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Follow the ARM calling convention closer in the vertex decoder
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@ -66,6 +66,13 @@ static const float by32768 = 1.0f / 32768.0f;
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using namespace ArmGen;
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// NOTE: Avoid R9, it's dangerous on iOS.
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//
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// r0-r3: parameters
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// r4-r11: local vars. save, except R9.
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// r12: interprocedure scratch
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// r13: stack8
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static const ARMReg tempReg1 = R3;
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static const ARMReg tempReg2 = R4;
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static const ARMReg tempReg3 = R5;
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@ -194,7 +201,7 @@ JittedVertexDecoder VertexDecoderJitCache::Compile(const VertexDecoder &dec, int
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SetCC(CC_AL);
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PUSH(6, R4, R5, R6, R7, R8, R_LR);
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PUSH(8, R4, R5, R6, R7, R8, R10, R11, R_LR);
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if (NEONSkinning || NEONMorphing) {
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VPUSH(D8, 8);
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}
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@ -304,7 +311,7 @@ JittedVertexDecoder VertexDecoderJitCache::Compile(const VertexDecoder &dec, int
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if (NEONSkinning || NEONMorphing) {
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VPOP(D8, 8);
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}
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POP(6, R4, R5, R6, R7, R8, R_PC);
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POP(8, R4, R5, R6, R7, R8, R10, R11, R_PC);
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FlushLitPool();
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FlushIcache();
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