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Merge pull request #9428 from hrydgard/unify-gpu-tables
Unify GPU command tables (mostly)
This commit is contained in:
commit
e5ef76ca23
@ -663,8 +663,10 @@ void hleEnterVblank(u64 userdata, int cyclesLate) {
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// Sometimes users just think the sound emulation is broken.
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static bool hasNotifiedSlow = false;
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if (!g_Config.bHideSlowWarnings && !hasNotifiedSlow && IsRunningSlow()) {
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#ifndef _DEBUG
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I18NCategory *err = GetI18NCategory("Error");
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host->NotifyUserMessage(err->T("Running slow: try frameskip, sound is choppy when slow"), 6.0f, 0xFF3030FF);
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#endif
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hasNotifiedSlow = true;
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}
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@ -66,348 +66,32 @@
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#include "Core/HLE/sceKernelInterrupt.h"
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#include "Core/HLE/sceGe.h"
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enum {
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FLAG_FLUSHBEFORE = 1,
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FLAG_FLUSHBEFOREONCHANGE = 2,
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FLAG_EXECUTE = 4, // needs to actually be executed. unused for now.
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FLAG_EXECUTEONCHANGE = 8,
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FLAG_READS_PC = 16,
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FLAG_WRITES_PC = 32,
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FLAG_DIRTYONCHANGE = 64, // NOTE: Either this or FLAG_EXECUTE*, not both!
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};
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struct CommandTableEntry {
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struct D3D11CommandTableEntry {
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uint8_t cmd;
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uint8_t flags;
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uint64_t dirty;
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GPU_D3D11::CmdFunc func;
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};
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static const CommandTableEntry commandTable[] = {
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// Changes that dirty the framebuffer
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{ GE_CMD_FRAMEBUFPTR, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
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{ GE_CMD_FRAMEBUFWIDTH, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
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{ GE_CMD_FRAMEBUFPIXFORMAT, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
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{ GE_CMD_ZBUFPTR, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_ZBUFWIDTH, FLAG_FLUSHBEFOREONCHANGE },
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// Changes that dirty uniforms
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{ GE_CMD_FOGCOLOR, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FOGCOLOR },
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{ GE_CMD_FOG1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FOGCOEF },
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{ GE_CMD_FOG2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FOGCOEF },
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// Should these maybe flush?
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{ GE_CMD_MINZ, FLAG_FLUSHBEFOREONCHANGE, DIRTY_DEPTHRANGE },
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{ GE_CMD_MAXZ, FLAG_FLUSHBEFOREONCHANGE, DIRTY_DEPTHRANGE },
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// Changes that dirty texture scaling.
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{ GE_CMD_TEXMAPMODE, FLAG_FLUSHBEFOREONCHANGE, DIRTY_UVSCALEOFFSET },
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{ GE_CMD_TEXSCALEU, FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_TexScaleU },
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{ GE_CMD_TEXSCALEV, FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_TexScaleV },
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{ GE_CMD_TEXOFFSETU, FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_TexOffsetU },
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{ GE_CMD_TEXOFFSETV, FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_TexOffsetV },
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static const D3D11CommandTableEntry commandTable[] = {
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// Changes that dirty the current texture.
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{ GE_CMD_TEXSIZE0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTE, 0, &GPU_D3D11::Execute_TexSize0 },
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{ GE_CMD_TEXSIZE1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
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{ GE_CMD_TEXSIZE2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
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{ GE_CMD_TEXSIZE3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
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{ GE_CMD_TEXSIZE4, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
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{ GE_CMD_TEXSIZE5, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
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{ GE_CMD_TEXSIZE6, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
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{ GE_CMD_TEXSIZE7, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
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{ GE_CMD_TEXFORMAT, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_IMAGE },
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{ GE_CMD_TEXLEVEL, 0, DIRTY_TEXTURE_PARAMS }, // Flushing on this is EXPENSIVE in Gran Turismo and of little use
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{ GE_CMD_TEXADDR0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_IMAGE | DIRTY_UVSCALEOFFSET },
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{ GE_CMD_TEXADDR1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
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{ GE_CMD_TEXADDR2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
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{ GE_CMD_TEXADDR3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
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{ GE_CMD_TEXADDR4, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
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{ GE_CMD_TEXADDR5, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
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{ GE_CMD_TEXADDR6, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
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{ GE_CMD_TEXADDR7, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
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{ GE_CMD_TEXBUFWIDTH0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_IMAGE },
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{ GE_CMD_TEXBUFWIDTH1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
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{ GE_CMD_TEXBUFWIDTH2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
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{ GE_CMD_TEXBUFWIDTH3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
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{ GE_CMD_TEXBUFWIDTH4, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
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{ GE_CMD_TEXBUFWIDTH5, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
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{ GE_CMD_TEXBUFWIDTH6, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
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{ GE_CMD_TEXBUFWIDTH7, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
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// These must flush on change, so that LoadClut doesn't have to always flush.
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{ GE_CMD_CLUTADDR, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_CLUTADDRUPPER, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_CLUTFORMAT, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
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// These affect the fragment shader so need flushing.
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{ GE_CMD_CLEARMODE, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_TEXTUREMAPENABLE, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_FOGENABLE, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_TEXMODE, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
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{ GE_CMD_TEXSHADELS, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_SHADEMODE, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_TEXFUNC, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_COLORTEST, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_ALPHATESTENABLE, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_COLORTESTENABLE, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_COLORTESTMASK, FLAG_FLUSHBEFOREONCHANGE, DIRTY_ALPHACOLORMASK },
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// These change the vertex shader so need flushing.
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{ GE_CMD_REVERSENORMAL, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_LIGHTINGENABLE, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_LIGHTENABLE0, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_LIGHTENABLE1, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_LIGHTENABLE2, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_LIGHTENABLE3, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_LIGHTTYPE0, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_LIGHTTYPE1, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_LIGHTTYPE2, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_LIGHTTYPE3, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_MATERIALUPDATE, FLAG_FLUSHBEFOREONCHANGE },
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// This changes both shaders so need flushing.
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{ GE_CMD_LIGHTMODE, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_TEXFILTER, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
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{ GE_CMD_TEXWRAP, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
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// Uniform changes
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{ GE_CMD_ALPHATEST, FLAG_FLUSHBEFOREONCHANGE, DIRTY_ALPHACOLORREF | DIRTY_ALPHACOLORMASK },
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{ GE_CMD_COLORREF, FLAG_FLUSHBEFOREONCHANGE, DIRTY_ALPHACOLORREF },
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{ GE_CMD_TEXENVCOLOR, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXENV },
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// Simple render state changes. Handled in StateMapping.cpp.
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{ GE_CMD_OFFSETX, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_OFFSETY, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_CULL, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_CULLFACEENABLE, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_DITHERENABLE, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_STENCILOP, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_STENCILTEST, FLAG_FLUSHBEFOREONCHANGE, DIRTY_STENCILREPLACEVALUE | DIRTY_FOGCOEF }, // These are combined in D3D11
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{ GE_CMD_STENCILTESTENABLE, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_ALPHABLENDENABLE, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_BLENDMODE, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_BLENDFIXEDA, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_BLENDFIXEDB, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_MASKRGB, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_MASKALPHA, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_ZTEST, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_ZTESTENABLE, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_ZWRITEDISABLE, FLAG_FLUSHBEFOREONCHANGE },
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// These can't be emulated in D3D (except a few special cases)
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{ GE_CMD_LOGICOP, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_LOGICOPENABLE, FLAG_FLUSHBEFOREONCHANGE },
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// Can probably ignore this one as we don't support AA lines.
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{ GE_CMD_ANTIALIASENABLE, FLAG_FLUSHBEFOREONCHANGE },
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// Morph weights. TODO: Remove precomputation?
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{ GE_CMD_MORPHWEIGHT0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_MorphWeight },
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{ GE_CMD_MORPHWEIGHT1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_MorphWeight },
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{ GE_CMD_MORPHWEIGHT2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_MorphWeight },
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{ GE_CMD_MORPHWEIGHT3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_MorphWeight },
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{ GE_CMD_MORPHWEIGHT4, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_MorphWeight },
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{ GE_CMD_MORPHWEIGHT5, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_MorphWeight },
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{ GE_CMD_MORPHWEIGHT6, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_MorphWeight },
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{ GE_CMD_MORPHWEIGHT7, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_MorphWeight },
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// Control spline/bezier patches. Don't really require flushing as such, but meh.
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{ GE_CMD_PATCHDIVISION, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_PATCHPRIMITIVE, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_PATCHFACING, FLAG_FLUSHBEFOREONCHANGE },
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{ GE_CMD_PATCHCULLENABLE, FLAG_FLUSHBEFOREONCHANGE },
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// Viewport.
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{ GE_CMD_VIEWPORTXSCALE, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
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{ GE_CMD_VIEWPORTYSCALE, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
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{ GE_CMD_VIEWPORTXCENTER, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
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{ GE_CMD_VIEWPORTYCENTER, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
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{ GE_CMD_VIEWPORTZSCALE, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS | DIRTY_DEPTHRANGE | DIRTY_PROJMATRIX },
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{ GE_CMD_VIEWPORTZCENTER, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS | DIRTY_DEPTHRANGE | DIRTY_PROJMATRIX },
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{ GE_CMD_CLIPENABLE, FLAG_FLUSHBEFOREONCHANGE },
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// Region
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{ GE_CMD_REGION1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
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{ GE_CMD_REGION2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
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// Scissor
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{ GE_CMD_SCISSOR1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
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{ GE_CMD_SCISSOR2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
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// Lighting base colors
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{ GE_CMD_AMBIENTCOLOR, FLAG_FLUSHBEFOREONCHANGE, DIRTY_AMBIENT },
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{ GE_CMD_AMBIENTALPHA, FLAG_FLUSHBEFOREONCHANGE, DIRTY_AMBIENT },
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{ GE_CMD_MATERIALDIFFUSE, FLAG_FLUSHBEFOREONCHANGE, DIRTY_MATDIFFUSE },
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{ GE_CMD_MATERIALEMISSIVE, FLAG_FLUSHBEFOREONCHANGE, DIRTY_MATEMISSIVE },
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{ GE_CMD_MATERIALAMBIENT, FLAG_FLUSHBEFOREONCHANGE, DIRTY_MATAMBIENTALPHA },
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{ GE_CMD_MATERIALALPHA, FLAG_FLUSHBEFOREONCHANGE, DIRTY_MATAMBIENTALPHA },
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{ GE_CMD_MATERIALSPECULAR, FLAG_FLUSHBEFOREONCHANGE, DIRTY_MATSPECULAR },
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{ GE_CMD_MATERIALSPECULARCOEF, FLAG_FLUSHBEFOREONCHANGE, DIRTY_MATSPECULAR },
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// Light parameters
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{ GE_CMD_LX0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
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{ GE_CMD_LY0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
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{ GE_CMD_LZ0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
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{ GE_CMD_LX1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
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{ GE_CMD_LY1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
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{ GE_CMD_LZ1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
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{ GE_CMD_LX2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
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{ GE_CMD_LY2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
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{ GE_CMD_LZ2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
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{ GE_CMD_LX3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
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{ GE_CMD_LY3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
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{ GE_CMD_LZ3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
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{ GE_CMD_LDX0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
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{ GE_CMD_LDY0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
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{ GE_CMD_LDZ0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
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{ GE_CMD_LDX1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
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{ GE_CMD_LDY1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
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{ GE_CMD_LDZ1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
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{ GE_CMD_LDX2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
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{ GE_CMD_LDY2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
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{ GE_CMD_LDZ2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
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{ GE_CMD_LDX3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
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{ GE_CMD_LDY3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
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{ GE_CMD_LDZ3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
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{ GE_CMD_LKA0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
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{ GE_CMD_LKB0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
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{ GE_CMD_LKC0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
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{ GE_CMD_LKA1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
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{ GE_CMD_LKB1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
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{ GE_CMD_LKC1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
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{ GE_CMD_LKA2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
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{ GE_CMD_LKB2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
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{ GE_CMD_LKC2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
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{ GE_CMD_LKA3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
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{ GE_CMD_LKB3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
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{ GE_CMD_LKC3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
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{ GE_CMD_LKS0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
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{ GE_CMD_LKS1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
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{ GE_CMD_LKS2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
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{ GE_CMD_LKS3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
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{ GE_CMD_LKO0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
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{ GE_CMD_LKO1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
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{ GE_CMD_LKO2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
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{ GE_CMD_LKO3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
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{ GE_CMD_LAC0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
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{ GE_CMD_LDC0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
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{ GE_CMD_LSC0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
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{ GE_CMD_LAC1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
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{ GE_CMD_LDC1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
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{ GE_CMD_LSC1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
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{ GE_CMD_LAC2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
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{ GE_CMD_LDC2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
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{ GE_CMD_LSC2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
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{ GE_CMD_LAC3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
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{ GE_CMD_LDC3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
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{ GE_CMD_LSC3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
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// Ignored commands
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{ GE_CMD_TEXFLUSH, 0 },
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{ GE_CMD_TEXLODSLOPE, 0 },
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{ GE_CMD_TEXSYNC, 0 },
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// These are just nop or part of other later commands.
