revert blanket, optimize with context, new string

As they don't look very good in UI
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Narugakuruga 2023-10-10 11:28:15 +08:00 committed by GitHub
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commit ddafcce339
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@ -14,7 +14,7 @@ Around me = 与我接近的
Can't log in to RetroAchievements right now = 暂时无法登录到RetroAchievements
Challenge indicator = 挑战提示
Challenge Mode = 挑战模式
Challenge Mode (no savestates) = 挑战模式(无即时存档)
Challenge Mode (no savestates) = 挑战模式 (无即时存档)
Contacting RetroAchievements server... = 连接RetroAchievements服务器…
Customize = 自定义
Earned = 您已经达成%1个成就总共有%2个可解锁已获得%3点数总共%4点数。
@ -60,11 +60,11 @@ Alternate speed volume = 备选速度时的音量
Audio backend = 音频引擎
Audio Error = 音频错误
Audio file format not supported. Must be WAV. = 音频文件格式不支持必须是WAV。
AudioBufferingForBluetooth = 适合蓝牙缓冲区(更慢)
AudioBufferingForBluetooth = 适合蓝牙缓冲区 (更慢)
Auto = 自动
Device = 设备
Disabled = 禁用
DSound (compatible) = DirectSound(兼容)
DSound (compatible) = DirectSound (兼容)
Enable Sound = 开启声音
Global volume = 全局音量
Microphone = 麦克风
@ -73,7 +73,7 @@ Mute = 静音
Reverb volume = 混响音量
Use new audio devices automatically = 自动使用新的音频设备
Use global volume = 使用全局音量
WASAPI (fast) = WASAPI(快)
WASAPI (fast) = WASAPI (快)
[Controls]
Analog Binding = 摇杆绑定
@ -113,7 +113,7 @@ Enable standard shortcut keys = 启用标准快捷键
frames =
Gesture = 触屏手势
Gesture mapping = 手势操作
Glowing borders = 细边框(发光)
Glowing borders = 细边框 (发光)
HapticFeedback = 按键震动
Hide touch analog stick background circle = 隐藏摇杆圈
Icon = 图标
@ -133,7 +133,7 @@ Mouse = 鼠标设置
Mouse sensitivity = 鼠标灵敏度
Mouse smoothing = 鼠标平滑度
MouseControl Tip = 可以在按键映射界面按下“M”图标来映射鼠标。
None (Disabled) = (禁用)
None (Disabled) = (禁用)
Off = 关闭
OnScreen = 屏幕虚拟键
Portrait = 纵向
@ -144,11 +144,11 @@ Raw input = 原始输入
Repeat mode = 连发模式
Reset to defaults = 重置为默认
Screen Rotation = 屏幕旋转
Sensitivity (scale) = 灵敏度(倍率)
Sensitivity (scale) = 灵敏度(倍率)
Sensitivity = 灵敏度
Shape = 外形
Show Touch Pause Menu Button = 显示暂停按键
Sticky D-Pad (easier sweeping movements) = 可滑动方向键(类摇杆)
Sticky D-Pad (easier sweeping movements) = 方向键可滑动 (类摇杆)
Swipe = 滑动
Swipe sensitivity = 滑动灵敏度
Swipe smoothing = 滑动平滑度
@ -158,7 +158,7 @@ Tilt Input Type = 重力操作模式
Tilt Sensitivity along X axis = 沿X轴倾斜灵敏度
Tilt Sensitivity along Y axis = 沿Y轴倾斜灵敏度
To Calibrate = 以喜欢的角度握住设备,然后按“校准”。
Toggle mode = 开关模式(只需按一次)
Toggle mode = 开关模式 (只需按一次)
Touch Control Visibility = 显示的按键
Use custom right analog = 自定义右摇杆用途
Use Mouse Control = 使用鼠标控制
@ -177,106 +177,106 @@ Refresh Rate = 刷新率
[DesktopUI]
