Don't attempt pause while stepping.

We'll just hang in that case.
This commit is contained in:
Unknown W. Brackets 2016-01-17 15:42:39 -08:00
parent 6d6c415f2b
commit e5b4051211

View File

@ -24,6 +24,7 @@
#include "GL/gl.h"
#include "GL/wglew.h"
#include "Core/Config.h"
#include "Core/Core.h"
#include "util/text/utf8.h"
#include "i18n/i18n.h"
#include "UI/OnScreenDisplay.h"
@ -54,6 +55,9 @@ void WindowsGLContext::Pause() {
if (!hRC) {
return;
}
if (Core_IsStepping()) {
return;
}
pauseRequested = true;
DWORD result = WaitForSingleObject(pauseEvent, INFINITE);
@ -67,6 +71,9 @@ void WindowsGLContext::Resume() {
if (!hRC) {
return;
}
if (Core_IsStepping() && !resumeRequested) {
return;
}
if (!resumeRequested) {
ERROR_LOG(G3D, "Not waiting to get resumed");