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{ GE_CMD_NOP, 0 },
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{ GE_CMD_BASE, 0 },
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{ GE_CMD_TRANSFERSRC, 0 },
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{ GE_CMD_TRANSFERSRCW, 0 },
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{ GE_CMD_TRANSFERDST, 0 },
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{ GE_CMD_TRANSFERDSTW, 0 },
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{ GE_CMD_TRANSFERSRCPOS, 0 },
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{ GE_CMD_TRANSFERDSTPOS, 0 },
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{ GE_CMD_TRANSFERSIZE, 0 },
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// From Common. No flushing but definitely need execute.
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||||
{ GE_CMD_OFFSETADDR, FLAG_EXECUTE, 0, &GPUCommon::Execute_OffsetAddr },
|
||||
{ GE_CMD_ORIGIN, FLAG_EXECUTE | FLAG_READS_PC, 0, &GPUCommon::Execute_Origin },
|
||||
{ GE_CMD_PRIM, FLAG_EXECUTE, 0, &GPU_D3D11::Execute_Prim },
|
||||
{ GE_CMD_JUMP, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_Jump },
|
||||
{ GE_CMD_CALL, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_Call },
|
||||
{ GE_CMD_RET, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_Ret },
|
||||
{ GE_CMD_END, FLAG_FLUSHBEFORE | FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_End },
|
||||
{ GE_CMD_VADDR, FLAG_EXECUTE, 0, &GPU_D3D11::Execute_Vaddr },
|
||||
{ GE_CMD_IADDR, FLAG_EXECUTE, 0, &GPU_D3D11::Execute_Iaddr },
|
||||
{ GE_CMD_BJUMP, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPU_D3D11::Execute_BJump }, // EXECUTE
|
||||
{ GE_CMD_BOUNDINGBOX, FLAG_EXECUTE, 0, &GPU_D3D11::Execute_BoundingBox }, // + FLUSHBEFORE when we implement... or not, do we need to?
|
||||
|
||||
// Changing the vertex type requires us to flush.
|
||||
{ GE_CMD_VERTEXTYPE, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_D3D11::Execute_VertexType },
|
||||
|
||||
{ GE_CMD_PRIM, FLAG_EXECUTE, 0, &GPU_D3D11::Execute_Prim },
|
||||
{ GE_CMD_BEZIER, FLAG_FLUSHBEFORE | FLAG_EXECUTE, 0, &GPU_D3D11::Execute_Bezier },
|
||||
{ GE_CMD_SPLINE, FLAG_FLUSHBEFORE | FLAG_EXECUTE, 0, &GPU_D3D11::Execute_Spline },
|
||||
|
||||
// These two are actually processed in CMD_END.
|
||||
{ GE_CMD_SIGNAL, FLAG_FLUSHBEFORE },
|
||||
{ GE_CMD_FINISH, FLAG_FLUSHBEFORE },
|
||||
|
||||
// Changes that trigger data copies. Only flushing on change for LOADCLUT must be a bit of a hack...
|
||||
{ GE_CMD_LOADCLUT, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTE, 0, &GPU_D3D11::Execute_LoadClut },
|
||||
{ GE_CMD_TRANSFERSTART, FLAG_FLUSHBEFORE | FLAG_EXECUTE | FLAG_READS_PC, 0, &GPUCommon::Execute_BlockTransferStart },
|
||||
|
||||
// We don't use the dither table.
|
||||
{ GE_CMD_DITH0 },
|
||||
{ GE_CMD_DITH1 },
|
||||
{ GE_CMD_DITH2 },
|
||||
{ GE_CMD_DITH3 },
|
||||
|
||||
// These handle their own flushing.
|
||||
{ GE_CMD_WORLDMATRIXNUMBER, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_WorldMtxNum },
|
||||
{ GE_CMD_WORLDMATRIXDATA, FLAG_EXECUTE, 0, &GPUCommon::Execute_WorldMtxData },
|
||||
{ GE_CMD_VIEWMATRIXNUMBER, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_ViewMtxNum },
|
||||
{ GE_CMD_VIEWMATRIXDATA, FLAG_EXECUTE, 0, &GPUCommon::Execute_ViewMtxData },
|
||||
{ GE_CMD_PROJMATRIXNUMBER, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_ProjMtxNum },
|
||||
{ GE_CMD_PROJMATRIXDATA, FLAG_EXECUTE, 0, &GPUCommon::Execute_ProjMtxData },
|
||||
{ GE_CMD_TGENMATRIXNUMBER, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_TgenMtxNum },
|
||||
{ GE_CMD_TGENMATRIXDATA, FLAG_EXECUTE, 0, &GPUCommon::Execute_TgenMtxData },
|
||||
{ GE_CMD_BONEMATRIXNUMBER, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_BoneMtxNum },
|
||||
{ GE_CMD_BONEMATRIXDATA, FLAG_EXECUTE, 0, &GPUCommon::Execute_BoneMtxData },
|
||||
|
||||
// Vertex Screen/Texture/Color
|
||||
{ GE_CMD_VSCX, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_VSCY, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_VSCZ, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_VTCS, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_VTCT, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_VTCQ, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_VCV, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_VAP, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_VFC, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_VSCV, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
|
||||
// "Missing" commands (gaps in the sequence)
|
||||
{ GE_CMD_UNKNOWN_03, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_0D, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_11, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_29, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_34, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_35, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_39, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_4E, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_4F, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_52, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_59, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_5A, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_B6, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_B7, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_D1, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_ED, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_EF, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_FA, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_FB, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_FC, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_FD, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_FE, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
// Appears to be debugging related or something? Hit a lot in GoW.
|
||||
{ GE_CMD_UNKNOWN_FF, 0 },
|
||||
};
|
||||
|
||||
GPU_D3D11::CommandInfo GPU_D3D11::cmdInfo_[256];
|
||||
GPU_D3D11::CommandInfo GPU_D3D11::cmdInfo_[256]{};
|
||||
|
||||
GPU_D3D11::GPU_D3D11(GraphicsContext *gfxCtx, Draw::DrawContext *draw)
|
||||
: GPUCommon(gfxCtx, draw), drawEngine_(draw,
|
||||
@ -444,9 +128,24 @@ GPU_D3D11::GPU_D3D11(GraphicsContext *gfxCtx, Draw::DrawContext *draw)
|
||||
ERROR_LOG(G3D, "gstate has drifted out of sync!");
|
||||
}
|
||||
|
||||
// Sanity check cmdInfo_ table - no dupes please
|
||||
std::set<u8> dupeCheck;
|
||||
memset(cmdInfo_, 0, sizeof(cmdInfo_));
|
||||
|
||||
// Import both the global and local command tables, and check for dupes
|
||||
std::set<u8> dupeCheck;
|
||||
for (size_t i = 0; i < commonCommandTableSize; i++) {
|
||||
const u8 cmd = commonCommandTable[i].cmd;
|
||||
if (dupeCheck.find(cmd) != dupeCheck.end()) {
|
||||
ERROR_LOG(G3D, "Command table Dupe: %02x (%i)", (int)cmd, (int)cmd);
|
||||
} else {
|
||||
dupeCheck.insert(cmd);
|
||||
}
|
||||
cmdInfo_[cmd].flags |= (uint64_t)commonCommandTable[i].flags | (commonCommandTable[i].dirty << 8);
|
||||
cmdInfo_[cmd].func = commonCommandTable[i].func;
|
||||
if ((cmdInfo_[cmd].flags & (FLAG_EXECUTE | FLAG_EXECUTEONCHANGE)) && !cmdInfo_[cmd].func) {
|
||||
Crash();
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < ARRAY_SIZE(commandTable); i++) {
|
||||
const u8 cmd = commandTable[i].cmd;
|
||||
if (dupeCheck.find(cmd) != dupeCheck.end()) {
|
||||
@ -460,6 +159,7 @@ GPU_D3D11::GPU_D3D11(GraphicsContext *gfxCtx, Draw::DrawContext *draw)
|
||||
Crash();
|
||||
}
|
||||
}
|
||||
|
||||
// Find commands missing from the table.
|
||||
for (int i = 0; i < 0xEF; i++) {
|
||||
if (dupeCheck.find((u8)i) == dupeCheck.end()) {
|
||||
|
@ -50,345 +50,29 @@
|
||||
|
||||
namespace DX9 {
|
||||
|
||||
enum {
|
||||
FLAG_FLUSHBEFORE = 1,
|
||||
FLAG_FLUSHBEFOREONCHANGE = 2,
|
||||
FLAG_EXECUTE = 4, // needs to actually be executed. unused for now.
|
||||
FLAG_EXECUTEONCHANGE = 8,
|
||||
FLAG_READS_PC = 16,
|
||||
FLAG_WRITES_PC = 32,
|
||||
FLAG_DIRTYONCHANGE = 64, // NOTE: Either this or FLAG_EXECUTE*, not both!
|
||||
};
|
||||
|
||||
struct CommandTableEntry {
|
||||
struct D3D9CommandTableEntry {
|
||||
uint8_t cmd;
|
||||
uint8_t flags;
|
||||
uint64_t dirty;
|
||||
GPU_DX9::CmdFunc func;
|
||||
};
|
||||
|
||||
static const CommandTableEntry commandTable[] = {
|
||||
// Changes that dirty the framebuffer
|
||||
{ GE_CMD_FRAMEBUFPTR, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_FRAMEBUFWIDTH, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_FRAMEBUFPIXFORMAT, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
|
||||
{GE_CMD_ZBUFPTR, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_ZBUFWIDTH, FLAG_FLUSHBEFOREONCHANGE},
|
||||
|
||||
// Changes that dirty uniforms
|
||||
{GE_CMD_FOGCOLOR, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FOGCOLOR},
|
||||
{GE_CMD_FOG1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FOGCOEF},
|
||||
{GE_CMD_FOG2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FOGCOEF},
|
||||
|
||||
// Should these maybe flush?
|
||||
{GE_CMD_MINZ, FLAG_FLUSHBEFOREONCHANGE, DIRTY_DEPTHRANGE},
|
||||
{GE_CMD_MAXZ, FLAG_FLUSHBEFOREONCHANGE, DIRTY_DEPTHRANGE},
|
||||
|
||||
// Changes that dirty texture scaling.
|
||||
{ GE_CMD_TEXMAPMODE, FLAG_FLUSHBEFOREONCHANGE, DIRTY_UVSCALEOFFSET },
|
||||
{ GE_CMD_TEXSCALEU, FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_TexScaleU },
|
||||
{ GE_CMD_TEXSCALEV, FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_TexScaleV },
|
||||
{ GE_CMD_TEXOFFSETU, FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_TexOffsetU },
|
||||
{ GE_CMD_TEXOFFSETV, FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_TexOffsetV },
|
||||
|
||||
static const D3D9CommandTableEntry commandTable[] = {
|
||||
// Changes that dirty the current texture.
|
||||
{ GE_CMD_TEXSIZE0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTE, 0, &GPU_DX9::Execute_TexSize0 },
|
||||
{ GE_CMD_TEXSIZE1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXSIZE2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXSIZE3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXSIZE4, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXSIZE5, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXSIZE6, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXSIZE7, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXFORMAT, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_IMAGE },
|
||||
{ GE_CMD_TEXLEVEL, FLAG_EXECUTEONCHANGE, DIRTY_TEXTURE_PARAMS, &GPUCommon::Execute_TexLevel },
|
||||
{ GE_CMD_TEXADDR0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_IMAGE | DIRTY_UVSCALEOFFSET },
|
||||
{ GE_CMD_TEXADDR1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXADDR2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXADDR3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXADDR4, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXADDR5, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXADDR6, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXADDR7, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXBUFWIDTH0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_IMAGE },
|
||||
{ GE_CMD_TEXBUFWIDTH1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXBUFWIDTH2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXBUFWIDTH3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXBUFWIDTH4, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXBUFWIDTH5, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXBUFWIDTH6, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXBUFWIDTH7, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
// These must flush on change, so that LoadClut doesn't have to always flush.
|
||||
{ GE_CMD_CLUTADDR, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_CLUTADDRUPPER, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_CLUTFORMAT, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
|
||||
// These affect the fragment shader so need flushing.
|
||||
{GE_CMD_CLEARMODE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_TEXTUREMAPENABLE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_FOGENABLE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_TEXMODE, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS},
|
||||
{GE_CMD_TEXSHADELS, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_SHADEMODE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_TEXFUNC, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_COLORTEST, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_ALPHATESTENABLE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_COLORTESTENABLE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_COLORTESTMASK, FLAG_FLUSHBEFOREONCHANGE, DIRTY_ALPHACOLORMASK},
|
||||
|
||||
// These change the vertex shader so need flushing.
