Remove unnecessary ifdefs

This commit is contained in:
driver1998 2019-05-05 01:15:32 +08:00
parent 87f43d51ef
commit e3213b14ee
2 changed files with 1 additions and 5 deletions

@ -1173,14 +1173,10 @@ namespace MainWindow {
CheckMenuItem(menu, texscalingitems[i], MF_BYCOMMAND | ((i == g_Config.iTexScalingLevel) ? MF_CHECKED : MF_UNCHECKED));
}
#if !defined(_M_ARM64) && !defined(_M_ARM)
if (g_Config.iGPUBackend == (int)GPUBackend::OPENGL && !gl_extensions.OES_texture_npot) {
EnableMenuItem(menu, ID_TEXTURESCALING_3X, MF_GRAYED);
EnableMenuItem(menu, ID_TEXTURESCALING_5X, MF_GRAYED);
} else {
#else
{
#endif
EnableMenuItem(menu, ID_TEXTURESCALING_3X, MF_ENABLED);
EnableMenuItem(menu, ID_TEXTURESCALING_5X, MF_ENABLED);
}

@ -27,7 +27,7 @@
extern CDisasm *disasmWindow[MAX_CPUCOUNT];
extern CMemoryDlg *memoryWindow[MAX_CPUCOUNT];
#ifndef _M_ARM64
#if !defined(_M_ARM64) && !defined(_M_ARM)
#include "Windows/GEDebugger/GEDebugger.h"
extern CGEDebugger* geDebuggerWindow;
#endif