mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-22 21:09:52 +00:00
Implement mousewheel vertical scroll and hover in ImGui integration
This commit is contained in:
parent
673c22a9c4
commit
dff7f5704a
@ -180,6 +180,11 @@ struct KeyInput {
|
||||
int unicodeChar; // for KEY_CHAR
|
||||
};
|
||||
int flags;
|
||||
|
||||
// Used by mousewheel events. The delta is packed in the upper 16 bits of flags.
|
||||
int Delta() const {
|
||||
return flags >> 16;
|
||||
}
|
||||
};
|
||||
|
||||
struct AxisInput {
|
||||
|
@ -1413,6 +1413,7 @@ bool TriggerButton::Touch(const TouchInput &input) {
|
||||
down_ |= 1 << input.id;
|
||||
}
|
||||
}
|
||||
|
||||
if (input.flags & TOUCH_MOVE) {
|
||||
if (contains)
|
||||
down_ |= 1 << input.id;
|
||||
|
@ -680,19 +680,18 @@ namespace MainWindow
|
||||
float y = (float)cursorY * g_display.dpi_scale_y;
|
||||
WindowsRawInput::SetMousePos(x, y);
|
||||
|
||||
if (wParam & (MK_LBUTTON | MK_RBUTTON)) {
|
||||
TouchInput touch{};
|
||||
touch.flags = TOUCH_MOVE | TOUCH_MOUSE;
|
||||
if (wParam & MK_LBUTTON) {
|
||||
touch.buttons |= 1;
|
||||
}
|
||||
if (wParam & MK_RBUTTON) {
|
||||
touch.buttons |= 2;
|
||||
}
|
||||
touch.x = x;
|
||||
touch.y = y;
|
||||
NativeTouch(touch);
|
||||
// Mouse moves now happen also when no button is pressed.
|
||||
TouchInput touch{};
|
||||
touch.flags = TOUCH_MOVE | TOUCH_MOUSE;
|
||||
if (wParam & MK_LBUTTON) {
|
||||
touch.buttons |= 1;
|
||||
}
|
||||
if (wParam & MK_RBUTTON) {
|
||||
touch.buttons |= 2;
|
||||
}
|
||||
touch.x = x;
|
||||
touch.y = y;
|
||||
NativeTouch(touch);
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -156,6 +156,7 @@ namespace WindowsRawInput {
|
||||
{ VK_OEM_5, NKCODE_BACKSLASH },
|
||||
{ VK_OEM_6, NKCODE_RIGHT_BRACKET },
|
||||
{ VK_OEM_7, NKCODE_APOSTROPHE },
|
||||
{ VK_OEM_8, NKCODE_GRAVE }, // Key left of 1 (above Q) on a lot of layouts.
|
||||
{ VK_RETURN, NKCODE_ENTER },
|
||||
{ VK_APPS, NKCODE_MENU }, // Context menu key, let's call this "menu".
|
||||
{ VK_PAUSE, NKCODE_BREAK },
|
||||
|
@ -11,9 +11,24 @@ void ImGui_ImplPlatform_KeyEvent(const KeyInput &key) {
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
if (key.flags & KEY_DOWN) {
|
||||
ImGuiKey keyCode = KeyCodeToImGui(key.keyCode);
|
||||
if (keyCode != ImGuiKey_None) {
|
||||
io.AddKeyEvent(keyCode, true);
|
||||
// Specially handle scroll events and any other special keys.
