mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
Windows Mobile 10 D3D11 fixes
This commit is contained in:
parent
91ebdf0213
commit
e9f2f82863
@ -428,7 +428,8 @@ BlendState *D3D11DrawContext::CreateBlendState(const BlendStateDesc &desc) {
|
||||
class D3D11RasterState : public RasterState {
|
||||
public:
|
||||
~D3D11RasterState() {
|
||||
rs->Release();
|
||||
if (rs)
|
||||
rs->Release();
|
||||
}
|
||||
ID3D11RasterizerState *rs;
|
||||
};
|
||||
@ -445,6 +446,7 @@ RasterState *D3D11DrawContext::CreateRasterState(const RasterStateDesc &desc) {
|
||||
}
|
||||
d3ddesc.FrontCounterClockwise = desc.frontFace == Facing::CCW;
|
||||
d3ddesc.ScissorEnable = true; // We always run with scissor enabled
|
||||
d3ddesc.DepthClipEnable = true;
|
||||
if (SUCCEEDED(device_->CreateRasterizerState(&d3ddesc, &rs->rs)))
|
||||
return rs;
|
||||
delete rs;
|
||||
@ -454,9 +456,10 @@ RasterState *D3D11DrawContext::CreateRasterState(const RasterStateDesc &desc) {
|
||||
class D3D11SamplerState : public SamplerState {
|
||||
public:
|
||||
~D3D11SamplerState() {
|
||||
ss->Release();
|
||||
if (ss)
|
||||
ss->Release();
|
||||
}
|
||||
ID3D11SamplerState *ss;
|
||||
ID3D11SamplerState *ss = nullptr;
|
||||
};
|
||||
|
||||
static const D3D11_TEXTURE_ADDRESS_MODE taddrToD3D11[] = {
|
||||
@ -474,8 +477,13 @@ SamplerState *D3D11DrawContext::CreateSamplerState(const SamplerStateDesc &desc)
|
||||
d3ddesc.AddressW = taddrToD3D11[(int)desc.wrapW];
|
||||
// TODO: Needs improvement
|
||||
d3ddesc.Filter = desc.magFilter == TextureFilter::LINEAR ? D3D11_FILTER_MIN_MAG_MIP_LINEAR : D3D11_FILTER_MIN_MAG_MIP_POINT;
|
||||
d3ddesc.MaxAnisotropy = (UINT)desc.maxAniso;
|
||||
d3ddesc.MaxAnisotropy = 1.0f; // (UINT)desc.maxAniso;
|
||||
d3ddesc.MinLOD = -FLT_MAX;
|
||||
d3ddesc.MaxLOD = FLT_MAX;
|
||||
d3ddesc.ComparisonFunc = compareToD3D11[(int)desc.shadowCompareFunc];
|
||||
for (int i = 0; i < 4; i++) {
|
||||
d3ddesc.BorderColor[i] = 1.0f;
|
||||
}
|
||||
if (SUCCEEDED(device_->CreateSamplerState(&d3ddesc, &ss->ss)))
|
||||
return ss;
|
||||
delete ss;
|
||||
@ -660,14 +668,21 @@ ShaderModule *D3D11DrawContext::CreateShaderModule(ShaderStage stage, ShaderLang
|
||||
if (language == ShaderLanguage::HLSL_D3D11) {
|
||||
const char *target = nullptr;
|
||||
switch (stage) {
|
||||
case ShaderStage::FRAGMENT: target = "ps_5_0"; break;
|
||||
case ShaderStage::GEOMETRY: target = "gs_5_0"; break;
|
||||
case ShaderStage::VERTEX: target = "vs_5_0"; break;
|
||||
#if PPSSPP_PLATFORM(UWP) && PPSSPP_ARCH(ARM)
|
||||
case ShaderStage::FRAGMENT: target = "ps_4_0_level_9_1"; break;
|
||||
case ShaderStage::VERTEX: target = "vs_4_0_level_9_1"; break;
|
||||
break;
|
||||
#else
|
||||
case ShaderStage::FRAGMENT: target = "ps_4_0"; break;
|
||||
case ShaderStage::GEOMETRY: target = "gs_4_0"; break;
|
||||
case ShaderStage::VERTEX: target = "vs_4_0"; break;
|
||||
break;
|
||||
#endif
|
||||
case ShaderStage::COMPUTE:
|
||||
case ShaderStage::CONTROL:
|
||||
case ShaderStage::EVALUATION:
|
||||
default:
|
||||
Crash();
|
||||
break;
|
||||
}
|
||||
if (!target) {
|
||||
|
Loading…
Reference in New Issue
Block a user