# If your language does not show well with the default font, you can use Font to specify a different one.
# Just add it to your language's ini file and uncomment it (remove the # by Font).
Auto Max Quality = 自动最佳质量&Q
Copy PSP memory base address = 复制PSP内存基址&A
Auto Max Quality = 自动最佳质量(&Q)
Copy PSP memory base address = 复制PSP内存基址(&A)
Font = 微软雅黑
About PPSSPP... = 关于PPSSPP…&A
Auto = 自动&A
Backend = 渲染引擎需要PPSSPP重新启动&B
Bicubic = 双三次&B
About PPSSPP... = 关于PPSSPP…(&A)
Auto = 自动(&A)
Backend = 渲染引擎(需要PPSSPP重新启动)(&B)
Bicubic = 双三次(&B)
Break = 停止
Break on Load = 载入后停止
Buy Gold = 购买黄金版&G
Control Mapping... = 按键映射…&O
Debugging = 调试&D
Deposterize = 色调融合&D
Buy Gold = 购买黄金版(&G)
Control Mapping... = 按键映射…(&O)
Debugging = 调试(&D)
Deposterize = 色调融合(&D)
Direct3D9 = Direct3D 9
Direct3D11 = Direct3D 11
Disassembly = 反汇编…&D
Disassembly = 反汇编…(&D)
Discord = Discord
Display Layout && Effects = 屏幕布局和滤镜编辑…
Display Rotation = 显示旋转
Dump Next Frame to Log = 转储下一帧到日志&U
Emulation = 模拟&E
Enable Cheats = 启用金手指&C
Enable Sound = 开启声音&O
Exit = 退出&X
Extract File... = 提取文件…&X
File = 文件&F
Frame Skipping = 跳帧&F
Dump Next Frame to Log = 转储下一帧到日志(&U)
Emulation = 模拟(&E)
Enable Cheats = 启用金手指(&C)
Enable Sound = 开启声音(&O)
Exit = 退出(&X)
Extract File... = 提取文件…(&X)
File = 文件(&F)
Frame Skipping = 跳帧(&F)
Frame Skipping Type = 跳帧方式
Fullscreen = 全屏幕&L
Game Settings = 游戏设置&G)
GE Debugger... = GE调试器…&R
Fullscreen = 全屏幕(&L)
Game Settings = 游戏设置(&G)
GE Debugger... = GE调试器…(&R)
GitHub = GitHub
Hardware Transform = 硬件几何变换&H
Help = 帮助&H
Hybrid = 混合&H
Hybrid + Bicubic = 混合+双三次&Y
Ignore Illegal Reads/Writes = 忽略读写错误&I
Hardware Transform = 硬件几何变换(&H)
Help = 帮助(&H)
Hybrid = 混合(&H)
Hybrid + Bicubic = 混合+双三次(&Y)
Ignore Illegal Reads/Writes = 忽略读写错误(&I)
Ignore Windows Key = 忽略Windows键
Keep PPSSPP On Top = 窗口总在最前&K
Keep PPSSPP On Top = 窗口总在最前(&K)
Landscape = 横向
Landscape reversed = 横向反转
Language... = 语言…&N
Linear = 线性过滤&L
Load = 载入…&L
Load .sym File... = 载入.sym文件…&A
Load Map File... = 载入内存镜像文件…&M
Load State = 快速读档&O
Load State File... = 载入即时存档…&L
Log Console = 控制台日志&L
Memory View... = 查看内存…&V
More Settings... = 更多设置…&M
Nearest = 邻近取样&N
Recent = 最近游戏&R
Skip Buffer Effects = 跳过缓冲效果(更快)(&S
Off = 关闭&O
Language... = 语言…(&N)
Linear = 线性过滤(&L)
Load = 载入…(&L)
Load .sym File... = 载入.sym文件…(&A)
Load Map File... = 载入内存镜像文件…(&M)
Load State = 快速读档(&O)
Load State File... = 载入即时存档…(&L)
Log Console = 控制台日志(&L)
Memory View... = 查看内存…(&V)
More Settings... = 更多设置…(&M)
Nearest = 邻近取样(&N)
Recent = 最近游戏(&R)
Skip Buffer Effects = 跳过缓冲效果(更快)(&S)
Off = 关闭(&O)
Open Chat = 聊天窗口
Open Directory... = 打开路径…&D
Open from MS:/PSP/GAME... = 从MS:/PSP/GAME处打开…&P
Open Memory Stick = 打开记忆棒&M
Open Directory... = 打开路径…(&D)
Open from MS:/PSP/GAME... = 从MS:/PSP/GAME处打开…(&P)
Open Memory Stick = 打开记忆棒(&M)
Open New Instance = 双开模拟器
OpenGL = OpenGL
