mirror of
https://github.com/hrydgard/ppsspp.git
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Move FixPathCase to Common/File/Path
This commit is contained in:
parent
d876834561
commit
de3d711616
@ -2,6 +2,7 @@
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#include <cstring>
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#include "Common/File/Path.h"
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#include "Common/File/FileUtil.h"
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#include "Common/StringUtils.h"
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#include "Common/Log.h"
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#include "Common/Data/Encoding/Utf8.h"
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@ -9,6 +10,12 @@
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#include "android/jni/app-android.h"
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#include "android/jni/AndroidContentURI.h"
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#if HOST_IS_CASE_SENSITIVE
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#include <dirent.h>
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#include <unistd.h>
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#include <sys/stat.h>
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#endif
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Path::Path(const std::string &str) {
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Init(str);
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}
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@ -346,3 +353,106 @@ bool Path::ComputePathTo(const Path &other, std::string &path) const {
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return true;
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}
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}
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#if HOST_IS_CASE_SENSITIVE
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static bool FixFilenameCase(const std::string &path, std::string &filename) {
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// Are we lucky?
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if (File::Exists(Path(path + filename)))
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return true;
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size_t filenameSize = filename.size(); // size in bytes, not characters
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for (size_t i = 0; i < filenameSize; i++)
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{
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filename[i] = tolower(filename[i]);
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}
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//TODO: lookup filename in cache for "path"
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struct dirent *result = NULL;
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DIR *dirp = opendir(path.c_str());
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if (!dirp)
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return false;
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bool retValue = false;
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while ((result = readdir(dirp)))
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{
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if (strlen(result->d_name) != filenameSize)
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continue;
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size_t i;
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for (i = 0; i < filenameSize; i++)
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{
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if (filename[i] != tolower(result->d_name[i]))
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break;
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}
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if (i < filenameSize)
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continue;
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filename = result->d_name;
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retValue = true;
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}
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closedir(dirp);
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return retValue;
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}
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bool FixPathCase(const Path &realBasePath, std::string &path, FixPathCaseBehavior behavior) {
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if (realBasePath.Type() == PathType::CONTENT_URI) {
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// Nothing to do. These are already case insensitive, I think.
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return true;
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}
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std::string basePath = realBasePath.ToString();
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size_t len = path.size();
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if (len == 0)
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return true;
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if (path[len - 1] == '/')
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{
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len--;
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if (len == 0)
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return true;
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}
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std::string fullPath;
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fullPath.reserve(basePath.size() + len + 1);
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fullPath.append(basePath);
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size_t start = 0;
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while (start < len)
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{
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size_t i = path.find('/', start);
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if (i == std::string::npos)
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i = len;
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if (i > start)
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{
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std::string component = path.substr(start, i - start);
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// Fix case and stop on nonexistant path component
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if (FixFilenameCase(fullPath, component) == false) {
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// Still counts as success if partial matches allowed or if this
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// is the last component and only the ones before it are required
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return (behavior == FPC_PARTIAL_ALLOWED || (behavior == FPC_PATH_MUST_EXIST && i >= len));
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}
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path.replace(start, i - start, component);
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fullPath.append(1, '/');
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fullPath.append(component);
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}
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start = i + 1;
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}
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return true;
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}
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#endif
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@ -4,6 +4,26 @@
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#include <string>
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#if defined(__APPLE__)
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#if TARGET_OS_IPHONE
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#define HOST_IS_CASE_SENSITIVE 1
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#elif TARGET_IPHONE_SIMULATOR
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#define HOST_IS_CASE_SENSITIVE 0
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#else
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// Mac OSX case sensitivity defaults off, but is user configurable (when
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// creating a filesytem), so assume the worst:
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#define HOST_IS_CASE_SENSITIVE 1
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#endif
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#elif defined(_WIN32)
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#define HOST_IS_CASE_SENSITIVE 0
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#else // Android, Linux, BSD (and the rest?)
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#define HOST_IS_CASE_SENSITIVE 1
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#endif
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enum class PathType {
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UNDEFINED = 0,
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NATIVE = 1, // Can be relative.
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@ -108,3 +128,18 @@ private:
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PathType type_;
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};
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// Utility function for fixing the case of paths. Only present on Unix-like systems.
