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https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 05:19:56 +00:00
Allow to repeat a "single" button
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d07c256a1d
commit
e48ea158e4
@ -190,8 +190,8 @@ struct ConfigSetting {
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default_.touchPos = def;
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}
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ConfigSetting(const char *iniKey, const char *iniImage, const char *iniShape, const char *iniToggle, ConfigCustomButton *v, ConfigCustomButton def, bool save = true, bool perGame = false)
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: iniKey_(iniKey), ini2_(iniImage), ini3_(iniShape), ini4_(iniToggle), type_(TYPE_CUSTOM_BUTTON), report_(false), save_(save), perGame_(perGame) {
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ConfigSetting(const char *iniKey, const char *iniImage, const char *iniShape, const char *iniToggle, const char *iniRepeat, ConfigCustomButton *v, ConfigCustomButton def, bool save = true, bool perGame = false)
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: iniKey_(iniKey), ini2_(iniImage), ini3_(iniShape), ini4_(iniToggle), ini5_(iniRepeat), type_(TYPE_CUSTOM_BUTTON), report_(false), save_(save), perGame_(perGame) {
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ptr_.customButton = v;
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cb_.customButton = nullptr;
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default_.customButton = def;
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@ -315,6 +315,7 @@ struct ConfigSetting {
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section->Get(ini2_, &ptr_.customButton->image, default_.customButton.image);
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section->Get(ini3_, &ptr_.customButton->shape, default_.customButton.shape);
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section->Get(ini4_, &ptr_.customButton->toggle, default_.customButton.toggle);
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section->Get(ini5_, &ptr_.customButton->repeat, default_.customButton.repeat);
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return true;
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default:
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_dbg_assert_msg_(false, "Unexpected ini setting type");
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@ -358,6 +359,7 @@ struct ConfigSetting {
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section->Set(ini2_, ptr_.customButton->image);
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section->Set(ini3_, ptr_.customButton->shape);
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section->Set(ini4_, ptr_.customButton->toggle);
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section->Set(ini5_, ptr_.customButton->repeat);
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return;
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default:
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_dbg_assert_msg_(false, "Unexpected ini setting type");
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@ -400,6 +402,7 @@ struct ConfigSetting {
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const char *ini2_;
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const char *ini3_;
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const char *ini4_;
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const char *ini5_;
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Type type_;
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bool report_;
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bool save_;
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@ -965,16 +968,16 @@ static ConfigSetting controlSettings[] = {
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ConfigSetting("ShowTouchSquare", &g_Config.bShowTouchSquare, true, true, true),
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ConfigSetting("ShowTouchTriangle", &g_Config.bShowTouchTriangle, true, true, true),
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ConfigSetting("Custom0Mapping", "Custom0Image", "Custom0Shape", "Custom0Toggle", &g_Config.CustomKey0, {0, 0, 0, false}, true, true),
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ConfigSetting("Custom1Mapping", "Custom1Image", "Custom1Shape", "Custom1Toggle", &g_Config.CustomKey1, {0, 1, 0, false}, true, true),
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ConfigSetting("Custom2Mapping", "Custom2Image", "Custom2Shape", "Custom2Toggle", &g_Config.CustomKey2, {0, 2, 0, false}, true, true),
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ConfigSetting("Custom3Mapping", "Custom3Image", "Custom3Shape", "Custom3Toggle", &g_Config.CustomKey3, {0, 3, 0, false}, true, true),
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ConfigSetting("Custom4Mapping", "Custom4Image", "Custom4Shape", "Custom4Toggle", &g_Config.CustomKey4, {0, 4, 0, false}, true, true),
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ConfigSetting("Custom5Mapping", "Custom5Image", "Custom5Shape", "Custom5Toggle", &g_Config.CustomKey5, {0, 0, 1, false}, true, true),
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ConfigSetting("Custom6Mapping", "Custom6Image", "Custom6Shape", "Custom6Toggle", &g_Config.CustomKey6, {0, 1, 1, false}, true, true),
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ConfigSetting("Custom7Mapping", "Custom7Image", "Custom7Shape", "Custom7Toggle", &g_Config.CustomKey7, {0, 2, 1, false}, true, true),
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ConfigSetting("Custom8Mapping", "Custom8Image", "Custom8Shape", "Custom8Toggle", &g_Config.CustomKey8, {0, 3, 1, false}, true, true),
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ConfigSetting("Custom9Mapping", "Custom9Image", "Custom9Shape", "Custom9Toggle", &g_Config.CustomKey9, {0, 4, 1, false}, true, true),
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ConfigSetting("Custom0Mapping", "Custom0Image", "Custom0Shape", "Custom0Toggle", "Custom0Repeat", &g_Config.CustomKey0, {0, 0, 0, false, false}, true, true),
