mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-02-21 14:41:39 +00:00
revert blanket, optimize with context, new string
As they don't look very good in UI
This commit is contained in:
parent
35fcec1e4b
commit
ddafcce339
@ -14,7 +14,7 @@ Around me = 与我接近的
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Can't log in to RetroAchievements right now = 暂时无法登录到RetroAchievements
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Challenge indicator = 挑战提示
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Challenge Mode = 挑战模式
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Challenge Mode (no savestates) = 挑战模式(无即时存档)
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Challenge Mode (no savestates) = 挑战模式 (无即时存档)
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Contacting RetroAchievements server... = 连接RetroAchievements服务器…
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Customize = 自定义
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Earned = 您已经达成%1个成就,总共有%2个可解锁,已获得%3点数,总共%4点数。
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@ -60,11 +60,11 @@ Alternate speed volume = 备选速度时的音量
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Audio backend = 音频引擎
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Audio Error = 音频错误
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Audio file format not supported. Must be WAV. = 音频文件格式不支持,必须是WAV。
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AudioBufferingForBluetooth = 适合蓝牙缓冲区(更慢)
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AudioBufferingForBluetooth = 适合蓝牙缓冲区 (更慢)
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Auto = 自动
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Device = 设备
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Disabled = 禁用
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DSound (compatible) = DirectSound(兼容)
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DSound (compatible) = DirectSound (兼容)
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Enable Sound = 开启声音
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Global volume = 全局音量
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Microphone = 麦克风
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@ -73,7 +73,7 @@ Mute = 静音
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Reverb volume = 混响音量
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Use new audio devices automatically = 自动使用新的音频设备
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Use global volume = 使用全局音量
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WASAPI (fast) = WASAPI(快)
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WASAPI (fast) = WASAPI (快)
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[Controls]
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Analog Binding = 摇杆绑定
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@ -113,7 +113,7 @@ Enable standard shortcut keys = 启用标准快捷键
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frames = 帧
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Gesture = 触屏手势
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Gesture mapping = 手势操作
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Glowing borders = 细边框(发光)
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Glowing borders = 细边框 (发光)
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HapticFeedback = 按键震动
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Hide touch analog stick background circle = 隐藏摇杆圈
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Icon = 图标
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@ -133,7 +133,7 @@ Mouse = 鼠标设置
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Mouse sensitivity = 鼠标灵敏度
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Mouse smoothing = 鼠标平滑度
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MouseControl Tip = 可以在按键映射界面按下“M”图标来映射鼠标。
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None (Disabled) = 无(禁用)
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None (Disabled) = 无 (禁用)
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Off = 关闭
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OnScreen = 屏幕虚拟键
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Portrait = 纵向
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@ -144,11 +144,11 @@ Raw input = 原始输入
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Repeat mode = 连发模式
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Reset to defaults = 重置为默认
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Screen Rotation = 屏幕旋转
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Sensitivity (scale) = 灵敏度(倍率)
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Sensitivity (scale) = 灵敏度(倍率)
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Sensitivity = 灵敏度
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Shape = 外形
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Show Touch Pause Menu Button = 显示暂停按键
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Sticky D-Pad (easier sweeping movements) = 可滑动方向键(类摇杆)
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Sticky D-Pad (easier sweeping movements) = 方向键可滑动 (类摇杆)
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Swipe = 滑动
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Swipe sensitivity = 滑动灵敏度
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Swipe smoothing = 滑动平滑度
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@ -158,7 +158,7 @@ Tilt Input Type = 重力操作模式
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Tilt Sensitivity along X axis = 沿X轴倾斜灵敏度
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Tilt Sensitivity along Y axis = 沿Y轴倾斜灵敏度
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To Calibrate = 以喜欢的角度握住设备,然后按“校准”。
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Toggle mode = 开关模式(只需按一次)
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Toggle mode = 开关模式 (只需按一次)
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Touch Control Visibility = 显示的按键
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Use custom right analog = 自定义右摇杆用途
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Use Mouse Control = 使用鼠标控制
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@ -177,106 +177,106 @@ Refresh Rate = 刷新率
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[DesktopUI]
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# If your language does not show well with the default font, you can use Font to specify a different one.
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# Just add it to your language's ini file and uncomment it (remove the # by Font).
