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interp: Handle invalid swizzle in vsge/vslt.
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@ -1757,14 +1757,12 @@ namespace MIPSInt
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}
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void Int_Vsge(MIPSOpcode op) {
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float s[4], t[4], d[4];
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int vt = _VT;
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int vs = _VS;
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int vd = _VD;
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VectorSize sz = GetVecSize(op);
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int numElements = GetNumVectorElements(sz);
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float s[4];
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float t[4];
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float d[4];
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ReadVector(s, sz, vs);
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ApplySwizzleS(s, sz);
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ReadVector(t, sz, vt);
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@ -1775,21 +1773,21 @@ namespace MIPSInt
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else
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d[i] = s[i] >= t[i] ? 1.0f : 0.0f;
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}
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ApplyPrefixD(d, sz);
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RetainInvalidSwizzleST(d, sz);
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// The clamp cannot matter, so skip it.
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ApplyPrefixD(d, sz, true);
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WriteVector(d, sz, vd);
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PC += 4;
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EatPrefixes();
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}
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void Int_Vslt(MIPSOpcode op) {
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float s[4], t[4], d[4];
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int vt = _VT;
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int vs = _VS;
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int vd = _VD;
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VectorSize sz = GetVecSize(op);
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int numElements = GetNumVectorElements(sz);
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float s[4];
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float t[4];
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float d[4];
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ReadVector(s, sz, vs);
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ApplySwizzleS(s, sz);
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ReadVector(t, sz, vt);
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@ -1800,7 +1798,9 @@ namespace MIPSInt
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else
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d[i] = s[i] < t[i] ? 1.0f : 0.0f;
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}
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ApplyPrefixD(d, sz);
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RetainInvalidSwizzleST(d, sz);
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// The clamp cannot matter, so skip it.
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ApplyPrefixD(d, sz, true);
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WriteVector(d, sz, vd);
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PC += 4;
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EatPrefixes();
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