|
||||
{GE_CMD_REVERSENORMAL, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_LIGHTINGENABLE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_LIGHTENABLE0, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_LIGHTENABLE1, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_LIGHTENABLE2, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_LIGHTENABLE3, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_LIGHTTYPE0, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_LIGHTTYPE1, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_LIGHTTYPE2, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_LIGHTTYPE3, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_MATERIALUPDATE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
|
||||
// This changes both shaders so need flushing.
|
||||
{ GE_CMD_LIGHTMODE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_TEXFILTER, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXWRAP, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
|
||||
// Uniform changes
|
||||
{ GE_CMD_ALPHATEST, FLAG_FLUSHBEFOREONCHANGE, DIRTY_ALPHACOLORREF | DIRTY_ALPHACOLORMASK },
|
||||
{ GE_CMD_COLORREF, FLAG_FLUSHBEFOREONCHANGE, DIRTY_ALPHACOLORREF },
|
||||
{ GE_CMD_TEXENVCOLOR, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXENV },
|
||||
|
||||
// Simple render state changes. Handled in StateMapping.cpp.
|
||||
{GE_CMD_OFFSETX, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_OFFSETY, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_CULL, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_CULLFACEENABLE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_DITHERENABLE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_STENCILOP, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_STENCILTEST, FLAG_FLUSHBEFOREONCHANGE, DIRTY_STENCILREPLACEVALUE},
|
||||
{GE_CMD_STENCILTESTENABLE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_ALPHABLENDENABLE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_BLENDMODE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_BLENDFIXEDA, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_BLENDFIXEDB, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_MASKRGB, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_MASKALPHA, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_ZTEST, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_ZTESTENABLE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_ZWRITEDISABLE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
|
||||
// These can't be emulated in D3D (except a few special cases)
|
||||
{GE_CMD_LOGICOP, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_LOGICOPENABLE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
|
||||
// Can probably ignore this one as we don't support AA lines.
|
||||
{GE_CMD_ANTIALIASENABLE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
|
||||
// Morph weights. TODO: Remove precomputation?
|
||||
{GE_CMD_MORPHWEIGHT0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_MorphWeight},
|
||||
{GE_CMD_MORPHWEIGHT1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_MorphWeight},
|
||||
{GE_CMD_MORPHWEIGHT2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_MorphWeight},
|
||||
{GE_CMD_MORPHWEIGHT3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_MorphWeight},
|
||||
{GE_CMD_MORPHWEIGHT4, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_MorphWeight},
|
||||
{GE_CMD_MORPHWEIGHT5, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_MorphWeight},
|
||||
{GE_CMD_MORPHWEIGHT6, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_MorphWeight},
|
||||
{GE_CMD_MORPHWEIGHT7, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_MorphWeight},
|
||||
|
||||
// Control spline/bezier patches. Don't really require flushing as such, but meh.
|
||||
{GE_CMD_PATCHDIVISION, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_PATCHPRIMITIVE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_PATCHFACING, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_PATCHCULLENABLE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
|
||||
// Viewport.
|
||||
{ GE_CMD_VIEWPORTXSCALE, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_VIEWPORTYSCALE, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_VIEWPORTXCENTER, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_VIEWPORTYCENTER, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_VIEWPORTZSCALE, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS | DIRTY_DEPTHRANGE | DIRTY_PROJMATRIX },
|
||||
{ GE_CMD_VIEWPORTZCENTER, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS | DIRTY_DEPTHRANGE | DIRTY_PROJMATRIX },
|
||||
{ GE_CMD_CLIPENABLE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
|
||||
// Region
|
||||
{ GE_CMD_REGION1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_REGION2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
|
||||
|
||||
// Scissor
|
||||
{ GE_CMD_SCISSOR1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_SCISSOR2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
|
||||
|
||||
// Lighting base colors
|
||||
{ GE_CMD_AMBIENTCOLOR, FLAG_FLUSHBEFOREONCHANGE, DIRTY_AMBIENT },
|
||||
{ GE_CMD_AMBIENTALPHA, FLAG_FLUSHBEFOREONCHANGE, DIRTY_AMBIENT },
|
||||
{ GE_CMD_MATERIALDIFFUSE, FLAG_FLUSHBEFOREONCHANGE, DIRTY_MATDIFFUSE },
|
||||
{ GE_CMD_MATERIALEMISSIVE, FLAG_FLUSHBEFOREONCHANGE, DIRTY_MATEMISSIVE },
|
||||
{ GE_CMD_MATERIALAMBIENT, FLAG_FLUSHBEFOREONCHANGE, DIRTY_MATAMBIENTALPHA },
|
||||
{ GE_CMD_MATERIALALPHA, FLAG_FLUSHBEFOREONCHANGE, DIRTY_MATAMBIENTALPHA },
|
||||
{ GE_CMD_MATERIALSPECULAR, FLAG_FLUSHBEFOREONCHANGE, DIRTY_MATSPECULAR },
|
||||
{ GE_CMD_MATERIALSPECULARCOEF, FLAG_FLUSHBEFOREONCHANGE, DIRTY_MATSPECULAR },
|
||||
|
||||
// Light parameters
|
||||
{GE_CMD_LX0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0},
|
||||
{GE_CMD_LY0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0},
|
||||
{GE_CMD_LZ0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0},
|
||||
{GE_CMD_LX1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1},
|
||||
{GE_CMD_LY1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1},
|
||||
{GE_CMD_LZ1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1},
|
||||
{GE_CMD_LX2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2},
|
||||
{GE_CMD_LY2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2},
|
||||
{GE_CMD_LZ2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2},
|
||||
{GE_CMD_LX3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3},
|
||||
{GE_CMD_LY3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3},
|
||||
{GE_CMD_LZ3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3},
|
||||
|
||||
{GE_CMD_LDX0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0},
|
||||
{GE_CMD_LDY0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0},
|
||||
{GE_CMD_LDZ0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0},
|
||||
{GE_CMD_LDX1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1},
|
||||
{GE_CMD_LDY1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1},
|
||||
{GE_CMD_LDZ1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1},
|
||||
{GE_CMD_LDX2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2},
|
||||
{GE_CMD_LDY2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2},
|
||||
{GE_CMD_LDZ2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2},
|
||||
{GE_CMD_LDX3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3},
|
||||
{GE_CMD_LDY3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3},
|
||||
{GE_CMD_LDZ3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3},
|
||||
|
||||
{GE_CMD_LKA0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0},
|
||||
{GE_CMD_LKB0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0},
|
||||
{GE_CMD_LKC0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0},
|
||||
{GE_CMD_LKA1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1},
|
||||
{GE_CMD_LKB1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1},
|
||||
{GE_CMD_LKC1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1},
|
||||
{GE_CMD_LKA2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2},
|
||||
{GE_CMD_LKB2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2},
|
||||
{GE_CMD_LKC2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2},
|
||||
{GE_CMD_LKA3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3},
|
||||
{GE_CMD_LKB3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3},
|
||||
{GE_CMD_LKC3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3},
|
||||
|
||||
{GE_CMD_LKS0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0},
|
||||
{GE_CMD_LKS1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1},
|
||||
{GE_CMD_LKS2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2},
|
||||
{GE_CMD_LKS3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3},
|
||||
|
||||
{GE_CMD_LKO0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0},
|
||||
{GE_CMD_LKO1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1},
|
||||
{GE_CMD_LKO2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2},
|
||||
{GE_CMD_LKO3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3},
|
||||
|
||||
{GE_CMD_LAC0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0},
|
||||
{GE_CMD_LDC0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0},
|
||||
{GE_CMD_LSC0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0},
|
||||
{GE_CMD_LAC1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1},
|
||||
{GE_CMD_LDC1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1},
|
||||
{GE_CMD_LSC1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1},
|
||||
{GE_CMD_LAC2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2},
|
||||
{GE_CMD_LDC2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2},
|
||||
{GE_CMD_LSC2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2},
|
||||
{GE_CMD_LAC3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3},
|
||||
{GE_CMD_LDC3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3},
|
||||
{GE_CMD_LSC3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3},
|
||||
|
||||
// Ignored commands
|
||||
{GE_CMD_TEXFLUSH, 0},
|
||||
{GE_CMD_TEXLODSLOPE, 0},
|
||||
{GE_CMD_TEXSYNC, 0},
|
||||
|
||||
// These are just nop or part of other later commands.
|
||||
{GE_CMD_NOP, 0},
|
||||
{GE_CMD_BASE, 0},
|
||||
{GE_CMD_TRANSFERSRC, 0},
|
||||
{GE_CMD_TRANSFERSRCW, 0},
|
||||
{GE_CMD_TRANSFERDST, 0},
|
||||
{GE_CMD_TRANSFERDSTW, 0},
|
||||
{GE_CMD_TRANSFERSRCPOS, 0},
|
||||
{GE_CMD_TRANSFERDSTPOS, 0},
|
||||
{GE_CMD_TRANSFERSIZE, 0},
|
||||
|
||||
// From Common. No flushing but definitely need execute.
|
||||
{GE_CMD_OFFSETADDR, FLAG_EXECUTE, 0, &GPUCommon::Execute_OffsetAddr},
|
||||
{GE_CMD_ORIGIN, FLAG_EXECUTE | FLAG_READS_PC, 0, &GPUCommon::Execute_Origin},
|
||||
{GE_CMD_PRIM, FLAG_EXECUTE, 0, &GPU_DX9::Execute_Prim},
|
||||
{GE_CMD_JUMP, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_Jump},
|
||||
{GE_CMD_CALL, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_Call},
|
||||
{GE_CMD_RET, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_Ret},
|
||||
{GE_CMD_END, FLAG_FLUSHBEFORE | FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_End},
|
||||
{GE_CMD_VADDR, FLAG_EXECUTE, 0, &GPU_DX9::Execute_Vaddr},
|
||||
{GE_CMD_IADDR, FLAG_EXECUTE, 0, &GPU_DX9::Execute_Iaddr},
|
||||
{GE_CMD_BJUMP, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPU_DX9::Execute_BJump}, // EXECUTE
|
||||
{GE_CMD_BOUNDINGBOX, FLAG_EXECUTE, 0, &GPU_DX9::Execute_BoundingBox}, // + FLUSHBEFORE when we implement... or not, do we need to?
|
||||
{ GE_CMD_STENCILTEST, FLAG_FLUSHBEFOREONCHANGE, DIRTY_STENCILREPLACEVALUE },
|
||||
|
||||
// Changing the vertex type requires us to flush.
|
||||
{GE_CMD_VERTEXTYPE, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_VertexType},
|
||||
{ GE_CMD_VERTEXTYPE, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_VertexType },
|
||||
|
||||
{GE_CMD_BEZIER, FLAG_FLUSHBEFORE | FLAG_EXECUTE, 0, &GPU_DX9::Execute_Bezier},
|
||||
{GE_CMD_SPLINE, FLAG_FLUSHBEFORE | FLAG_EXECUTE, 0, &GPU_DX9::Execute_Spline},
|
||||
|
||||
// These two are actually processed in CMD_END.
|
||||
{GE_CMD_SIGNAL, FLAG_FLUSHBEFORE},
|
||||
{GE_CMD_FINISH, FLAG_FLUSHBEFORE},
|
||||
{ GE_CMD_PRIM, FLAG_EXECUTE, 0, &GPU_DX9::Execute_Prim },
|
||||
{ GE_CMD_BEZIER, FLAG_FLUSHBEFORE | FLAG_EXECUTE, 0, &GPU_DX9::Execute_Bezier },
|
||||
{ GE_CMD_SPLINE, FLAG_FLUSHBEFORE | FLAG_EXECUTE, 0, &GPU_DX9::Execute_Spline },
|
||||
|
||||
// Changes that trigger data copies. Only flushing on change for LOADCLUT must be a bit of a hack...
|
||||
{GE_CMD_LOADCLUT, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTE, 0, &GPU_DX9::Execute_LoadClut},
|
||||
{GE_CMD_TRANSFERSTART, FLAG_FLUSHBEFORE | FLAG_EXECUTE | FLAG_READS_PC, 0, &GPUCommon::Execute_BlockTransferStart},
|
||||
|
||||
// We don't use the dither table.
|
||||
{GE_CMD_DITH0},
|
||||
{GE_CMD_DITH1},
|
||||
{GE_CMD_DITH2},
|
||||
{GE_CMD_DITH3},
|
||||
|
||||
// These handle their own flushing.