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Auto Max Quality = 自动最佳质量(&Q)
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Copy PSP memory base address = 复制PSP内存基址(&A)
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Auto Max Quality = 自动最佳质量(&Q)
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Copy PSP memory base address = 复制PSP内存基址(&A)
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Font = 微软雅黑
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About PPSSPP... = 关于PPSSPP…(&A)
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Auto = 自动(&A)
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Backend = 渲染引擎(需要PPSSPP重新启动)(&B)
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Bicubic = 双三次(&B)
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About PPSSPP... = 关于PPSSPP…(&A)
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Auto = 自动(&A)
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Backend = 渲染引擎(需要PPSSPP重新启动)(&B)
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Bicubic = 双三次(&B)
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Break = 停止
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Break on Load = 载入后停止
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Buy Gold = 购买黄金版(&G)
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Control Mapping... = 按键映射…(&O)
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Debugging = 调试(&D)
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Deposterize = 色调融合(&D)
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Buy Gold = 购买黄金版(&G)
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Control Mapping... = 按键映射…(&O)
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Debugging = 调试(&D)
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Deposterize = 色调融合(&D)
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Direct3D9 = Direct3D 9
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Direct3D11 = Direct3D 11
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Disassembly = 反汇编…(&D)
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Disassembly = 反汇编…(&D)
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Discord = Discord
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Display Layout && Effects = 屏幕布局和滤镜编辑…
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Display Rotation = 显示旋转
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Dump Next Frame to Log = 转储下一帧到日志(&U)
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Emulation = 模拟(&E)
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Enable Cheats = 启用金手指(&C)
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Enable Sound = 开启声音(&O)
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Exit = 退出(&X)
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Extract File... = 提取文件…(&X)
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File = 文件(&F)
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Frame Skipping = 跳帧(&F)
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Dump Next Frame to Log = 转储下一帧到日志(&U)
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Emulation = 模拟(&E)
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Enable Cheats = 启用金手指(&C)
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Enable Sound = 开启声音(&O)
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Exit = 退出(&X)
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Extract File... = 提取文件…(&X)
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File = 文件(&F)
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Frame Skipping = 跳帧(&F)
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Frame Skipping Type = 跳帧方式
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Fullscreen = 全屏幕(&L)
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Game Settings = 游戏设置(&G)
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GE Debugger... = GE调试器…(&R)
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Fullscreen = 全屏幕(&L)
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Game Settings = 游戏设置(&G)
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GE Debugger... = GE调试器…(&R)
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GitHub = GitHub
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Hardware Transform = 硬件几何变换(&H)
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Help = 帮助(&H)
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Hybrid = 混合(&H)
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Hybrid + Bicubic = 混合+双三次(&Y)
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Ignore Illegal Reads/Writes = 忽略读写错误(&I)
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Hardware Transform = 硬件几何变换(&H)
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Help = 帮助(&H)
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Hybrid = 混合(&H)
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Hybrid + Bicubic = 混合+双三次(&Y)
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Ignore Illegal Reads/Writes = 忽略读写错误(&I)
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Ignore Windows Key = 忽略Windows键
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Keep PPSSPP On Top = 窗口总在最前(&K)
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Keep PPSSPP On Top = 窗口总在最前(&K)
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Landscape = 横向
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Landscape reversed = 横向反转
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Language... = 语言…(&N)
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Linear = 线性过滤(&L)
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Load = 载入…(&L)
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Load .sym File... = 载入.sym文件…(&A)
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Load Map File... = 载入内存镜像文件…(&M)
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Load State = 快速读档(&O)
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Load State File... = 载入即时存档…(&L)
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Log Console = 控制台日志(&L)
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Memory View... = 查看内存…(&V)
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More Settings... = 更多设置…(&M)
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Nearest = 邻近取样(&N)
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Recent = 最近游戏(&R)
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Skip Buffer Effects = 跳过缓冲效果(更快)(&S)
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Off = 关闭(&O)
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Language... = 语言…(&N)
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Linear = 线性过滤(&L)
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Load = 载入…(&L)
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Load .sym File... = 载入.sym文件…(&A)
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Load Map File... = 载入内存镜像文件…(&M)
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Load State = 快速读档(&O)
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Load State File... = 载入即时存档…(&L)
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Log Console = 控制台日志(&L)
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Memory View... = 查看内存…(&V)
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More Settings... = 更多设置…(&M)
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Nearest = 邻近取样(&N)
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Recent = 最近游戏(&R)
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Skip Buffer Effects = 跳过缓冲效果(更快)(&S)
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Off = 关闭(&O)
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Open Chat = 聊天窗口
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Open Directory... = 打开路径…(&D)
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Open from MS:/PSP/GAME... = 从MS:/PSP/GAME处打开…(&P)
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Open Memory Stick = 打开记忆棒(&M)
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Open Directory... = 打开路径…(&D)
