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GLES: Correct alpha check for depal framebuffers.
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@ -1892,7 +1892,7 @@ void TextureCacheCommon::ApplyTextureFramebuffer(VirtualFramebuffer *framebuffer
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gstate_c.depalFramebufferFormat = framebuffer->drawnFormat;
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const u32 bytesPerColor = clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16);
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const u32 clutTotalColors = clutMaxBytes_ / bytesPerColor;
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CheckAlphaResult alphaStatus = CheckCLUTAlpha((const uint8_t *)clutBuf_, clutFormat, clutTotalColors);
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CheckAlphaResult alphaStatus = CheckCLUTAlpha((const uint8_t *)clutBufRaw_, clutFormat, clutTotalColors);
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gstate_c.SetTextureFullAlpha(alphaStatus == CHECKALPHA_FULL);
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draw_->InvalidateCachedState();
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