|
||||
{GE_CMD_WORLDMATRIXNUMBER, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_WorldMtxNum},
|
||||
{GE_CMD_WORLDMATRIXDATA, FLAG_EXECUTE, 0, &GPUCommon::Execute_WorldMtxData},
|
||||
{GE_CMD_VIEWMATRIXNUMBER, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_ViewMtxNum},
|
||||
{GE_CMD_VIEWMATRIXDATA, FLAG_EXECUTE, 0, &GPUCommon::Execute_ViewMtxData},
|
||||
{GE_CMD_PROJMATRIXNUMBER, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_ProjMtxNum},
|
||||
{GE_CMD_PROJMATRIXDATA, FLAG_EXECUTE, 0, &GPUCommon::Execute_ProjMtxData},
|
||||
{GE_CMD_TGENMATRIXNUMBER, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_TgenMtxNum},
|
||||
{GE_CMD_TGENMATRIXDATA, FLAG_EXECUTE, 0, &GPUCommon::Execute_TgenMtxData},
|
||||
{GE_CMD_BONEMATRIXNUMBER, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_BoneMtxNum},
|
||||
{GE_CMD_BONEMATRIXDATA, FLAG_EXECUTE, 0, &GPUCommon::Execute_BoneMtxData},
|
||||
|
||||
// Vertex Screen/Texture/Color
|
||||
{ GE_CMD_VSCX, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{ GE_CMD_VSCY, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{ GE_CMD_VSCZ, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{ GE_CMD_VTCS, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{ GE_CMD_VTCT, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{ GE_CMD_VTCQ, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{ GE_CMD_VCV, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{ GE_CMD_VAP, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{ GE_CMD_VFC, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{ GE_CMD_VSCV, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
|
||||
// "Missing" commands (gaps in the sequence)
|
||||
{GE_CMD_UNKNOWN_03, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_0D, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_11, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_29, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_34, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_35, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_39, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_4E, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_4F, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_52, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_59, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_5A, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_B6, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_B7, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_D1, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_ED, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_EF, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_FA, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_FB, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_FC, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_FD, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_FE, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
// Appears to be debugging related or something? Hit a lot in GoW.
|
||||
{ GE_CMD_UNKNOWN_FF, 0 },
|
||||
{ GE_CMD_LOADCLUT, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTE, 0, &GPU_DX9::Execute_LoadClut },
|
||||
{ GE_CMD_TRANSFERSTART, FLAG_FLUSHBEFORE | FLAG_EXECUTE | FLAG_READS_PC, 0, &GPUCommon::Execute_BlockTransferStart },
|
||||
};
|
||||
|
||||
GPU_DX9::CommandInfo GPU_DX9::cmdInfo_[256];
|
||||
@ -426,9 +110,24 @@ GPU_DX9::GPU_DX9(GraphicsContext *gfxCtx, Draw::DrawContext *draw)
|
||||
ERROR_LOG(G3D, "gstate has drifted out of sync!");
|
||||
}
|
||||
|
||||
// Sanity check cmdInfo_ table - no dupes please
|
||||
std::set<u8> dupeCheck;
|
||||
memset(cmdInfo_, 0, sizeof(cmdInfo_));
|
||||
|
||||
// Import both the global and local command tables, and check for dupes
|
||||
std::set<u8> dupeCheck;
|
||||
for (size_t i = 0; i < commonCommandTableSize; i++) {
|
||||
const u8 cmd = commonCommandTable[i].cmd;
|
||||
if (dupeCheck.find(cmd) != dupeCheck.end()) {
|
||||
ERROR_LOG(G3D, "Command table Dupe: %02x (%i)", (int)cmd, (int)cmd);
|
||||
} else {
|
||||
dupeCheck.insert(cmd);
|
||||
}
|
||||
cmdInfo_[cmd].flags |= (uint64_t)commonCommandTable[i].flags | (commonCommandTable[i].dirty << 8);
|
||||
cmdInfo_[cmd].func = commonCommandTable[i].func;
|
||||
if ((cmdInfo_[cmd].flags & (FLAG_EXECUTE | FLAG_EXECUTEONCHANGE)) && !cmdInfo_[cmd].func) {
|
||||
Crash();
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < ARRAY_SIZE(commandTable); i++) {
|
||||
const u8 cmd = commandTable[i].cmd;
|
||||
if (dupeCheck.find(cmd) != dupeCheck.end()) {
|
||||
|
@ -52,17 +52,7 @@
|
||||
#include "Windows/GPU/WindowsGLContext.h"
|
||||
#endif
|
||||
|
||||
enum {
|
||||
FLAG_FLUSHBEFORE = 1,
|
||||
FLAG_FLUSHBEFOREONCHANGE = 2,
|
||||
FLAG_EXECUTE = 4, // needs to actually be executed. unused for now.
|
||||
FLAG_EXECUTEONCHANGE = 8,
|
||||
FLAG_READS_PC = 16,
|
||||
FLAG_WRITES_PC = 32,
|
||||
// No flag for dirtying needed - if the dirty flag is non zero, it's "on change".
|
||||
};
|
||||
|
||||
struct CommandTableEntry {
|
||||
struct GLESCommandTableEntry {
|
||||
uint8_t cmd;
|
||||
uint8_t flags;
|
||||
uint64_t dirty;
|
||||
@ -71,325 +61,22 @@ struct CommandTableEntry {
|
||||
|
||||
// This table gets crunched into a faster form by init.
|
||||
// TODO: Share this table between the backends. Will have to make another indirection for the function pointers though..
|
||||
static const CommandTableEntry commandTable[] = {
|
||||
// Changes that dirty the framebuffer
|
||||
{GE_CMD_FRAMEBUFPTR, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS},
|
||||
{GE_CMD_FRAMEBUFWIDTH, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS},
|
||||
{GE_CMD_FRAMEBUFPIXFORMAT, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS},
|
||||
{GE_CMD_ZBUFPTR, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_ZBUFWIDTH, FLAG_FLUSHBEFOREONCHANGE},
|
||||
|
||||
// Changes that dirty uniforms
|
||||
{GE_CMD_FOGCOLOR, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FOGCOLOR},
|
||||
{GE_CMD_FOG1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FOGCOEF},
|
||||
{GE_CMD_FOG2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FOGCOEF},
|
||||
|
||||
// Should these maybe flush?
|
||||
{GE_CMD_MINZ, FLAG_FLUSHBEFOREONCHANGE, DIRTY_DEPTHRANGE},
|
||||
{GE_CMD_MAXZ, FLAG_FLUSHBEFOREONCHANGE, DIRTY_DEPTHRANGE},
|
||||
|
||||
{GE_CMD_TEXMAPMODE, FLAG_FLUSHBEFOREONCHANGE, 0},
|
||||
{GE_CMD_TEXSCALEU, FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_TexScaleU},
|
||||
{GE_CMD_TEXSCALEV, FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_TexScaleV},
|
||||
{GE_CMD_TEXOFFSETU, FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_TexOffsetU},
|
||||
{GE_CMD_TEXOFFSETV, FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_TexOffsetV},
|
||||
|
||||
static const GLESCommandTableEntry commandTable[] = {
|
||||
// Changes that dirty the current texture.
|
||||
{GE_CMD_TEXSIZE0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTE, DIRTY_UVSCALEOFFSET, &GPU_GLES::Execute_TexSize0},
|
||||
{GE_CMD_TEXSIZE1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS},
|
||||
{GE_CMD_TEXSIZE2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS},
|
||||
{GE_CMD_TEXSIZE3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS},
|
||||
{GE_CMD_TEXSIZE4, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS},
|
||||
{GE_CMD_TEXSIZE5, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS},
|
||||
{GE_CMD_TEXSIZE6, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS},
|
||||
{GE_CMD_TEXSIZE7, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS},
|
||||
{GE_CMD_TEXFORMAT, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_IMAGE},
|
||||
{GE_CMD_TEXLEVEL, FLAG_EXECUTEONCHANGE, DIRTY_TEXTURE_PARAMS, &GPUCommon::Execute_TexLevel},
|
||||
{GE_CMD_TEXADDR0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_IMAGE|DIRTY_UVSCALEOFFSET},
|
||||
{GE_CMD_TEXADDR1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS},
|
||||
{GE_CMD_TEXADDR2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS},
|
||||
{GE_CMD_TEXADDR3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS},
|
||||
{GE_CMD_TEXADDR4, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS},
|
||||
{GE_CMD_TEXADDR5, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS},
|
||||
{GE_CMD_TEXADDR6, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS},
|
||||
{GE_CMD_TEXADDR7, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS},
|
||||
{GE_CMD_TEXBUFWIDTH0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_IMAGE},
|
||||
{GE_CMD_TEXBUFWIDTH1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS},
|
||||
{GE_CMD_TEXBUFWIDTH2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS},
|
||||
{GE_CMD_TEXBUFWIDTH3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS},
|
||||
{GE_CMD_TEXBUFWIDTH4, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS},
|
||||
{GE_CMD_TEXBUFWIDTH5, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS},
|
||||
{GE_CMD_TEXBUFWIDTH6, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS},
|
||||
{GE_CMD_TEXBUFWIDTH7, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS},
|
||||
// These must flush on change, so that LoadClut doesn't have to always flush.
|
||||
{GE_CMD_CLUTADDR, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_CLUTADDRUPPER, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_CLUTFORMAT, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS},
|
||||
{ GE_CMD_TEXSIZE0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTE, DIRTY_UVSCALEOFFSET, &GPU_GLES::Execute_TexSize0 },
|
||||
|
||||
// These affect the fragment shader so need flushing.
|
||||
{GE_CMD_CLEARMODE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_TEXTUREMAPENABLE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_FOGENABLE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_TEXMODE, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS},
|
||||
{GE_CMD_TEXSHADELS, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_SHADEMODE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_TEXFUNC, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_COLORTEST, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_ALPHATESTENABLE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_COLORTESTENABLE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_COLORTESTMASK, FLAG_FLUSHBEFOREONCHANGE, DIRTY_ALPHACOLORMASK},
|
||||
|
||||
// These change the vertex shader so need flushing.
|
||||
{GE_CMD_REVERSENORMAL, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_LIGHTINGENABLE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_LIGHTENABLE0, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_LIGHTENABLE1, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_LIGHTENABLE2, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_LIGHTENABLE3, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_LIGHTTYPE0, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_LIGHTTYPE1, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_LIGHTTYPE2, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_LIGHTTYPE3, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_MATERIALUPDATE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
|
||||
// This changes both shaders so need flushing.
|
||||
{GE_CMD_LIGHTMODE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_TEXFILTER, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS},
|
||||
{GE_CMD_TEXWRAP, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS},
|
||||
|
||||
// Uniform changes
|
||||
{GE_CMD_ALPHATEST, FLAG_FLUSHBEFOREONCHANGE, DIRTY_ALPHACOLORREF | DIRTY_ALPHACOLORMASK},
|
||||
{GE_CMD_COLORREF, FLAG_FLUSHBEFOREONCHANGE, DIRTY_ALPHACOLORREF},
|
||||
{GE_CMD_TEXENVCOLOR, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXENV},
|
||||
|
||||
// Simple render state changes. Handled in StateMapping.cpp.
|
||||
{GE_CMD_OFFSETX, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_OFFSETY, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_CULL, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_CULLFACEENABLE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_DITHERENABLE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_STENCILOP, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_STENCILTEST, FLAG_FLUSHBEFOREONCHANGE, DIRTY_STENCILREPLACEVALUE},
|
||||
{GE_CMD_STENCILTESTENABLE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_ALPHABLENDENABLE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_BLENDMODE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_BLENDFIXEDA, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_BLENDFIXEDB, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_MASKRGB, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_MASKALPHA, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_ZTEST, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_ZTESTENABLE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_ZWRITEDISABLE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_LOGICOP, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_LOGICOPENABLE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
|
||||
// Can probably ignore this one as we don't support AA lines.
|
||||
{GE_CMD_ANTIALIASENABLE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
|
||||
// Morph weights.
|
||||
{GE_CMD_MORPHWEIGHT0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_MorphWeight},
|
||||
{GE_CMD_MORPHWEIGHT1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_MorphWeight},
|
||||
{GE_CMD_MORPHWEIGHT2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_MorphWeight},
|
||||
{GE_CMD_MORPHWEIGHT3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_MorphWeight},
|
||||
{GE_CMD_MORPHWEIGHT4, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_MorphWeight},
|
||||
{GE_CMD_MORPHWEIGHT5, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_MorphWeight},
|
||||
{GE_CMD_MORPHWEIGHT6, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_MorphWeight},
|
||||
{GE_CMD_MORPHWEIGHT7, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_MorphWeight},
|
||||
|
||||
// Control spline/bezier patches. Don't really require flushing as such, but meh.
|
||||
{GE_CMD_PATCHDIVISION, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_PATCHPRIMITIVE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_PATCHFACING, FLAG_FLUSHBEFOREONCHANGE},
|
||||
{GE_CMD_PATCHCULLENABLE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
|
||||
// Viewport.
