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Upgrade native. Build the GL UI on Windows too (but don't run it yet).
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parent
23ad4c554a
commit
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@ -225,42 +225,13 @@
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\android\jni\EmuScreen.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\android\jni\GamepadEmu.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\android\jni\MenuScreens.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\android\jni\NativeApp.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\android\jni\TestRunner.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\android\jni\UIShader.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\android\jni\EmuScreen.cpp" />
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<ClCompile Include="..\android\jni\GamepadEmu.cpp" />
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<ClCompile Include="..\android\jni\MenuScreens.cpp" />
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<ClCompile Include="..\android\jni\NativeApp.cpp" />
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<ClCompile Include="..\android\jni\TestRunner.cpp" />
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<ClCompile Include="..\android\jni\UIShader.cpp" />
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<ClCompile Include="..\android\jni\ui_atlas.cpp" />
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<ClCompile Include="..\native\ext\glew\glew.c">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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@ -315,6 +286,7 @@
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<ClInclude Include="..\android\jni\MenuScreens.h" />
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<ClInclude Include="..\android\jni\TestRunner.h" />
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<ClInclude Include="..\android\jni\UIShader.h" />
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<ClInclude Include="..\android\jni\ui_atlas.h" />
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<ClInclude Include="Debugger\CtrlDisAsmView.h" />
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<ClInclude Include="Debugger\CtrlMemView.h" />
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<ClInclude Include="Debugger\CtrlRegisterList.h" />
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@ -110,6 +110,9 @@
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<ClCompile Include="..\android\jni\TestRunner.cpp">
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<Filter>Android</Filter>
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</ClCompile>
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<ClCompile Include="..\android\jni\ui_atlas.cpp">
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<Filter>Android</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Debugger\CtrlDisAsmView.h">
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@ -194,6 +197,9 @@
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<ClInclude Include="..\android\jni\TestRunner.h">
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<Filter>Android</Filter>
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</ClInclude>
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<ClInclude Include="..\android\jni\ui_atlas.h">
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<Filter>Android</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="icon1.ico">
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@ -17,6 +17,11 @@
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#include <windows.h>
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void LaunchBrowser(const char *url)
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{
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ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL);
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}
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#include "file/vfs.h"
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#include "file/zip_read.h"
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2
native
2
native
@ -1 +1 @@
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Subproject commit 5f000da0e558a95825c87bd0a84a59858099fe8b
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Subproject commit 75e9af1379753f8654dbe2b22c70ce7481bfd012
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