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Open from MS:/PSP/GAME... = 从MS:/PSP/GAME处打开…(&P)
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Open Memory Stick = 打开记忆棒(&M)
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Open New Instance = 双开模拟器
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OpenGL = OpenGL
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Pause = 暂停(&P)
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Pause When Not Focused = 后台运行时自动暂停(&P)
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Pause = 暂停(&P)
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Pause When Not Focused = 后台运行时自动暂停(&P)
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Portrait = 纵向
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Portrait reversed = 纵向反转
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PPSSPP Forums = PPSSPP官方论坛(&F)
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Record = 录制(&R)
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Record Audio = 录制音频(&A)
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Record Display = 录制视频(&D)
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Rendering Mode = 渲染模式(&O)
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Rendering Resolution = 渲染分辨率(&R)
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Reset = 重置(&E)
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Reset Symbol Table = 重置符号表(&R)
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Run = 运行(&R)
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Save .sym File... = 保存sym文件…(&E)
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Save Map File... = 保存内存镜像文件…(&S)
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PPSSPP Forums = PPSSPP官方论坛(&F)
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Record = 录制(&R)
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Record Audio = 录制音频(&A)
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Record Display = 录制视频(&D)
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Rendering Mode = 渲染模式(&O)
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Rendering Resolution = 渲染分辨率(&R)
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Reset = 重置(&E)
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Reset Symbol Table = 重置符号表(&R)
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Run = 运行(&R)
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Save .sym File... = 保存sym文件…(&E)
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Save Map File... = 保存内存镜像文件…(&S)
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Save State = 快速存档 (&A)
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Save State File... = 保存即时存档…(&S)
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Savestate Slot = 即时存档插槽(&T)
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Screen Scaling Filter = 屏幕缩放方法(&E)
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Show Debug Statistics = 显示调试信息(&G)
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Show FPS Counter = 显示帧率(&F)
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Save State File... = 保存即时存档…(&S)
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Savestate Slot = 即时存档插槽(&T)
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Screen Scaling Filter = 屏幕缩放方法(&E)
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Show Debug Statistics = 显示调试信息(&G)
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Show FPS Counter = 显示帧率(&F)
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Skip Number of Frames = 跳过帧的数量
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Skip Percent of FPS = 跳过帧率的百分比
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Stop = 停止(&S)
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Stop = 停止(&S)
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Switch UMD = 切换UMD光盘
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Take Screenshot = 屏幕截图(&T)
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Texture Filtering = 纹理过滤方法(&X)
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Texture Scaling = 纹理缩放方法(&T)
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Use Lossless Video Codec (FFV1) = 使用无损视频编码器(FFV1)(&U)
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Take Screenshot = 屏幕截图(&T)
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Texture Filtering = 纹理过滤方法(&X)
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Texture Scaling = 纹理缩放方法(&T)
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Use Lossless Video Codec (FFV1) = 使用无损视频编码器(FFV1)(&U)
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Use output buffer for video = 录制包括输出缓冲
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Vertex Cache = 顶点缓存(&V)
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VSync = 垂直同步(&Y)
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Vertex Cache = 顶点缓存(&V)
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VSync = 垂直同步(&Y)
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Vulkan = Vulkan
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Window Size = 窗口大小(&W)
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www.ppsspp.org = 访问www.ppsspp.org(&P)
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Window Size = 窗口大小(&W)
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www.ppsspp.org = 访问www.ppsspp.org(&P)
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xBRZ = &xBRZ
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[Developer]
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Allocator Viewer = 分配器查看器(Vulkan)
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Allocator Viewer = 分配器查看器 (Vulkan)
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Allow remote debugger = 允许远程调试器
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Backspace = 退格键
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Block address = 内存块地址
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@ -446,7 +446,7 @@ Zoom = 放大
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A PSP game couldn't be found on the disc. = 光盘中找不到PSP游戏。
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Cannot boot ELF located outside mountRoot. = 无法启动位于mountRoot之外的ELF文件。
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Could not save screenshot file = 无法保存屏幕截图文件
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D3D9or11 = 使用Direct3D 9?(或“否”以使用Direct3D 11)
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D3D9or11 = 使用Direct3D 9?(或“否”以使用Direct3D 11)
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D3D11CompilerMissing = 没有找到D3DCompiler_47.dll, 请安装它或者按下“确认”键来尝试使用Direct3D 9代替它。
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D3D11InitializationError = Direct3D 11初始化出错
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D3D11Missing = 您的操作系统没有包含D3D11。请运行Windows更新。\n\n请按下“确认”键来尝试使用Direct3D 9代替它。
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@ -518,7 +518,7 @@ Korea = 韩国
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MB = MB
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One moment please... = 请稍候…
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Play = 启动
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Remove From Recent = 从“最近的游戏”中删除
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Remove From Recent = 从最近游玩中删除
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SaveData = 存档
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Setting Background = 设置背景
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Show In Folder = 在文件夹中显示
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@ -529,21 +529,21 @@ Use UI background = 使用背景为壁纸
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% of the void = %的边框
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% of viewport = %的视区
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%, 0:unlimited = %,0 = 无限制
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(supersampling) = (超级采样)
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(upscaling) = (提升放大)
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(supersampling) = (超级采样)