|
||||
{GE_CMD_VIEWPORTXSCALE, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS},
|
||||
{GE_CMD_VIEWPORTYSCALE, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS},
|
||||
{GE_CMD_VIEWPORTXCENTER, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS},
|
||||
{GE_CMD_VIEWPORTYCENTER, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS},
|
||||
{GE_CMD_VIEWPORTZSCALE, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS | DIRTY_DEPTHRANGE | DIRTY_PROJMATRIX},
|
||||
{GE_CMD_VIEWPORTZCENTER, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS | DIRTY_DEPTHRANGE | DIRTY_PROJMATRIX},
|
||||
{GE_CMD_CLIPENABLE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
|
||||
// Region
|
||||
{GE_CMD_REGION1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS},
|
||||
{GE_CMD_REGION2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS},
|
||||
|
||||
// Scissor
|
||||
{GE_CMD_SCISSOR1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS},
|
||||
{GE_CMD_SCISSOR2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS},
|
||||
|
||||
// Lighting base colors
|
||||
{GE_CMD_AMBIENTCOLOR, FLAG_FLUSHBEFOREONCHANGE, DIRTY_AMBIENT},
|
||||
{GE_CMD_AMBIENTALPHA, FLAG_FLUSHBEFOREONCHANGE, DIRTY_AMBIENT},
|
||||
{GE_CMD_MATERIALDIFFUSE, FLAG_FLUSHBEFOREONCHANGE, DIRTY_MATDIFFUSE},
|
||||
{GE_CMD_MATERIALEMISSIVE, FLAG_FLUSHBEFOREONCHANGE, DIRTY_MATEMISSIVE},
|
||||
{GE_CMD_MATERIALAMBIENT, FLAG_FLUSHBEFOREONCHANGE, DIRTY_MATAMBIENTALPHA},
|
||||
{GE_CMD_MATERIALALPHA, FLAG_FLUSHBEFOREONCHANGE, DIRTY_MATAMBIENTALPHA},
|
||||
{GE_CMD_MATERIALSPECULAR, FLAG_FLUSHBEFOREONCHANGE, DIRTY_MATSPECULAR},
|
||||
{GE_CMD_MATERIALSPECULARCOEF, FLAG_FLUSHBEFOREONCHANGE, DIRTY_MATSPECULAR},
|
||||
|
||||
// Light parameters
|
||||
{GE_CMD_LX0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0},
|
||||
{GE_CMD_LY0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0},
|
||||
{GE_CMD_LZ0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0},
|
||||
{GE_CMD_LX1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1},
|
||||
{GE_CMD_LY1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1},
|
||||
{GE_CMD_LZ1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1},
|
||||
{GE_CMD_LX2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2},
|
||||
{GE_CMD_LY2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2},
|
||||
{GE_CMD_LZ2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2},
|
||||
{GE_CMD_LX3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3},
|
||||
{GE_CMD_LY3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3},
|
||||
{GE_CMD_LZ3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3},
|
||||
|
||||
{GE_CMD_LDX0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0},
|
||||
{GE_CMD_LDY0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0},
|
||||
{GE_CMD_LDZ0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0},
|
||||
{GE_CMD_LDX1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1},
|
||||
{GE_CMD_LDY1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1},
|
||||
{GE_CMD_LDZ1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1},
|
||||
{GE_CMD_LDX2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2},
|
||||
{GE_CMD_LDY2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2},
|
||||
{GE_CMD_LDZ2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2},
|
||||
{GE_CMD_LDX3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3},
|
||||
{GE_CMD_LDY3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3},
|
||||
{GE_CMD_LDZ3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3},
|
||||
|
||||
{GE_CMD_LKA0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0},
|
||||
{GE_CMD_LKB0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0},
|
||||
{GE_CMD_LKC0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0},
|
||||
{GE_CMD_LKA1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1},
|
||||
{GE_CMD_LKB1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1},
|
||||
{GE_CMD_LKC1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1},
|
||||
{GE_CMD_LKA2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2},
|
||||
{GE_CMD_LKB2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2},
|
||||
{GE_CMD_LKC2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2},
|
||||
{GE_CMD_LKA3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3},
|
||||
{GE_CMD_LKB3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3},
|
||||
{GE_CMD_LKC3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3},
|
||||
|
||||
{GE_CMD_LKS0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0},
|
||||
{GE_CMD_LKS1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1},
|
||||
{GE_CMD_LKS2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2},
|
||||
{GE_CMD_LKS3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3},
|
||||
|
||||
{GE_CMD_LKO0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0},
|
||||
{GE_CMD_LKO1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1},
|
||||
{GE_CMD_LKO2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2},
|
||||
{GE_CMD_LKO3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3},
|
||||
|
||||
{GE_CMD_LAC0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0},
|
||||
{GE_CMD_LDC0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0},
|
||||
{GE_CMD_LSC0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0},
|
||||
{GE_CMD_LAC1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1},
|
||||
{GE_CMD_LDC1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1},
|
||||
{GE_CMD_LSC1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1},
|
||||
{GE_CMD_LAC2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2},
|
||||
{GE_CMD_LDC2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2},
|
||||
{GE_CMD_LSC2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2},
|
||||
{GE_CMD_LAC3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3},
|
||||
{GE_CMD_LDC3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3},
|
||||
{GE_CMD_LSC3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3},
|
||||
|
||||
// Ignored commands
|
||||
{GE_CMD_TEXFLUSH, 0},
|
||||
{GE_CMD_TEXLODSLOPE, 0},
|
||||
{GE_CMD_TEXSYNC, 0},
|
||||
|
||||
// These are just nop or part of other later commands.
|
||||
{GE_CMD_NOP, 0},
|
||||
{GE_CMD_BASE, 0},
|
||||
{GE_CMD_TRANSFERSRC, 0},
|
||||
{GE_CMD_TRANSFERSRCW, 0},
|
||||
{GE_CMD_TRANSFERDST, 0},
|
||||
{GE_CMD_TRANSFERDSTW, 0},
|
||||
{GE_CMD_TRANSFERSRCPOS, 0},
|
||||
{GE_CMD_TRANSFERDSTPOS, 0},
|
||||
{GE_CMD_TRANSFERSIZE, 0},
|
||||
|
||||
// From Common. No flushing but definitely need execute.
|
||||
{GE_CMD_OFFSETADDR, FLAG_EXECUTE, 0, &GPUCommon::Execute_OffsetAddr},
|
||||
{GE_CMD_ORIGIN, FLAG_EXECUTE | FLAG_READS_PC, 0, &GPUCommon::Execute_Origin},
|
||||
{GE_CMD_PRIM, FLAG_EXECUTE, 0, &GPU_GLES::Execute_Prim},
|
||||
{GE_CMD_JUMP, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_Jump},
|
||||
{GE_CMD_CALL, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_Call},
|
||||
{GE_CMD_RET, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_Ret},
|
||||
{GE_CMD_END, FLAG_FLUSHBEFORE | FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_End}, // Flush?
|
||||
{GE_CMD_VADDR, FLAG_EXECUTE, 0, &GPUCommon::Execute_Vaddr},
|
||||
{GE_CMD_IADDR, FLAG_EXECUTE, 0, &GPUCommon::Execute_Iaddr},
|
||||
{GE_CMD_BJUMP, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_BJump}, // EXECUTE
|
||||
{GE_CMD_BOUNDINGBOX, FLAG_EXECUTE, 0, &GPU_GLES::Execute_BoundingBox}, // + FLUSHBEFORE when we implement... or not, do we need to?
|
||||
{ GE_CMD_STENCILTEST, FLAG_FLUSHBEFOREONCHANGE, DIRTY_STENCILREPLACEVALUE},
|
||||
|
||||
// Changing the vertex type requires us to flush.
|
||||
{GE_CMD_VERTEXTYPE, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_GLES::Execute_VertexType},
|
||||
{ GE_CMD_VERTEXTYPE, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_GLES::Execute_VertexType },
|
||||
|
||||
{GE_CMD_BEZIER, FLAG_FLUSHBEFORE | FLAG_EXECUTE, 0, &GPU_GLES::Execute_Bezier},
|
||||
{GE_CMD_SPLINE, FLAG_FLUSHBEFORE | FLAG_EXECUTE, 0, &GPU_GLES::Execute_Spline},
|
||||
|
||||
// These two are actually processed in CMD_END.
|
||||
{GE_CMD_SIGNAL, FLAG_FLUSHBEFORE},
|
||||
{GE_CMD_FINISH, FLAG_FLUSHBEFORE},
|
||||
{ GE_CMD_PRIM, FLAG_EXECUTE, 0, &GPU_GLES::Execute_Prim },
|
||||
{ GE_CMD_BEZIER, FLAG_FLUSHBEFORE | FLAG_EXECUTE, 0, &GPU_GLES::Execute_Bezier },
|
||||
{ GE_CMD_SPLINE, FLAG_FLUSHBEFORE | FLAG_EXECUTE, 0, &GPU_GLES::Execute_Spline },
|
||||
|
||||
// Changes that trigger data copies. Only flushing on change for LOADCLUT must be a bit of a hack...
|
||||
{GE_CMD_LOADCLUT, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTE, 0, &GPU_GLES::Execute_LoadClut},
|
||||
{GE_CMD_TRANSFERSTART, FLAG_FLUSHBEFORE | FLAG_EXECUTE | FLAG_READS_PC, 0, &GPUCommon::Execute_BlockTransferStart},
|
||||
|
||||
// We don't use the dither table.
|
||||
{GE_CMD_DITH0},
|
||||
{GE_CMD_DITH1},
|
||||
{GE_CMD_DITH2},
|
||||
{GE_CMD_DITH3},
|
||||
|
||||
// These handle their own flushing.
|
||||
{GE_CMD_WORLDMATRIXNUMBER, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_WorldMtxNum},
|
||||
{GE_CMD_WORLDMATRIXDATA, FLAG_EXECUTE, 0, &GPUCommon::Execute_WorldMtxData},
|
||||
{GE_CMD_VIEWMATRIXNUMBER, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_ViewMtxNum},
|
||||
{GE_CMD_VIEWMATRIXDATA, FLAG_EXECUTE, 0, &GPUCommon::Execute_ViewMtxData},
|
||||
{GE_CMD_PROJMATRIXNUMBER, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_ProjMtxNum},
|
||||
{GE_CMD_PROJMATRIXDATA, FLAG_EXECUTE, 0, &GPUCommon::Execute_ProjMtxData},
|
||||
{GE_CMD_TGENMATRIXNUMBER, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_TgenMtxNum},
|
||||
{GE_CMD_TGENMATRIXDATA, FLAG_EXECUTE, 0, &GPUCommon::Execute_TgenMtxData},
|
||||
{GE_CMD_BONEMATRIXNUMBER, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_BoneMtxNum},
|
||||
{GE_CMD_BONEMATRIXDATA, FLAG_EXECUTE, 0, &GPUCommon::Execute_BoneMtxData},
|
||||
|
||||
// Vertex Screen/Texture/Color
|
||||
{GE_CMD_VSCX, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_VSCY, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_VSCZ, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_VTCS, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_VTCT, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_VTCQ, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_VCV, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_VAP, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_VFC, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_VSCV, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
|
||||
// "Missing" commands (gaps in the sequence)
|
||||
{GE_CMD_UNKNOWN_03, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_0D, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_11, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_29, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_34, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_35, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_39, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_4E, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_4F, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_52, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_59, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_5A, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_B6, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_B7, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_D1, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_ED, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_EF, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_FA, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_FB, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_FC, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_FD, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
{GE_CMD_UNKNOWN_FE, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown},
|
||||
// Appears to be debugging related or something? Hit a lot in GoW.
|
||||
{GE_CMD_UNKNOWN_FF, 0},
|
||||
{ GE_CMD_LOADCLUT, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTE, 0, &GPU_GLES::Execute_LoadClut },
|
||||
{ GE_CMD_TRANSFERSTART, FLAG_FLUSHBEFORE | FLAG_EXECUTE | FLAG_READS_PC, 0, &GPUCommon::Execute_BlockTransferStart },
|
||||
};
|
||||
|
||||
GPU_GLES::CommandInfo GPU_GLES::cmdInfo_[256];
|
||||
@ -427,9 +114,24 @@ GPU_GLES::GPU_GLES(GraphicsContext *gfxCtx, Draw::DrawContext *draw)
|
||||
ERROR_LOG(G3D, "gstate has drifted out of sync!");
|
||||
}
|
||||
|
||||
// Sanity check cmdInfo_ table - no dupes please
|
||||
std::set<u8> dupeCheck;
|
||||
memset(cmdInfo_, 0, sizeof(cmdInfo_));
|
||||
|
||||
// Import both the global and local command tables, and check for dupes
|
||||
std::set<u8> dupeCheck;
|
||||
for (size_t i = 0; i < commonCommandTableSize; i++) {
|
||||
const u8 cmd = commonCommandTable[i].cmd;
|
||||
if (dupeCheck.find(cmd) != dupeCheck.end()) {
|
||||
ERROR_LOG(G3D, "Command table Dupe: %02x (%i)", (int)cmd, (int)cmd);
|
||||
} else {
|
||||
dupeCheck.insert(cmd);
|
||||
}
|
||||
cmdInfo_[cmd].flags |= (uint64_t)commonCommandTable[i].flags | (commonCommandTable[i].dirty << 8);
|
||||
cmdInfo_[cmd].func = commonCommandTable[i].func;
|
||||
if ((cmdInfo_[cmd].flags & (FLAG_EXECUTE | FLAG_EXECUTEONCHANGE)) && !cmdInfo_[cmd].func) {
|
||||
Crash();
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < ARRAY_SIZE(commandTable); i++) {
|
||||
const u8 cmd = commandTable[i].cmd;
|
||||
if (dupeCheck.find(cmd) != dupeCheck.end()) {
|
||||
|
@ -26,6 +26,313 @@
|
||||
#include "GPU/Common/TextureCacheCommon.h"
|
||||
#include "GPU/Common/DrawEngineCommon.h"
|
||||
|
||||
const CommonCommandTableEntry commonCommandTable[] = {
|
||||
// From Common. No flushing but definitely need execute.
