mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
More README updates, issue links, move to history.md
This commit is contained in:
parent
58098057db
commit
e533be471a
122
README.md
122
README.md
@ -28,42 +28,47 @@ For game compatibility, see [community compatibility feedback](https://report.pp
|
||||
What's new in 1.14
|
||||
==================
|
||||
* Massive number of rendering fixes
|
||||
- Water in Outrun 2006 and DiRT 2 now renders correctly (logic op fixes)
|
||||
- Water in Outrun 2006 and DiRT 2 now renders correctly (logic op fixes) ([#15960], [#16208], [#16032], [#16024], [#15967])
|
||||
- Split/Second now renders all effects correctly
|
||||
- Killzone color effect now renders efficiently and correctly (in-game only, not title screen)
|
||||
- Ridge Racer speedometers and lens flares fixed
|
||||
- Lens flare effect fixed in Burnout Dominator, Ridge Racer, Colin McRae, several others
|
||||
- Multiple fixes workarounds for clipping/culling, both through clip planes and geometry shaders, fixing
|
||||
graphical issues in many, many games and getting rid of hacks ([#16142], [#16504], [#16442], [#16383], [#16165], many others)
|
||||
- Killzone color effect now renders efficiently and correctly (in-game only, not title screen) ([#15934])
|
||||
- Ridge Racer speedometers and lens flares fixed ([#16084], [#16188], [#16115])
|
||||
- Lens flare effect fixed in Burnout Dominator, Ridge Racer, Colin McRae, several others ([#16014], [#16081], [#16076], [#16073])
|
||||
- Shadows in Colin McRae are no longer flickering (side effect of other fixes)
|
||||
- Spongebob: Yellow Avenger renders correctly (previously very broken)
|
||||
- Spongebob: Yellow Avenger renders correctly (previously very broken) ([#15907], [#15903])
|
||||
- Cars: Race-o-Rama, and MX vs ATV Reflex render correctly (at 1x resolution only) ([#15898], [#15907])
|
||||
- Asphalt 2 depth occlusion problems fixed ([#15854])
|
||||
- Asphalt 2 depth occlusion problems fixed ([#15854], [#15853])
|
||||
- Fix performance regression in Juiced 2 while also fixing the graphics ([#15888])
|
||||
- Silent Hill games are less broken
|
||||
- Depth occlusion problems fixed in Kurohyou (both games) and Ratchet & Clank ([#15772], [#15728], [#15859])
|
||||
- Other rendering problems fixed in Kurohyou ([#16454])
|
||||
- Misshitsu no Sacrifice intro animation and Macross water rendering fixed (3d texture) ([#15727])
|
||||
- Tekken 6 Nancy laser beam fixed, plus line rendering fixes in other games
|
||||
- Multiple workarounds for clipping/culling, both through clip planes and geometry shaders, fixing
|
||||
graphical issues in many games
|
||||
- Many, many others
|
||||
- Tekken 6 Nancy laser beam fixed, plus line rendering fixes in other games ([#16067])
|
||||
- Many, many others like ([#16265], [#16043])
|
||||
* Software renderer performance and accuracy improvements
|
||||
- Better performance
|
||||
- Clipping improvements, various fixes ([#16384], [#16385])
|
||||
- Better performance, various fixes ([#16384], [#16385])
|
||||
- Clipping improvements ([#16231], [#16384], [#16440], [#16402], more)
|
||||
* New features
|
||||
- Initial VR support added (Quest and PICO only for now, PC in the future)
|
||||
- MSAA antialiasing added to the Vulkan backend (desktop only) ([#16458])
|
||||
- New API for plugins to access aspect ratio, scaling and fast-forward ([#16441])
|
||||
- Read texture replacement packs directly from ZIP files ([#16304])
|
||||
* UI improvements
|
||||
- New interactive Display Layout & Effects screen, replacing the old Display Layout Editor