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(upscaling) = (提升放大)
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1x PSP = 1倍PSP
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2x = 2倍
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2x PSP = 2倍PSP
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3x = 3倍
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3x PSP = 3倍PSP
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4x = 4倍
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4x PSP = 4倍PSP(1080p)
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4x PSP = 4倍PSP (1080p)
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5x = 5倍
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5x PSP = 5倍PSP
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6x PSP = 6倍PSP
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7x PSP = 7倍PSP
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8x = 8倍
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8x PSP = 8倍PSP(4K)
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8x PSP = 8倍PSP (4K)
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9x PSP = 9倍PSP
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10x PSP = 10倍PSP
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16x = 16倍
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@ -551,11 +551,11 @@ Aggressive = 激进
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Alternative Speed = 备选速度1
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Alternative Speed 2 = 备选速度2
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Anisotropic Filtering = 各向异性过滤
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Antialiasing (MSAA) = 抗锯齿(MSAA)
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Antialiasing (MSAA) = 抗锯齿 (MSAA)
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Aspect Ratio = 宽高比
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Auto = 自动
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Auto (1:1) = 自动(1:1)
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Auto (same as Rendering) = 自动(同渲染分辨率)
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Auto (1:1) = 自动 (1:1)
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Auto (same as Rendering) = 自动 (同渲染分辨率)
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Auto FrameSkip = 自动跳帧
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Auto Max Quality = 自动最佳质量
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Auto Scaling = 自动缩放
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@ -563,11 +563,11 @@ Backend = 渲染引擎
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Balanced = 均衡
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Bicubic = 双三次
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Both = 全部显示
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Buffer graphics commands (faster, input lag) = 缓冲图形命令(更快,增加输入延迟)
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Buffer graphics commands (faster, input lag) = 缓冲图形命令 (更快,增加输入延迟)
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BufferedRenderingRequired = 警告:此游戏需要关闭“跳过缓冲效果”。
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Camera = 摄像头
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Camera Device = 摄像头设备
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Cardboard Screen Size = 屏幕大小(视区%)
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Cardboard Screen Size = 屏幕大小 (视区%)
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Cardboard Screen X Shift = 水平%
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Cardboard Screen Y Shift = 垂直%
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Cardboard VR Settings = Google Cardboard VR设置
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@ -584,14 +584,14 @@ Disabled = 禁用
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Display Layout && Effects = 屏幕布局和滤镜
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Display Resolution (HW scaler) = 屏幕分辨率
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Enable Cardboard VR = 启用Cardboard VR
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FPS = 每秒帧数(FPS)
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FPS = 每秒帧数 (FPS)
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Frame Rate Control = 帧率控制
|
||||
Frame Skipping = 跳帧
|
||||
Frame Skipping Type = 跳帧方式
|
||||
FullScreen = 全屏幕
|
||||
Geometry shader culling = 几何着色器剔除
|
||||
GPUReadbackRequired = 警告:此游戏需要关闭“跳过GPU块传输”。
|
||||
Hack Settings = 渲染修正(可能引发故障)
|
||||
Hack Settings = 渲染修正 (可能引发故障)
|
||||
Hardware Tessellation = 硬件曲面细分
|
||||
Hardware Transform = 硬件几何变换
|
||||
hardware transform error - falling back to software = 硬件几何变换错误,改回软件模式
|
||||
@ -602,13 +602,13 @@ Hybrid + Bicubic = 混合+双三次
|
||||
Ignore camera notch when centering = 忽略摄像头挖孔
|
||||
Integer scale factor = 整倍像素缩放
|
||||
Internal Resolution = 内部分辨率
|
||||
Lazy texture caching = 减少缓存存取(提速)
|
||||
Lazy texture caching = 减少缓存存取 (提速)
|
||||
Lazy texture caching Tip = 更快,在一些游戏里引起文字渲染错误
|
||||
Linear = 线性过滤
|
||||
Low = 低质量
|
||||
LowCurves = 贝塞尔曲线质量(提速)
|
||||
LowCurves = 贝塞尔曲线质量 (提速)
|
||||
LowCurves Tip = 适用于极少部分游戏,控制曲线的细节程度
|
||||
Lower resolution for effects (reduces artifacts) = 降低特效分辨率(减少特效错误)
|
||||
Lower resolution for effects (reduces artifacts) = 降低特效分辨率 (减少特效错误)
|
||||
Manual Scaling = 手动缩放
|
||||
Medium = 中质量
|
||||
Mode = 渲染模式
|
||||
@ -618,7 +618,7 @@ Nearest = 邻近取样
|
||||
No buffer = 不缓冲
|
||||
Show Battery % = 显示电量%
|
||||
Show Speed = 显示速度
|
||||
Skip Buffer Effects = 跳过缓冲效果(更快)
|
||||
Skip Buffer Effects = 跳过缓冲效果 (更快)
|
||||
None = 不显示
|
||||
Number of Frames = 帧的数量
|
||||
Off = 关闭
|
||||
@ -640,11 +640,11 @@ Screen Scaling Filter = 缩放方法
|
||||
Show Debug Statistics = 显示调试信息
|
||||
Show FPS Counter = 显示帧率
|
||||
Skip GPU Readbacks = 跳过GPU块传输
|
||||
Software Rendering = 软件渲染(慢)
|
||||
Software Rendering = 软件渲染 (慢)
|
||||
Software Skinning = 软件蒙皮
|
||||
SoftwareSkinning Tip = 将模型绘制转移至CPU,在较多游戏中更快,但也有减速的反例
|
||||
Speed = 运行速度
|
||||
Speed Hacks = 提速修正(引起画面错误)
|
||||
Speed Hacks = 提速修正 (引起画面错误)
|
||||
Stereo display shader = 立体显示模式
|
||||
Stereo rendering = 立体渲染
|
||||
Stretch = 拉伸
|
||||
@ -652,13 +652,13 @@ Texture Filter = 纹理过滤方法
|
||||
Texture Filtering = 纹理过滤
|
||||
Texture replacement pack activated = 已使用纹理替换包
|
||||
Texture Scaling = 纹理缩放
|
||||
Texture Shader = 纹理着色器(GPU)
|
||||
Texture Shader = 纹理着色器 (GPU)
|
||||
Turn off Hardware Tessellation - unsupported = 关闭“硬件曲面细分”:不支持
|
||||
Unlimited = 无限制
|
||||
Up to 1 = 最高为1帧
|
||||
Up to 2 = 最高为2帧
|
||||
Upscale Level = 纹理缩放级别
|
||||
Upscale Type = 纹理缩放(CPU)
|
||||
Upscale Type = 纹理缩放 (CPU)
|
||||
UpscaleLevel Tip = CPU负担大。某些缩放会延后,以减少卡顿
|
||||
Use all displays = 使用全部显示器
|
||||
Vertex Cache = 顶点缓存
|
||||
@ -754,7 +754,7 @@ Display Portrait Reversed = 纵向反转显示
|
||||
Double tap button = 双击时按键
|
||||
Down = 方向键:下
|
||||
Dpad = 方向键
|
||||
Exit App = Exit App
|
||||
Exit App = 关闭模拟器
|
||||
Frame Advance = 逐帧播放
|
||||
Hold = 锁键
|
||||
Home = Home键
|
||||
@ -771,7 +771,7 @@ Previous Slot = 上个即时存档槽
|
||||
R = R
|
||||
RapidFire = 连发键
|
||||
Record = 录制
|
||||
Remote hold = 锁键(遥控器)
|
||||
Remote hold = 锁键(遥控器)
|
||||
Rewind = 读取倒带
|
||||
Right = 方向键:右
|
||||
Right Analog Stick = 右摇杆
|
||||
@ -779,13 +779,13 @@ RightAn.Down = 右摇杆:下
|
||||
RightAn.Left = 右摇杆:左
|
||||
RightAn.Right = 右摇杆:右
|
||||
RightAn.Up = 右摇杆:上
|
||||
Rotate Analog (CCW) = 旋转摇杆(逆时针)
|
||||
Rotate Analog (CW) = 旋转摇杆(顺时针)
|
||||
Rotate Analog (CCW) = 旋转摇杆(逆时针)
|
||||
Rotate Analog (CW) = 旋转摇杆(顺时针)
|
||||
Save State = 保存即时存档
|
||||
Screen = 屏幕亮度键
|
||||
Screenshot = 截图
|
||||
Select = Select
|
||||
SpeedToggle = 加速(按一次)
|
||||
SpeedToggle = 加速(按一次)
|
||||
Square = 方块键
|
||||
Start = Start
|
||||
Swipe Down = 向下滑动
|
||||
@ -799,7 +799,7 @@ Toggle Fullscreen = 切换全屏
|
||||
Toggle mode = 切换模式
|
||||
Toggle WLAN = 切换WLAN
|
||||
Triangle = 三角键
|
||||
Fast-forward = 加速(长按)
|
||||
Fast-forward = 加速(长按)
|
||||
Up = 方向键:上
|
||||
Vol + = 音量+键
|
||||
Vol - = 音量-键
|
||||
@ -820,13 +820,13 @@ Failed to move some files! = 无法移动部分文件!