Pause = 暂停&P
Pause When Not Focused = 后台运行时自动暂停&P
Pause = 暂停(&P)
Pause When Not Focused = 后台运行时自动暂停(&P)
Portrait = 纵向
Portrait reversed = 纵向反转
PPSSPP Forums = PPSSPP官方论坛&F
Record = 录制&R
Record Audio = 录制音频&A
Record Display = 录制视频&D
Rendering Mode = 渲染模式&O
Rendering Resolution = 渲染分辨率&R
Reset = 重置&E
Reset Symbol Table = 重置符号表&R
Run = 运行&R
Save .sym File... = 保存sym文件…&E
Save Map File... = 保存内存镜像文件…&S
PPSSPP Forums = PPSSPP官方论坛(&F)
Record = 录制(&R)
Record Audio = 录制音频(&A)
Record Display = 录制视频(&D)
Rendering Mode = 渲染模式(&O)
Rendering Resolution = 渲染分辨率(&R)
Reset = 重置(&E)
Reset Symbol Table = 重置符号表(&R)
Run = 运行(&R)
Save .sym File... = 保存sym文件…(&E)
Save Map File... = 保存内存镜像文件…(&S)
Save State = 快速存档 (&A)
Save State File... = 保存即时存档…&S
Savestate Slot = 即时存档插槽&T
Screen Scaling Filter = 屏幕缩放方法&E
Show Debug Statistics = 显示调试信息&G
Show FPS Counter = 显示帧率&F
Save State File... = 保存即时存档…(&S)
Savestate Slot = 即时存档插槽(&T)
Screen Scaling Filter = 屏幕缩放方法(&E)
Show Debug Statistics = 显示调试信息(&G)
Show FPS Counter = 显示帧率(&F)
Skip Number of Frames = 跳过帧的数量
Skip Percent of FPS = 跳过帧率的百分比
Stop = 停止&S
Stop = 停止(&S)
Switch UMD = 切换UMD光盘
Take Screenshot = 屏幕截图&T
Texture Filtering = 纹理过滤方法&X
Texture Scaling = 纹理缩放方法&T
Use Lossless Video Codec (FFV1) = 使用无损视频编码器FFV1&U
Take Screenshot = 屏幕截图(&T)
Texture Filtering = 纹理过滤方法(&X)
Texture Scaling = 纹理缩放方法(&T)
Use Lossless Video Codec (FFV1) = 使用无损视频编码器(FFV1)(&U)
Use output buffer for video = 录制包括输出缓冲
Vertex Cache = 顶点缓存&V
VSync = 垂直同步&Y
Vertex Cache = 顶点缓存(&V)
VSync = 垂直同步(&Y)
Vulkan = Vulkan
Window Size = 窗口大小&W
www.ppsspp.org = 访问www.ppsspp.org&P
Window Size = 窗口大小(&W)
www.ppsspp.org = 访问www.ppsspp.org(&P)
xBRZ = &xBRZ
[Developer]
Allocator Viewer = 分配器查看器Vulkan
Allocator Viewer = 分配器查看器 (Vulkan)
Allow remote debugger = 允许远程调试器
Backspace = 退格键
Block address = 内存块地址
@ -446,7 +446,7 @@ Zoom = 放大
A PSP game couldn't be found on the disc. = 光盘中找不到PSP游戏。
Cannot boot ELF located outside mountRoot. = 无法启动位于mountRoot之外的ELF文件。
Could not save screenshot file = 无法保存屏幕截图文件
D3D9or11 = 使用Direct3D 9或“否”以使用Direct3D 11
D3D9or11 = 使用Direct3D 9(或“否”以使用Direct3D 11)
D3D11CompilerMissing = 没有找到D3DCompiler_47.dll, 请安装它或者按下“确认”键来尝试使用Direct3D 9代替它。
D3D11InitializationError = Direct3D 11初始化出错
D3D11Missing = 您的操作系统没有包含D3D11。请运行Windows更新。\n\n请按下“确认”键来尝试使用Direct3D 9代替它。
@ -518,7 +518,7 @@ Korea = 韩国
MB = MB
One moment please... = 请稍候…
Play = 启动
Remove From Recent = “最近的游戏”中删除
Remove From Recent = 最近游玩中删除
SaveData = 存档
Setting Background = 设置背景
Show In Folder = 在文件夹中显示
@ -529,21 +529,21 @@ Use UI background = 使用背景为壁纸
% of the void = %的边框
% of viewport = %的视区
%, 0:unlimited = %0 = 无限制
(supersampling) = (超级采样)
(upscaling) = (提升放大)
(supersampling) = (超级采样)
(upscaling) = (提升放大)
1x PSP = 1倍PSP
2x = 2倍
2x PSP = 2倍PSP
3x = 3倍
3x PSP = 3倍PSP
4x = 4倍
