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https://github.com/hrydgard/ppsspp.git
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Add new log category FRAMEBUF
This commit is contained in:
parent
34acb8b708
commit
eb73a28140
@ -48,6 +48,7 @@ enum LOG_TYPE {
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MEMMAP,
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SASMIX,
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SAVESTATE,
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FRAMEBUF,
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SCEAUDIO,
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SCECTRL,
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@ -72,6 +72,7 @@ static const LogNameTableEntry logTable[] = {
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{LogTypes::MEMMAP, "MEMMAP"},
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{LogTypes::SASMIX, "SASMIX"},
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{LogTypes::SAVESTATE, "SAVESTATE"},
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{LogTypes::FRAMEBUF, "FRAMEBUF"},
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{LogTypes::SCEAUDIO, "SCEAUDIO"},
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{LogTypes::SCECTRL, "SCECTRL"},
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@ -432,7 +432,7 @@ VirtualFramebuffer *FramebufferManagerCommon::DoSetRenderFrameBuffer(const Frame
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ResizeFramebufFBO(vfb, drawing_width, drawing_height, true);
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NotifyRenderFramebufferCreated(vfb);
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INFO_LOG(SCEGE, "Creating FBO for %08x : %i x %i x %i", vfb->fb_address, vfb->width, vfb->height, vfb->format);
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INFO_LOG(FRAMEBUF, "Creating FBO for %08x : %i x %i x %i", vfb->fb_address, vfb->width, vfb->height, vfb->format);
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vfb->last_frame_render = gpuStats.numFlips;
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frameLastFramebufUsed_ = gpuStats.numFlips;
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@ -474,7 +474,7 @@ VirtualFramebuffer *FramebufferManagerCommon::DoSetRenderFrameBuffer(const Frame
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// We already have it!
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} else if (vfb != currentRenderVfb_) {
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// Use it as a render target.
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DEBUG_LOG(SCEGE, "Switching render target to FBO for %08x: %i x %i x %i ", vfb->fb_address, vfb->width, vfb->height, vfb->format);
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DEBUG_LOG(FRAMEBUF, "Switching render target to FBO for %08x: %i x %i x %i ", vfb->fb_address, vfb->width, vfb->height, vfb->format);
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vfb->usageFlags |= FB_USAGE_RENDERTARGET;
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vfb->last_frame_render = gpuStats.numFlips;
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frameLastFramebufUsed_ = gpuStats.numFlips;
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@ -681,7 +681,7 @@ void FramebufferManagerCommon::UpdateFromMemory(u32 addr, int size, bool safe) {
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DrawPixels(vfb, 0, 0, Memory::GetPointer(addr | 0x04000000), fmt, vfb->fb_stride, vfb->width, vfb->height);
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SetColorUpdated(vfb, gstate_c.skipDrawReason);
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} else {
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INFO_LOG(SCEGE, "Invalidating FBO for %08x (%i x %i x %i)", vfb->fb_address, vfb->width, vfb->height, vfb->format);
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INFO_LOG(FRAMEBUF, "Invalidating FBO for %08x (%i x %i x %i)", vfb->fb_address, vfb->width, vfb->height, vfb->format);
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DestroyFramebuf(vfb);
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vfbs_.erase(vfbs_.begin() + i--);
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}
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@ -794,7 +794,7 @@ void FramebufferManagerCommon::CopyDisplayToOutput() {
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currentRenderVfb_ = 0;
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if (displayFramebufPtr_ == 0) {
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DEBUG_LOG(SCEGE, "Display disabled, displaying only black");
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DEBUG_LOG(FRAMEBUF, "Display disabled, displaying only black");
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// No framebuffer to display! Clear to black.
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ClearBuffer();
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return;
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@ -867,7 +867,7 @@ void FramebufferManagerCommon::CopyDisplayToOutput() {
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return;
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}
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} else {
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DEBUG_LOG(SCEGE, "Found no FBO to display! displayFBPtr = %08x", displayFramebufPtr_);
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DEBUG_LOG(FRAMEBUF, "Found no FBO to display! displayFBPtr = %08x", displayFramebufPtr_);
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// No framebuffer to display! Clear to black.
