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https://github.com/hrydgard/ppsspp.git
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Add possibility to modify memory values
Optim time when parsing DList for debug.
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parent
9e0bc2ae89
commit
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@ -6,6 +6,7 @@
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#include <QMessageBox>
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#include <QApplication>
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#include <QClipboard>
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#include <QInputDialog>
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#include "EmuThread.h"
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#include "Core/MemMap.h"
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@ -221,6 +222,10 @@ void CtrlMemView::contextMenu(const QPoint &pos)
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connect(copyValue, SIGNAL(triggered()), this, SLOT(CopyValue()));
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menu.addAction(copyValue);
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QAction *changeValue = new QAction(tr("C&hange value"), this);
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connect(changeValue, SIGNAL(triggered()), this, SLOT(Change()));
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menu.addAction(changeValue);
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QAction *dump = new QAction(tr("Dump..."), this);
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connect(dump, SIGNAL(triggered()), this, SLOT(Dump()));
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menu.addAction(dump);
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@ -230,7 +235,9 @@ void CtrlMemView::contextMenu(const QPoint &pos)
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void CtrlMemView::CopyValue()
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{
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EmuThread_LockDraw(true);
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QApplication::clipboard()->setText(QString("%1").arg(Memory::ReadUnchecked_U32(selection),8,16,QChar('0')));
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EmuThread_LockDraw(false);
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}
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void CtrlMemView::Dump()
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@ -238,6 +245,27 @@ void CtrlMemView::Dump()
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QMessageBox::information(this,"Sorry","This feature has not been implemented.",QMessageBox::Ok);
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}
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void CtrlMemView::Change()
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{
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EmuThread_LockDraw(true);
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QString curVal = QString("%1").arg(Memory::ReadUnchecked_U32(selection),8,16,QChar('0'));
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EmuThread_LockDraw(false);
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bool ok;
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QString text = QInputDialog::getText(this, tr("Set new value"),
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tr("Set new value:"), QLineEdit::Normal,
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curVal, &ok);
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if (ok && !text.isEmpty())
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{
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EmuThread_LockDraw(true);
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Memory::WriteUnchecked_U32(text.toInt(0,16),selection);
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EmuThread_LockDraw(false);
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redraw();
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}
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}
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int CtrlMemView::yToAddress(int y)
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{
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int ydiff=y-rect().bottom()/2-rowHeight/2;
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@ -72,6 +72,7 @@ signals:
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public slots:
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void CopyValue();
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void Dump();
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void Change();
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private:
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int curAddress;
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int align;
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@ -309,15 +309,16 @@ void Debugger_DisplayList::ShowDLCode()
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}
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usedIdxAddr.insert(iaddr);
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}
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for(int i = 0; i < ui->texturesList->columnCount(); i++)
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ui->texturesList->resizeColumnToContents(i);
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for(int i = 0; i < ui->vertexList->columnCount(); i++)
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ui->vertexList->resizeColumnToContents(i);
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for(int i = 0; i < ui->indexList->columnCount(); i++)
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ui->indexList->resizeColumnToContents(i);
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}
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for(int i = 0; i < ui->texturesList->columnCount(); i++)
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ui->texturesList->resizeColumnToContents(i);
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for(int i = 0; i < ui->vertexList->columnCount(); i++)
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ui->vertexList->resizeColumnToContents(i);
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for(int i = 0; i < ui->indexList->columnCount(); i++)
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ui->indexList->resizeColumnToContents(i);
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UpdateVertexInfo();
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UpdateIndexInfo();
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}
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