Move framebuf attachment into central code.

It doesn't look like this will be different, and there's a bug in it.
This commit is contained in:
Unknown W. Brackets 2016-03-26 11:49:16 -07:00
parent 817df153f8
commit e8c8f19aec
8 changed files with 98 additions and 252 deletions

View File

@ -18,6 +18,7 @@
#include <algorithm>
#include "Common/MemoryUtil.h"
#include "Core/Config.h"
#include "Core/Host.h"
#include "Core/Reporting.h"
#include "Core/System.h"
#include "GPU/Common/FramebufferCommon.h"
@ -36,7 +37,7 @@
extern int g_iNumVideos;
TextureCacheCommon::TextureCacheCommon()
: nextTexture_(nullptr),
: cacheSizeEstimate_(0), nextTexture_(nullptr),
clutLastFormat_(0xFFFFFFFF), clutTotalBytes_(0), clutMaxBytes_(0), clutRenderAddress_(0xFFFFFFFF) {
// TODO: Clamp down to 256/1KB? Need to check mipmapShareClut and clamp loadclut.
clutBufRaw_ = (u32 *)AllocateAlignedMemory(1024 * sizeof(u32), 16); // 4KB
@ -191,6 +192,54 @@ void TextureCacheCommon::NotifyFramebuffer(u32 address, VirtualFramebuffer *fram
break;
}
}
void TextureCacheCommon::AttachFramebufferValid(TexCacheEntry *entry, VirtualFramebuffer *framebuffer, const AttachedFramebufferInfo &fbInfo) {
const bool hasInvalidFramebuffer = entry->framebuffer == nullptr || entry->invalidHint == -1;
const bool hasOlderFramebuffer = entry->framebuffer != nullptr && entry->framebuffer->last_frame_render < framebuffer->last_frame_render;
bool hasFartherFramebuffer = false;
if (!hasInvalidFramebuffer && !hasOlderFramebuffer) {
// If it's valid, but the offset is greater, then we still win.
if (fbTexInfo_[entry->addr].yOffset == fbInfo.yOffset)
hasFartherFramebuffer = fbTexInfo_[entry->addr].xOffset > fbInfo.xOffset;
else
hasFartherFramebuffer = fbTexInfo_[entry->addr].yOffset > fbInfo.yOffset;
}
if (hasInvalidFramebuffer || hasOlderFramebuffer || hasFartherFramebuffer) {
if (entry->framebuffer == nullptr) {
cacheSizeEstimate_ -= EstimateTexMemoryUsage(entry);
}
entry->framebuffer = framebuffer;
entry->invalidHint = 0;
entry->status &= ~TextureCacheCommon::TexCacheEntry::STATUS_DEPALETTIZE;
entry->maxLevel = 0;
fbTexInfo_[entry->addr] = fbInfo;
framebuffer->last_frame_attached = gpuStats.numFlips;
host->GPUNotifyTextureAttachment(entry->addr);
} else if (entry->framebuffer == framebuffer) {
framebuffer->last_frame_attached = gpuStats.numFlips;
}
}
void TextureCacheCommon::AttachFramebufferInvalid(TexCacheEntry *entry, VirtualFramebuffer *framebuffer, const AttachedFramebufferInfo &fbInfo) {
if (entry->framebuffer == nullptr || entry->framebuffer == framebuffer) {
if (entry->framebuffer == nullptr) {
cacheSizeEstimate_ -= EstimateTexMemoryUsage(entry);
}
entry->framebuffer = framebuffer;
entry->invalidHint = -1;
entry->status &= ~TextureCacheCommon::TexCacheEntry::STATUS_DEPALETTIZE;
entry->maxLevel = 0;
fbTexInfo_[entry->addr] = fbInfo;
host->GPUNotifyTextureAttachment(entry->addr);
}
}
void TextureCacheCommon::DetachFramebuffer(TexCacheEntry *entry, u32 address, VirtualFramebuffer *framebuffer) {
if (entry->framebuffer == framebuffer) {
cacheSizeEstimate_ += EstimateTexMemoryUsage(entry);
entry->framebuffer = 0;
host->GPUNotifyTextureAttachment(entry->addr);
}
}
void TextureCacheCommon::NotifyConfigChanged() {
int scaleFactor;
@ -386,3 +435,35 @@ bool TextureCacheCommon::GetCurrentClutBuffer(GPUDebugBuffer &buffer) {
memcpy(buffer.GetData(), clutBufRaw_, 1024);
return true;
}
u32 TextureCacheCommon::EstimateTexMemoryUsage(const TexCacheEntry *entry) {
const u16 dim = entry->dim;
const u8 dimW = ((dim >> 0) & 0xf);
const u8 dimH = ((dim >> 8) & 0xf);
u32 pixelSize = 2;
switch (entry->format) {
case GE_TFMT_CLUT4:
case GE_TFMT_CLUT8:
case GE_TFMT_CLUT16:
case GE_TFMT_CLUT32:
// We assume cluts always point to 8888 for simplicity.
pixelSize = 4;
break;
case GE_TFMT_4444:
case GE_TFMT_5551:
case GE_TFMT_5650:
break;
case GE_TFMT_8888:
case GE_TFMT_DXT1:
case GE_TFMT_DXT3:
case GE_TFMT_DXT5:
default:
pixelSize = 4;
break;
}
// This in other words multiplies by w and h.
return pixelSize << (dimW + dimH);
}

