mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-26 23:10:38 +00:00
sceAtrac: Do some renaming to make things make more sense
This commit is contained in:
parent
c3485d7f6a
commit
effae82208
@ -147,7 +147,7 @@ struct InputBuffer {
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struct Atrac;
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int __AtracSetContext(Atrac *atrac);
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void _AtracGenerateContext(Atrac *atrac);
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static void _AtracWriteContextToPSPMem(Atrac *atrac);
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struct AtracLoopInfo {
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int cuePointID;
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@ -419,7 +419,7 @@ struct Atrac {
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InputBuffer first_;
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InputBuffer second_;
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PSPPointer<SceAtracId> context_;
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PSPPointer<SceAtracContext> context_;
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void ForceSeekToSample(int sample) {
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if (decoder_) {
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@ -511,22 +511,31 @@ struct AtracResetBufferInfo {
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const int PSP_NUM_ATRAC_IDS = 6;
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static bool atracInited = true;
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static Atrac *atracIDs[PSP_NUM_ATRAC_IDS];
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static u32 atracIDTypes[PSP_NUM_ATRAC_IDS];
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static Atrac *atracContexts[PSP_NUM_ATRAC_IDS];
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static u32 atracContextTypes[PSP_NUM_ATRAC_IDS];
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static int atracLibVersion = 0;
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static u32 atracLibCrc = 0;
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void __AtracInit() {
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_assert_(sizeof(SceAtracContext) == 256);
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atracInited = true;
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memset(atracIDs, 0, sizeof(atracIDs));
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memset(atracContexts, 0, sizeof(atracContexts));
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// Start with 2 of each in this order.
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atracIDTypes[0] = PSP_MODE_AT_3_PLUS;
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atracIDTypes[1] = PSP_MODE_AT_3_PLUS;
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atracIDTypes[2] = PSP_MODE_AT_3;
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atracIDTypes[3] = PSP_MODE_AT_3;
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atracIDTypes[4] = 0;
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atracIDTypes[5] = 0;
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atracContextTypes[0] = PSP_MODE_AT_3_PLUS;
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atracContextTypes[1] = PSP_MODE_AT_3_PLUS;
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atracContextTypes[2] = PSP_MODE_AT_3;
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atracContextTypes[3] = PSP_MODE_AT_3;
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atracContextTypes[4] = 0;
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atracContextTypes[5] = 0;
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}
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void __AtracShutdown() {
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for (size_t i = 0; i < ARRAY_SIZE(atracContexts); ++i) {
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delete atracContexts[i];
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atracContexts[i] = nullptr;
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}
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}
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void __AtracLoadModule(int version, u32 crc) {
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@ -542,16 +551,16 @@ void __AtracDoState(PointerWrap &p) {
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Do(p, atracInited);
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for (int i = 0; i < PSP_NUM_ATRAC_IDS; ++i) {
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bool valid = atracIDs[i] != NULL;
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bool valid = atracContexts[i] != nullptr;
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Do(p, valid);
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if (valid) {
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Do(p, atracIDs[i]);
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Do(p, atracContexts[i]);
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} else {
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delete atracIDs[i];
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atracIDs[i] = NULL;
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delete atracContexts[i];
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atracContexts[i] = nullptr;
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}
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}
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DoArray(p, atracIDTypes, PSP_NUM_ATRAC_IDS);
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DoArray(p, atracContextTypes, PSP_NUM_ATRAC_IDS);
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if (s < 2) {
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atracLibVersion = 0;
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atracLibCrc = 0;
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@ -562,18 +571,11 @@ void __AtracDoState(PointerWrap &p) {
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}
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}
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void __AtracShutdown() {
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for (size_t i = 0; i < ARRAY_SIZE(atracIDs); ++i) {
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delete atracIDs[i];
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atracIDs[i] = NULL;
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}
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}
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static Atrac *getAtrac(int atracID) {
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if (atracID < 0 || atracID >= PSP_NUM_ATRAC_IDS) {
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return NULL;
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return nullptr;
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}
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Atrac *atrac = atracIDs[atracID];
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Atrac *atrac = atracContexts[atracID];
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if (atrac && atrac->context_.IsValid()) {
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// Read in any changes from the game to the context.