4x PSP = 4倍PSP1080p
4x PSP = 4倍PSP (1080p)
5x = 5倍
5x PSP = 5倍PSP
6x PSP = 6倍PSP
7x PSP = 7倍PSP
8x = 8倍
8x PSP = 8倍PSP4K
8x PSP = 8倍PSP (4K)
9x PSP = 9倍PSP
10x PSP = 10倍PSP
16x = 16倍
@ -551,11 +551,11 @@ Aggressive = 激进
Alternative Speed = 备选速度1
Alternative Speed 2 = 备选速度2
Anisotropic Filtering = 各向异性过滤
Antialiasing (MSAA) = 抗锯齿MSAA
Antialiasing (MSAA) = 抗锯齿 (MSAA)
Aspect Ratio = 宽高比
Auto = 自动
Auto (1:1) = 自动1:1
Auto (same as Rendering) = 自动(同渲染分辨率)
Auto (1:1) = 自动 (1:1)
Auto (same as Rendering) = 自动 (同渲染分辨率)
Auto FrameSkip = 自动跳帧
Auto Max Quality = 自动最佳质量
Auto Scaling = 自动缩放
@ -563,11 +563,11 @@ Backend = 渲染引擎
Balanced = 均衡
Bicubic = 双三次
Both = 全部显示
Buffer graphics commands (faster, input lag) = 缓冲图形命令(更快,增加输入延迟)
Buffer graphics commands (faster, input lag) = 缓冲图形命令 (更快,增加输入延迟)
BufferedRenderingRequired = 警告:此游戏需要关闭“跳过缓冲效果”。
Camera = 摄像头
Camera Device = 摄像头设备
Cardboard Screen Size = 屏幕大小(视区%
Cardboard Screen Size = 屏幕大小 (视区%)
Cardboard Screen X Shift = 水平%
Cardboard Screen Y Shift = 垂直%
Cardboard VR Settings = Google Cardboard VR设置
@ -584,14 +584,14 @@ Disabled = 禁用
Display Layout && Effects = 屏幕布局和滤镜
Display Resolution (HW scaler) = 屏幕分辨率
Enable Cardboard VR = 启用Cardboard VR
FPS = 每秒帧数FPS
FPS = 每秒帧数 (FPS)
Frame Rate Control = 帧率控制
Frame Skipping = 跳帧
Frame Skipping Type = 跳帧方式
FullScreen = 全屏幕
Geometry shader culling = 几何着色器剔除
GPUReadbackRequired = 警告此游戏需要关闭“跳过GPU块传输”。
Hack Settings = 渲染修正(可能引发故障)
Hack Settings = 渲染修正 (可能引发故障)
Hardware Tessellation = 硬件曲面细分
Hardware Transform = 硬件几何变换
hardware transform error - falling back to software = 硬件几何变换错误,改回软件模式
@ -602,13 +602,13 @@ Hybrid + Bicubic = 混合+双三次
Ignore camera notch when centering = 忽略摄像头挖孔
Integer scale factor = 整倍像素缩放
Internal Resolution = 内部分辨率
Lazy texture caching = 减少缓存存取(提速)
Lazy texture caching = 减少缓存存取 (提速)
Lazy texture caching Tip = 更快,在一些游戏里引起文字渲染错误
Linear = 线性过滤
Low = 低质量
LowCurves = 贝塞尔曲线质量(提速)
LowCurves = 贝塞尔曲线质量 (提速)
LowCurves Tip = 适用于极少部分游戏,控制曲线的细节程度
Lower resolution for effects (reduces artifacts) = 降低特效分辨率(减少特效错误)
Lower resolution for effects (reduces artifacts) = 降低特效分辨率 (减少特效错误)
Manual Scaling = 手动缩放
Medium = 中质量
Mode = 渲染模式
@ -618,7 +618,7 @@ Nearest = 邻近取样
No buffer = 不缓冲
Show Battery % = 显示电量%
Show Speed = 显示速度
Skip Buffer Effects = 跳过缓冲效果(更快)
Skip Buffer Effects = 跳过缓冲效果 (更快)
None = 不显示
Number of Frames = 帧的数量
Off = 关闭
@ -640,11 +640,11 @@ Screen Scaling Filter = 缩放方法
Show Debug Statistics = 显示调试信息
Show FPS Counter = 显示帧率
Skip GPU Readbacks = 跳过GPU块传输
Software Rendering = 软件渲染(慢)
Software Rendering = 软件渲染 (慢)
Software Skinning = 软件蒙皮
SoftwareSkinning Tip = 将模型绘制转移至CPU在较多游戏中更快但也有减速的反例
Speed = 运行速度
Speed Hacks = 提速修正(引起画面错误)
Speed Hacks = 提速修正 (引起画面错误)
Stereo display shader = 立体显示模式
Stereo rendering = 立体渲染
Stretch = 拉伸
@ -652,13 +652,13 @@ Texture Filter = 纹理过滤方法
