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More splat3
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@ -141,6 +141,8 @@ bool GenerateFragmentShaderGLSL(const FShaderID &id, char *buffer, uint64_t *uni
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WRITE(p, "#define highp\n");
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}
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WRITE(p, "#define splat3(x) vec3(x)\n");
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if (compat.glslES30 || gl_extensions.IsCoreContext) {
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compat.varying = "in";
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}
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@ -39,7 +39,8 @@ static const char *vulkan_glsl_preamble =
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"#extension GL_ARB_separate_shader_objects : enable\n"
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"#extension GL_ARB_shading_language_420pack : enable\n"
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"#extension GL_ARB_conservative_depth : enable\n"
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"#extension GL_ARB_shader_image_load_store : enable\n\n";
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"#extension GL_ARB_shader_image_load_store : enable\n"
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"#define splat3(x) vec3(x)\n\n";
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#define WRITE p+=sprintf
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@ -561,10 +562,10 @@ bool GenerateFragmentShaderVulkanGLSL(const FShaderID &id, char *buffer, uint32_
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LogicOpReplaceType replaceLogicOpType = (LogicOpReplaceType)id.Bits(FS_BIT_REPLACE_LOGIC_OP_TYPE, 2);
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switch (replaceLogicOpType) {
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case LOGICOPTYPE_ONE:
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WRITE(p, " fragColor0.rgb = vec3(1.0, 1.0, 1.0);\n");
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WRITE(p, " fragColor0.rgb = splat3(1.0);\n");
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break;
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case LOGICOPTYPE_INVERT:
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WRITE(p, " fragColor0.rgb = vec3(1.0, 1.0, 1.0) - fragColor0.rgb;\n");
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WRITE(p, " fragColor0.rgb = splat3(1.0) - fragColor0.rgb;\n");
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break;
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case LOGICOPTYPE_NORMAL:
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break;
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