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ClearBuffer();
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return;
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@ -888,7 +888,7 @@ void FramebufferManagerCommon::CopyDisplayToOutput() {
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displayFramebuf_ = vfb;
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if (vfb->fbo) {
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DEBUG_LOG(SCEGE, "Displaying FBO %08x", vfb->fb_address);
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DEBUG_LOG(FRAMEBUF, "Displaying FBO %08x", vfb->fb_address);
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DisableState();
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draw_->BindFramebufferAsTexture(vfb->fbo, 0, Draw::FB_COLOR_BIT, 0);
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@ -944,7 +944,7 @@ void FramebufferManagerCommon::CopyDisplayToOutput() {
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// Use the extra FBO, with applied post-processing shader, as a texture.
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// fbo_bind_as_texture(extraFBOs_[0], FB_COLOR_BIT, 0);
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if (extraFBOs_.size() == 0) {
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ERROR_LOG(G3D, "WTF?");
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ERROR_LOG(FRAMEBUF, "Unexpected: No extra FBOs?");
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return;
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}
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draw_->BindFramebufferAsTexture(extraFBOs_[0], 0, Draw::FB_COLOR_BIT, 0);
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@ -1001,6 +1001,9 @@ void FramebufferManagerCommon::CopyDisplayToOutput() {
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}
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}
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}
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else {
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WARN_LOG(FRAMEBUF, "Current VFB lacks an FBO: %08x", vfb->fb_address);
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}
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}
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void FramebufferManagerCommon::DecimateFBOs() {
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@ -1023,7 +1026,7 @@ void FramebufferManagerCommon::DecimateFBOs() {
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if (vfb != displayFramebuf_ && vfb != prevDisplayFramebuf_ && vfb != prevPrevDisplayFramebuf_) {
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if (age > FBO_OLD_AGE) {
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INFO_LOG(SCEGE, "Decimating FBO for %08x (%i x %i x %i), age %i", vfb->fb_address, vfb->width, vfb->height, vfb->format, age);
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INFO_LOG(FRAMEBUF, "Decimating FBO for %08x (%i x %i x %i), age %i", vfb->fb_address, vfb->width, vfb->height, vfb->format, age);
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DestroyFramebuf(vfb);
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vfbs_.erase(vfbs_.begin() + i--);
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}
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@ -1045,7 +1048,7 @@ void FramebufferManagerCommon::DecimateFBOs() {
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VirtualFramebuffer *vfb = bvfbs_[i];
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int age = frameLastFramebufUsed_ - vfb->last_frame_render;
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if (age > FBO_OLD_AGE) {
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INFO_LOG(SCEGE, "Decimating FBO for %08x (%i x %i x %i), age %i", vfb->fb_address, vfb->width, vfb->height, vfb->format, age);
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INFO_LOG(FRAMEBUF, "Decimating FBO for %08x (%i x %i x %i), age %i", vfb->fb_address, vfb->width, vfb->height, vfb->format, age);
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DestroyFramebuf(vfb);
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bvfbs_.erase(bvfbs_.begin() + i--);
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}
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@ -1108,7 +1111,7 @@ void FramebufferManagerCommon::ResizeFramebufFBO(VirtualFramebuffer *vfb, u16 w,
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vfb->fbo = draw_->CreateFramebuffer({ vfb->renderWidth, vfb->renderHeight, 1, 1, true, (Draw::FBColorDepth)vfb->colorDepth });
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if (old.fbo) {
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INFO_LOG(SCEGE, "Resizing FBO for %08x : %i x %i x %i", vfb->fb_address, w, h, vfb->format);
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INFO_LOG(FRAMEBUF, "Resizing FBO for %08x : %i x %i x %i", vfb->fb_address, w, h, vfb->format);
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if (vfb->fbo) {
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draw_->BindFramebufferAsRenderTarget(vfb->fbo);
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ClearBuffer();