|
||||
switch (key.keyCode) {
|
||||
case NKCODE_EXT_MOUSEWHEEL_UP:
|
||||
io.AddMouseWheelEvent(0, key.Delta() * 0.010f);
|
||||
break;
|
||||
case NKCODE_EXT_MOUSEWHEEL_DOWN:
|
||||
io.AddMouseWheelEvent(0, -key.Delta() * 0.010f);
|
||||
break;
|
||||
default:
|
||||
{
|
||||
ImGuiKey keyCode = KeyCodeToImGui(key.keyCode);
|
||||
if (keyCode == ImGuiKey_None) {
|
||||
WARN_LOG(Log::System, "Unmapped ImGui keycode conversion from %d", key.keyCode);
|
||||
} else {
|
||||
io.AddKeyEvent(keyCode, true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (key.flags & KEY_UP) {
|
||||
@ -103,7 +118,7 @@ ImGuiKey KeyCodeToImGui(InputKeyCode keyCode) {
|
||||
case NKCODE_MOVE_END: return ImGuiKey_End;
|
||||
case NKCODE_INSERT: return ImGuiKey_Insert;
|
||||
|
||||
// Numeric keys
|
||||
// Numeric keys
|
||||
case NKCODE_0: return ImGuiKey_0;
|
||||
case NKCODE_1: return ImGuiKey_1;
|
||||
case NKCODE_2: return ImGuiKey_2;
|
||||
@ -115,7 +130,7 @@ ImGuiKey KeyCodeToImGui(InputKeyCode keyCode) {
|
||||
case NKCODE_8: return ImGuiKey_8;
|
||||
case NKCODE_9: return ImGuiKey_9;
|
||||
|
||||
// Letter keys
|
||||
// Letter keys
|
||||
case NKCODE_A: return ImGuiKey_A;
|
||||
case NKCODE_B: return ImGuiKey_B;
|
||||
case NKCODE_C: return ImGuiKey_C;
|
||||
@ -143,7 +158,7 @@ ImGuiKey KeyCodeToImGui(InputKeyCode keyCode) {
|
||||
case NKCODE_Y: return ImGuiKey_Y;
|
||||
case NKCODE_Z: return ImGuiKey_Z;
|
||||
|
||||
// Symbols
|
||||
// Symbols
|
||||
case NKCODE_COMMA: return ImGuiKey_Comma;
|
||||
case NKCODE_PERIOD: return ImGuiKey_Period;
|
||||
case NKCODE_MINUS: return ImGuiKey_Minus;
|
||||
@ -156,7 +171,7 @@ ImGuiKey KeyCodeToImGui(InputKeyCode keyCode) {
|
||||
case NKCODE_SLASH: return ImGuiKey_Slash;
|
||||
case NKCODE_GRAVE: return ImGuiKey_GraveAccent;
|
||||
|
||||
// Function keys
|
||||
// Function keys
|
||||
case NKCODE_F1: return ImGuiKey_F1;
|
||||
case NKCODE_F2: return ImGuiKey_F2;
|
||||
case NKCODE_F3: return ImGuiKey_F3;
|
||||
@ -170,7 +185,7 @@ ImGuiKey KeyCodeToImGui(InputKeyCode keyCode) {
|
||||
case NKCODE_F11: return ImGuiKey_F11;
|
||||
case NKCODE_F12: return ImGuiKey_F12;
|
||||
|
||||
// Keypad
|
||||
// Keypad
|
||||
case NKCODE_NUMPAD_0: return ImGuiKey_Keypad0;
|
||||
case NKCODE_NUMPAD_1: return ImGuiKey_Keypad1;
|
||||
case NKCODE_NUMPAD_2: return ImGuiKey_Keypad2;
|
||||
@ -188,7 +203,7 @@ ImGuiKey KeyCodeToImGui(InputKeyCode keyCode) {
|
||||
case NKCODE_NUMPAD_ENTER: return ImGuiKey_KeypadEnter;
|
||||
case NKCODE_NUMPAD_EQUALS: return ImGuiKey_KeypadEqual;
|
||||
|
||||
// Lock keys
|
||||
// Lock keys
|
||||
case NKCODE_NUM_LOCK: return ImGuiKey_NumLock;
|
||||
case NKCODE_SCROLL_LOCK: return ImGuiKey_ScrollLock;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user