferToMemorySync(blitFBO, Draw::FB_COLOR_BIT, 0, y, packWidth, h, Draw::DataFormat::R8G8B8A8_UNORM, convBuf_, vfb->z_stride, "PackDepthbuffer");
|
||||
|
||||
textureCacheGL_->ForgetLastTexture();
|
||||
// TODO: Use 4444 so we can copy lines directly?
|
||||
format16Bit = true;
|
||||
} else {
|
||||
@ -197,5 +198,5 @@ void FramebufferManagerGLES::PackDepthbuffer(VirtualFramebuffer *vfb, int x, int
|
||||
}
|
||||
}
|
||||
|
||||
gstate_c.Dirty(DIRTY_BLEND_STATE | DIRTY_RASTER_STATE | DIRTY_DEPTHSTENCIL_STATE | DIRTY_VIEWPORTSCISSOR_STATE);
|
||||
gstate_c.Dirty(DIRTY_BLEND_STATE | DIRTY_RASTER_STATE | DIRTY_DEPTHSTENCIL_STATE | DIRTY_VIEWPORTSCISSOR_STATE | DIRTY_TEXTURE_IMAGE | DIRTY_TEXTURE_PARAMS);
|
||||
}
|
||||
|
@ -218,7 +218,7 @@ bool FramebufferManagerGLES::NotifyStencilUpload(u32 addr, int size, StencilUplo
|
||||
}
|
||||
|
||||
tex->Release();
|
||||
gstate_c.Dirty(DIRTY_BLEND_STATE | DIRTY_RASTER_STATE | DIRTY_DEPTHSTENCIL_STATE | DIRTY_VIEWPORTSCISSOR_STATE);
|
||||
RebindFramebuffer("RebindFramebuffer - Stencil");
|
||||
gstate_c.Dirty(DIRTY_BLEND_STATE | DIRTY_RASTER_STATE | DIRTY_DEPTHSTENCIL_STATE | DIRTY_VIEWPORTSCISSOR_STATE | DIRTY_TEXTURE_IMAGE | DIRTY_TEXTURE_PARAMS);
|
||||
return true;
|
||||
}
|
||||
|
@ -47,7 +47,6 @@
|
||||
TextureCacheGLES::TextureCacheGLES(Draw::DrawContext *draw)
|
||||
: TextureCacheCommon(draw) {
|
||||
timesInvalidatedAllThisFrame_ = 0;
|
||||
lastBoundTexture = nullptr;
|
||||
render_ = (GLRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
|
||||
|
||||
SetupTextureDecoder();
|
||||
@ -537,8 +536,6 @@ void TextureCacheGLES::BuildTexture(TexCacheEntry *const entry) {
|
||||
texelsScaledThisFrame_ += w * h;
|
||||
}
|
||||
}
|
||||
|
||||
lastBoundTexture = entry->textureName;
|
||||
|
||||
// GLES2 doesn't have support for a "Max lod" which is critical as PSP games often
|
||||
// don't specify mips all the way down. As a result, we either need to manually generate
|
||||
@ -595,13 +592,6 @@ void TextureCacheGLES::BuildTexture(TexCacheEntry *const entry) {
|
||||
}
|
||||
|
||||
render_->FinalizeTexture(entry->textureName, texMaxLevel, genMips);
|
||||
|
||||
// This will rebind it, but that's okay.
|
||||
// Need to actually bind it now - it might only have gotten bound in the init phase.
|
||||
render_->BindTexture(TEX_SLOT_PSP_TEXTURE, entry->textureName);
|
||||
|
||||
SamplerCacheKey samplerKey = GetSamplingParams(entry->maxLevel, entry->addr);
|
||||
ApplySamplingParams(samplerKey);
|
||||
}
|
||||
|
||||
Draw::DataFormat TextureCacheGLES::GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const {
|
||||
|
@ -85,7 +85,7 @@ private:
|
||||
|
||||
TextureScalerGLES scaler;
|
||||
|
||||
GLRTexture *lastBoundTexture;
|
||||
GLRTexture *lastBoundTexture = nullptr;
|
||||
|
||||
FramebufferManagerGLES *framebufferManagerGL_;
|
||||
DepalShaderCacheGLES *depalShaderCache_;
|
||||
|
@ -183,7 +183,6 @@ bool FramebufferManagerVulkan::NotifyStencilUpload(u32 addr, int size, StencilUp
|
||||
renderManager->BindPipeline(pipeline);
|
||||
renderManager->SetViewport({ 0.0f, 0.0f, (float)w, (float)h, 0.0f, 1.0f });
|
||||
renderManager->SetScissor({ { 0, 0, },{ (uint32_t)w, (uint32_t)h } });
|
||||
gstate_c.Dirty(DIRTY_VIEWPORTSCISSOR_STATE | DIRTY_BLEND_STATE | DIRTY_RASTER_STATE | DIRTY_DEPTHSTENCIL_STATE);
|
||||
|
||||
draw_->BindTextures(0, 1, &tex);
|
||||
VkImageView drawPixelsImageView = (VkImageView)draw_->GetNativeObject(Draw::NativeObject::BOUND_TEXTURE0_IMAGEVIEW);
|
||||
@ -225,5 +224,6 @@ bool FramebufferManagerVulkan::NotifyStencilUpload(u32 addr, int size, StencilUp
|
||||
|
||||
tex->Release();
|
||||
RebindFramebuffer("RebindFramebuffer - NotifyStencilUpload");
|
||||
gstate_c.Dirty(DIRTY_VIEWPORTSCISSOR_STATE | DIRTY_BLEND_STATE | DIRTY_RASTER_STATE | DIRTY_DEPTHSTENCIL_STATE | DIRTY_TEXTURE_IMAGE | DIRTY_TEXTURE_PARAMS);
|
||||
return true;
|
||||
}
|
||||
|
@ -872,7 +872,6 @@ void TextureCacheVulkan::BuildTexture(TexCacheEntry *const entry) {
|
||||
entry->vkTex = nullptr;
|
||||
}
|
||||
}
|
||||
lastBoundTexture = entry->vkTex;
|
||||
|
||||
ReplacedTextureDecodeInfo replacedInfo;
|
||||
if (replacer_.Enabled() && !replaced.Valid()) {
|
||||
@ -997,8 +996,6 @@ void TextureCacheVulkan::BuildTexture(TexCacheEntry *const entry) {
|
||||
}
|
||||
entry->vkTex->EndCreate(cmdInit, false, computeUpload ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
||||
}
|
||||
|
||||
gstate_c.SetTextureFullAlpha(entry->GetAlphaStatus() == TexCacheEntry::STATUS_ALPHA_FULL);
|
||||
}
|
||||
|
||||
VkFormat TextureCacheVulkan::GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const {
|
||||
|
Loading…
Reference in New Issue
Block a user