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Typo fix
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@ -1271,7 +1271,7 @@ void FramebufferManager::BlitFramebuffer_(VirtualFramebuffer *dst, int dstX, int
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// Should maybe revamp that interface.
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float srcW = src->width;
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float srcH = src->height;
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DrawActiveTexture(0, dstX, dstY, w, h, dst->width, dst->height, false, srcX / srcW, srcX / srcH, (srcX + w) / srcW, (srcY + h) / srcH, draw2dprogram_);
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DrawActiveTexture(0, dstX, dstY, w, h, dst->width, dst->height, false, srcX / srcW, srcY / srcH, (srcX + w) / srcW, (srcY + h) / srcH, draw2dprogram_);
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glBindTexture(GL_TEXTURE_2D, 0);
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fbo_unbind();
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