View File

@ -143,16 +143,27 @@ protected:
void UnswizzleFromMem(u32 *dest, const u8 *texptr, u32 bufw, u32 height, u32 bytesPerPixel);
void *RearrangeBuf(void *inBuf, u32 inRowBytes, u32 outRowBytes, int h, bool allowInPlace = true);
u32 EstimateTexMemoryUsage(const TexCacheEntry *entry);
void GetSamplingParams(int &minFilt, int &magFilt, bool &sClamp, bool &tClamp, float &lodBias, u8 maxLevel);
void UpdateMaxSeenV(bool throughMode);
virtual bool AttachFramebuffer(TexCacheEntry *entry, u32 address, VirtualFramebuffer *framebuffer, u32 texaddrOffset = 0) = 0;
virtual void DetachFramebuffer(TexCacheEntry *entry, u32 address, VirtualFramebuffer *framebuffer) = 0;
virtual void DownloadFramebufferForClut(u32 clutAddr, u32 bytes) = 0;
TexCache cache;
u32 cacheSizeEstimate_;
// Separate to keep main texture cache size down.
struct AttachedFramebufferInfo {
u32 xOffset;
u32 yOffset;
};
std::vector<VirtualFramebuffer *> fbCache_;
std::map<u32, AttachedFramebufferInfo> fbTexInfo_;
void AttachFramebufferValid(TexCacheEntry *entry, VirtualFramebuffer *framebuffer, const AttachedFramebufferInfo &fbInfo);
void AttachFramebufferInvalid(TexCacheEntry *entry, VirtualFramebuffer *framebuffer, const AttachedFramebufferInfo &fbInfo);
void DetachFramebuffer(TexCacheEntry *entry, u32 address, VirtualFramebuffer *framebuffer);
SimpleBuf<u32> tmpTexBuf32;
SimpleBuf<u16> tmpTexBuf16;