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@ -1123,7 +1126,7 @@ void FramebufferManagerCommon::ResizeFramebufFBO(VirtualFramebuffer *vfb, u16 w,
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}
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if (!vfb->fbo) {
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ERROR_LOG(SCEGE, "Error creating FBO! %i x %i", vfb->renderWidth, vfb->renderHeight);
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ERROR_LOG(FRAMEBUF, "Error creating FBO! %i x %i", vfb->renderWidth, vfb->renderHeight);
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}
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}
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@ -666,7 +666,7 @@ bool FramebufferManagerD3D11::CreateDownloadTempBuffer(VirtualFramebuffer *nvfb)
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nvfb->fbo = draw_->CreateFramebuffer({ nvfb->width, nvfb->height, 1, 1, true, (Draw::FBColorDepth)nvfb->colorDepth });
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if (!(nvfb->fbo)) {
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ERROR_LOG(SCEGE, "Error creating FBO! %i x %i", nvfb->renderWidth, nvfb->renderHeight);
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ERROR_LOG(FRAMEBUF, "Error creating FBO! %i x %i", nvfb->renderWidth, nvfb->renderHeight);
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return false;
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}
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@ -951,7 +951,7 @@ void FramebufferManagerD3D11::DestroyAllFBOs(bool forceDelete) {
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for (size_t i = 0; i < vfbs_.size(); ++i) {
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VirtualFramebuffer *vfb = vfbs_[i];
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INFO_LOG(SCEGE, "Destroying FBO for %08x : %i x %i x %i", vfb->fb_address, vfb->width, vfb->height, vfb->format);
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INFO_LOG(FRAMEBUF, "Destroying FBO for %08x : %i x %i x %i", vfb->fb_address, vfb->width, vfb->height, vfb->format);
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DestroyFramebuf(vfb);
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}
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vfbs_.clear();
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@ -567,7 +567,7 @@ static const D3DVERTEXELEMENT9 g_FramebufferVertexElements[] = {
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nvfb->fbo = draw_->CreateFramebuffer({ nvfb->width, nvfb->height, 1, 1, true, (Draw::FBColorDepth)nvfb->colorDepth });
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if (!(nvfb->fbo)) {
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ERROR_LOG(SCEGE, "Error creating FBO! %i x %i", nvfb->renderWidth, nvfb->renderHeight);
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ERROR_LOG(FRAMEBUF, "Error creating FBO! %i x %i", nvfb->renderWidth, nvfb->renderHeight);
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return false;
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}
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@ -731,7 +731,7 @@ static const D3DVERTEXELEMENT9 g_FramebufferVertexElements[] = {
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// We always read the depth buffer in 24_8 format.
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const u32 z_address = (0x04000000) | vfb->z_address;
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DEBUG_LOG(SCEGE, "Reading depthbuffer to mem at %08x for vfb=%08x", z_address, vfb->fb_address);
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DEBUG_LOG(FRAMEBUF, "Reading depthbuffer to mem at %08x for vfb=%08x", z_address, vfb->fb_address);
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LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)draw_->GetFramebufferAPITexture(vfb->fbo, Draw::FB_DEPTH_BIT, 0);
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if (tex) {
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@ -851,7 +851,7 @@ static const D3DVERTEXELEMENT9 g_FramebufferVertexElements[] = {
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for (size_t i = 0; i < vfbs_.size(); ++i) {
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VirtualFramebuffer *vfb = vfbs_[i];
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INFO_LOG(SCEGE, "Destroying FBO for %08x : %i x %i x %i", vfb->fb_address, vfb->width, vfb->height, vfb->format);
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INFO_LOG(FRAMEBUF, "Destroying FBO for %08x : %i x %i x %i", vfb->fb_address, vfb->width, vfb->height, vfb->format);
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DestroyFramebuf(vfb);
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}
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vfbs_.clear();
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@ -143,7 +143,7 @@ void FramebufferManagerGLES::CompilePostShader() {
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if (!postShaderProgram_) {
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// DO NOT turn this into a report, as it will pollute our logs with all kinds of
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// user shader experiments.
