Rename Config::languageIni to Config::sLanguageIni for consistency.

This commit is contained in:
The Dax 2013-09-16 19:47:25 -04:00
parent 283599c7f1
commit e6d85cfb39
6 changed files with 19 additions and 19 deletions

View File

@ -67,7 +67,7 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename)
// TODO: Be smart about same language, different country
}
general->Get("Language", &languageIni, defaultLangRegion.c_str());
general->Get("Language", &sLanguageIni, defaultLangRegion.c_str());
general->Get("NumWorkerThreads", &iNumWorkerThreads, cpu_info.num_cores);
general->Get("EnableCheats", &bEnableCheats, false);
general->Get("ScreenshotsAsPNG", &bScreenshotsAsPNG, false);
@ -274,7 +274,7 @@ void Config::Save() {
general->Set("WindowWidth", iWindowWidth);
general->Set("WindowHeight", iWindowHeight);
#endif
general->Set("Language", languageIni);
general->Set("Language", sLanguageIni);
general->Set("NumWorkerThreads", iNumWorkerThreads);
general->Set("EnableCheats", bEnableCheats);
general->Set("ScreenshotsAsPNG", bScreenshotsAsPNG);

View File

@ -57,7 +57,7 @@ public:
bool bAutoSaveSymbolMap;
std::string sReportHost;
std::vector<std::string> recentIsos;
std::string languageIni;
std::string sLanguageIni;
// GFX
bool bSoftwareRendering;

View File

@ -509,12 +509,12 @@ UI::EventReturn DeveloperToolsScreen::OnRunCPUTests(UI::EventParams &e) {
}
UI::EventReturn DeveloperToolsScreen::OnSaveLanguageIni(UI::EventParams &e) {
i18nrepo.SaveIni(g_Config.languageIni);
i18nrepo.SaveIni(g_Config.sLanguageIni);
return UI::EVENT_DONE;
}
UI::EventReturn DeveloperToolsScreen::OnLoadLanguageIni(UI::EventParams &e) {
i18nrepo.LoadIni(g_Config.languageIni);
i18nrepo.LoadIni(g_Config.sLanguageIni);
return UI::EVENT_DONE;
}

View File

@ -230,7 +230,7 @@ NewLanguageScreen::NewLanguageScreen(const std::string &title) : ListPopupScreen
buttonTitle = langValuesMapping[code].first;
}
}
if (g_Config.languageIni == code)
if (g_Config.sLanguageIni == code)
selected = counter;
listing.push_back(buttonTitle);
counter++;
@ -242,7 +242,7 @@ NewLanguageScreen::NewLanguageScreen(const std::string &title) : ListPopupScreen
void NewLanguageScreen::OnCompleted(DialogResult result) {
if (result != DR_OK)
return;
std::string oldLang = g_Config.languageIni;
std::string oldLang = g_Config.sLanguageIni;
std::string iniFile = langs_[listView_->GetSelected()].name;
@ -254,9 +254,9 @@ void NewLanguageScreen::OnCompleted(DialogResult result) {
if (code.empty())
return;
g_Config.languageIni = code;
g_Config.sLanguageIni = code;
if (i18nrepo.LoadIni(g_Config.languageIni)) {
if (i18nrepo.LoadIni(g_Config.sLanguageIni)) {
// Dunno what else to do here.
if (langValuesMapping.find(code) == langValuesMapping.end()) {
// Fallback to English
@ -266,7 +266,7 @@ void NewLanguageScreen::OnCompleted(DialogResult result) {
}
RecreateViews();
} else {
g_Config.languageIni = oldLang;
g_Config.sLanguageIni = oldLang;
}
}
@ -342,7 +342,7 @@ void CreditsScreen::CreateViews() {
#ifndef GOLD
root_->Add(new Button(c->T("Buy Gold"), new AnchorLayoutParams(260, 64, 10, NONE, NONE, 10, false)))->OnClick.Handle(this, &CreditsScreen::OnSupport);
#endif
if(g_Config.languageIni == "zh_CN" ||g_Config.languageIni == "zh_TW") {
if(g_Config.sLanguageIni == "zh_CN" ||g_Config.sLanguageIni == "zh_TW") {
root_->Add(new Button(c->T("PPSSPP Chinese Forum"), new AnchorLayoutParams(260, 64, 10, NONE, NONE, 84, false)))->OnClick.Handle(this, &CreditsScreen::OnChineseForum);
root_->Add(new Button(c->T("PPSSPP Forums"), new AnchorLayoutParams(260, 64, 10, NONE, NONE, 154, false)))->OnClick.Handle(this, &CreditsScreen::OnForums);
root_->Add(new Button("www.ppsspp.org", new AnchorLayoutParams(260, 64, 10, NONE, NONE, 228, false)))->OnClick.Handle(this, &CreditsScreen::OnPPSSPPOrg);

View File

@ -371,7 +371,7 @@ void NativeInit(int argc, const char *argv[],
g_Config.memCardDirectory = "MemStick/";
#endif
i18nrepo.LoadIni(g_Config.languageIni);
i18nrepo.LoadIni(g_Config.sLanguageIni);
I18NCategory *d = GetI18NCategory("DesktopUI");
// Note to translators: do not translate this/add this to PPSSPP-lang's files.
// It's intended to be custom for every user.

View File

@ -383,7 +383,7 @@ namespace MainWindow
AppendMenu(helpMenu, MF_STRING | MF_BYCOMMAND, ID_HELP_OPENWEBSITE, visitMainWebsite.c_str());
AppendMenu(helpMenu, MF_STRING | MF_BYCOMMAND, ID_HELP_OPENFORUM, visitForum.c_str());
// Repeat the process for other languages, if necessary.
if(g_Config.languageIni == "zh_CN" || g_Config.languageIni == "zh_TW") {
if(g_Config.sLanguageIni == "zh_CN" || g_Config.sLanguageIni == "zh_TW") {
const std::wstring visitChineseForum = ConvertUTF8ToWString(des->T("PPSSPP Chinese Forum"));
AppendMenu(helpMenu, MF_STRING | MF_BYCOMMAND, ID_HELP_CHINESE_FORUM, visitChineseForum.c_str());
}
@ -419,10 +419,10 @@ namespace MainWindow
checkedStatus = MF_UNCHECKED;
if(g_Config.languageIni == i->first) {
if(g_Config.sLanguageIni == i->first) {
checkedStatus = MF_CHECKED;
// Update iLanguage so games boot with the proper language, if available.
g_Config.iLanguage = langValuesMap[g_Config.languageIni].second;
g_Config.iLanguage = langValuesMap[g_Config.sLanguageIni].second;
}
AppendMenu(langMenu, MF_STRING | MF_BYPOSITION | checkedStatus, item++, fullLanguageName.c_str());
@ -1341,15 +1341,15 @@ namespace MainWindow
// ID_LANGUAGE_BASE and an additional 1 off it.
u32 index = (wParam - ID_LANGUAGE_BASE - 1);
if(index >= 0 && index < countryCodes.size()) {
std::string oldLang = g_Config.languageIni;
g_Config.languageIni = countryCodes[index];
std::string oldLang = g_Config.sLanguageIni;
g_Config.sLanguageIni = countryCodes[index];
if(i18nrepo.LoadIni(g_Config.languageIni)) {
if(i18nrepo.LoadIni(g_Config.sLanguageIni)) {
NativeMessageReceived("language", "");
PostMessage(hwndMain, WM_USER_UPDATE_UI, 0, 0);
}
else
g_Config.languageIni = oldLang;
g_Config.sLanguageIni = oldLang;
break;
}