|
||||
Failed to save config = 无法保存配置!
|
||||
Free space = 可用空间
|
||||
Manually specify PSP folder = 手动指定PSP文件夹
|
||||
MemoryStickDescription = 选择PSP文件的存放位置(记忆棒)
|
||||
MemoryStickDescription = 选择PSP文件的存放位置 (记忆棒)
|
||||
Move Data = 移动PSP数据
|
||||
Selected PSP Data Folder = 选择PSP数据文件夹
|
||||
No data will be changed = 数据不会更改
|
||||
PPSSPP will restart after the change = 完成设置后会重启PPSSPP
|
||||
Skip for now = 暂时跳过
|
||||
Starting move... = 开始移动……
|
||||
Starting move... = 开始移动…
|
||||
That folder doesn't work as a memstick folder. = 您选择的文件夹无法作为记忆棒路径。
|
||||
USBAccessThrough = USB连接时请打开Android/data/org.ppsspp.ppsspp/files
|
||||
USBAccessThroughGold = USB连接时请打开Android/data/org.ppsspp.ppssppgold/files
|
||||
@ -843,7 +843,7 @@ Auto = 自动
|
||||
Change Mac Address = 更改MAC地址
|
||||
Change proAdhocServer Address = 更改PRO Ad Hoc服务器IP地址
|
||||
ChangeMacSaveConfirm = 确认随机生成新的MAC地址?
|
||||
ChangeMacSaveWarning = 部分游戏会在载入存档时会验证MAC地址,可能会破坏存档,建议备份。
|
||||
ChangeMacSaveWarning = 部分游戏会在载入存档时会验证MAC地址,\n可能会破坏存档,建议备份。
|
||||
Chat = 聊天
|
||||
Chat Button Position = 聊天按钮位置
|
||||
Chat Here = 在此处聊天
|
||||
@ -854,7 +854,7 @@ DNS Error Resolving = DNS解析错误
|
||||
Enable built-in PRO Adhoc Server = 启用内置PRO Ad Hoc服务器
|
||||
Enable network chat = 启用聊天
|
||||
Enable networking = 启用联网/无线网络
|
||||
Enable UPnP = 启用UPnP(需要几秒钟检测)
|
||||
Enable UPnP = 启用UPnP (需要几秒钟检测)
|
||||
EnableQuickChat = 启用快速聊天
|
||||
Enter a new PSP nickname = 输入新的PSP昵称
|
||||
Enter Quick Chat 1 = 输入快速聊天1
|
||||
@ -866,18 +866,18 @@ Error = 错误
|
||||
Failed to Bind Localhost IP = 无法绑定本地主机IP
|
||||
Failed to Bind Port = 无法绑定端口
|
||||
Failed to connect to Adhoc Server = 无法连接Adhoc服务器
|
||||
Forced First Connect = 强制首次连接(更快的连接)
|
||||
Forced First Connect = 强制首次连接 (更快的连接)
|
||||
GM: Data from Unknown Port = GM:来自未知端口的数据
|
||||
Hostname = 主机名
|
||||
Invalid IP or hostname = IP或主机名是无效的
|
||||
Minimum Timeout = 最小超时(以毫秒为单位,0=默认值)
|
||||
Misc = 其他(默认=兼容PSP)
|
||||
Minimum Timeout = 最小超时 (以毫秒为单位,0=默认值)
|
||||
Misc = 其他 (默认=兼容PSP)
|
||||
Network Initialized = 网络已初始化
|
||||
Please change your Port Offset = 请更改您的端口偏移
|
||||
Port offset = 端口偏移(0 = 兼容PSP)
|
||||
Port offset = 端口偏移 (0 = 兼容PSP)
|
||||
Open PPSSPP Multiplayer Wiki Page = PPSSPP多人联机Wiki页面
|
||||
MultiplayerHowToURL = https://github.com/hrydgard/ppsspp/wiki/如何使用PPSSPP多人联机游戏
|
||||
proAdhocServer Address: = 服务器地址(localhost=模拟器双开联机)
|
||||
proAdhocServer Address: = 服务器地址 (localhost=模拟器双开联机)
|
||||
Quick Chat 1 = 快速聊天1
|
||||
Quick Chat 2 = 快速聊天2
|
||||
Quick Chat 3 = 快速聊天3
|
||||
@ -888,9 +888,9 @@ Randomize = 随机生成
|
||||
Send = 发送
|
||||
Send Discord Presence information = 发送 Discord 在线状态
|
||||
Unable to find UPnP device = 未找到UPnP设备
|
||||
UPnP (port-forwarding) = UPnP(端口转发)
|
||||
UPnP (port-forwarding) = UPnP (端口转发)
|
||||
UPnP need to be reinitialized = UPnP 需要重新初始化
|
||||
UPnP use original port = UPnP 使用原始端口(启用=兼容PSP)
|
||||
UPnP use original port = UPnP 使用原始端口 (启用=兼容PSP)
|
||||
UseOriginalPort Tip = 可能不适合某些游戏或设备,详见百科页面
|
||||
Validating address... = 正在验证地址…
|
||||
WLAN Channel = WLAN信道