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ERROR_LOG(G3D, "Failed to build post-processing program from %s and %s!\n%s", shaderInfo->vertexShaderFile.c_str(), shaderInfo->fragmentShaderFile.c_str(), errorString.c_str());
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ERROR_LOG(FRAMEBUF, "Failed to build post-processing program from %s and %s!\n%s", shaderInfo->vertexShaderFile.c_str(), shaderInfo->fragmentShaderFile.c_str(), errorString.c_str());
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// let's show the first line of the error string as an OSM.
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std::set<std::string> blacklistedLines;
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// These aren't useful to show, skip to the first interesting line.
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@ -408,9 +408,10 @@ void FramebufferManagerGLES::DrawActiveTexture(float x, float y, float w, float
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const GLSLProgram *program = glsl_get_program();
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if (!program) {
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ERROR_LOG(G3D, "Trying to draw without a program");
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ERROR_LOG(FRAMEBUF, "Trying to DrawActiveTexture() without a program");
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return;
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}
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glEnableVertexAttribArray(program->a_position);
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glEnableVertexAttribArray(program->a_texcoord0);
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if (gstate_c.Supports(GPU_SUPPORTS_VAO)) {
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@ -655,7 +656,7 @@ bool FramebufferManagerGLES::CreateDownloadTempBuffer(VirtualFramebuffer *nvfb)
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nvfb->fbo = draw_->CreateFramebuffer({ nvfb->width, nvfb->height, 1, 1, false, (Draw::FBColorDepth)nvfb->colorDepth });
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if (!nvfb->fbo) {
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ERROR_LOG(SCEGE, "Error creating FBO! %i x %i", nvfb->renderWidth, nvfb->renderHeight);
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ERROR_LOG(FRAMEBUF, "Error creating GL FBO! %i x %i", nvfb->renderWidth, nvfb->renderHeight);
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return false;
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}
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@ -867,30 +868,30 @@ static void LogReadPixelsError(GLenum error) {
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case GL_NO_ERROR:
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break;
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case GL_INVALID_ENUM:
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ERROR_LOG(SCEGE, "glReadPixels: GL_INVALID_ENUM");
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ERROR_LOG(FRAMEBUF, "glReadPixels: GL_INVALID_ENUM");
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break;
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case GL_INVALID_VALUE:
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ERROR_LOG(SCEGE, "glReadPixels: GL_INVALID_VALUE");
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ERROR_LOG(FRAMEBUF, "glReadPixels: GL_INVALID_VALUE");
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break;
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case GL_INVALID_OPERATION:
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ERROR_LOG(SCEGE, "glReadPixels: GL_INVALID_OPERATION");
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ERROR_LOG(FRAMEBUF, "glReadPixels: GL_INVALID_OPERATION");
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break;
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case GL_INVALID_FRAMEBUFFER_OPERATION:
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ERROR_LOG(SCEGE, "glReadPixels: GL_INVALID_FRAMEBUFFER_OPERATION");
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ERROR_LOG(FRAMEBUF, "glReadPixels: GL_INVALID_FRAMEBUFFER_OPERATION");
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break;
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case GL_OUT_OF_MEMORY:
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ERROR_LOG(SCEGE, "glReadPixels: GL_OUT_OF_MEMORY");
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ERROR_LOG(FRAMEBUF, "glReadPixels: GL_OUT_OF_MEMORY");
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break;
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#ifndef USING_GLES2
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case GL_STACK_UNDERFLOW:
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ERROR_LOG(SCEGE, "glReadPixels: GL_STACK_UNDERFLOW");
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ERROR_LOG(FRAMEBUF, "glReadPixels: GL_STACK_UNDERFLOW");
