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GPU: Restrict mip CLUT enhancement a bit.
Can't replicate this behavior on a real PSP. In case a game sets the separate CLUT flag by accident, ignore except in a safe case that occurs in Misshitsu no Sacrifice. See #15727.
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@ -1666,7 +1666,9 @@ CheckAlphaResult TextureCacheCommon::ReadIndexedTex(u8 *out, int outPitch, int l
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texptr = (u8 *)tmpTexBuf32_.data();
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}
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const bool mipmapShareClut = gstate.isClutSharedForMipmaps();
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// Misshitsu no Sacrifice has separate CLUT data, this is a hack to allow it.
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// Normally separate CLUTs are not allowed for 8-bit or higher indices.
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const bool mipmapShareClut = gstate.isClutSharedForMipmaps() && gstate.getClutLoadBlocks() == 0x40;
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const int clutSharingOffset = mipmapShareClut ? 0 : (level & 1) * 256;
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GEPaletteFormat palFormat = (GEPaletteFormat)gstate.getClutPaletteFormat();
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@ -300,8 +300,14 @@ struct GPUgstate {
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bool isTextureFormatIndexed() const { return (texformat & 4) != 0; } // GE_TFMT_CLUT4 - GE_TFMT_CLUT32 are 0b1xx.
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int getTextureEnvColRGB() const { return texenvcolor & 0x00FFFFFF; }
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u32 getClutAddress() const { return (clutaddr & 0x00FFFFF0) | ((clutaddrupper << 8) & 0x0F000000); }
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int getClutLoadBytes() const { return (loadclut & 0x7F) * 32; }
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int getClutLoadBlocks() const { return (loadclut & 0x7F); }
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int getClutLoadBytes() const { return getClutLoadBlocks() * 32; }
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int getClutLoadBlocks() const {
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// The PSP only supports 0x3F, but Misshitsu no Sacrifice has extra color data (see #15727.)
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// 0x40 would be 0, which would be a no-op, so we allow it.
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if ((loadclut & 0x7F) == 0x40)
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return 0x40;
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return loadclut & 0x3F;
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}
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GEPaletteFormat getClutPaletteFormat() const { return static_cast<GEPaletteFormat>(clutformat & 3); }
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int getClutIndexShift() const { return (clutformat >> 2) & 0x1F; }
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int getClutIndexMask() const { return (clutformat >> 8) & 0xFF; }
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