|
||||
- Game being played can now be seen as a background in most menus ([#16404], more)
|
||||
* Stability fixes
|
||||
- Workaround for hangs on older Adreno GPUs ([#16422])
|
||||
- Many others
|
||||
* IR interpreter bug fixes
|
||||
- Metal Gear Solid - Peace Walker no longer bugged out ([#16396])
|
||||
- VFPU fixes ([#16302])
|
||||
- VFPU fixes ([#16302], [#16305], [#16306])
|
||||
* Performance improvements
|
||||
- Vulkan bandwidth and synchronization optimizations ([#16434])
|
||||
- Assorted minor other improvements
|
||||
* Other compatibility fixes (Twinbee, Shining Ark)
|
||||
- Vulkan bandwidth and synchronization optimizations ([#16434], [#16099], [#16090], [#16072], [#16061], [#16060], [#16035], [#15917])
|
||||
- Lighting "ubershader" optimization ([#16104])
|
||||
- Assorted minor other improvements ([#16190])
|
||||
* Other
|
||||
- Minor compatibility workarounds (Twinbee [#16388], Shining Ark)
|
||||
- HLE accuracy improvments ([#16413], [#16257], [#16070], [#16058], [#15930], more)
|
||||
* GE debugger improvements
|
||||
|
||||
What's new in 1.13.2
|
||||
@ -125,89 +130,6 @@ UI
|
||||
* Fix input focus bug ([#15560])
|
||||
* New GE debugger features and other UI fixes ([#15393], [#15324], [#15377], [#15424], [#15402], [#15378], [#15338]), etc.
|
||||
|
||||
What's new in 1.12.3
|
||||
====================
|
||||
* Fix background music speed. A couple translation fixes.
|
||||
|
||||
What's new in 1.12.2
|
||||
====================
|
||||
* Fix joystick detection bug on Android.
|
||||
|
||||
What's new in 1.12.1
|
||||
====================
|
||||
* Bug fixes (control mapping fix, popup menus in the Windows debugger, a few crashfixes)
|
||||
|
||||
What's new in 1.12
|
||||
==================
|
||||
|
||||
Platform support:
|
||||
* Add support for Android 12 Scoped Storage restrictions ([#11997])
|
||||
* iOS: Fix multitouch tracking ([#5099])
|
||||
* Android: Fix screenshot orientation on Vulkan ([#14053])
|
||||
* Linux: Improve support for system FFmpeg 3.1+ ([#14176], [#14188], [#14199])
|
||||
* libretro: Always enable function hooks ([#14145])
|
||||
* AMD: Enable Vulkan rendering on a thread ([#13864])
|
||||
* Add iOS version detection, turn off JIT on bootup if >= 14.3. ([#14201])
|
||||
* iOS: Try a different JIT detection method, thanks Halo-Michael ([#14241])
|
||||
* Windows: Restore window size correctly ([#14317])
|
||||
|
||||
Game fixes:
|
||||
* Fix NBA Live 08 loading ([#8288])
|
||||
* Display Open Season title screen correctly ([#13252])
|
||||
* Fix Metal Gear Solid Peace Walker Chinese Patched blue screen ([#14127])
|
||||
* Load Ape Academy 2 correctly ([#14271])
|
||||
* Many more...
|
||||
|
||||
Graphics and Sound:
|
||||
* Add new texture filtering mode "Auto Max Quality" ([#14789])
|
||||
* Fix Princess Maker 5 Portable half screen in Vulkan ([#13741])
|
||||
* Fix Pro Yakyu Spirits 2010 (NPJH50234): Rendering errors with hardware transform off ([#14167])
|
||||
* Support texture replacement filtering overrides ([#14230])
|
||||
* Fix Yarudora Portable: Double Cast's FMVs artifacting ([#13759])
|
||||
* Fix Sims 2 Castaway/Pets EA Logo glitched out ([#13146])
|
||||
* Fix bad size & position on Japanese & Numbers & Alphabets ([#14209])
|
||||
* Implement basic depth texturing for OpenGL ([#14042])
|
||||
* Google Cardboard fixes ([#14966], [#14768])
|
||||
* Correct mini-map update in Z.H.P. ([#14069])
|
||||
* Fix crash in vertex jit on ARM32 ([#14879])
|
||||
* Add a setting for reverb volume ([#14711])
|
||||
* Option to switch to new devices or not, on Windows.