View File

@ -63,7 +63,7 @@ namespace DX9 {
#define TEXCACHE_MIN_PRESSURE 16 * 1024 * 1024 // Total in VRAM
#define TEXCACHE_SECOND_MIN_PRESSURE 4 * 1024 * 1024
TextureCacheDX9::TextureCacheDX9() : cacheSizeEstimate_(0), secondCacheSizeEstimate_(0), clearCacheNextFrame_(false), lowMemoryMode_(false), clutBuf_(NULL), texelsScaledThisFrame_(0) {
TextureCacheDX9::TextureCacheDX9() : secondCacheSizeEstimate_(0), clearCacheNextFrame_(false), lowMemoryMode_(false), clutBuf_(NULL), texelsScaledThisFrame_(0) {
timesInvalidatedAllThisFrame_ = 0;
lastBoundTexture = INVALID_TEX;
decimationCounter_ = TEXCACHE_DECIMATION_INTERVAL;
@ -91,38 +91,6 @@ TextureCacheDX9::~TextureCacheDX9() {
Clear(true);
}
static u32 EstimateTexMemoryUsage(const TextureCacheDX9::TexCacheEntry *entry) {
const u16 dim = entry->dim;
const u8 dimW = ((dim >> 0) & 0xf);
const u8 dimH = ((dim >> 8) & 0xf);
u32 pixelSize = 2;
switch (entry->format) {
case GE_TFMT_CLUT4:
case GE_TFMT_CLUT8:
case GE_TFMT_CLUT16:
case GE_TFMT_CLUT32:
// We assume cluts always point to 8888 for simplicity.
pixelSize = 4;
break;
case GE_TFMT_4444:
case GE_TFMT_5551:
case GE_TFMT_5650:
break;
case GE_TFMT_8888:
case GE_TFMT_DXT1:
case GE_TFMT_DXT3:
case GE_TFMT_DXT5:
default:
pixelSize = 4;
break;
}
// This in other words multiplies by w and h.
return pixelSize << (dimW + dimH);
}
void TextureCacheDX9::Clear(bool delete_them) {
pD3Ddevice->SetTexture(0, NULL);
lastBoundTexture = INVALID_TEX;
@ -273,46 +241,6 @@ void TextureCacheDX9::ClearNextFrame() {
clearCacheNextFrame_ = true;
}
void TextureCacheDX9::AttachFramebufferValid(TexCacheEntry *entry, VirtualFramebuffer *framebuffer, const AttachedFramebufferInfo &fbInfo) {
const bool hasInvalidFramebuffer = entry->framebuffer == nullptr || entry->invalidHint == -1;
const bool hasOlderFramebuffer = entry->framebuffer != nullptr && entry->framebuffer->last_frame_render < framebuffer->last_frame_render;
bool hasFartherFramebuffer = false;
if (!hasInvalidFramebuffer && !hasOlderFramebuffer) {
// If it's valid, but the offset is greater, then we still win.
if (fbTexInfo_[entry->addr].yOffset == fbInfo.yOffset)
hasFartherFramebuffer = fbTexInfo_[entry->addr].xOffset > fbInfo.xOffset;
else
hasFartherFramebuffer = fbTexInfo_[entry->addr].yOffset > fbInfo.yOffset;
}
if (hasInvalidFramebuffer || hasOlderFramebuffer || hasFartherFramebuffer) {
if (entry->framebuffer == nullptr) {
cacheSizeEstimate_ -= EstimateTexMemoryUsage(entry);
}
entry->framebuffer = framebuffer;
entry->invalidHint = 0;
entry->status &= ~TextureCacheDX9::TexCacheEntry::STATUS_DEPALETTIZE;
fbTexInfo_[entry->addr] = fbInfo;
framebuffer->last_frame_attached = gpuStats.numFlips;
host->GPUNotifyTextureAttachment(entry->addr);
} else if (entry->framebuffer == framebuffer) {
framebuffer->last_frame_attached = gpuStats.numFlips;
}
}
void TextureCacheDX9::AttachFramebufferInvalid(TexCacheEntry *entry, VirtualFramebuffer *framebuffer, const AttachedFramebufferInfo &fbInfo) {
if (entry->framebuffer == 0 || entry->framebuffer == framebuffer) {
if (entry->framebuffer == nullptr) {
cacheSizeEstimate_ -= EstimateTexMemoryUsage(entry);
}
entry->framebuffer = framebuffer;
entry->invalidHint = -1;
entry->status &= ~TextureCacheDX9::TexCacheEntry::STATUS_DEPALETTIZE;
fbTexInfo_[entry->addr] = fbInfo;
host->GPUNotifyTextureAttachment(entry->addr);
}
}
bool TextureCacheDX9::AttachFramebuffer(TexCacheEntry *entry, u32 address, VirtualFramebuffer *framebuffer, u32 texaddrOffset) {
static const u32 MAX_SUBAREA_Y_OFFSET_SAFE = 32;
@ -420,14 +348,6 @@ bool TextureCacheDX9::AttachFramebuffer(TexCacheEntry *entry, u32 address, Virtu
return false;
}
inline void TextureCacheDX9::DetachFramebuffer(TexCacheEntry *entry, u32 address, VirtualFramebuffer *framebuffer) {
if (entry->framebuffer == framebuffer) {
cacheSizeEstimate_ += EstimateTexMemoryUsage(entry);
entry->framebuffer = 0;
host->GPUNotifyTextureAttachment(entry->addr);
}
}
void *TextureCacheDX9::ReadIndexedTex(int level, const u8 *texptr, int bytesPerIndex, u32 dstFmt, int bufw) {
int w = gstate.getTextureWidth(level);
int h = gstate.getTextureHeight(level);

