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Fix incorrect GPU timing with signal jumps.
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parent
7e657e8f78
commit
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@ -583,6 +583,7 @@ void GPUCommon::ExecuteOp(u32 op, u32 diff) {
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if (!Memory::IsValidAddress(target)) {
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ERROR_LOG_REPORT(G3D, "Signal with Jump: bad address. signal/end: %04x %04x", signal, enddata);
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} else {
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UpdateCycles(currentList->pc, target);
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currentList->pc = target;
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DEBUG_LOG(G3D, "Signal with Jump. signal/end: %04x %04x", signal, enddata);
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}
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@ -601,6 +602,7 @@ void GPUCommon::ExecuteOp(u32 op, u32 diff) {
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} else {
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// TODO: This might save/restore other state...
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currentList->stack[currentList->stackptr++] = currentList->pc;
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UpdateCycles(currentList->pc, target);
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currentList->pc = target;
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DEBUG_LOG(G3D, "Signal with Call. signal/end: %04x %04x", signal, enddata);
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}
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@ -614,7 +616,9 @@ void GPUCommon::ExecuteOp(u32 op, u32 diff) {
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ERROR_LOG_REPORT(G3D, "Signal with Return: stack empty. signal/end: %04x %04x", signal, enddata);
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} else {
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// TODO: This might save/restore other state...
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currentList->pc = currentList->stack[--currentList->stackptr];
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u32 target = currentList->stack[--currentList->stackptr];
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UpdateCycles(currentList->pc, target);
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currentList->pc = target;
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DEBUG_LOG(G3D, "Signal with Return. signal/end: %04x %04x", signal, enddata);
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}
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}
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