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ConfigSetting("Custom1Mapping", "Custom1Image", "Custom1Shape", "Custom1Toggle", "Custom1Repeat", &g_Config.CustomKey1, {0, 1, 0, false, false}, true, true),
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ConfigSetting("Custom2Mapping", "Custom2Image", "Custom2Shape", "Custom2Toggle", "Custom2Repeat", &g_Config.CustomKey2, {0, 2, 0, false, false}, true, true),
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ConfigSetting("Custom3Mapping", "Custom3Image", "Custom3Shape", "Custom3Toggle", "Custom3Repeat", &g_Config.CustomKey3, {0, 3, 0, false, false}, true, true),
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ConfigSetting("Custom4Mapping", "Custom4Image", "Custom4Shape", "Custom4Toggle", "Custom4Repeat", &g_Config.CustomKey4, {0, 4, 0, false, false}, true, true),
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ConfigSetting("Custom5Mapping", "Custom5Image", "Custom5Shape", "Custom5Toggle", "Custom5Repeat", &g_Config.CustomKey5, {0, 0, 1, false, false}, true, true),
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ConfigSetting("Custom6Mapping", "Custom6Image", "Custom6Shape", "Custom6Toggle", "Custom6Repeat", &g_Config.CustomKey6, {0, 1, 1, false, false}, true, true),
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ConfigSetting("Custom7Mapping", "Custom7Image", "Custom7Shape", "Custom7Toggle", "Custom7Repeat", &g_Config.CustomKey7, {0, 2, 1, false, false}, true, true),
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ConfigSetting("Custom8Mapping", "Custom8Image", "Custom8Shape", "Custom8Toggle", "Custom8Repeat", &g_Config.CustomKey8, {0, 3, 1, false, false}, true, true),
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ConfigSetting("Custom9Mapping", "Custom9Image", "Custom9Shape", "Custom9Toggle", "Custom9Repeat", &g_Config.CustomKey9, {0, 4, 1, false, false}, true, true),
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#if defined(_WIN32)
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// A win32 user seeing touch controls is likely using PPSSPP on a tablet. There it makes
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@ -62,6 +62,7 @@ struct ConfigCustomButton {
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int image;
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int shape;
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bool toggle;
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bool repeat;
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};
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struct Config {
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@ -235,6 +235,7 @@ void ComboKeyScreen::CreateViews() {
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vertLayout->Add(new ItemHeader(co->T("Button Binding")));
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vertLayout->Add(new CheckBox(&(cfg->toggle), co->T("Toggle mode")));
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vertLayout->Add(new CheckBox(&(cfg->repeat), co->T("Repeat mode")));
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const int cellSize = 400;
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UI::GridLayoutSettings gridsettings(cellSize, 64, 5);
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@ -201,19 +201,54 @@ void ComboKey::Touch(const TouchInput &input) {
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if (down && !lastDown) {
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if (g_Config.bHapticFeedback)
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Vibrate(HAPTIC_VIRTUAL_KEY);
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for (int i = 0; i < ARRAY_SIZE(comboKeyList); i++) {
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if (pspButtonBit_ & (1ULL << i)) {
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controllMapper_->pspKey(comboKeyList[i].c, (on_ && toggle_) ? KEY_UP : KEY_DOWN);
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if (!repeat_) {
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for (int i = 0; i < ARRAY_SIZE(comboKeyList); i++) {
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if (pspButtonBit_ & (1ULL << i)) {
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controllMapper_->pspKey(comboKeyList[i].c, (on_ && toggle_) ? KEY_UP : KEY_DOWN);
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}
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}
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}
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if (toggle_)
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on_ = !on_;
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on_ = toggle_ ? !on_ : true;
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} else if (!toggle_ && lastDown && !down) {
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for (int i = 0; i < ARRAY_SIZE(comboKeyList); i++) {
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if (pspButtonBit_ & (1ULL << i)) {
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controllMapper_->pspKey(comboKeyList[i].c, KEY_UP);
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if (!repeat_) {
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for (int i = 0; i < ARRAY_SIZE(comboKeyList); i++) {
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if (pspButtonBit_ & (1ULL << i)) {
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controllMapper_->pspKey(comboKeyList[i].c, KEY_UP);
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}
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}
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}
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on_ = false;
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}
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}
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void ComboKey::Update() {
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MultiTouchButton::Update();
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using namespace CustomKey;
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if (repeat_) {
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// Give the game some time to process the input, frame based so it's faster when fast-forwarding.