|
||||
@ -929,17 +929,17 @@ Undo last load = 撤销加载
|
||||
Undo last save = 撤销保存
|
||||
|
||||
[PostShaders]
|
||||
(duplicated setting, previous slider will be used) = (重复,将使用上面的设置值)
|
||||
(duplicated setting, previous slider will be used) = (重复,将使用上面的设置值)
|
||||
4xHqGLSL = 4xHQ像素风缩放
|
||||
5xBR = 5xBR像素风缩放
|
||||
5xBR-lv2 = 5xBR-lv2像素风缩放
|
||||
AAColor = AA-Color
|
||||
Amount = 数量
|
||||
Animation speed (0 -> disable) = 动画速度(0=禁用)
|
||||
Animation speed (0 -> disable) = 动画速度(0=禁用)
|
||||
Aspect = 孔径比例
|
||||
Black border = 黑色描边
|
||||
Bloom = 泛光
|
||||
BloomNoBlur = 泛光(无模糊)
|
||||
BloomNoBlur = 泛光(无模糊)
|
||||
Brightness = 亮度
|
||||
Cartoon = 卡通
|
||||
ColorCorrection = 颜色修正
|
||||
@ -947,22 +947,22 @@ ColorPreservation = 颜色保留
|
||||
Contrast = 对比度
|
||||
CRT = CRT 扫描线
|
||||
FakeReflections = 假反射效果
|
||||
FXAA = FXAA(快速近似抗锯齿)
|
||||
FXAA = FXAA(快速近似抗锯齿)
|
||||
Gamma = 伽马值
|
||||
GreenLevel = 绿色等级
|
||||
Intensity = 强度
|
||||
LCDPersistence =液晶屏拖影
|
||||
Natural = 自然色
|
||||
NaturalA = 自然色(无模糊)
|
||||
NaturalA = 自然色(无模糊)
|
||||
Off = 关闭
|
||||
Power = 效果强度
|
||||
PSPColor = PSP色彩
|
||||
RedBlue = 红蓝渲染
|
||||
Saturation = 色彩
|
||||
Scanlines = 扫描线(CRT)
|
||||
Scanlines = 扫描线(CRT)
|
||||
Sharpen = 锐化
|
||||
SideBySide = 双目渲染
|
||||
SSAA(Gauss) = SSAA(超级采样抗锯齿-高斯采样)
|
||||
SSAA(Gauss) = SSAA(超级采样抗锯齿-高斯采样)
|
||||
Strength = 强度
|
||||
Tex4xBRZ = 4xBRZ
|
||||
TexMMPX = MMPX
|
||||
@ -977,7 +977,7 @@ CatmullRom = Catmull-Rom双三插值缩放
|
||||
all the forum mods = 论坛所有的管理员
|
||||
build server = 编译服务器
|
||||
Buy Gold = 购买黄金版
|
||||
check = 同时请浏览我们的海豚(Dolphin)模拟器,最好用的Wii/NGC模拟器
|
||||
check = 同时请浏览我们的海豚Dolphin模拟器,最好用的Wii/NGC模拟器
|
||||
CheckOutPPSSPP = 浏览我们的PPSSPP,一款超级棒的PSP模拟器:https://www.ppsspp.org/
|
||||
contributors = 贡献者:
|
||||
created = 作者:
|
||||
@ -1009,7 +1009,7 @@ translators3 = xzapk、Arthur200000、Playhi、PeaceShi
|
||||
translators4 = Nargacuga、driver1998、xujibbs、Croden1999
|
||||
translators5 =
|
||||
translators6 =
|
||||
Twitter @PPSSPP_emu = 推特(Twitter)
|
||||
Twitter @PPSSPP_emu = 推特 (Twitter)
|
||||
website = 请查阅官方网站
|
||||
written = 使用C++编写以保证速度与移植性
|
||||
|
||||
@ -1028,10 +1028,10 @@ RemoteISOScanningTimeout = 扫描中…请检查您防火墙的设置
|
||||
RemoteISOWifi = 说明: 请将设备连接到同一Wi-Fi网络下
|
||||
RemoteISOWinFirewall = 警告:Windows防火墙正在阻挡游戏共享
|
||||
Settings = 设置
|
||||
Share Games (Server) = 共享游戏(服务器)
|
||||
Share Games (Server) = 共享游戏 (服务器)
|
||||
Share on PPSSPP startup = PPSSPP启动时共享
|
||||
Stop Sharing = 停止共享
|
||||
Stopping.. = 正在停止……
|
||||
Stopping.. = 正在停止…
|
||||
|
||||
[Reporting]
|
||||
Bad = 很差
|
||||
@ -1067,7 +1067,7 @@ Speed = 运行速度快
|
||||
Submit Feedback = 提交反馈
|
||||
SuggestionConfig = 请参阅网站上的报告以了解最佳设置。
|
||||
SuggestionCPUSpeed0 = 请禁用修改CPU速度设置。
|
||||
SuggestionDowngrade = 请降级到较旧的PPSSPP版本(请报告这个错误)。
|
||||
SuggestionDowngrade = 请降级到较旧的PPSSPP版本 (请报告这个错误)。
|
||||
SuggestionsFound = 其他用户报告了更佳的结果,点击“查看所有反馈”了解更多详情。
|
||||
SuggestionsNone = 其他用户也不能运行该游戏。
|
||||
SuggestionsWaiting = 提交中, 并检查其他用户的反馈…
|
||||
@ -1090,10 +1090,10 @@ Size = 大小
|
||||
|
||||
[Screen]
|
||||