|
||||
{ GE_CMD_OFFSETADDR, FLAG_EXECUTE, 0, &GPUCommon::Execute_OffsetAddr },
|
||||
{ GE_CMD_ORIGIN, FLAG_EXECUTE | FLAG_READS_PC, 0, &GPUCommon::Execute_Origin },
|
||||
{ GE_CMD_JUMP, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_Jump },
|
||||
{ GE_CMD_CALL, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_Call },
|
||||
{ GE_CMD_RET, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_Ret },
|
||||
{ GE_CMD_END, FLAG_FLUSHBEFORE | FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_End },
|
||||
{ GE_CMD_VADDR, FLAG_EXECUTE, 0, &GPUCommon::Execute_Vaddr },
|
||||
{ GE_CMD_IADDR, FLAG_EXECUTE, 0, &GPUCommon::Execute_Iaddr },
|
||||
{ GE_CMD_BJUMP, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_BJump }, // EXECUTE
|
||||
{ GE_CMD_BOUNDINGBOX, FLAG_EXECUTE, 0, &GPUCommon::Execute_BoundingBox }, // + FLUSHBEFORE when we implement... or not, do we need to?
|
||||
|
||||
// Changes that dirty the framebuffer
|
||||
{ GE_CMD_FRAMEBUFPTR, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_FRAMEBUFWIDTH, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_FRAMEBUFPIXFORMAT, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_ZBUFPTR, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_ZBUFWIDTH, FLAG_FLUSHBEFOREONCHANGE },
|
||||
|
||||
{ GE_CMD_FOGCOLOR, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FOGCOLOR },
|
||||
{ GE_CMD_FOG1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FOGCOEF },
|
||||
{ GE_CMD_FOG2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FOGCOEF },
|
||||
|
||||
// These affect the fragment shader so need flushing.
|
||||
{ GE_CMD_CLEARMODE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_TEXTUREMAPENABLE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_FOGENABLE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_TEXMODE, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXSHADELS, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_SHADEMODE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_TEXFUNC, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_COLORTEST, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_ALPHATESTENABLE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_COLORTESTENABLE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_COLORTESTMASK, FLAG_FLUSHBEFOREONCHANGE, DIRTY_ALPHACOLORMASK },
|
||||
|
||||
// These change the vertex shader so need flushing.
|
||||
{ GE_CMD_REVERSENORMAL, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_LIGHTINGENABLE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_LIGHTENABLE0, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_LIGHTENABLE1, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_LIGHTENABLE2, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_LIGHTENABLE3, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_LIGHTTYPE0, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_LIGHTTYPE1, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_LIGHTTYPE2, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_LIGHTTYPE3, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_MATERIALUPDATE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
|
||||
// These change both shaders so need flushing.
|
||||
{ GE_CMD_LIGHTMODE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_TEXFILTER, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXWRAP, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
|
||||
// Uniform changes
|
||||
{ GE_CMD_ALPHATEST, FLAG_FLUSHBEFOREONCHANGE, DIRTY_ALPHACOLORREF | DIRTY_ALPHACOLORMASK },
|
||||
{ GE_CMD_COLORREF, FLAG_FLUSHBEFOREONCHANGE, DIRTY_ALPHACOLORREF },
|
||||
{ GE_CMD_TEXENVCOLOR, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXENV },
|
||||
|
||||
// Simple render state changes. Handled in StateMapping.cpp.
|
||||
{ GE_CMD_OFFSETX, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_OFFSETY, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_CULL, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_CULLFACEENABLE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_DITHERENABLE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_STENCILOP, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_STENCILTESTENABLE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_ALPHABLENDENABLE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_BLENDMODE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_BLENDFIXEDA, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_BLENDFIXEDB, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_MASKRGB, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_MASKALPHA, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_ZTEST, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_ZTESTENABLE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_ZWRITEDISABLE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
|
||||
{ GE_CMD_TEXMAPMODE, FLAG_FLUSHBEFOREONCHANGE, 0 },
|
||||
{ GE_CMD_TEXSCALEU, FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_TexScaleU },
|
||||
{ GE_CMD_TEXSCALEV, FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_TexScaleV },
|
||||
{ GE_CMD_TEXOFFSETU, FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_TexOffsetU },
|
||||
{ GE_CMD_TEXOFFSETV, FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_TexOffsetV },
|
||||
|
||||
// TEXSIZE0 is handled by each backend.
|
||||
{ GE_CMD_TEXSIZE1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXSIZE2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXSIZE3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXSIZE4, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXSIZE5, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXSIZE6, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXSIZE7, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXFORMAT, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_IMAGE },
|
||||
{ GE_CMD_TEXLEVEL, FLAG_EXECUTEONCHANGE, DIRTY_TEXTURE_PARAMS, &GPUCommon::Execute_TexLevel },
|
||||
{ GE_CMD_TEXADDR0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_IMAGE | DIRTY_UVSCALEOFFSET },
|
||||
{ GE_CMD_TEXADDR1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXADDR2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXADDR3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXADDR4, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXADDR5, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXADDR6, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXADDR7, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXBUFWIDTH0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_IMAGE },
|
||||
{ GE_CMD_TEXBUFWIDTH1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXBUFWIDTH2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXBUFWIDTH3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXBUFWIDTH4, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXBUFWIDTH5, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXBUFWIDTH6, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXBUFWIDTH7, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
|
||||
// These must flush on change, so that LoadClut doesn't have to always flush.
|
||||
{ GE_CMD_CLUTADDR, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_CLUTADDRUPPER, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_CLUTFORMAT, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
|
||||
// Morph weights. TODO: Remove precomputation?
|
||||
{ GE_CMD_MORPHWEIGHT0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_MorphWeight },
|
||||
{ GE_CMD_MORPHWEIGHT1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_MorphWeight },
|
||||
{ GE_CMD_MORPHWEIGHT2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_MorphWeight },
|
||||
{ GE_CMD_MORPHWEIGHT3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_MorphWeight },
|
||||
{ GE_CMD_MORPHWEIGHT4, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_MorphWeight },
|
||||
{ GE_CMD_MORPHWEIGHT5, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_MorphWeight },
|
||||
{ GE_CMD_MORPHWEIGHT6, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_MorphWeight },
|
||||
{ GE_CMD_MORPHWEIGHT7, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_MorphWeight },
|
||||
|
||||
// Control spline/bezier patches. Don't really require flushing as such, but meh.
|
||||
{ GE_CMD_PATCHDIVISION, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_PATCHPRIMITIVE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_PATCHFACING, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_PATCHCULLENABLE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
|
||||
// These can't be emulated in D3D (except a few special cases)
|
||||
{ GE_CMD_LOGICOP, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_LOGICOPENABLE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
|
||||
// Can probably ignore this one as we don't support AA lines.
|
||||
{ GE_CMD_ANTIALIASENABLE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
|
||||
// Viewport.
|
||||
{ GE_CMD_VIEWPORTXSCALE, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_VIEWPORTYSCALE, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_VIEWPORTXCENTER, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_VIEWPORTYCENTER, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_VIEWPORTZSCALE, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS | DIRTY_DEPTHRANGE | DIRTY_PROJMATRIX },
|
||||
{ GE_CMD_VIEWPORTZCENTER, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS | DIRTY_DEPTHRANGE | DIRTY_PROJMATRIX },
|
||||
{ GE_CMD_CLIPENABLE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
|
||||
// Z clip
|
||||
{ GE_CMD_MINZ, FLAG_FLUSHBEFOREONCHANGE, DIRTY_DEPTHRANGE },
|
||||
{ GE_CMD_MAXZ, FLAG_FLUSHBEFOREONCHANGE, DIRTY_DEPTHRANGE },
|
||||
|
||||
// Region
|
||||
{ GE_CMD_REGION1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_REGION2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
|
||||
|
||||
// Scissor
|
||||
{ GE_CMD_SCISSOR1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_SCISSOR2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
|
||||
|
||||
// Lighting base colors
|
||||
{ GE_CMD_AMBIENTCOLOR, FLAG_FLUSHBEFOREONCHANGE, DIRTY_AMBIENT },
|
||||
{ GE_CMD_AMBIENTALPHA, FLAG_FLUSHBEFOREONCHANGE, DIRTY_AMBIENT },
|
||||
{ GE_CMD_MATERIALDIFFUSE, FLAG_FLUSHBEFOREONCHANGE, DIRTY_MATDIFFUSE },
|
||||
{ GE_CMD_MATERIALEMISSIVE, FLAG_FLUSHBEFOREONCHANGE, DIRTY_MATEMISSIVE },
|
||||
{ GE_CMD_MATERIALAMBIENT, FLAG_FLUSHBEFOREONCHANGE, DIRTY_MATAMBIENTALPHA },
|
||||
{ GE_CMD_MATERIALALPHA, FLAG_FLUSHBEFOREONCHANGE, DIRTY_MATAMBIENTALPHA },
|
||||
{ GE_CMD_MATERIALSPECULAR, FLAG_FLUSHBEFOREONCHANGE, DIRTY_MATSPECULAR },
|
||||
{ GE_CMD_MATERIALSPECULARCOEF, FLAG_FLUSHBEFOREONCHANGE, DIRTY_MATSPECULAR },
|
||||
|
||||
// Light parameters
|
||||
{ GE_CMD_LX0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
|
||||
{ GE_CMD_LY0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
|
||||
{ GE_CMD_LZ0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
|
||||
{ GE_CMD_LX1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
|
||||
{ GE_CMD_LY1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
|
||||
{ GE_CMD_LZ1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
|
||||
{ GE_CMD_LX2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
|
||||
{ GE_CMD_LY2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
|
||||
{ GE_CMD_LZ2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
|
||||
{ GE_CMD_LX3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
|
||||
{ GE_CMD_LY3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
|
||||
{ GE_CMD_LZ3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
|
||||
|
||||
{ GE_CMD_LDX0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
|
||||
{ GE_CMD_LDY0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
|
||||
{ GE_CMD_LDZ0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
|
||||
{ GE_CMD_LDX1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
|
||||
{ GE_CMD_LDY1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
|
||||
{ GE_CMD_LDZ1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
|
||||
{ GE_CMD_LDX2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
|
||||
{ GE_CMD_LDY2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
|
||||
{ GE_CMD_LDZ2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
|
||||
{ GE_CMD_LDX3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
|
||||
{ GE_CMD_LDY3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
|
||||
{ GE_CMD_LDZ3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
|
||||
|
||||
{ GE_CMD_LKA0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
|
||||
{ GE_CMD_LKB0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
|
||||
{ GE_CMD_LKC0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
|
||||
{ GE_CMD_LKA1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
|
||||
{ GE_CMD_LKB1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
|
||||
{ GE_CMD_LKC1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
|
||||
{ GE_CMD_LKA2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
|
||||
{ GE_CMD_LKB2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
|
||||
{ GE_CMD_LKC2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
|
||||
{ GE_CMD_LKA3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
|
||||
{ GE_CMD_LKB3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
|
||||
{ GE_CMD_LKC3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
|
||||
|
||||
{ GE_CMD_LKS0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
|
||||
{ GE_CMD_LKS1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
|
||||
{ GE_CMD_LKS2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
|
||||
{ GE_CMD_LKS3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
|
||||
|
||||
{ GE_CMD_LKO0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
|
||||
{ GE_CMD_LKO1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
|
||||
{ GE_CMD_LKO2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
|
||||
{ GE_CMD_LKO3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
|
||||
|
||||
{ GE_CMD_LAC0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
|
||||
{ GE_CMD_LDC0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
|
||||
{ GE_CMD_LSC0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
|
||||
{ GE_CMD_LAC1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
|
||||
{ GE_CMD_LDC1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
|
||||
{ GE_CMD_LSC1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
|
||||
{ GE_CMD_LAC2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
|
||||
{ GE_CMD_LDC2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
|
||||
{ GE_CMD_LSC2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
|
||||
{ GE_CMD_LAC3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
|
||||
{ GE_CMD_LDC3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
|
||||
{ GE_CMD_LSC3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
|
||||
|
||||
// Ignored commands
|
||||
{ GE_CMD_TEXFLUSH, 0 },
|
||||
{ GE_CMD_TEXLODSLOPE, 0 },
|
||||
{ GE_CMD_TEXSYNC, 0 },
|
||||
|
||||
// These are just nop or part of other later commands.
