diff --git a/Common/MathUtil.h b/Common/MathUtil.h index 090f02d628..d56d5c19e5 100644 --- a/Common/MathUtil.h +++ b/Common/MathUtil.h @@ -1,6 +1,5 @@ - // Copyright 2013 Dolphin Emulator Project -// Licensed under GPLv2 +// Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once diff --git a/Core/System.cpp b/Core/System.cpp index 49f6d5b486..e085f33126 100644 --- a/Core/System.cpp +++ b/Core/System.cpp @@ -268,7 +268,6 @@ void UpdateLoadedFile(FileLoader *fileLoader) { void CPU_RunLoop() { setCurrentThreadName("CPU"); - FPU_SetFastMode(); if (CPU_NextState(CPU_THREAD_PENDING, CPU_THREAD_STARTING)) { CPU_Init(); diff --git a/UI/NativeApp.cpp b/UI/NativeApp.cpp index ef9408cb32..4a7584e679 100644 --- a/UI/NativeApp.cpp +++ b/UI/NativeApp.cpp @@ -276,13 +276,6 @@ void NativeInit(int argc, const char *argv[], InitFastMath(cpu_info.bNEON); SetupAudioFormats(); - // Sets both FZ and DefaultNaN on ARM, flipping some ARM implementations into "RunFast" mode for VFP. - // http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.ddi0274h/Babffifj.html - // Do we need to do this on all threads? - // Also, the FZ thing may actually be a little bit dangerous, I'm not sure how compliant the MIPS - // CPU is with denormal handling. Needs testing. Default-NAN should be reasonably safe though. - FPU_SetFastMode(); - bool skipLogo = false; setlocale( LC_ALL, "C" ); std::string user_data_path = savegame_directory; @@ -488,8 +481,6 @@ void NativeInit(int argc, const char *argv[], } void NativeInitGraphics() { - FPU_SetFastMode(); - #ifndef _WIN32 // Force backend to GL g_Config.iGPUBackend = GPU_BACKEND_OPENGL;