View File

@ -89,7 +89,6 @@ private:
u32 GetCurrentClutHash();
void UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple);
bool AttachFramebuffer(TexCacheEntry *entry, u32 address, VirtualFramebuffer *framebuffer, u32 texaddrOffset = 0) override;
void DetachFramebuffer(TexCacheEntry *entry, u32 address, VirtualFramebuffer *framebuffer) override;
void SetTextureFramebuffer(TexCacheEntry *entry, VirtualFramebuffer *framebuffer);
void ApplyTextureFramebuffer(TexCacheEntry *entry, VirtualFramebuffer *framebuffer);
@ -105,18 +104,8 @@ private:
}
TexCache secondCache;
u32 cacheSizeEstimate_;
u32 secondCacheSizeEstimate_;
// Separate to keep main texture cache size down.
struct AttachedFramebufferInfo {
u32 xOffset;
u32 yOffset;
};
std::map<u32, AttachedFramebufferInfo> fbTexInfo_;
void AttachFramebufferValid(TexCacheEntry *entry, VirtualFramebuffer *framebuffer, const AttachedFramebufferInfo &fbInfo);
void AttachFramebufferInvalid(TexCacheEntry *entry, VirtualFramebuffer *framebuffer, const AttachedFramebufferInfo &fbInfo);
bool clearCacheNextFrame_;
bool lowMemoryMode_;
TextureScalerDX9 scaler;