Cardboard VR OFF = Cardboard VR关闭
|
||||
Chainfire3DWarning = 警告:检测到Chainfire3D(3D神器),可能会导致问题。
|
||||
Chainfire3DWarning = 警告:检测到Chainfire3D (3D神器),可能会导致问题。
|
||||
Failed to load state = 无法载入即时存档
|
||||
Failed to save state = 无法保存即时存档
|
||||
fixed = 速度:选项1
|
||||
fixed = 速度:预设1
|
||||
GLToolsWarning = 警告:检测到GLTools,可能会导致问题。
|
||||
In menu = 在菜单中
|
||||
Load savestate failed = 无法读取即时存档
|
||||
@ -1112,27 +1112,27 @@ Save State Failed = 无法保存即时存档
|
||||
Saved State = 已保存即时存档
|
||||
saveNewTextures_false = 纹理转储已停止。
|
||||
saveNewTextures_true = 开始转储新纹理。
|
||||
SpeedCustom2 = 速度:选项2
|
||||
SpeedCustom2 = 速度:预设2
|
||||
standard = 速度:标准
|
||||
State load undone = 撤销即时存档读取
|
||||
Untitled PSP game = 无标题的PSP游戏
|
||||
|
||||
[Store]
|
||||
Already Installed = 已安装
|
||||
Connection Error = 连接错误
|
||||
Connection Error = 网络错误
|
||||
Install = 安装
|
||||
Launch Game = 开始游戏
|
||||
Loading... = 读取中…
|
||||
Loading... = 载入中…
|
||||
MB = MB
|
||||
Size = 大小
|
||||
Uninstall = 卸载
|
||||
|
||||
[SysInfo]
|
||||
%0.2f Hz = %0.2f Hz
|
||||
%d (%d per core, %d cores) = %d(每核心%d线程,共%d核心)
|
||||
%d (%d per core, %d cores) = %d (每核心%d线程,共%d核心)
|
||||
%d bytes = %d字节
|
||||
%d Hz = %d Hz
|
||||
(none detected) = (未检测到)
|
||||
(none detected) = (未检测到)
|
||||
3D API = 3D API
|
||||
ABI = 架构
|
||||
API Version = API版本
|
||||
@ -1189,9 +1189,9 @@ System Information = 系统信息
|
||||
System Name = 系统名称
|
||||
System Version = 系统版本
|
||||
Threads = 线程数
|
||||
UI resolution = UI界面分辨率
|
||||
Vendor = 供应商
|
||||
Vendor (detected) = 供应商(已检测到的)
|
||||
UI resolution = UI分辨率
|
||||
Vendor = 型号
|
||||
Vendor (detected) = 品牌
|
||||
Version Information = 版本信息
|
||||
Vulkan Extensions = Vulkan扩展
|
||||
Vulkan Features = Vulkan特性
|
||||
@ -1199,7 +1199,7 @@ Driver bugs = 驱动检测
|
||||
No GPU driver bugs detected = GPU驱动运行正常
|
||||
|
||||
[System]
|
||||
(broken) = (已损坏)
|
||||
(broken) = (损坏)
|
||||
12HR = 12小时制
|
||||
24HR = 24小时制
|
||||
Auto = 自动
|
||||
@ -1207,7 +1207,7 @@ Auto Load Savestate = 自动载入即时存档
|
||||
AVI Dump started. = AVI转储开始
|
||||
AVI Dump stopped. = AVI转储停止
|
||||
Cache ISO in RAM = 在内存中缓存完整ISO
|
||||
Change CPU Clock = 修改PSP的CPU频率(不稳定)
|
||||
Change CPU Clock = 修改PSP的CPU频率 (不稳定)
|
||||
RetroAchievements = RetroAchievements
|
||||
Rewind Snapshot Interval = 倒带快照间隔
|
||||
Color Tint = 颜色色调
|
||||
@ -1233,23 +1233,23 @@ DDMMYYYY = 日/月/年
|
||||
Decrease size = 减小尺寸
|
||||
Developer Tools = 开发者工具
|
||||
Display Extra Info = 显示额外信息
|
||||
Display Games on a grid = 在网格上显示“游戏”
|
||||
Display Homebrew on a grid = 在网格上显示“自制与试玩”
|
||||
Display Recent on a grid = 在网格上显示“最近的游戏”
|
||||
Dynarec (JIT) = 动态重编译(JIT)
|
||||
Display Games on a grid = 用图标显示“游戏”
|
||||
Display Homebrew on a grid = 用图标显示“自制与试玩”
|
||||
Display Recent on a grid = 用图标显示“最近的游戏”
|
||||
Dynarec (JIT) = 动态重编译 (JIT)
|
||||
Emulation = 模拟设置
|
||||
Enable Cheats = 开启金手指
|
||||
Enable Compatibility Server Reports = 向服务器报告兼容性问题
|
||||
Failed to load state. Error in the file system. = 无法载入即时存档,文件系统出错。
|
||||
Failed to save state. Error in the file system. = 无法保存即时存档,文件系统出错。