Texture Filtering = 纹理过滤
Texture replacement pack activated = 已使用纹理替换包
Texture Scaling = 纹理缩放
Texture Shader = 纹理着色器GPU
Texture Shader = 纹理着色器 (GPU)
Turn off Hardware Tessellation - unsupported = 关闭“硬件曲面细分”:不支持
Unlimited = 无限制
Up to 1 = 最高为1帧
Up to 2 = 最高为2帧
Upscale Level = 纹理缩放级别
Upscale Type = 纹理缩放CPU
Upscale Type = 纹理缩放 (CPU)
UpscaleLevel Tip = CPU负担大。某些缩放会延后以减少卡顿
Use all displays = 使用全部显示器
Vertex Cache = 顶点缓存
@ -754,7 +754,7 @@ Display Portrait Reversed = 纵向反转显示
Double tap button = 双击时按键
Down = 方向键:下
Dpad = 方向键
Exit App = Exit App
Exit App = 关闭模拟器
Frame Advance = 逐帧播放
Hold = 锁键
Home = Home键
@ -771,7 +771,7 @@ Previous Slot = 上个即时存档槽
R = R
RapidFire = 连发键
Record = 录制
Remote hold = 锁键(遥控器)
Remote hold = 锁键(遥控器)
Rewind = 读取倒带
Right = 方向键:右
Right Analog Stick = 右摇杆
@ -779,13 +779,13 @@ RightAn.Down = 右摇杆:下
RightAn.Left = 右摇杆:左
RightAn.Right = 右摇杆:右
RightAn.Up = 右摇杆:上
Rotate Analog (CCW) = 旋转摇杆(逆时针)
Rotate Analog (CW) = 旋转摇杆(顺时针)
Rotate Analog (CCW) = 旋转摇杆(逆时针)
Rotate Analog (CW) = 旋转摇杆(顺时针)
Save State = 保存即时存档
Screen = 屏幕亮度键
Screenshot = 截图
Select = Select
SpeedToggle = 加速(按一次)
SpeedToggle = 加速(按一次)
Square = 方块键
Start = Start
Swipe Down = 向下滑动
@ -799,7 +799,7 @@ Toggle Fullscreen = 切换全屏
Toggle mode = 切换模式
Toggle WLAN = 切换WLAN
Triangle = 三角键
Fast-forward = 加速(长按)
Fast-forward = 加速(长按)
Up = 方向键:上
Vol + = 音量+键
Vol - = 音量-键
@ -820,13 +820,13 @@ Failed to move some files! = 无法移动部分文件!
Failed to save config = 无法保存配置!
Free space = 可用空间
Manually specify PSP folder = 手动指定PSP文件夹
MemoryStickDescription = 选择PSP文件的存放位置(记忆棒)
MemoryStickDescription = 选择PSP文件的存放位置 (记忆棒)
Move Data = 移动PSP数据
Selected PSP Data Folder = 选择PSP数据文件夹
No data will be changed = 数据不会更改
PPSSPP will restart after the change = 完成设置后会重启PPSSPP
Skip for now = 暂时跳过
Starting move... = 开始移动…
Starting move... = 开始移动…
That folder doesn't work as a memstick folder. = 您选择的文件夹无法作为记忆棒路径。
USBAccessThrough = USB连接时请打开Android/data/org.ppsspp.ppsspp/files
USBAccessThroughGold = USB连接时请打开Android/data/org.ppsspp.ppssppgold/files
@ -843,7 +843,7 @@ Auto = 自动
Change Mac Address = 更改MAC地址
Change proAdhocServer Address = 更改PRO Ad Hoc服务器IP地址
ChangeMacSaveConfirm = 确认随机生成新的MAC地址
ChangeMacSaveWarning = 部分游戏会在载入存档时会验证MAC地址可能会破坏存档,建议备份。
ChangeMacSaveWarning = 部分游戏会在载入存档时会验证MAC地址\n可能会破坏存档,建议备份。
Chat = 聊天
Chat Button Position = 聊天按钮位置
Chat Here = 在此处聊天
@ -854,7 +854,7 @@ DNS Error Resolving = DNS解析错误
Enable built-in PRO Adhoc Server = 启用内置PRO Ad Hoc服务器
Enable network chat = 启用聊天
Enable networking = 启用联网/无线网络
Enable UPnP = 启用UPnP(需要几秒钟检测)
Enable UPnP = 启用UPnP (需要几秒钟检测)
EnableQuickChat = 启用快速聊天
Enter a new PSP nickname = 输入新的PSP昵称
Enter Quick Chat 1 = 输入快速聊天1
@ -866,18 +866,18 @@ Error = 错误
Failed to Bind Localhost IP = 无法绑定本地主机IP
Failed to Bind Port = 无法绑定端口
Failed to connect to Adhoc Server = 无法连接Adhoc服务器
