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Implement mousewheel vertical scroll and hover in ImGui integration
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673c22a9c4
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@ -180,6 +180,11 @@ struct KeyInput {
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int unicodeChar; // for KEY_CHAR
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};
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int flags;
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// Used by mousewheel events. The delta is packed in the upper 16 bits of flags.
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int Delta() const {
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return flags >> 16;
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}
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};
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struct AxisInput {
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@ -1413,6 +1413,7 @@ bool TriggerButton::Touch(const TouchInput &input) {
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down_ |= 1 << input.id;
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}
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}
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if (input.flags & TOUCH_MOVE) {
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if (contains)
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down_ |= 1 << input.id;
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@ -680,7 +680,7 @@ namespace MainWindow
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float y = (float)cursorY * g_display.dpi_scale_y;
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WindowsRawInput::SetMousePos(x, y);
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if (wParam & (MK_LBUTTON | MK_RBUTTON)) {
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// Mouse moves now happen also when no button is pressed.
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TouchInput touch{};
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touch.flags = TOUCH_MOVE | TOUCH_MOUSE;
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if (wParam & MK_LBUTTON) {
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@ -693,7 +693,6 @@ namespace MainWindow
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touch.y = y;
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NativeTouch(touch);
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}
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}
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break;
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case WM_LBUTTONUP:
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@ -156,6 +156,7 @@ namespace WindowsRawInput {
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{ VK_OEM_5, NKCODE_BACKSLASH },
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{ VK_OEM_6, NKCODE_RIGHT_BRACKET },
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{ VK_OEM_7, NKCODE_APOSTROPHE },
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{ VK_OEM_8, NKCODE_GRAVE }, // Key left of 1 (above Q) on a lot of layouts.
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{ VK_RETURN, NKCODE_ENTER },
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{ VK_APPS, NKCODE_MENU }, // Context menu key, let's call this "menu".
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{ VK_PAUSE, NKCODE_BREAK },
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@ -11,10 +11,25 @@ void ImGui_ImplPlatform_KeyEvent(const KeyInput &key) {
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ImGuiIO& io = ImGui::GetIO();
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if (key.flags & KEY_DOWN) {
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// Specially handle scroll events and any other special keys.
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switch (key.keyCode) {
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case NKCODE_EXT_MOUSEWHEEL_UP:
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io.AddMouseWheelEvent(0, key.Delta() * 0.010f);
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break;
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case NKCODE_EXT_MOUSEWHEEL_DOWN:
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io.AddMouseWheelEvent(0, -key.Delta() * 0.010f);
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break;
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default:
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{
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ImGuiKey keyCode = KeyCodeToImGui(key.keyCode);
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if (keyCode != ImGuiKey_None) {
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if (keyCode == ImGuiKey_None) {
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WARN_LOG(Log::System, "Unmapped ImGui keycode conversion from %d", key.keyCode);
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} else {
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io.AddKeyEvent(keyCode, true);
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}
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break;
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}
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}
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}
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if (key.flags & KEY_UP) {
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ImGuiKey keyCode = KeyCodeToImGui(key.keyCode);
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