|
||||
|
||||
UI:
|
||||
* Add a setting for choosing background animation in PPSSPP's menus ([#14313], [#14818], [#14810], [#14347])
|
||||
* Add CRC calculation on game info screen and feedback screen ([#14000], [#14041])
|
||||
* Add a Storage tab to System Information with some path info ([#14224], [#14238])
|
||||
* Track and show memory allocation / usage information in debugger ([#14056])
|
||||
* Allow searching within the savedata manager ([#14237])
|
||||
* Enable postshaders to access previous frame ([#14528])
|
||||
* Add missing Japanese keyboard symbol ([#14548])
|
||||
* Add Reset button on crash screen, allow load state and related ([#14708])
|
||||
* Implement save state load and save undo ([#14676], [#14679], [#14697])
|
||||
* A lot of minor debugger improvements
|
||||
|
||||
Controls:
|
||||
* New analog stick calibration menu ([#14596])
|
||||
* Improved combo button and moved settings to Customize Touch Control -> Customize -> Custom button ([#13869])
|
||||
* Improved tilt control, allow to change axis ([#12530])
|
||||
* Add a visual means of control mapping ([#14769])
|
||||
* Add basic motion gesture support ([#13107])
|
||||
* Fix touch control DPAD not getting input when dragged over, and make touch analog drag not activate other buttons ([#14843])
|
||||
* Allow adjusting touch control analog stick head size ([#14480])
|
||||
|
||||
Adhoc/Network:
|
||||
* Fix multiplayer issue on MGS:PW due to detecting an incorrect source port on incoming data ([#14140])
|
||||
* Always enable TCPNoDelay to improve response time ([#14235])
|
||||
* Fix Teenage Mutant Ninja Turtles multiplayer ([#14284])
|
||||
* Fix FlatOut Head On multiplayer ([#14290])
|
||||
* Prevent flooding Adhoc Server with connection attempts ([#14335])
|
||||
* Fix crashing issue when leaving a multiplayer game room (ie. GTA Vice City Stories) ([#14342])
|
||||
* Fix stuck issue when scanning AP to Recruit on MGS:PW ([#14345])
|
||||
* Fix possible crash issue on blocking socket implementation (ie. Kao Challengers) ([#14466])
|
||||
* Create GameMode's socket after Master and all Replicas have been created (ie. Fading Shadows) ([#14492])
|
||||
* Reduce HLE delays due to multiplayer performance regressions (ie. Ys vs. Sora no Kiseki) ([#14513])
|
||||
* Fix socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy ([#14849])
|
||||
|
||||
|
||||
Looking for [older news](history.md)?
|
||||
|
||||
|
||||
|
82
history.md
82
history.md
@ -1,5 +1,87 @@
|
||||
This is history moved out from README.md, which was getting a bit long.
|
||||
|
||||
What's new in 1.12.3
|
||||
====================
|
||||
* Fix background music speed. A couple translation fixes.
|
||||
|
||||
What's new in 1.12.2
|
||||
====================
|
||||
* Fix joystick detection bug on Android.
|
||||
|
||||
What's new in 1.12.1
|
||||
====================
|
||||
* Bug fixes (control mapping fix, popup menus in the Windows debugger, a few crashfixes)
|
||||
|
||||
What's new in 1.12
|
||||
==================
|
||||
|
||||
Platform support:
|
||||
* Add support for Android 12 Scoped Storage restrictions ([#11997])
|
||||
* iOS: Fix multitouch tracking ([#5099])
|
||||
* Android: Fix screenshot orientation on Vulkan ([#14053])
|
||||
* Linux: Improve support for system FFmpeg 3.1+ ([#14176], [#14188], [#14199])
|
||||
* libretro: Always enable function hooks ([#14145])
|
||||
* AMD: Enable Vulkan rendering on a thread ([#13864])
|
||||
* Add iOS version detection, turn off JIT on bootup if >= 14.3. ([#14201])
|
||||
* iOS: Try a different JIT detection method, thanks Halo-Michael ([#14241])
|
||||
* Windows: Restore window size correctly ([#14317])
|
||||
|
||||
Game fixes:
|
||||
* Fix NBA Live 08 loading ([#8288])
|
||||
* Display Open Season title screen correctly ([#13252])
|
||||
* Fix Metal Gear Solid Peace Walker Chinese Patched blue screen ([#14127])
|
||||
* Load Ape Academy 2 correctly ([#14271])
|
||||
* Many more...
