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armjit: Burn less hard without a quad mapping.
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@ -916,6 +916,8 @@ ARMReg ArmRegCacheFPU::QMapReg(int vreg, VectorSize sz, int flags) {
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// Find where we want to map it, obeying the constraints we gave.
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int quad = QGetFreeQuad(start, count, "mapping");
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if (quad < 0)
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return INVALID_REG;
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// If parts of our register are elsewhere, and we are dirty, we need to flush them
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// before we reload in a new location.
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