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static constexpr int DOWN_FRAME = 5;
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if (pressedFrames_ == 2*DOWN_FRAME) {
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pressedFrames_ = 0;
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} else if (pressedFrames_ == DOWN_FRAME) {
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for (int i = 0; i < ARRAY_SIZE(comboKeyList); i++) {
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if (pspButtonBit_ & (1ULL << i)) {
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controllMapper_->pspKey(comboKeyList[i].c, KEY_UP);
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}
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}
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} else if (on_ && pressedFrames_ == 0) {
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for (int i = 0; i < ARRAY_SIZE(comboKeyList); i++) {
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if (pspButtonBit_ & (1ULL << i)) {
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controllMapper_->pspKey(comboKeyList[i].c, KEY_DOWN);
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}
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}
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pressedFrames_ = 1;
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}
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if (pressedFrames_ > 0)
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pressedFrames_++;
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}
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}
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@ -782,7 +817,7 @@ UI::ViewGroup *CreatePadLayout(float xres, float yres, bool *pause, bool showPau
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auto addComboKey = [=](const ConfigCustomButton& cfg, const char *key, const ConfigTouchPos &touch) -> ComboKey * {
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using namespace CustomKey;
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if (touch.show) {
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auto aux = root->Add(new ComboKey(cfg.key, key, cfg.toggle, controllMapper,
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auto aux = root->Add(new ComboKey(cfg.key, key, cfg.toggle, cfg.repeat, controllMapper,
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g_Config.iTouchButtonStyle == 0 ? comboKeyShapes[cfg.shape].i : comboKeyShapes[cfg.shape].l, comboKeyShapes[cfg.shape].i,
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comboKeyImages[cfg.image].i, touch.scale, comboKeyShapes[cfg.shape].d, buttonLayoutParams(touch)));
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aux->SetAngle(comboKeyImages[cfg.image].r, comboKeyShapes[cfg.shape].r);
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@ -169,16 +169,19 @@ const int baseActionButtonSpacing = 60;
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class ComboKey : public MultiTouchButton {
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public:
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ComboKey(uint64_t pspButtonBit, const char *key, bool toggle, ControlMapper* controllMapper, ImageID bgImg, ImageID bgDownImg, ImageID img, float scale, bool invertedContextDimension, UI::LayoutParams *layoutParams)
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: MultiTouchButton(key, bgImg, bgDownImg, img, scale, layoutParams), pspButtonBit_(pspButtonBit), toggle_(toggle), controllMapper_(controllMapper), on_(false), invertedContextDimension_(invertedContextDimension) {
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ComboKey(uint64_t pspButtonBit, const char *key, bool toggle, bool repeat, ControlMapper* controllMapper, ImageID bgImg, ImageID bgDownImg, ImageID img, float scale, bool invertedContextDimension, UI::LayoutParams *layoutParams)
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: MultiTouchButton(key, bgImg, bgDownImg, img, scale, layoutParams), pspButtonBit_(pspButtonBit), toggle_(toggle), repeat_(repeat), controllMapper_(controllMapper), on_(false), invertedContextDimension_(invertedContextDimension) {
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}
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void Touch(const TouchInput &input) override;
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void Update() override;
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bool IsDown() override;
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void GetContentDimensions(const UIContext &dc, float &w, float &h) const override;
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private:
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uint64_t pspButtonBit_;
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bool toggle_;
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bool repeat_;
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int pressedFrames_ = 0;
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ControlMapper* controllMapper_;
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bool on_;
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bool invertedContextDimension_; // Swap width and height
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