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https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
Replacement: Move IO checks to saving thread.
This will spin up more threads that might not actually save, but it will remember this in savedCache.
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39d6dc1740
commit
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@ -512,20 +512,50 @@ public:
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int h = 0;
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int pitch = 0; // bytes
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Path path;
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Path basePath;
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std::string hashfile;
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u32 replacedInfoHash;
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bool skipIfExists = false;
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TextureSaveTask(SimpleBuf<u32> _data) : data(std::move(_data)) {}
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TaskType Type() const override { return TaskType::CPU_COMPUTE; } // Also I/O blocking but dominated by compute
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void Run() override {
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const Path filename = basePath / hashfile;
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const Path saveFilename = basePath / NEW_TEXTURE_DIR / hashfile;
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// Should we skip writing if the newly saved data already exists?
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// We do this on the thread due to slow IO.
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if (skipIfExists && File::Exists(saveFilename))
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return;
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// And we always skip if the replace file already exists.
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if (hashfile.empty() || File::Exists(filename))
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return;
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// Create subfolder as needed.
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#ifdef _WIN32
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size_t slash = hashfile.find_last_of("/\\");
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#else
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size_t slash = hashfile.find_last_of("/");
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#endif
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if (slash != hashfile.npos) {
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// Create any directory structure as needed.
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const Path saveDirectory = basePath / NEW_TEXTURE_DIR / hashfile.substr(0, slash);
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if (!File::Exists(saveDirectory)) {
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File::CreateFullPath(saveDirectory);
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File::CreateEmptyFile(saveDirectory / ".nomedia");
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}
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}
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png_image png;
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memset(&png, 0, sizeof(png));
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png.version = PNG_IMAGE_VERSION;
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png.format = PNG_FORMAT_RGBA;
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png.width = w;
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png.height = h;
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bool success = WriteTextureToPNG(&png, path, 0, data.data(), pitch, nullptr);
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bool success = WriteTextureToPNG(&png, saveFilename, 0, data.data(), pitch, nullptr);
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png_image_free(&png);
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if (png.warning_or_error >= 2) {
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ERROR_LOG(COMMON, "Saving screenshot to PNG produced errors.");
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@ -535,58 +565,50 @@ public:
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}
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};
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bool TextureReplacer::WillSave(const ReplacedTextureDecodeInfo &replacedInfo) {
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_assert_msg_(enabled_, "Replacement not enabled");
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if (!g_Config.bSaveNewTextures)
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return false;
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// Don't save the PPGe texture.
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if (replacedInfo.addr > 0x05000000 && replacedInfo.addr < PSP_GetKernelMemoryEnd())
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return false;
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if (replacedInfo.isVideo && !allowVideo_)
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return false;
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return true;
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}
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void TextureReplacer::NotifyTextureDecoded(const ReplacedTextureDecodeInfo &replacedInfo, const void *data, int pitch, int level, int w, int h) {
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_assert_msg_(enabled_, "Replacement not enabled");
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if (!g_Config.bSaveNewTextures) {
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if (!WillSave(replacedInfo)) {
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// Ignore.
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return;
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}
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if (replacedInfo.addr > 0x05000000 && replacedInfo.addr < PSP_GetKernelMemoryEnd()) {
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// Don't save the PPGe texture.
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return;
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}
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if (replacedInfo.isVideo && !allowVideo_) {
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return;
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}
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u64 cachekey = replacedInfo.cachekey;
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if (ignoreAddress_) {
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cachekey = cachekey & 0xFFFFFFFFULL;
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}
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if (ignoreMipmap_ && level > 0) {
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return;
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}
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u64 cachekey = replacedInfo.cachekey;
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if (ignoreAddress_) {
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cachekey = cachekey & 0xFFFFFFFFULL;
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}
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std::string hashfile = LookupHashFile(cachekey, replacedInfo.hash, level);
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const Path filename = basePath_ / hashfile;
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const Path saveFilename = basePath_ / NEW_TEXTURE_DIR / hashfile;
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// If it's empty, it's an ignored hash, we intentionally don't save.
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if (hashfile.empty() || File::Exists(filename)) {
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if (hashfile.empty()) {
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// If it exists, must've been decoded and saved as a new texture already.
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return;
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}
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ReplacementCacheKey replacementKey(cachekey, replacedInfo.hash);
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auto it = savedCache_.find(replacementKey);
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if (it != savedCache_.end() && File::Exists(saveFilename)) {
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bool skipIfExists = false;
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if (it != savedCache_.end()) {
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// We've already saved this texture. Let's only save if it's bigger (e.g. scaled now.)
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if (it->second.w >= w && it->second.h >= h) {
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return;
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}
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}
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#ifdef _WIN32
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size_t slash = hashfile.find_last_of("/\\");
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#else
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size_t slash = hashfile.find_last_of("/");
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#endif
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if (slash != hashfile.npos) {
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// Create any directory structure as needed.
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const Path saveDirectory = basePath_ / NEW_TEXTURE_DIR / hashfile.substr(0, slash);
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if (!File::Exists(saveDirectory)) {
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File::CreateFullPath(saveDirectory);
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File::CreateEmptyFile(saveDirectory / ".nomedia");
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skipIfExists = true;
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}
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}
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@ -651,8 +673,10 @@ void TextureReplacer::NotifyTextureDecoded(const ReplacedTextureDecodeInfo &repl
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task->w = w;
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task->h = h;
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task->pitch = pitch;
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task->path = saveFilename;
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task->basePath = basePath_;
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task->hashfile = hashfile;
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task->replacedInfoHash = replacedInfo.hash;
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task->skipIfExists = skipIfExists;
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g_threadManager.EnqueueTask(task); // We don't care about waiting for the task. It'll be fine.
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// Remember that we've saved this for next time.
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@ -208,6 +208,9 @@ public:
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return none_;
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}
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// Check if a NotifyTextureDecoded for this texture is desired (used to avoid reads from write-combined memory.)
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bool WillSave(const ReplacedTextureDecodeInfo &replacedInfo);
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// Notify that a new texture was decoded. May already be upscaled, saves the data passed.
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void NotifyTextureDecoded(const ReplacedTextureDecodeInfo &replacedInfo, const void *data, int pitch, int level, int w, int h);
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