More README updates, issue links, move to history.md

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Henrik Rydgård 2022-12-12 23:41:06 +01:00
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README.md
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@ -28,42 +28,47 @@ For game compatibility, see [community compatibility feedback](https://report.pp
What's new in 1.14
==================
* Massive number of rendering fixes
- Water in Outrun 2006 and DiRT 2 now renders correctly (logic op fixes)
- Water in Outrun 2006 and DiRT 2 now renders correctly (logic op fixes) ([#15960], [#16208], [#16032], [#16024], [#15967])
- Split/Second now renders all effects correctly
- Killzone color effect now renders efficiently and correctly (in-game only, not title screen)
- Ridge Racer speedometers and lens flares fixed
- Lens flare effect fixed in Burnout Dominator, Ridge Racer, Colin McRae, several others
- Multiple fixes workarounds for clipping/culling, both through clip planes and geometry shaders, fixing
graphical issues in many, many games and getting rid of hacks ([#16142], [#16504], [#16442], [#16383], [#16165], many others)
- Killzone color effect now renders efficiently and correctly (in-game only, not title screen) ([#15934])
- Ridge Racer speedometers and lens flares fixed ([#16084], [#16188], [#16115])
- Lens flare effect fixed in Burnout Dominator, Ridge Racer, Colin McRae, several others ([#16014], [#16081], [#16076], [#16073])
- Shadows in Colin McRae are no longer flickering (side effect of other fixes)
- Spongebob: Yellow Avenger renders correctly (previously very broken)
- Spongebob: Yellow Avenger renders correctly (previously very broken) ([#15907], [#15903])
- Cars: Race-o-Rama, and MX vs ATV Reflex render correctly (at 1x resolution only) ([#15898], [#15907])
- Asphalt 2 depth occlusion problems fixed ([#15854])
- Asphalt 2 depth occlusion problems fixed ([#15854], [#15853])
- Fix performance regression in Juiced 2 while also fixing the graphics ([#15888])
- Silent Hill games are less broken
- Depth occlusion problems fixed in Kurohyou (both games) and Ratchet & Clank ([#15772], [#15728], [#15859])
- Other rendering problems fixed in Kurohyou ([#16454])
- Misshitsu no Sacrifice intro animation and Macross water rendering fixed (3d texture) ([#15727])
- Tekken 6 Nancy laser beam fixed, plus line rendering fixes in other games
- Multiple workarounds for clipping/culling, both through clip planes and geometry shaders, fixing
graphical issues in many games
- Many, many others
- Tekken 6 Nancy laser beam fixed, plus line rendering fixes in other games ([#16067])
- Many, many others like ([#16265], [#16043])
* Software renderer performance and accuracy improvements
- Better performance
- Clipping improvements, various fixes ([#16384], [#16385])
- Better performance, various fixes ([#16384], [#16385])
- Clipping improvements ([#16231], [#16384], [#16440], [#16402], more)
* New features
- Initial VR support added (Quest and PICO only for now, PC in the future)
- MSAA antialiasing added to the Vulkan backend (desktop only) ([#16458])
- New API for plugins to access aspect ratio, scaling and fast-forward ([#16441])
- Read texture replacement packs directly from ZIP files ([#16304])
* UI improvements
- New interactive Display Layout & Effects screen, replacing the old Display Layout Editor
- Game being played can now be seen as a background in most menus ([#16404], more)
* Stability fixes
- Workaround for hangs on older Adreno GPUs ([#16422])
- Many others
* IR interpreter bug fixes
- Metal Gear Solid - Peace Walker no longer bugged out ([#16396])
- VFPU fixes ([#16302])
- VFPU fixes ([#16302], [#16305], [#16306])
* Performance improvements
- Vulkan bandwidth and synchronization optimizations ([#16434])
- Assorted minor other improvements
* Other compatibility fixes (Twinbee, Shining Ark)
- Vulkan bandwidth and synchronization optimizations ([#16434], [#16099], [#16090], [#16072], [#16061], [#16060], [#16035], [#15917])
- Lighting "ubershader" optimization ([#16104])
- Assorted minor other improvements ([#16190])
* Other
- Minor compatibility workarounds (Twinbee [#16388], Shining Ark)
- HLE accuracy improvments ([#16413], [#16257], [#16070], [#16058], [#15930], more)
* GE debugger improvements
What's new in 1.13.2
@ -125,89 +130,6 @@ UI
* Fix input focus bug ([#15560])
* New GE debugger features and other UI fixes ([#15393], [#15324], [#15377], [#15424], [#15402], [#15378], [#15338]), etc.