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break;
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case GL_STACK_OVERFLOW:
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ERROR_LOG(SCEGE, "glReadPixels: GL_STACK_OVERFLOW");
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ERROR_LOG(FRAMEBUF, "glReadPixels: GL_STACK_OVERFLOW");
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break;
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#endif
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default:
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ERROR_LOG(SCEGE, "glReadPixels: %08x", error);
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ERROR_LOG(FRAMEBUF, "glReadPixels: %08x", error);
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break;
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}
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}
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@ -953,7 +954,7 @@ void FramebufferManagerGLES::PackFramebufferAsync_(VirtualFramebuffer *vfb) {
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#endif
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if (packed) {
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DEBUG_LOG(SCEGE, "Reading PBO to memory , bufSize = %u, packed = %p, fb_address = %08x, stride = %u, pbo = %u",
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DEBUG_LOG(FRAMEBUF, "Reading PBO to memory , bufSize = %u, packed = %p, fb_address = %08x, stride = %u, pbo = %u",
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pbo.size, packed, pbo.fb_address, pbo.stride, nextPBO);
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if (useCPU || (UseBGRA8888() && pbo.format == GE_FORMAT_8888)) {
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@ -1104,7 +1105,7 @@ void FramebufferManagerGLES::PackFramebufferSync_(VirtualFramebuffer *vfb, int x
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}
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if (packed) {
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DEBUG_LOG(SCEGE, "Reading framebuffer to mem, bufSize = %u, fb_address = %08x", bufSize, fb_address);
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DEBUG_LOG(FRAMEBUF, "Reading framebuffer to mem, bufSize = %u, fb_address = %08x", bufSize, fb_address);
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glPixelStorei(GL_PACK_ALIGNMENT, 4);
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GLenum glfmt = GL_RGBA;
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@ -1153,7 +1154,7 @@ void FramebufferManagerGLES::PackDepthbuffer(VirtualFramebuffer *vfb, int x, int
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convBufSize_ = bufSize;
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}
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DEBUG_LOG(SCEGE, "Reading depthbuffer to mem at %08x for vfb=%08x", z_address, vfb->fb_address);
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DEBUG_LOG(FRAMEBUF, "Reading depthbuffer to mem at %08x for vfb=%08x", z_address, vfb->fb_address);
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glPixelStorei(GL_PACK_ALIGNMENT, 4);
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SafeGLReadPixels(0, y, h == 1 ? packWidth : vfb->z_stride, h, GL_DEPTH_COMPONENT, GL_FLOAT, convBuf_);
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@ -1286,7 +1287,7 @@ void FramebufferManagerGLES::DestroyAllFBOs(bool forceDelete) {
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for (size_t i = 0; i < vfbs_.size(); ++i) {
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VirtualFramebuffer *vfb = vfbs_[i];
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INFO_LOG(SCEGE, "Destroying FBO for %08x : %i x %i x %i", vfb->fb_address, vfb->width, vfb->height, vfb->format);
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INFO_LOG(FRAMEBUF, "Destroying FBO for %08x : %i x %i x %i", vfb->fb_address, vfb->width, vfb->height, vfb->format);
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DestroyFramebuf(vfb);
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}
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vfbs_.clear();
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@ -692,7 +692,7 @@ bool FramebufferManagerVulkan::CreateDownloadTempBuffer(VirtualFramebuffer *nvfb
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/*
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nvfb->fbo = CreateFramebuffer(nvfb->width, nvfb->height, 1, false, (FBOColorDepth)nvfb->colorDepth);
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if (!(nvfb->fbo)) {
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ERROR_LOG(SCEGE, "Error creating FBO! %i x %i", nvfb->renderWidth, nvfb->renderHeight);
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ERROR_LOG(FRAMEBUF, "Error creating FBO! %i x %i", nvfb->renderWidth, nvfb->renderHeight);
