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Don't set ARM "FastMode". Not worth the compat impact as is, could be made smarter. Should help issue #7234
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@ -1,6 +1,5 @@
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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@ -268,7 +268,6 @@ void UpdateLoadedFile(FileLoader *fileLoader) {
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void CPU_RunLoop() {
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setCurrentThreadName("CPU");
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FPU_SetFastMode();
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if (CPU_NextState(CPU_THREAD_PENDING, CPU_THREAD_STARTING)) {
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CPU_Init();
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@ -276,13 +276,6 @@ void NativeInit(int argc, const char *argv[],
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InitFastMath(cpu_info.bNEON);
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SetupAudioFormats();
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// Sets both FZ and DefaultNaN on ARM, flipping some ARM implementations into "RunFast" mode for VFP.
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// http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.ddi0274h/Babffifj.html
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// Do we need to do this on all threads?
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// Also, the FZ thing may actually be a little bit dangerous, I'm not sure how compliant the MIPS
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// CPU is with denormal handling. Needs testing. Default-NAN should be reasonably safe though.
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FPU_SetFastMode();
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bool skipLogo = false;
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setlocale( LC_ALL, "C" );
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std::string user_data_path = savegame_directory;
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@ -488,8 +481,6 @@ void NativeInit(int argc, const char *argv[],
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}
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void NativeInitGraphics() {
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FPU_SetFastMode();
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#ifndef _WIN32
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// Force backend to GL
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g_Config.iGPUBackend = GPU_BACKEND_OPENGL;
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