What's new in 1.12.3
====================
* Fix background music speed. A couple translation fixes.
What's new in 1.12.2
====================
* Fix joystick detection bug on Android.
What's new in 1.12.1
====================
* Bug fixes (control mapping fix, popup menus in the Windows debugger, a few crashfixes)
What's new in 1.12
==================
Platform support:
* Add support for Android 12 Scoped Storage restrictions ([#11997])
* iOS: Fix multitouch tracking ([#5099])
* Android: Fix screenshot orientation on Vulkan ([#14053])
* Linux: Improve support for system FFmpeg 3.1+ ([#14176], [#14188], [#14199])
* libretro: Always enable function hooks ([#14145])
* AMD: Enable Vulkan rendering on a thread ([#13864])
* Add iOS version detection, turn off JIT on bootup if >= 14.3. ([#14201])
* iOS: Try a different JIT detection method, thanks Halo-Michael ([#14241])
* Windows: Restore window size correctly ([#14317])
Game fixes:
* Fix NBA Live 08 loading ([#8288])
* Display Open Season title screen correctly ([#13252])
* Fix Metal Gear Solid Peace Walker Chinese Patched blue screen ([#14127])
* Load Ape Academy 2 correctly ([#14271])
* Many more...
Graphics and Sound:
* Add new texture filtering mode "Auto Max Quality" ([#14789])
* Fix Princess Maker 5 Portable half screen in Vulkan ([#13741])
* Fix Pro Yakyu Spirits 2010 (NPJH50234): Rendering errors with hardware transform off ([#14167])
* Support texture replacement filtering overrides ([#14230])
* Fix Yarudora Portable: Double Cast's FMVs artifacting ([#13759])
* Fix Sims 2 Castaway/Pets EA Logo glitched out ([#13146])
* Fix bad size & position on Japanese & Numbers & Alphabets ([#14209])
* Implement basic depth texturing for OpenGL ([#14042])
* Google Cardboard fixes ([#14966], [#14768])
* Correct mini-map update in Z.H.P. ([#14069])
* Fix crash in vertex jit on ARM32 ([#14879])
* Add a setting for reverb volume ([#14711])
* Option to switch to new devices or not, on Windows.
UI:
* Add a setting for choosing background animation in PPSSPP's menus ([#14313], [#14818], [#14810], [#14347])
* Add CRC calculation on game info screen and feedback screen ([#14000], [#14041])
* Add a Storage tab to System Information with some path info ([#14224], [#14238])
* Track and show memory allocation / usage information in debugger ([#14056])
* Allow searching within the savedata manager ([#14237])
* Enable postshaders to access previous frame ([#14528])
* Add missing Japanese keyboard symbol ([#14548])
* Add Reset button on crash screen, allow load state and related ([#14708])
* Implement save state load and save undo ([#14676], [#14679], [#14697])
* A lot of minor debugger improvements
Controls:
* New analog stick calibration menu ([#14596])
* Improved combo button and moved settings to Customize Touch Control -> Customize -> Custom button ([#13869])
* Improved tilt control, allow to change axis ([#12530])
* Add a visual means of control mapping ([#14769])
* Add basic motion gesture support ([#13107])
* Fix touch control DPAD not getting input when dragged over, and make touch analog drag not activate other buttons ([#14843])
* Allow adjusting touch control analog stick head size ([#14480])
Adhoc/Network:
* Fix multiplayer issue on MGS:PW due to detecting an incorrect source port on incoming data ([#14140])
* Always enable TCPNoDelay to improve response time ([#14235])
* Fix Teenage Mutant Ninja Turtles multiplayer ([#14284])
* Fix FlatOut Head On multiplayer ([#14290])
* Prevent flooding Adhoc Server with connection attempts ([#14335])
* Fix crashing issue when leaving a multiplayer game room (ie. GTA Vice City Stories) ([#14342])
* Fix stuck issue when scanning AP to Recruit on MGS:PW ([#14345])
* Fix possible crash issue on blocking socket implementation (ie. Kao Challengers) ([#14466])
* Create GameMode's socket after Master and all Replicas have been created (ie. Fading Shadows) ([#14492])
* Reduce HLE delays due to multiplayer performance regressions (ie. Ys vs. Sora no Kiseki) ([#14513])
* Fix socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy ([#14849])
Looking for [older news](history.md)?

