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https://github.com/hrydgard/ppsspp.git
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Rename class CustomKey to CustomButton
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@ -28,7 +28,7 @@ class CustomButtonMappingScreen : public UIDialogScreenWithGameBackground {
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public:
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CustomButtonMappingScreen(const Path &gamePath, int id) : UIDialogScreenWithGameBackground(gamePath), id_(id) {}
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const char *tag() const override { return "CustomKey"; }
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const char *tag() const override { return "CustomButton"; }
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void CreateViews() override;
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void onFinish(DialogResult result) override;
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@ -189,11 +189,11 @@ bool PSPButton::Touch(const TouchInput &input) {
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return retval;
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}
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bool CustomKey::IsDown() {
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bool CustomButton::IsDown() {
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return (toggle_ && on_) || (!toggle_ && pointerDownMask_ != 0);
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}
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void CustomKey::GetContentDimensions(const UIContext &dc, float &w, float &h) const {
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void CustomButton::GetContentDimensions(const UIContext &dc, float &w, float &h) const {
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MultiTouchButton::GetContentDimensions(dc, w, h);
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if (invertedContextDimension_) {
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float tmp = w;
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@ -202,7 +202,7 @@ void CustomKey::GetContentDimensions(const UIContext &dc, float &w, float &h) co
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}
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}
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bool CustomKey::Touch(const TouchInput &input) {
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bool CustomButton::Touch(const TouchInput &input) {
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using namespace CustomKeyData;
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bool lastDown = pointerDownMask_ != 0;
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bool retval = MultiTouchButton::Touch(input);
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@ -233,7 +233,7 @@ bool CustomKey::Touch(const TouchInput &input) {
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return retval;
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}
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void CustomKey::Update() {
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void CustomButton::Update() {
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MultiTouchButton::Update();
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using namespace CustomKeyData;
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@ -825,10 +825,10 @@ UI::ViewGroup *CreatePadLayout(float xres, float yres, bool *pause, bool showPau
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}
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return nullptr;
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};
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auto addCustomButton = [=](const ConfigCustomButton& cfg, const char *key, const ConfigTouchPos &touch) -> CustomKey * {
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auto addCustomButton = [=](const ConfigCustomButton& cfg, const char *key, const ConfigTouchPos &touch) -> CustomButton * {
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using namespace CustomKeyData;
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if (touch.show) {
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auto aux = root->Add(new CustomKey(cfg.key, key, cfg.toggle, cfg.repeat, controllMapper,
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auto aux = root->Add(new CustomButton(cfg.key, key, cfg.toggle, cfg.repeat, controllMapper,
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g_Config.iTouchButtonStyle == 0 ? customKeyShapes[cfg.shape].i : customKeyShapes[cfg.shape].l, customKeyShapes[cfg.shape].i,
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customKeyImages[cfg.image].i, touch.scale, customKeyShapes[cfg.shape].d, buttonLayoutParams(touch)));
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aux->SetAngle(customKeyImages[cfg.image].r, customKeyShapes[cfg.shape].r);
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@ -173,9 +173,9 @@ UI::ViewGroup *CreatePadLayout(float xres, float yres, bool *pause, bool showPau
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const int D_pad_Radius = 50;
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const int baseActionButtonSpacing = 60;
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class CustomKey : public MultiTouchButton {
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class CustomButton : public MultiTouchButton {
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public:
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CustomKey(uint64_t pspButtonBit, const char *key, bool toggle, bool repeat, ControlMapper* controllMapper, ImageID bgImg, ImageID bgDownImg, ImageID img, float scale, bool invertedContextDimension, UI::LayoutParams *layoutParams)
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CustomButton(uint64_t pspButtonBit, const char *key, bool toggle, bool repeat, ControlMapper* controllMapper, ImageID bgImg, ImageID bgDownImg, ImageID img, float scale, bool invertedContextDimension, UI::LayoutParams *layoutParams)
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: MultiTouchButton(key, bgImg, bgDownImg, img, scale, layoutParams), pspButtonBit_(pspButtonBit), toggle_(toggle), repeat_(repeat), controlMapper_(controllMapper), on_(false), invertedContextDimension_(invertedContextDimension) {
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}
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bool Touch(const TouchInput &input) override;
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