Fix incorrect GPU timing with signal jumps.

This commit is contained in:
Unknown W. Brackets 2013-04-12 08:57:30 -07:00
parent 7e657e8f78
commit e45bd32c61

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@ -583,6 +583,7 @@ void GPUCommon::ExecuteOp(u32 op, u32 diff) {
if (!Memory::IsValidAddress(target)) {
ERROR_LOG_REPORT(G3D, "Signal with Jump: bad address. signal/end: %04x %04x", signal, enddata);
} else {
UpdateCycles(currentList->pc, target);
currentList->pc = target;
DEBUG_LOG(G3D, "Signal with Jump. signal/end: %04x %04x", signal, enddata);
}
@ -601,6 +602,7 @@ void GPUCommon::ExecuteOp(u32 op, u32 diff) {
} else {
// TODO: This might save/restore other state...
currentList->stack[currentList->stackptr++] = currentList->pc;
UpdateCycles(currentList->pc, target);
currentList->pc = target;
DEBUG_LOG(G3D, "Signal with Call. signal/end: %04x %04x", signal, enddata);
}
@ -614,7 +616,9 @@ void GPUCommon::ExecuteOp(u32 op, u32 diff) {
ERROR_LOG_REPORT(G3D, "Signal with Return: stack empty. signal/end: %04x %04x", signal, enddata);
} else {
// TODO: This might save/restore other state...
currentList->pc = currentList->stack[--currentList->stackptr];
u32 target = currentList->stack[--currentList->stackptr];
UpdateCycles(currentList->pc, target);
currentList->pc = target;
DEBUG_LOG(G3D, "Signal with Return. signal/end: %04x %04x", signal, enddata);
}
}