|
||||
|
||||
Graphics and Sound:
|
||||
* Add new texture filtering mode "Auto Max Quality" ([#14789])
|
||||
* Fix Princess Maker 5 Portable half screen in Vulkan ([#13741])
|
||||
* Fix Pro Yakyu Spirits 2010 (NPJH50234): Rendering errors with hardware transform off ([#14167])
|
||||
* Support texture replacement filtering overrides ([#14230])
|
||||
* Fix Yarudora Portable: Double Cast's FMVs artifacting ([#13759])
|
||||
* Fix Sims 2 Castaway/Pets EA Logo glitched out ([#13146])
|
||||
* Fix bad size & position on Japanese & Numbers & Alphabets ([#14209])
|
||||
* Implement basic depth texturing for OpenGL ([#14042])
|
||||
* Google Cardboard fixes ([#14966], [#14768])
|
||||
* Correct mini-map update in Z.H.P. ([#14069])
|
||||
* Fix crash in vertex jit on ARM32 ([#14879])
|
||||
* Add a setting for reverb volume ([#14711])
|
||||
* Option to switch to new devices or not, on Windows.
|
||||
|
||||
UI:
|
||||
* Add a setting for choosing background animation in PPSSPP's menus ([#14313], [#14818], [#14810], [#14347])
|
||||
* Add CRC calculation on game info screen and feedback screen ([#14000], [#14041])
|
||||
* Add a Storage tab to System Information with some path info ([#14224], [#14238])
|
||||
* Track and show memory allocation / usage information in debugger ([#14056])
|
||||
* Allow searching within the savedata manager ([#14237])
|
||||
* Enable postshaders to access previous frame ([#14528])
|
||||
* Add missing Japanese keyboard symbol ([#14548])
|
||||
* Add Reset button on crash screen, allow load state and related ([#14708])
|
||||
* Implement save state load and save undo ([#14676], [#14679], [#14697])
|
||||
* A lot of minor debugger improvements
|
||||
|
||||
Controls:
|
||||
* New analog stick calibration menu ([#14596])
|
||||
* Improved combo button and moved settings to Customize Touch Control -> Customize -> Custom button ([#13869])
|
||||
* Improved tilt control, allow to change axis ([#12530])
|
||||
* Add a visual means of control mapping ([#14769])
|
||||
* Add basic motion gesture support ([#13107])
|
||||
* Fix touch control DPAD not getting input when dragged over, and make touch analog drag not activate other buttons ([#14843])
|
||||
* Allow adjusting touch control analog stick head size ([#14480])
|
||||
|
||||
Adhoc/Network:
|
||||
* Fix multiplayer issue on MGS:PW due to detecting an incorrect source port on incoming data ([#14140])
|
||||
* Always enable TCPNoDelay to improve response time ([#14235])
|
||||
* Fix Teenage Mutant Ninja Turtles multiplayer ([#14284])
|
||||
* Fix FlatOut Head On multiplayer ([#14290])
|
||||
* Prevent flooding Adhoc Server with connection attempts ([#14335])
|
||||
* Fix crashing issue when leaving a multiplayer game room (ie. GTA Vice City Stories) ([#14342])
|
||||
* Fix stuck issue when scanning AP to Recruit on MGS:PW ([#14345])
|
||||
* Fix possible crash issue on blocking socket implementation (ie. Kao Challengers) ([#14466])
|
||||
* Create GameMode's socket after Master and all Replicas have been created (ie. Fading Shadows) ([#14492])
|
||||
* Reduce HLE delays due to multiplayer performance regressions (ie. Ys vs. Sora no Kiseki) ([#14513])
|
||||
* Fix socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy ([#14849])
|
||||
|
||||
What's new in 1.11.3
|
||||
====================
|
||||
* Fix for graphics glitches in the on-screen keyboard
|
||||
|
Loading…
Reference in New Issue
Block a user