View File

@ -74,7 +74,7 @@
// Hack!
extern int g_iNumVideos;
TextureCache::TextureCache() : cacheSizeEstimate_(0), secondCacheSizeEstimate_(0), clearCacheNextFrame_(false), lowMemoryMode_(false), clutBuf_(NULL), texelsScaledThisFrame_(0) {
TextureCache::TextureCache() : secondCacheSizeEstimate_(0), clearCacheNextFrame_(false), lowMemoryMode_(false), clutBuf_(NULL), texelsScaledThisFrame_(0) {
timesInvalidatedAllThisFrame_ = 0;
lastBoundTexture = INVALID_TEX;
decimationCounter_ = TEXCACHE_DECIMATION_INTERVAL;
@ -89,38 +89,6 @@ TextureCache::~TextureCache() {
Clear(true);
}
static u32 EstimateTexMemoryUsage(const TextureCache::TexCacheEntry *entry) {
const u16 dim = entry->dim;
const u8 dimW = ((dim >> 0) & 0xf);
const u8 dimH = ((dim >> 8) & 0xf);
u32 pixelSize = 2;
switch (entry->format) {
case GE_TFMT_CLUT4:
case GE_TFMT_CLUT8:
case GE_TFMT_CLUT16:
case GE_TFMT_CLUT32:
// We assume cluts always point to 8888 for simplicity.
pixelSize = 4;
break;
case GE_TFMT_4444:
case GE_TFMT_5551:
case GE_TFMT_5650:
break;
case GE_TFMT_8888:
case GE_TFMT_DXT1:
case GE_TFMT_DXT3:
case GE_TFMT_DXT5:
default:
pixelSize = 4;
break;
}
// This in other words multiplies by w and h.
return pixelSize << (dimW + dimH);
}
void TextureCache::Clear(bool delete_them) {
glBindTexture(GL_TEXTURE_2D, 0);
lastBoundTexture = INVALID_TEX;
@ -271,48 +239,6 @@ void TextureCache::ClearNextFrame() {
clearCacheNextFrame_ = true;
}
void TextureCache::AttachFramebufferValid(TexCacheEntry *entry, VirtualFramebuffer *framebuffer, const AttachedFramebufferInfo &fbInfo) {
const bool hasInvalidFramebuffer = entry->framebuffer == nullptr || entry->invalidHint == -1;
const bool hasOlderFramebuffer = entry->framebuffer != nullptr && entry->framebuffer->last_frame_render < framebuffer->last_frame_render;
bool hasFartherFramebuffer = false;
if (!hasInvalidFramebuffer && !hasOlderFramebuffer) {
// If it's valid, but the offset is greater, then we still win.
if (fbTexInfo_[entry->addr].yOffset == fbInfo.yOffset)
hasFartherFramebuffer = fbTexInfo_[entry->addr].xOffset > fbInfo.xOffset;
else
hasFartherFramebuffer = fbTexInfo_[entry->addr].yOffset > fbInfo.yOffset;
}
if (hasInvalidFramebuffer || hasOlderFramebuffer || hasFartherFramebuffer) {
if (entry->framebuffer == nullptr) {
cacheSizeEstimate_ -= EstimateTexMemoryUsage(entry);
}
entry->framebuffer = framebuffer;
entry->invalidHint = 0;
entry->status &= ~TextureCache::TexCacheEntry::STATUS_DEPALETTIZE;
entry->maxLevel = 0;
fbTexInfo_[entry->addr] = fbInfo;
framebuffer->last_frame_attached = gpuStats.numFlips;
host->GPUNotifyTextureAttachment(entry->addr);
} else if (entry->framebuffer == framebuffer) {
framebuffer->last_frame_attached = gpuStats.numFlips;
}
}
void TextureCache::AttachFramebufferInvalid(TexCacheEntry *entry, VirtualFramebuffer *framebuffer, const AttachedFramebufferInfo &fbInfo) {
if (entry->framebuffer == nullptr || entry->framebuffer == framebuffer) {
if (entry->framebuffer == nullptr) {
cacheSizeEstimate_ -= EstimateTexMemoryUsage(entry);
}
entry->framebuffer = framebuffer;
entry->invalidHint = -1;
entry->status &= ~TextureCache::TexCacheEntry::STATUS_DEPALETTIZE;
entry->maxLevel = 0;
fbTexInfo_[entry->addr] = fbInfo;
host->GPUNotifyTextureAttachment(entry->addr);
}
}
bool TextureCache::AttachFramebuffer(TexCacheEntry *entry, u32 address, VirtualFramebuffer *framebuffer, u32 texaddrOffset) {
static const u32 MAX_SUBAREA_Y_OFFSET_SAFE = 32;
@ -420,14 +346,6 @@ bool TextureCache::AttachFramebuffer(TexCacheEntry *entry, u32 address, VirtualF
return false;
}
inline void TextureCache::DetachFramebuffer(TexCacheEntry *entry, u32 address, VirtualFramebuffer *framebuffer) {
if (entry->framebuffer == framebuffer) {
cacheSizeEstimate_ += EstimateTexMemoryUsage(entry);
entry->framebuffer = 0;
host->GPUNotifyTextureAttachment(entry->addr);
}
}
void *TextureCache::ReadIndexedTex(int level, const u8 *texptr, int bytesPerIndex, GLuint dstFmt, int bufw) {
int w = gstate.getTextureWidth(level);
int h = gstate.getTextureHeight(level);