Forced First Connect = 强制首次连接(更快的连接)
Forced First Connect = 强制首次连接 (更快的连接)
GM: Data from Unknown Port = GM来自未知端口的数据
Hostname = 主机名
Invalid IP or hostname = IP或主机名是无效的
Minimum Timeout = 最小超时(以毫秒为单位,0=默认值)
Misc = 其他(默认=兼容PSP
Minimum Timeout = 最小超时 (以毫秒为单位,0=默认值)
Misc = 其他 (默认=兼容PSP)
Network Initialized = 网络已初始化
Please change your Port Offset = 请更改您的端口偏移
Port offset = 端口偏移0 = 兼容PSP
Port offset = 端口偏移 (0 = 兼容PSP)
Open PPSSPP Multiplayer Wiki Page = PPSSPP多人联机Wiki页面
MultiplayerHowToURL = https://github.com/hrydgard/ppsspp/wiki/如何使用PPSSPP多人联机游戏
proAdhocServer Address: = 服务器地址localhost=模拟器双开联机)
proAdhocServer Address: = 服务器地址 (localhost=模拟器双开联机)
Quick Chat 1 = 快速聊天1
Quick Chat 2 = 快速聊天2
Quick Chat 3 = 快速聊天3
@ -888,9 +888,9 @@ Randomize = 随机生成
Send = 发送
Send Discord Presence information = 发送 Discord 在线状态
Unable to find UPnP device = 未找到UPnP设备
UPnP (port-forwarding) = UPnP(端口转发)
UPnP (port-forwarding) = UPnP (端口转发)
UPnP need to be reinitialized = UPnP 需要重新初始化
UPnP use original port = UPnP 使用原始端口(启用=兼容PSP
UPnP use original port = UPnP 使用原始端口 (启用=兼容PSP)
UseOriginalPort Tip = 可能不适合某些游戏或设备,详见百科页面
Validating address... = 正在验证地址…
WLAN Channel = WLAN信道
@ -929,17 +929,17 @@ Undo last load = 撤销加载
Undo last save = 撤销保存
[PostShaders]
(duplicated setting, previous slider will be used) = (重复,将使用上面的设置值)
(duplicated setting, previous slider will be used) = (重复,将使用上面的设置值)
4xHqGLSL = 4xHQ像素风缩放
5xBR = 5xBR像素风缩放
5xBR-lv2 = 5xBR-lv2像素风缩放
AAColor = AA-Color
Amount = 数量
Animation speed (0 -> disable) = 动画速度0=禁用)
Animation speed (0 -> disable) = 动画速度(0=禁用)
Aspect = 孔径比例
Black border = 黑色描边
Bloom = 泛光
BloomNoBlur = 泛光(无模糊)
BloomNoBlur = 泛光(无模糊)
Brightness = 亮度
Cartoon = 卡通
ColorCorrection = 颜色修正
@ -947,22 +947,22 @@ ColorPreservation = 颜色保留
Contrast = 对比度
CRT = CRT 扫描线
FakeReflections = 假反射效果
FXAA = FXAA(快速近似抗锯齿)
FXAA = FXAA(快速近似抗锯齿)
Gamma = 伽马值
GreenLevel = 绿色等级
Intensity = 强度
LCDPersistence =液晶屏拖影
Natural = 自然色
NaturalA = 自然色(无模糊)
NaturalA = 自然色(无模糊)
Off = 关闭
Power = 效果强度
PSPColor = PSP色彩
RedBlue = 红蓝渲染
Saturation = 色彩
Scanlines = 扫描线CRT
Scanlines = 扫描线(CRT)
Sharpen = 锐化
SideBySide = 双目渲染
SSAA(Gauss) = SSAA(超级采样抗锯齿-高斯采样)
SSAA(Gauss) = SSAA(超级采样抗锯齿-高斯采样)
Strength = 强度
Tex4xBRZ = 4xBRZ
TexMMPX = MMPX
@ -977,7 +977,7 @@ CatmullRom = Catmull-Rom双三插值缩放
all the forum mods = 论坛所有的管理员
build server = 编译服务器
Buy Gold = 购买黄金版
check = 同时请浏览我们的海豚Dolphin模拟器最好用的Wii/NGC模拟器
check = 同时请浏览我们的海豚Dolphin模拟器最好用的Wii/NGC模拟器
CheckOutPPSSPP = 浏览我们的PPSSPP一款超级棒的PSP模拟器https://www.ppsspp.org/
contributors = 贡献者:
created = 作者:
@ -1009,7 +1009,7 @@ translators3 = xzapk、Arthur200000、Playhi、PeaceShi
translators4 = Nargacuga、driver1998、xujibbs、Croden1999
translators5 =
translators6 =
Twitter @PPSSPP_emu = 推特Twitter
Twitter @PPSSPP_emu = 推特 (Twitter)
website = 请查阅官方网站
written = 使用C++编写以保证速度与移植性