|
||||
Fast (lag on slow storage) = 快速模式(存储低速时有延迟)
|
||||
Fast Memory = 快速内存(不稳定)
|
||||
Force real clock sync (slower, less lag) = 强制同步实际时钟(降低延迟,很慢)
|
||||
Fast (lag on slow storage) = 快速模式 (存储低速时有延迟)
|
||||
Fast Memory = 快速内存 (不稳定)
|
||||
Force real clock sync (slower, less lag) = 强制同步实际时钟 (降低延迟,很慢)
|
||||
Games list settings = 游戏列表设置
|
||||
General = 常规设置
|
||||
Grid icon size = 图标方格尺寸
|
||||
Help the PPSSPP team = 帮助PPSSPP团队
|
||||
Host (bugs, less lag) = 主机模式(有错误,较少延迟)
|
||||
Host (bugs, less lag) = 主机模式 (有错误,较少延迟)
|
||||
Ignore bad memory accesses = 忽略错误内存访问
|
||||
Increase size = 增大尺寸
|
||||
Interpreter = 解释器
|
||||
@ -1266,7 +1266,7 @@ Not a PSP game = 这不是一个PSP游戏
|
||||
Off = 关闭
|
||||
Oldest Save = 最旧的即时存档
|
||||
Path does not exist! = 路径不存在!
|
||||
PSP Memory Stick = PSP记忆棒
|
||||
PSP Memory Stick = PSP存储
|
||||
PSP Model = PSP机型
|
||||
PSP Settings = PSP设置
|
||||
PSP-1000 = PSP-1000
|
||||
@ -1283,7 +1283,7 @@ Savestate Slot = 即时存档插槽
|
||||
Savestate slot backups = 即时存档备份
|
||||
Screenshots as PNG = 将截图保存为PNG格式
|
||||
Set Memory Stick folder = 设置记忆棒文件夹
|
||||
Set UI background... = 设置UI界面背景…
|
||||
Set UI background... = 设置壁纸…
|
||||
Show ID = 游戏ID
|
||||
Show region flag = 地区标识
|
||||
Simulate UMD delays = 模拟UMD延迟
|
||||
@ -1293,7 +1293,7 @@ Slot 3 = 插槽3
|
||||
Slot 4 = 插槽4
|
||||
Slot 5 = 插槽5
|
||||
Storage full = 存储空间已满
|
||||
Sustained performance mode = 持续性能模式(使长时间运行的应用运行更流畅)
|
||||
Sustained performance mode = 持续性能模式 (使长时间运行的应用运行更流畅)
|
||||
Time Format = 时间格式
|
||||
Transparent UI background = 透明游戏背景
|
||||
UI = 用户界面
|
||||
@ -1301,9 +1301,9 @@ UI background animation = 背景动画
|
||||
UI Sound = 按键音效
|
||||
undo %c = 备份%c
|
||||
USB = USB路径
|
||||
Use Lossless Video Codec (FFV1) = 使用无损视频编码器(FFV1)
|
||||
Use Lossless Video Codec (FFV1) = 使用无损视频编码器 (FFV1)
|
||||
Use O to confirm = 使用按键O
|
||||
Use output buffer (with overlay) for recording = 录制输出缓冲区(包含叠加信息)
|
||||
Use output buffer (with overlay) for recording = 录制输出缓冲区 (包含叠加信息)
|
||||
Use system native keyboard = 使用系统原生键盘
|
||||
Use X to confirm = 使用按键X
|
||||
VersionCheck = 检查PPSSPP新版本
|
||||
@ -1355,7 +1355,7 @@ Search term = 搜索关键词
|
||||
6DoF movement = 6自由度移动
|
||||
Camera type = 相机类型
|
||||
Distance to 2D menus and scenes = 2D菜单和场景的距离
|
||||
Distance to 3D scenes when VR disabled = 3D场景的距离(VR关闭时)
|
||||
Distance to 3D scenes when VR disabled = 3D场景的距离 (VR关闭时)
|
||||
Experts only = 专家模式
|
||||
Field of view scale = 视角比例
|
||||
Force 72Hz update = 强制72Hz刷新
|
||||
@ -1367,7 +1367,7 @@ Manual switching between flat screen and VR using SCREEN key = 使用SCREEN键
|
||||
Map controller movements to keys = 映射控制器移动到键位
|
||||
Map HMD rotations on keys instead of VR camera = 映射头显转动到键位,而不是VR视角
|
||||
Motion needed to generate action = 产生动作的感应值
|
||||
Stereoscopic vision (Experimental) = 立体视觉(实验性)
|
||||
Stereoscopic vision (Experimental) = 立体视觉 (实验性)
|
||||
Virtual reality = 虚拟现实
|
||||
VR camera = VR视角
|
||||
VR controllers = VR控制器
|
||||
|
Loading…
x
Reference in New Issue
Block a user