View File

@ -104,24 +104,13 @@ private:
u32 GetCurrentClutHash();
void UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple);
bool AttachFramebuffer(TexCacheEntry *entry, u32 address, VirtualFramebuffer *framebuffer, u32 texaddrOffset = 0) override;
void DetachFramebuffer(TexCacheEntry *entry, u32 address, VirtualFramebuffer *framebuffer) override;
void SetTextureFramebuffer(TexCacheEntry *entry, VirtualFramebuffer *framebuffer);
void ApplyTextureFramebuffer(TexCacheEntry *entry, VirtualFramebuffer *framebuffer);
TexCache secondCache;
std::vector<u32> nameCache_;
u32 cacheSizeEstimate_;
TexCache secondCache;
u32 secondCacheSizeEstimate_;
// Separate to keep main texture cache size down.
struct AttachedFramebufferInfo {
u32 xOffset;
u32 yOffset;
};
std::map<u32, AttachedFramebufferInfo> fbTexInfo_;
void AttachFramebufferValid(TexCacheEntry *entry, VirtualFramebuffer *framebuffer, const AttachedFramebufferInfo &fbInfo);
void AttachFramebufferInvalid(TexCacheEntry *entry, VirtualFramebuffer *framebuffer, const AttachedFramebufferInfo &fbInfo);
bool clearCacheNextFrame_;
bool lowMemoryMode_;