|
||||
{ GE_CMD_NOP, 0 },
|
||||
{ GE_CMD_BASE, 0 },
|
||||
{ GE_CMD_TRANSFERSRC, 0 },
|
||||
{ GE_CMD_TRANSFERSRCW, 0 },
|
||||
{ GE_CMD_TRANSFERDST, 0 },
|
||||
{ GE_CMD_TRANSFERDSTW, 0 },
|
||||
{ GE_CMD_TRANSFERSRCPOS, 0 },
|
||||
{ GE_CMD_TRANSFERDSTPOS, 0 },
|
||||
{ GE_CMD_TRANSFERSIZE, 0 },
|
||||
|
||||
// We don't use the dither table.
|
||||
{ GE_CMD_DITH0 },
|
||||
{ GE_CMD_DITH1 },
|
||||
{ GE_CMD_DITH2 },
|
||||
{ GE_CMD_DITH3 },
|
||||
|
||||
// These handle their own flushing.
|
||||
{ GE_CMD_WORLDMATRIXNUMBER, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_WorldMtxNum },
|
||||
{ GE_CMD_WORLDMATRIXDATA, FLAG_EXECUTE, 0, &GPUCommon::Execute_WorldMtxData },
|
||||
{ GE_CMD_VIEWMATRIXNUMBER, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_ViewMtxNum },
|
||||
{ GE_CMD_VIEWMATRIXDATA, FLAG_EXECUTE, 0, &GPUCommon::Execute_ViewMtxData },
|
||||
{ GE_CMD_PROJMATRIXNUMBER, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_ProjMtxNum },
|
||||
{ GE_CMD_PROJMATRIXDATA, FLAG_EXECUTE, 0, &GPUCommon::Execute_ProjMtxData },
|
||||
{ GE_CMD_TGENMATRIXNUMBER, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_TgenMtxNum },
|
||||
{ GE_CMD_TGENMATRIXDATA, FLAG_EXECUTE, 0, &GPUCommon::Execute_TgenMtxData },
|
||||
{ GE_CMD_BONEMATRIXNUMBER, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_BoneMtxNum },
|
||||
{ GE_CMD_BONEMATRIXDATA, FLAG_EXECUTE, 0, &GPUCommon::Execute_BoneMtxData },
|
||||
|
||||
// Vertex Screen/Texture/Color
|
||||
{ GE_CMD_VSCX, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_VSCY, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_VSCZ, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_VTCS, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_VTCT, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_VTCQ, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_VCV, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_VAP, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_VFC, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_VSCV, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
|
||||
// "Missing" commands (gaps in the sequence)
|
||||
{ GE_CMD_UNKNOWN_03, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_0D, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_11, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_29, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_34, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_35, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_39, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_4E, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_4F, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_52, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_59, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_5A, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_B6, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_B7, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_D1, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_ED, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_EF, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_FA, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_FB, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_FC, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_FD, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_FE, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
// Appears to be debugging related or something? Hit a lot in GoW.
|
||||
{ GE_CMD_UNKNOWN_FF, 0 },
|
||||
};
|
||||
size_t commonCommandTableSize = ARRAY_SIZE(commonCommandTable);
|
||||
|
||||
void GPUCommon::Flush() {
|
||||
drawEngineCommon_->DispatchFlush();
|
||||
}
|
||||
|
@ -30,6 +30,16 @@ enum DrawType {
|
||||
DRAW_BEZIER,
|
||||
};
|
||||
|
||||
enum {
|
||||
FLAG_FLUSHBEFORE = 1,
|
||||
FLAG_FLUSHBEFOREONCHANGE = 2,
|
||||
FLAG_EXECUTE = 4, // needs to actually be executed. unused for now.
|
||||
FLAG_EXECUTEONCHANGE = 8,
|
||||
FLAG_READS_PC = 16,
|
||||
FLAG_WRITES_PC = 32,
|
||||
FLAG_DIRTYONCHANGE = 64, // NOTE: Either this or FLAG_EXECUTE*, not both!
|
||||
};
|
||||
|
||||
class GPUCommon : public GPUThreadEventQueue, public GPUDebugInterface {
|
||||
public:
|
||||
GPUCommon(GraphicsContext *gfxCtx, Draw::DrawContext *draw);
|
||||
@ -206,6 +216,8 @@ public:
|
||||
return "N/A";
|
||||
}
|
||||
|
||||
typedef void (GPUCommon::*CmdFunc)(u32 op, u32 diff);
|
||||
|
||||
protected:
|
||||
void SetDrawType(DrawType type) {
|
||||
if (type != lastDraw_) {
|
||||
@ -348,3 +360,13 @@ private:
|
||||
double timeSteppingStarted_;
|
||||
double timeSpentStepping_;
|
||||
};
|
||||
|
||||
struct CommonCommandTableEntry {
|
||||
uint8_t cmd;
|
||||
uint8_t flags;
|
||||
uint64_t dirty;
|
||||
GPUCommon::CmdFunc func;
|
||||
};
|
||||
|
||||
extern const CommonCommandTableEntry commonCommandTable[];
|
||||
extern size_t commonCommandTableSize;
|
||||
|
@ -46,17 +46,7 @@
|
||||
#include "Core/HLE/sceKernelInterrupt.h"
|
||||
#include "Core/HLE/sceGe.h"
|
||||
|
||||
enum {
|
||||
FLAG_FLUSHBEFORE = 1,
|
||||
FLAG_FLUSHBEFOREONCHANGE = 2,
|
||||
FLAG_EXECUTE = 4, // needs to actually be executed. unused for now.
|
||||
FLAG_EXECUTEONCHANGE = 8,
|
||||
FLAG_READS_PC = 16,
|
||||
FLAG_WRITES_PC = 32,
|
||||
FLAG_DIRTYONCHANGE = 64, // NOTE: Either this or FLAG_EXECUTE*, not both!
|
||||
};
|
||||
|
||||
struct CommandTableEntry {
|
||||
struct VulkanCommandTableEntry {
|
||||
uint8_t cmd;
|
||||
uint8_t flags;
|
||||
uint64_t dirty;
|
||||
@ -67,326 +57,22 @@ GPU_Vulkan::CommandInfo GPU_Vulkan::cmdInfo_[256];
|
||||
|
||||
// This table gets crunched into a faster form by init.
|
||||
// TODO: Share this table between the backends. Will have to make another indirection for the function pointers though..
|
||||
static const CommandTableEntry commandTable[] = {
|
||||
// Changes that dirty the framebuffer
|
||||
{ GE_CMD_FRAMEBUFPTR, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_FRAMEBUFWIDTH, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_FRAMEBUFPIXFORMAT, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_ZBUFPTR, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_ZBUFWIDTH, FLAG_FLUSHBEFOREONCHANGE },
|
||||
|
||||
// Changes that dirty uniforms
|
||||
{ GE_CMD_FOGCOLOR, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FOGCOLOR },
|
||||
{ GE_CMD_FOG1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FOGCOEF },
|
||||
{ GE_CMD_FOG2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FOGCOEF },
|
||||
|
||||
// Should these maybe flush?
|
||||
{ GE_CMD_MINZ, FLAG_FLUSHBEFOREONCHANGE, DIRTY_DEPTHRANGE },
|
||||
{ GE_CMD_MAXZ, FLAG_FLUSHBEFOREONCHANGE, DIRTY_DEPTHRANGE },
|
||||
|
||||
// Changes that dirty texture scaling.
|
||||
{ GE_CMD_TEXMAPMODE, FLAG_FLUSHBEFOREONCHANGE, DIRTY_UVSCALEOFFSET },
|
||||
{ GE_CMD_TEXSCALEU, FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_TexScaleU },
|
||||
{ GE_CMD_TEXSCALEV, FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_TexScaleV },
|
||||
{ GE_CMD_TEXOFFSETU, FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_TexOffsetU },
|
||||
{ GE_CMD_TEXOFFSETV, FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_TexOffsetV },
|
||||
|
||||
static const VulkanCommandTableEntry commandTable[] = {
|
||||
// Changes that dirty the current texture.
|
||||
{ GE_CMD_TEXSIZE0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTE, 0, &GPU_Vulkan::Execute_TexSize0 },
|
||||
{ GE_CMD_TEXSIZE1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXSIZE2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXSIZE3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXSIZE4, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXSIZE5, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXSIZE6, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXSIZE7, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXFORMAT, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_IMAGE },
|
||||
{ GE_CMD_TEXLEVEL, FLAG_EXECUTEONCHANGE, DIRTY_TEXTURE_PARAMS, &GPUCommon::Execute_TexLevel },
|
||||
{ GE_CMD_TEXADDR0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_IMAGE | DIRTY_UVSCALEOFFSET },
|
||||
{ GE_CMD_TEXADDR1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXADDR2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXADDR3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXADDR4, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXADDR5, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXADDR6, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXADDR7, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXBUFWIDTH0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_IMAGE },
|
||||
{ GE_CMD_TEXBUFWIDTH1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXBUFWIDTH2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXBUFWIDTH3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXBUFWIDTH4, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXBUFWIDTH5, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXBUFWIDTH6, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXBUFWIDTH7, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
// These must flush on change, so that LoadClut doesn't have to always flush.
|
||||
{ GE_CMD_CLUTADDR, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_CLUTADDRUPPER, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_CLUTFORMAT, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
|
||||
// These affect the fragment shader so need flushing.
|
||||
{ GE_CMD_CLEARMODE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_TEXTUREMAPENABLE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_FOGENABLE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_TEXMODE, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXSHADELS, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_SHADEMODE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_TEXFUNC, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_COLORTEST, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_ALPHATESTENABLE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_COLORTESTENABLE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_COLORTESTMASK, FLAG_FLUSHBEFOREONCHANGE, DIRTY_ALPHACOLORMASK },
|
||||
|
||||
// These change the vertex shader so need flushing.
|
||||
{ GE_CMD_REVERSENORMAL, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_LIGHTINGENABLE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_LIGHTENABLE0, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_LIGHTENABLE1, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_LIGHTENABLE2, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_LIGHTENABLE3, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_LIGHTTYPE0, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_LIGHTTYPE1, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_LIGHTTYPE2, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_LIGHTTYPE3, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_MATERIALUPDATE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
|
||||
// This changes both shaders so need flushing.
|
||||
{ GE_CMD_LIGHTMODE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_TEXFILTER, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_TEXWRAP, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXTURE_PARAMS },
|
||||
|
||||
// Uniform changes
|
||||
{ GE_CMD_ALPHATEST, FLAG_FLUSHBEFOREONCHANGE, DIRTY_ALPHACOLORREF | DIRTY_ALPHACOLORMASK },
|
||||
{ GE_CMD_COLORREF, FLAG_FLUSHBEFOREONCHANGE, DIRTY_ALPHACOLORREF },
|
||||
{ GE_CMD_TEXENVCOLOR, FLAG_FLUSHBEFOREONCHANGE, DIRTY_TEXENV },
|
||||
|
||||
// Simple render state changes. Handled in StateMapping.cpp.
|
||||
{ GE_CMD_OFFSETX, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_OFFSETY, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_CULL, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_CULLFACEENABLE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_DITHERENABLE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_STENCILOP, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_STENCILTEST, FLAG_FLUSHBEFOREONCHANGE, DIRTY_STENCILREPLACEVALUE },
|
||||
{ GE_CMD_STENCILTESTENABLE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_ALPHABLENDENABLE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_BLENDMODE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_BLENDFIXEDA, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_BLENDFIXEDB, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_MASKRGB, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_MASKALPHA, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_ZTEST, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_ZTESTENABLE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_ZWRITEDISABLE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_LOGICOP, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_LOGICOPENABLE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
|
||||
// Can probably ignore this one as we don't support AA lines.
|
||||
{ GE_CMD_ANTIALIASENABLE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
|
||||
// Morph weights. TODO: Remove precomputation?
|
||||
{ GE_CMD_MORPHWEIGHT0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_MorphWeight },
|
||||
{ GE_CMD_MORPHWEIGHT1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_MorphWeight },
|
||||
{ GE_CMD_MORPHWEIGHT2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_MorphWeight },
|
||||
{ GE_CMD_MORPHWEIGHT3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_MorphWeight },
|
||||
{ GE_CMD_MORPHWEIGHT4, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_MorphWeight },
|
||||
{ GE_CMD_MORPHWEIGHT5, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_MorphWeight },
|
||||
{ GE_CMD_MORPHWEIGHT6, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_MorphWeight },
|
||||
{ GE_CMD_MORPHWEIGHT7, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPUCommon::Execute_MorphWeight },
|
||||
|
||||
// Control spline/bezier patches. Don't really require flushing as such, but meh.
|
||||
{ GE_CMD_PATCHDIVISION, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_PATCHPRIMITIVE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_PATCHFACING, FLAG_FLUSHBEFOREONCHANGE },
|
||||
{ GE_CMD_PATCHCULLENABLE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
|
||||
// Viewport.