@ -1028,10 +1028,10 @@ RemoteISOScanningTimeout = 扫描中…请检查您防火墙的设置
RemoteISOWifi = 说明: 请将设备连接到同一Wi-Fi网络下
RemoteISOWinFirewall = 警告Windows防火墙正在阻挡游戏共享
Settings = 设置
Share Games (Server) = 共享游戏(服务器)
Share Games (Server) = 共享游戏 (服务器)
Share on PPSSPP startup = PPSSPP启动时共享
Stop Sharing = 停止共享
Stopping.. = 正在停止…
Stopping.. = 正在停止…
[Reporting]
Bad = 很差
@ -1067,7 +1067,7 @@ Speed = 运行速度快
Submit Feedback = 提交反馈
SuggestionConfig = 请参阅网站上的报告以了解最佳设置。
SuggestionCPUSpeed0 = 请禁用修改CPU速度设置。
SuggestionDowngrade = 请降级到较旧的PPSSPP版本(请报告这个错误)
SuggestionDowngrade = 请降级到较旧的PPSSPP版本 (请报告这个错误)
SuggestionsFound = 其他用户报告了更佳的结果,点击“查看所有反馈”了解更多详情。
SuggestionsNone = 其他用户也不能运行该游戏。
SuggestionsWaiting = 提交中, 并检查其他用户的反馈…
@ -1090,10 +1090,10 @@ Size = 大小
[Screen]
Cardboard VR OFF = Cardboard VR关闭
Chainfire3DWarning = 警告检测到Chainfire3D3D神器,可能会导致问题。
Chainfire3DWarning = 警告检测到Chainfire3D (3D神器),可能会导致问题。
Failed to load state = 无法载入即时存档
Failed to save state = 无法保存即时存档
fixed = 速度:选项1
fixed = 速度:预设1
GLToolsWarning = 警告检测到GLTools可能会导致问题。
In menu = 在菜单中
Load savestate failed = 无法读取即时存档
@ -1112,27 +1112,27 @@ Save State Failed = 无法保存即时存档
Saved State = 已保存即时存档
saveNewTextures_false = 纹理转储已停止。
saveNewTextures_true = 开始转储新纹理。
SpeedCustom2 = 速度:选项2
SpeedCustom2 = 速度:预设2
standard = 速度:标准
State load undone = 撤销即时存档读取
Untitled PSP game = 无标题的PSP游戏
[Store]
Already Installed = 已安装
Connection Error = 连接错误
Connection Error = 网络错误
Install = 安装
Launch Game = 开始游戏
Loading... = 读取中…
Loading... = 载入中…
MB = MB
Size = 大小
Uninstall = 卸载
[SysInfo]
%0.2f Hz = %0.2f Hz
%d (%d per core, %d cores) = %d(每核心%d线程共%d核心
%d (%d per core, %d cores) = %d (每核心%d线程共%d核心)
%d bytes = %d字节
%d Hz = %d Hz
(none detected) = (未检测到)
(none detected) = (未检测到)
3D API = 3D API
ABI = 架构
API Version = API版本
@ -1189,9 +1189,9 @@ System Information = 系统信息
System Name = 系统名称
System Version = 系统版本
Threads = 线程数
UI resolution = UI界面分辨率
Vendor = 供应商
Vendor (detected) = 供应商(已检测到的)
UI resolution = UI分辨率
Vendor = 型号
Vendor (detected) = 品牌
Version Information = 版本信息
Vulkan Extensions = Vulkan扩展
Vulkan Features = Vulkan特性
@ -1199,7 +1199,7 @@ Driver bugs = 驱动检测
No GPU driver bugs detected = GPU驱动运行正常
[System]
(broken) = (已损坏)
(broken) = (损坏)
12HR = 12小时制
24HR = 24小时制
Auto = 自动
@ -1207,7 +1207,7 @@ Auto Load Savestate = 自动载入即时存档
AVI Dump started. = AVI转储开始
AVI Dump stopped. = AVI转储停止
Cache ISO in RAM = 在内存中缓存完整ISO
Change CPU Clock = 修改PSP的CPU频率(不稳定)
Change CPU Clock = 修改PSP的CPU频率 (不稳定)
RetroAchievements = RetroAchievements
Rewind Snapshot Interval = 倒带快照间隔
Color Tint = 颜色色调
@ -1233,23 +1233,23 @@ DDMMYYYY = 日/月/年
Decrease size = 减小尺寸
Developer Tools = 开发者工具
Display Extra Info = 显示额外信息
Display Games on a grid = 在网格上显示“游戏”
Display Homebrew on a grid = 在网格上显示“自制与试玩”
Display Recent on a grid = 在网格上显示“最近的游戏”
Dynarec (JIT) = 动态重编译JIT