View File

@ -127,7 +127,7 @@ VkSampler SamplerCache::GetOrCreateSampler(const SamplerCacheKey &key) {
}
TextureCacheVulkan::TextureCacheVulkan(VulkanContext *vulkan)
: vulkan_(vulkan), samplerCache_(vulkan), cacheSizeEstimate_(0), secondCacheSizeEstimate_(0),
: vulkan_(vulkan), samplerCache_(vulkan), secondCacheSizeEstimate_(0),
clearCacheNextFrame_(false), lowMemoryMode_(false), clutBuf_(NULL), texelsScaledThisFrame_(0),
clutAlphaLinear_(false) {
timesInvalidatedAllThisFrame_ = 0;
@ -323,48 +323,6 @@ void TextureCacheVulkan::ClearNextFrame() {
clearCacheNextFrame_ = true;
}
void TextureCacheVulkan::AttachFramebufferValid(TexCacheEntry *entry, VirtualFramebuffer *framebuffer, const AttachedFramebufferInfo &fbInfo) {
const bool hasInvalidFramebuffer = entry->framebuffer == nullptr || entry->invalidHint == -1;
const bool hasOlderFramebuffer = entry->framebuffer != nullptr && entry->framebuffer->last_frame_render < framebuffer->last_frame_render;
bool hasFartherFramebuffer = false;
if (!hasInvalidFramebuffer && !hasOlderFramebuffer) {
// If it's valid, but the offset is greater, then we still win.
if (fbTexInfo_[entry->addr].yOffset == fbInfo.yOffset)
hasFartherFramebuffer = fbTexInfo_[entry->addr].xOffset > fbInfo.xOffset;
else
hasFartherFramebuffer = fbTexInfo_[entry->addr].yOffset > fbInfo.yOffset;
}
if (hasInvalidFramebuffer || hasOlderFramebuffer || hasFartherFramebuffer) {
if (entry->framebuffer == nullptr) {
cacheSizeEstimate_ -= EstimateTexMemoryUsage(entry);
}
entry->framebuffer = framebuffer;
entry->invalidHint = 0;
entry->status &= ~TextureCacheVulkan::TexCacheEntry::STATUS_DEPALETTIZE;
entry->maxLevel = 0;
fbTexInfo_[entry->addr] = fbInfo;
framebuffer->last_frame_attached = gpuStats.numFlips;
host->GPUNotifyTextureAttachment(entry->addr);
} else if (entry->framebuffer == framebuffer) {
framebuffer->last_frame_attached = gpuStats.numFlips;
}
}
void TextureCacheVulkan::AttachFramebufferInvalid(TexCacheEntry *entry, VirtualFramebuffer *framebuffer, const AttachedFramebufferInfo &fbInfo) {
if (entry->framebuffer == nullptr || entry->framebuffer == framebuffer) {
if (entry->framebuffer == nullptr) {
cacheSizeEstimate_ -= EstimateTexMemoryUsage(entry);
}
entry->framebuffer = framebuffer;
entry->invalidHint = -1;
entry->status &= ~TextureCacheVulkan::TexCacheEntry::STATUS_DEPALETTIZE;
entry->maxLevel = 0;
fbTexInfo_[entry->addr] = fbInfo;
host->GPUNotifyTextureAttachment(entry->addr);
}
}
bool TextureCacheVulkan::AttachFramebuffer(TexCacheEntry *entry, u32 address, VirtualFramebuffer *framebuffer, u32 texaddrOffset) {
static const u32 MAX_SUBAREA_Y_OFFSET_SAFE = 32;
@ -472,14 +430,6 @@ bool TextureCacheVulkan::AttachFramebuffer(TexCacheEntry *entry, u32 address, Vi
return false;
}
inline void TextureCacheVulkan::DetachFramebuffer(TexCacheEntry *entry, u32 address, VirtualFramebuffer *framebuffer) {
if (entry->framebuffer == framebuffer) {
cacheSizeEstimate_ += EstimateTexMemoryUsage(entry);
entry->framebuffer = 0;
host->GPUNotifyTextureAttachment(entry->addr);
}
}
void *TextureCacheVulkan::ReadIndexedTex(int level, const u8 *texptr, int bytesPerIndex, VkFormat dstFmt, int bufw) {
int w = gstate.getTextureWidth(level);
int h = gstate.getTextureHeight(level);

View File

@ -135,7 +135,6 @@ private:
u32 GetCurrentClutHash();
void UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple);
bool AttachFramebuffer(TexCacheEntry *entry, u32 address, VirtualFramebuffer *framebuffer, u32 texaddrOffset = 0) override;
void DetachFramebuffer(TexCacheEntry *entry, u32 address, VirtualFramebuffer *framebuffer) override;
void SetTextureFramebuffer(TexCacheEntry *entry, VirtualFramebuffer *framebuffer);
void ApplyTextureFramebuffer(VkCommandBuffer cmd, TexCacheEntry *entry, VirtualFramebuffer *framebuffer, VkImageView &image, VkSampler &sampler);
void SetFramebufferSamplingParams(u16 bufferWidth, u16 bufferHeight, SamplerCacheKey &key);
@ -143,19 +142,8 @@ private:
VulkanContext *vulkan_;
TexCache secondCache;
std::vector<u32> nameCache_;
u32 cacheSizeEstimate_;
u32 secondCacheSizeEstimate_;
// Separate to keep main texture cache size down.
struct AttachedFramebufferInfo {
u32 xOffset;
u32 yOffset;
};
std::map<u32, AttachedFramebufferInfo> fbTexInfo_;
void AttachFramebufferValid(TexCacheEntry *entry, VirtualFramebuffer *framebuffer, const AttachedFramebufferInfo &fbInfo);
void AttachFramebufferInvalid(TexCacheEntry *entry, VirtualFramebuffer *framebuffer, const AttachedFramebufferInfo &fbInfo);
bool clearCacheNextFrame_;
bool lowMemoryMode_;