|
||||
{ GE_CMD_VIEWPORTXSCALE, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_VIEWPORTYSCALE, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_VIEWPORTXCENTER, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_VIEWPORTYCENTER, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_VIEWPORTZSCALE, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS | DIRTY_DEPTHRANGE | DIRTY_PROJMATRIX },
|
||||
{ GE_CMD_VIEWPORTZCENTER, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS | DIRTY_DEPTHRANGE | DIRTY_PROJMATRIX },
|
||||
{ GE_CMD_CLIPENABLE, FLAG_FLUSHBEFOREONCHANGE },
|
||||
|
||||
// Region
|
||||
{ GE_CMD_REGION1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_REGION2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
|
||||
|
||||
// Scissor
|
||||
{ GE_CMD_SCISSOR1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
|
||||
{ GE_CMD_SCISSOR2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_FRAMEBUF | DIRTY_TEXTURE_PARAMS },
|
||||
|
||||
// Lighting base colors
|
||||
{ GE_CMD_AMBIENTCOLOR, FLAG_FLUSHBEFOREONCHANGE, DIRTY_AMBIENT },
|
||||
{ GE_CMD_AMBIENTALPHA, FLAG_FLUSHBEFOREONCHANGE, DIRTY_AMBIENT },
|
||||
{ GE_CMD_MATERIALDIFFUSE, FLAG_FLUSHBEFOREONCHANGE, DIRTY_MATDIFFUSE },
|
||||
{ GE_CMD_MATERIALEMISSIVE, FLAG_FLUSHBEFOREONCHANGE, DIRTY_MATEMISSIVE },
|
||||
{ GE_CMD_MATERIALAMBIENT, FLAG_FLUSHBEFOREONCHANGE, DIRTY_MATAMBIENTALPHA },
|
||||
{ GE_CMD_MATERIALALPHA, FLAG_FLUSHBEFOREONCHANGE, DIRTY_MATAMBIENTALPHA },
|
||||
{ GE_CMD_MATERIALSPECULAR, FLAG_FLUSHBEFOREONCHANGE, DIRTY_MATSPECULAR },
|
||||
{ GE_CMD_MATERIALSPECULARCOEF, FLAG_FLUSHBEFOREONCHANGE, DIRTY_MATSPECULAR },
|
||||
|
||||
// Light parameters
|
||||
{ GE_CMD_LX0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
|
||||
{ GE_CMD_LY0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
|
||||
{ GE_CMD_LZ0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
|
||||
{ GE_CMD_LX1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
|
||||
{ GE_CMD_LY1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
|
||||
{ GE_CMD_LZ1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
|
||||
{ GE_CMD_LX2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
|
||||
{ GE_CMD_LY2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
|
||||
{ GE_CMD_LZ2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
|
||||
{ GE_CMD_LX3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
|
||||
{ GE_CMD_LY3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
|
||||
{ GE_CMD_LZ3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
|
||||
|
||||
{ GE_CMD_LDX0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
|
||||
{ GE_CMD_LDY0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
|
||||
{ GE_CMD_LDZ0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
|
||||
{ GE_CMD_LDX1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
|
||||
{ GE_CMD_LDY1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
|
||||
{ GE_CMD_LDZ1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
|
||||
{ GE_CMD_LDX2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
|
||||
{ GE_CMD_LDY2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
|
||||
{ GE_CMD_LDZ2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
|
||||
{ GE_CMD_LDX3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
|
||||
{ GE_CMD_LDY3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
|
||||
{ GE_CMD_LDZ3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
|
||||
|
||||
{ GE_CMD_LKA0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
|
||||
{ GE_CMD_LKB0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
|
||||
{ GE_CMD_LKC0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
|
||||
{ GE_CMD_LKA1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
|
||||
{ GE_CMD_LKB1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
|
||||
{ GE_CMD_LKC1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
|
||||
{ GE_CMD_LKA2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
|
||||
{ GE_CMD_LKB2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
|
||||
{ GE_CMD_LKC2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
|
||||
{ GE_CMD_LKA3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
|
||||
{ GE_CMD_LKB3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
|
||||
{ GE_CMD_LKC3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
|
||||
|
||||
{ GE_CMD_LKS0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
|
||||
{ GE_CMD_LKS1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
|
||||
{ GE_CMD_LKS2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
|
||||
{ GE_CMD_LKS3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
|
||||
|
||||
{ GE_CMD_LKO0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
|
||||
{ GE_CMD_LKO1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
|
||||
{ GE_CMD_LKO2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
|
||||
{ GE_CMD_LKO3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
|
||||
|
||||
{ GE_CMD_LAC0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
|
||||
{ GE_CMD_LDC0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
|
||||
{ GE_CMD_LSC0, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT0 },
|
||||
{ GE_CMD_LAC1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
|
||||
{ GE_CMD_LDC1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
|
||||
{ GE_CMD_LSC1, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT1 },
|
||||
{ GE_CMD_LAC2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
|
||||
{ GE_CMD_LDC2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
|
||||
{ GE_CMD_LSC2, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT2 },
|
||||
{ GE_CMD_LAC3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
|
||||
{ GE_CMD_LDC3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
|
||||
{ GE_CMD_LSC3, FLAG_FLUSHBEFOREONCHANGE, DIRTY_LIGHT3 },
|
||||
|
||||
// Ignored commands
|
||||
{ GE_CMD_TEXFLUSH, 0 },
|
||||
{ GE_CMD_TEXLODSLOPE, 0 },
|
||||
{ GE_CMD_TEXSYNC, 0 },
|
||||
|
||||
// These are just nop or part of other later commands.
|
||||
{ GE_CMD_NOP, 0 },
|
||||
{ GE_CMD_BASE, 0 },
|
||||
{ GE_CMD_TRANSFERSRC, 0 },
|
||||
{ GE_CMD_TRANSFERSRCW, 0 },
|
||||
{ GE_CMD_TRANSFERDST, 0 },
|
||||
{ GE_CMD_TRANSFERDSTW, 0 },
|
||||
{ GE_CMD_TRANSFERSRCPOS, 0 },
|
||||
{ GE_CMD_TRANSFERDSTPOS, 0 },
|
||||
{ GE_CMD_TRANSFERSIZE, 0 },
|
||||
|
||||
// From Common. No flushing but definitely need execute.
|
||||
{ GE_CMD_OFFSETADDR, FLAG_EXECUTE, 0, &GPUCommon::Execute_OffsetAddr },
|
||||
{ GE_CMD_ORIGIN, FLAG_EXECUTE | FLAG_READS_PC, 0, &GPUCommon::Execute_Origin }, // Really?
|
||||
{ GE_CMD_PRIM, FLAG_EXECUTE, 0, &GPU_Vulkan::Execute_Prim },
|
||||
{ GE_CMD_JUMP, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_Jump },
|
||||
{ GE_CMD_CALL, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_Call },
|
||||
{ GE_CMD_RET, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_Ret },
|
||||
{ GE_CMD_END, FLAG_FLUSHBEFORE | FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_End }, // Flush?
|
||||
{ GE_CMD_VADDR, FLAG_EXECUTE, 0, &GPUCommon::Execute_Vaddr },
|
||||
{ GE_CMD_IADDR, FLAG_EXECUTE, 0, &GPUCommon::Execute_Iaddr },
|
||||
{ GE_CMD_BJUMP, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_BJump }, // EXECUTE
|
||||
{ GE_CMD_BOUNDINGBOX, FLAG_EXECUTE, 0, &GPUCommon::Execute_BoundingBox }, // + FLUSHBEFORE when we implement... or not, do we need to?
|
||||
|
||||
// Changing the vertex type requires us to flush.
|
||||
{ GE_CMD_VERTEXTYPE, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_Vulkan::Execute_VertexType },
|
||||
|
||||
{ GE_CMD_PRIM, FLAG_EXECUTE, 0, &GPU_Vulkan::Execute_Prim },
|
||||
{ GE_CMD_BEZIER, FLAG_FLUSHBEFORE | FLAG_EXECUTE, 0, &GPU_Vulkan::Execute_Bezier },
|
||||
{ GE_CMD_SPLINE, FLAG_FLUSHBEFORE | FLAG_EXECUTE, 0, &GPU_Vulkan::Execute_Spline },
|
||||
|
||||
// These two are actually processed in CMD_END.
|
||||
{ GE_CMD_SIGNAL, FLAG_FLUSHBEFORE },
|
||||
{ GE_CMD_FINISH, FLAG_FLUSHBEFORE },
|
||||
|
||||
// Changes that trigger data copies. Only flushing on change for LOADCLUT must be a bit of a hack...
|
||||
{ GE_CMD_LOADCLUT, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTE, 0, &GPU_Vulkan::Execute_LoadClut },
|
||||
{ GE_CMD_TRANSFERSTART, FLAG_FLUSHBEFORE | FLAG_EXECUTE | FLAG_READS_PC, 0, &GPUCommon::Execute_BlockTransferStart },
|
||||
|
||||
// We don't use the dither table.
|
||||
{ GE_CMD_DITH0 },
|
||||
{ GE_CMD_DITH1 },
|
||||
{ GE_CMD_DITH2 },
|
||||
{ GE_CMD_DITH3 },
|
||||
|
||||
// These handle their own flushing.
|
||||
{ GE_CMD_WORLDMATRIXNUMBER, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_WorldMtxNum },
|
||||
{ GE_CMD_WORLDMATRIXDATA, FLAG_EXECUTE, 0, &GPUCommon::Execute_WorldMtxData },
|
||||
{ GE_CMD_VIEWMATRIXNUMBER, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_ViewMtxNum },
|
||||
{ GE_CMD_VIEWMATRIXDATA, FLAG_EXECUTE, 0, &GPUCommon::Execute_ViewMtxData },
|
||||
{ GE_CMD_PROJMATRIXNUMBER, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_ProjMtxNum },
|
||||
{ GE_CMD_PROJMATRIXDATA, FLAG_EXECUTE, 0, &GPUCommon::Execute_ProjMtxData },
|
||||
{ GE_CMD_TGENMATRIXNUMBER, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_TgenMtxNum },
|
||||
{ GE_CMD_TGENMATRIXDATA, FLAG_EXECUTE, 0, &GPUCommon::Execute_TgenMtxData },
|
||||
{ GE_CMD_BONEMATRIXNUMBER, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPU_Vulkan::Execute_BoneMtxNum },
|
||||
{ GE_CMD_BONEMATRIXDATA, FLAG_EXECUTE, 0, &GPU_Vulkan::Execute_BoneMtxData },
|
||||
|
||||
// Vertex Screen/Texture/Color
|
||||
{ GE_CMD_VSCX, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_VSCY, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_VSCZ, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_VTCS, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_VTCT, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_VTCQ, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_VCV, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_VAP, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_VFC, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_VSCV, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
|
||||
// "Missing" commands (gaps in the sequence)
|
||||
{ GE_CMD_UNKNOWN_03, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_0D, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_11, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_29, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_34, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_35, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_39, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_4E, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_4F, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_52, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_59, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_5A, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_B6, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_B7, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_D1, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_ED, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_EF, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_FA, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_FB, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_FC, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_FD, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
{ GE_CMD_UNKNOWN_FE, FLAG_EXECUTE, 0, &GPUCommon::Execute_Unknown },
|
||||
// Appears to be debugging related or something? Hit a lot in GoW.
|
||||
{ GE_CMD_UNKNOWN_FF, 0 },
|
||||
};
|
||||
|
||||
GPU_Vulkan::GPU_Vulkan(GraphicsContext *gfxCtx, Draw::DrawContext *draw)
|
||||
@ -423,9 +109,24 @@ GPU_Vulkan::GPU_Vulkan(GraphicsContext *gfxCtx, Draw::DrawContext *draw)
|
||||
ERROR_LOG(G3D, "gstate has drifted out of sync!");
|
||||
}
|
||||
|
||||
// Sanity check cmdInfo_ table - no dupes please
|
||||
std::set<u8> dupeCheck;
|
||||
memset(cmdInfo_, 0, sizeof(cmdInfo_));
|
||||
|
||||
// Import both the global and local command tables, and check for dupes
|
||||
std::set<u8> dupeCheck;
|
||||
for (size_t i = 0; i < commonCommandTableSize; i++) {
|
||||
const u8 cmd = commonCommandTable[i].cmd;
|
||||
if (dupeCheck.find(cmd) != dupeCheck.end()) {
|
||||
ERROR_LOG(G3D, "Command table Dupe: %02x (%i)", (int)cmd, (int)cmd);
|
||||
} else {
|
||||
dupeCheck.insert(cmd);
|
||||
}
|
||||
cmdInfo_[cmd].flags |= (uint64_t)commonCommandTable[i].flags | (commonCommandTable[i].dirty << 8);
|
||||
cmdInfo_[cmd].func = commonCommandTable[i].func;
|
||||
if ((cmdInfo_[cmd].flags & (FLAG_EXECUTE | FLAG_EXECUTEONCHANGE)) && !cmdInfo_[cmd].func) {
|
||||
Crash();
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < ARRAY_SIZE(commandTable); i++) {
|
||||
const u8 cmd = commandTable[i].cmd;
|
||||
if (dupeCheck.find(cmd) != dupeCheck.end()) {
|
||||
|
Loading…
Reference in New Issue
Block a user