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return false;
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}
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@ -850,30 +850,30 @@ static void LogReadPixelsError(GLenum error) {
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case GL_NO_ERROR:
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break;
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case GL_INVALID_ENUM:
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ERROR_LOG(SCEGE, "glReadPixels: GL_INVALID_ENUM");
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ERROR_LOG(FRAMEBUF, "glReadPixels: GL_INVALID_ENUM");
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break;
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case GL_INVALID_VALUE:
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ERROR_LOG(SCEGE, "glReadPixels: GL_INVALID_VALUE");
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ERROR_LOG(FRAMEBUF, "glReadPixels: GL_INVALID_VALUE");
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break;
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case GL_INVALID_OPERATION:
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ERROR_LOG(SCEGE, "glReadPixels: GL_INVALID_OPERATION");
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ERROR_LOG(FRAMEBUF, "glReadPixels: GL_INVALID_OPERATION");
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break;
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case GL_INVALID_FRAMEBUFFER_OPERATION:
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ERROR_LOG(SCEGE, "glReadPixels: GL_INVALID_FRAMEBUFFER_OPERATION");
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ERROR_LOG(FRAMEBUF, "glReadPixels: GL_INVALID_FRAMEBUFFER_OPERATION");
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break;
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case GL_OUT_OF_MEMORY:
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ERROR_LOG(SCEGE, "glReadPixels: GL_OUT_OF_MEMORY");
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ERROR_LOG(FRAMEBUF, "glReadPixels: GL_OUT_OF_MEMORY");
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break;
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#ifndef USING_GLES2
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case GL_STACK_UNDERFLOW:
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ERROR_LOG(SCEGE, "glReadPixels: GL_STACK_UNDERFLOW");
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ERROR_LOG(FRAMEBUF, "glReadPixels: GL_STACK_UNDERFLOW");
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break;
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case GL_STACK_OVERFLOW:
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ERROR_LOG(SCEGE, "glReadPixels: GL_STACK_OVERFLOW");
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ERROR_LOG(FRAMEBUF, "glReadPixels: GL_STACK_OVERFLOW");
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break;
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#endif
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default:
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ERROR_LOG(SCEGE, "glReadPixels: %08x", error);
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ERROR_LOG(FRAMEBUF, "glReadPixels: %08x", error);
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break;
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}
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}
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@ -914,7 +914,7 @@ void FramebufferManagerVulkan::PackFramebufferAsync_(VirtualFramebuffer *vfb) {
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// packed = (GLubyte *)glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, pbo.size, GL_MAP_READ_BIT);
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if (packed) {
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DEBUG_LOG(SCEGE, "Reading PBO to memory , bufSize = %u, packed = %p, fb_address = %08x, stride = %u, pbo = %u",
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DEBUG_LOG(FRAMEBUF, "Reading PBO to memory , bufSize = %u, packed = %p, fb_address = %08x, stride = %u, pbo = %u",
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pbo.size, packed, pbo.fb_address, pbo.stride, nextPBO);
|
||||
|
||||
// We don't need to convert, GPU already did (or should have)
|
||||
@ -1140,7 +1140,7 @@ void FramebufferManagerVulkan::DestroyAllFBOs(bool forceDelete) {
|
||||
|
||||
for (size_t i = 0; i < vfbs_.size(); ++i) {
|
||||
VirtualFramebuffer *vfb = vfbs_[i];
|
||||
INFO_LOG(SCEGE, "Destroying FBO for %08x : %i x %i x %i", vfb->fb_address, vfb->width, vfb->height, vfb->format);
|
||||
INFO_LOG(FRAMEBUF, "Destroying FBO for %08x : %i x %i x %i", vfb->fb_address, vfb->width, vfb->height, vfb->format);
|
||||
DestroyFramebuf(vfb);
|
||||
}
|
||||
vfbs_.clear();
|
||||
|
Loading…
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Reference in New Issue
Block a user