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#if HOST_IS_CASE_SENSITIVE
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enum FixPathCaseBehavior {
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FPC_FILE_MUST_EXIST, // all path components must exist (rmdir, move from)
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FPC_PATH_MUST_EXIST, // all except the last one must exist - still tries to fix last one (fopen, move to)
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FPC_PARTIAL_ALLOWED, // don't care how many exist (mkdir recursive)
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};
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bool FixPathCase(const Path &basePath, std::string &path, FixPathCaseBehavior behavior);
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#endif
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@ -1919,16 +1919,3 @@ bool SavedataParam::IsInSaveDataList(std::string saveName, int count) {
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}
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return false;
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}
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bool SavedataParam::IsSaveDirectoryExist(SceUtilitySavedataParam* param) {
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std::string dirPath = savePath + GetGameName(param) + GetSaveName(param);
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PSPFileInfo directoryInfo = pspFileSystem.GetFileInfo(dirPath);
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return directoryInfo.exists;
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}
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bool SavedataParam::IsSfoFileExist(SceUtilitySavedataParam* param) {
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std::string dirPath = savePath + GetGameName(param) + GetSaveName(param);
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std::string sfoPath = dirPath + "/" + SFO_FILENAME;
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PSPFileInfo sfoInfo = pspFileSystem.GetFileInfo(sfoPath);
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return sfoInfo.exists;
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}
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@ -319,8 +319,6 @@ public:
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bool GetSize(SceUtilitySavedataParam* param);
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int GetSaveCryptMode(SceUtilitySavedataParam* param, const std::string &saveDirName);
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bool IsInSaveDataList(std::string saveName, int count);
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bool IsSaveDirectoryExist(SceUtilitySavedataParam* param);
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bool IsSfoFileExist(SceUtilitySavedataParam* param);
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std::string GetGameName(const SceUtilitySavedataParam *param) const;
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std::string GetSaveName(const SceUtilitySavedataParam *param) const;
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@ -66,108 +66,6 @@
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#include <fcntl.h>
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#endif
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#if HOST_IS_CASE_SENSITIVE
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static bool FixFilenameCase(const std::string &path, std::string &filename) {
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// Are we lucky?
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if (File::Exists(Path(path + filename)))
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return true;
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size_t filenameSize = filename.size(); // size in bytes, not characters
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for (size_t i = 0; i < filenameSize; i++)
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{
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filename[i] = tolower(filename[i]);
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}
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//TODO: lookup filename in cache for "path"
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struct dirent *result = NULL;
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DIR *dirp = opendir(path.c_str());
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if (!dirp)
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return false;
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bool retValue = false;
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while ((result = readdir(dirp)))
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{
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if (strlen(result->d_name) != filenameSize)
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continue;
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size_t i;
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for (i = 0; i < filenameSize; i++)
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{
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if (filename[i] != tolower(result->d_name[i]))
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break;
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}
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if (i < filenameSize)
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continue;
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filename = result->d_name;
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retValue = true;
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}
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closedir(dirp);
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return retValue;
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}
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bool FixPathCase(const Path &realBasePath, std::string &path, FixPathCaseBehavior behavior) {
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if (realBasePath.Type() == PathType::CONTENT_URI) {
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// Nothing to do. These are already case insensitive, I think.
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return true;
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}
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std::string basePath = realBasePath.ToString();
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size_t len = path.size();
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if (len == 0)
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return true;
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if (path[len - 1] == '/')
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{
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len--;
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if (len == 0)
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return true;
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}
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std::string fullPath;
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fullPath.reserve(basePath.size() + len + 1);
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fullPath.append(basePath);
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size_t start = 0;
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while (start < len)
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{
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size_t i = path.find('/', start);
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if (i == std::string::npos)
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i = len;
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if (i > start)
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{
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std::string component = path.substr(start, i - start);
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// Fix case and stop on nonexistant path component
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if (FixFilenameCase(fullPath, component) == false) {
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// Still counts as success if partial matches allowed or if this
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// is the last component and only the ones before it are required
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return (behavior == FPC_PARTIAL_ALLOWED || (behavior == FPC_PATH_MUST_EXIST && i >= len));
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}
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path.replace(start, i - start, component);
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fullPath.append(1, '/');
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fullPath.append(component);
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}
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start = i + 1;
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}
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return true;
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}
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#endif
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DirectoryFileSystem::DirectoryFileSystem(IHandleAllocator *_hAlloc, const Path & _basePath, FileSystemFlags _flags) : basePath(_basePath), flags(_flags) {
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File::CreateFullPath(basePath);
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hAlloc = _hAlloc;
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@ -28,36 +28,6 @@
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typedef void * HANDLE;
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#endif
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#if defined(__APPLE__)
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#if TARGET_OS_IPHONE
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#define HOST_IS_CASE_SENSITIVE 1
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#elif TARGET_IPHONE_SIMULATOR
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#define HOST_IS_CASE_SENSITIVE 0
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#else
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// Mac OSX case sensitivity defaults off, but is user configurable (when
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// creating a filesytem), so assume the worst:
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#define HOST_IS_CASE_SENSITIVE 1
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#endif
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#elif defined(_WIN32)
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#define HOST_IS_CASE_SENSITIVE 0
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#else // Android, Linux, BSD (and the rest?)
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#define HOST_IS_CASE_SENSITIVE 1
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#endif
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#if HOST_IS_CASE_SENSITIVE
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enum FixPathCaseBehavior {
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FPC_FILE_MUST_EXIST, // all path components must exist (rmdir, move from)
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FPC_PATH_MUST_EXIST, // all except the last one must exist - still tries to fix last one (fopen, move to)
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FPC_PARTIAL_ALLOWED, // don't care how many exist (mkdir recursive)
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};
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bool FixPathCase(const Path &basePath, std::string &path, FixPathCaseBehavior behavior);
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#endif
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struct DirectoryFileHandle {
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enum Flags {
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NORMAL,
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