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@ -1,5 +1,87 @@
This is history moved out from README.md, which was getting a bit long.
What's new in 1.12.3
====================
* Fix background music speed. A couple translation fixes.
What's new in 1.12.2
====================
* Fix joystick detection bug on Android.
What's new in 1.12.1
====================
* Bug fixes (control mapping fix, popup menus in the Windows debugger, a few crashfixes)
What's new in 1.12
==================
Platform support:
* Add support for Android 12 Scoped Storage restrictions ([#11997])
* iOS: Fix multitouch tracking ([#5099])
* Android: Fix screenshot orientation on Vulkan ([#14053])
* Linux: Improve support for system FFmpeg 3.1+ ([#14176], [#14188], [#14199])
* libretro: Always enable function hooks ([#14145])
* AMD: Enable Vulkan rendering on a thread ([#13864])
* Add iOS version detection, turn off JIT on bootup if >= 14.3. ([#14201])
* iOS: Try a different JIT detection method, thanks Halo-Michael ([#14241])
* Windows: Restore window size correctly ([#14317])
Game fixes:
* Fix NBA Live 08 loading ([#8288])
* Display Open Season title screen correctly ([#13252])
* Fix Metal Gear Solid Peace Walker Chinese Patched blue screen ([#14127])
* Load Ape Academy 2 correctly ([#14271])
* Many more...
Graphics and Sound:
* Add new texture filtering mode "Auto Max Quality" ([#14789])
* Fix Princess Maker 5 Portable half screen in Vulkan ([#13741])
* Fix Pro Yakyu Spirits 2010 (NPJH50234): Rendering errors with hardware transform off ([#14167])
* Support texture replacement filtering overrides ([#14230])
* Fix Yarudora Portable: Double Cast's FMVs artifacting ([#13759])
* Fix Sims 2 Castaway/Pets EA Logo glitched out ([#13146])
* Fix bad size & position on Japanese & Numbers & Alphabets ([#14209])
* Implement basic depth texturing for OpenGL ([#14042])
* Google Cardboard fixes ([#14966], [#14768])
* Correct mini-map update in Z.H.P. ([#14069])
* Fix crash in vertex jit on ARM32 ([#14879])
* Add a setting for reverb volume ([#14711])
* Option to switch to new devices or not, on Windows.
UI:
* Add a setting for choosing background animation in PPSSPP's menus ([#14313], [#14818], [#14810], [#14347])
* Add CRC calculation on game info screen and feedback screen ([#14000], [#14041])
* Add a Storage tab to System Information with some path info ([#14224], [#14238])
* Track and show memory allocation / usage information in debugger ([#14056])
* Allow searching within the savedata manager ([#14237])
* Enable postshaders to access previous frame ([#14528])
* Add missing Japanese keyboard symbol ([#14548])
* Add Reset button on crash screen, allow load state and related ([#14708])
* Implement save state load and save undo ([#14676], [#14679], [#14697])
* A lot of minor debugger improvements
Controls:
* New analog stick calibration menu ([#14596])
* Improved combo button and moved settings to Customize Touch Control -> Customize -> Custom button ([#13869])
* Improved tilt control, allow to change axis ([#12530])
* Add a visual means of control mapping ([#14769])
* Add basic motion gesture support ([#13107])
* Fix touch control DPAD not getting input when dragged over, and make touch analog drag not activate other buttons ([#14843])
* Allow adjusting touch control analog stick head size ([#14480])
Adhoc/Network:
* Fix multiplayer issue on MGS:PW due to detecting an incorrect source port on incoming data ([#14140])
* Always enable TCPNoDelay to improve response time ([#14235])
* Fix Teenage Mutant Ninja Turtles multiplayer ([#14284])
* Fix FlatOut Head On multiplayer ([#14290])
* Prevent flooding Adhoc Server with connection attempts ([#14335])
* Fix crashing issue when leaving a multiplayer game room (ie. GTA Vice City Stories) ([#14342])
* Fix stuck issue when scanning AP to Recruit on MGS:PW ([#14345])
* Fix possible crash issue on blocking socket implementation (ie. Kao Challengers) ([#14466])
* Create GameMode's socket after Master and all Replicas have been created (ie. Fading Shadows) ([#14492])
* Reduce HLE delays due to multiplayer performance regressions (ie. Ys vs. Sora no Kiseki) ([#14513])
* Fix socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy ([#14849])
What's new in 1.11.3
====================
* Fix for graphics glitches in the on-screen keyboard