Display Games on a grid = 用图标显示“游戏”
Display Homebrew on a grid = 用图标显示“自制与试玩”
Display Recent on a grid = 用图标显示“最近的游戏”
Dynarec (JIT) = 动态重编译 (JIT)
Emulation = 模拟设置
Enable Cheats = 开启金手指
Enable Compatibility Server Reports = 向服务器报告兼容性问题
Failed to load state. Error in the file system. = 无法载入即时存档,文件系统出错。
Failed to save state. Error in the file system. = 无法保存即时存档,文件系统出错。
Fast (lag on slow storage) = 快速模式(存储低速时有延迟)
Fast Memory = 快速内存(不稳定)
Force real clock sync (slower, less lag) = 强制同步实际时钟(降低延迟,很慢)
Fast (lag on slow storage) = 快速模式 (存储低速时有延迟)
Fast Memory = 快速内存 (不稳定)
Force real clock sync (slower, less lag) = 强制同步实际时钟 (降低延迟,很慢)
Games list settings = 游戏列表设置
General = 常规设置
Grid icon size = 图标方格尺寸
Help the PPSSPP team = 帮助PPSSPP团队
Host (bugs, less lag) = 主机模式(有错误,较少延迟)
Host (bugs, less lag) = 主机模式 (有错误,较少延迟)
Ignore bad memory accesses = 忽略错误内存访问
Increase size = 增大尺寸
Interpreter = 解释器
@ -1266,7 +1266,7 @@ Not a PSP game = 这不是一个PSP游戏
Off = 关闭
Oldest Save = 最旧的即时存档
Path does not exist! = 路径不存在!
PSP Memory Stick = PSP记忆棒
PSP Memory Stick = PSP存储
PSP Model = PSP机型
PSP Settings = PSP设置
PSP-1000 = PSP-1000
@ -1283,7 +1283,7 @@ Savestate Slot = 即时存档插槽
Savestate slot backups = 即时存档备份
Screenshots as PNG = 将截图保存为PNG格式
Set Memory Stick folder = 设置记忆棒文件夹
Set UI background... = 设置UI界面背景
Set UI background... = 设置壁纸
Show ID = 游戏ID
Show region flag = 地区标识
Simulate UMD delays = 模拟UMD延迟
@ -1293,7 +1293,7 @@ Slot 3 = 插槽3
Slot 4 = 插槽4
Slot 5 = 插槽5
Storage full = 存储空间已满
Sustained performance mode = 持续性能模式(使长时间运行的应用运行更流畅)
Sustained performance mode = 持续性能模式 (使长时间运行的应用运行更流畅)
Time Format = 时间格式
Transparent UI background = 透明游戏背景
UI = 用户界面
@ -1301,9 +1301,9 @@ UI background animation = 背景动画
UI Sound = 按键音效
undo %c = 备份%c
USB = USB路径
Use Lossless Video Codec (FFV1) = 使用无损视频编码器FFV1
Use Lossless Video Codec (FFV1) = 使用无损视频编码器 (FFV1)
Use O to confirm = 使用按键O
Use output buffer (with overlay) for recording = 录制输出缓冲区(包含叠加信息)
Use output buffer (with overlay) for recording = 录制输出缓冲区 (包含叠加信息)
Use system native keyboard = 使用系统原生键盘
Use X to confirm = 使用按键X
VersionCheck = 检查PPSSPP新版本
@ -1355,7 +1355,7 @@ Search term = 搜索关键词
6DoF movement = 6自由度移动
Camera type = 相机类型
Distance to 2D menus and scenes = 2D菜单和场景的距离
Distance to 3D scenes when VR disabled = 3D场景的距离VR关闭时
Distance to 3D scenes when VR disabled = 3D场景的距离 (VR关闭时)
Experts only = 专家模式
Field of view scale = 视角比例
Force 72Hz update = 强制72Hz刷新
@ -1367,7 +1367,7 @@ Manual switching between flat screen and VR using SCREEN key = 使用SCREEN键
Map controller movements to keys = 映射控制器移动到键位
Map HMD rotations on keys instead of VR camera = 映射头显转动到键位而不是VR视角
Motion needed to generate action = 产生动作的感应值
Stereoscopic vision (Experimental) = 立体视觉(实验性)
Stereoscopic vision (Experimental) = 立体视觉 (实验性)
Virtual reality = 虚拟现实
VR camera = VR视角
VR controllers = VR控制器