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@ -586,27 +588,24 @@ static Atrac *getAtrac(int atracID) {
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}
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static int createAtrac(Atrac *atrac) {
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for (int i = 0; i < (int)ARRAY_SIZE(atracIDs); ++i) {
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if (atracIDTypes[i] == atrac->codecType_ && atracIDs[i] == 0) {
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atracIDs[i] = atrac;
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for (int i = 0; i < (int)ARRAY_SIZE(atracContexts); ++i) {
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if (atracContextTypes[i] == atrac->codecType_ && atracContexts[i] == 0) {
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atracContexts[i] = atrac;
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atrac->atracID_ = i;
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return i;
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}
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}
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return ATRAC_ERROR_NO_ATRACID;
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}
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static int deleteAtrac(int atracID) {
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if (atracID >= 0 && atracID < PSP_NUM_ATRAC_IDS) {
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if (atracIDs[atracID] != nullptr) {
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delete atracIDs[atracID];
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atracIDs[atracID] = nullptr;
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if (atracContexts[atracID] != nullptr) {
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delete atracContexts[atracID];
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atracContexts[atracID] = nullptr;
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return 0;
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}
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}
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return ATRAC_ERROR_BAD_ATRACID;
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}
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@ -921,7 +920,7 @@ u32 _AtracAddStreamData(int atracID, u32 bufPtr, u32 bytesToAdd) {
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atrac->first_.fileoffset += addbytes;
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if (atrac->context_.IsValid()) {
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// refresh context_
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_AtracGenerateContext(atrac);
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_AtracWriteContextToPSPMem(atrac);
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}
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return 0;
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}
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@ -1042,7 +1041,7 @@ static u32 sceAtracAddStreamData(int atracID, u32 bytesToAdd) {
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if (atrac->bufferState_ == ATRAC_STATUS_HALFWAY_BUFFER)
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atrac->bufferState_ = ATRAC_STATUS_ALL_DATA_LOADED;
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if (atrac->context_.IsValid()) {
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_AtracGenerateContext(atrac);
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_AtracWriteContextToPSPMem(atrac);
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}
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}
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@ -1078,7 +1077,7 @@ u32 _AtracDecodeData(int atracID, u8 *outbuf, u32 outbufPtr, u32 *SamplesNum, u3
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*finish = 1;
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if (atrac->context_.IsValid()) {
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// refresh context_
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_AtracGenerateContext(atrac);
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_AtracWriteContextToPSPMem(atrac);
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}
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return ATRAC_ERROR_ALL_DATA_DECODED;
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}
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@ -1198,7 +1197,7 @@ u32 _AtracDecodeData(int atracID, u8 *outbuf, u32 outbufPtr, u32 *SamplesNum, u3
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*remains = atrac->RemainingFrames();
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if (atrac->context_.IsValid()) {
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// refresh context_
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_AtracGenerateContext(atrac);
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_AtracWriteContextToPSPMem(atrac);
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}
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return 0;
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}
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@ -1212,12 +1211,12 @@ static u32 sceAtracDecodeData(int atracID, u32 outAddr, u32 numSamplesAddr, u32
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int ret = _AtracDecodeData(atracID, Memory::GetPointerWrite(outAddr), outAddr, &numSamples, &finish, &remains);
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if (ret != (int)ATRAC_ERROR_BAD_ATRACID && ret != (int)ATRAC_ERROR_NO_DATA) {
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if (Memory::IsValidAddress(numSamplesAddr))
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Memory::Write_U32(numSamples, numSamplesAddr);
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Memory::WriteUnchecked_U32(numSamples, numSamplesAddr);
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if (Memory::IsValidAddress(finishFlagAddr))
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Memory::Write_U32(finish, finishFlagAddr);
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Memory::WriteUnchecked_U32(finish, finishFlagAddr);
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// On error, no remaining frame value is written.
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if (ret == 0 && Memory::IsValidAddress(remainAddr))
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Memory::Write_U32(remains, remainAddr);
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Memory::WriteUnchecked_U32(remains, remainAddr);
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}
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DEBUG_LOG(ME, "%08x=sceAtracDecodeData(%i, %08x, %08x[%08x], %08x[%08x], %08x[%d])", ret, atracID, outAddr,
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numSamplesAddr, numSamples,
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@ -1636,7 +1635,7 @@ static u32 sceAtracResetPlayPosition(int atracID, int sample, int bytesWrittenFi
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}
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if (atrac->context_.IsValid()) {
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_AtracGenerateContext(atrac);
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_AtracWriteContextToPSPMem(atrac);
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}
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return hleDelayResult(hleLogSuccessInfoI(ME, 0), "reset play pos", 3000);
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}
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@ -1793,7 +1792,7 @@ static u32 sceAtracSetData(int atracID, u32 buffer, u32 bufferSize) {
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return ret;
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}
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if (atrac->codecType_ != atracIDTypes[atracID]) {
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if (atrac->codecType_ != atracContextTypes[atracID]) {
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// TODO: Should this not change the buffer size?
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return hleReportError(ME, ATRAC_ERROR_WRONG_CODECTYPE, "atracID uses different codec type than data");
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}
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@ -1871,20 +1870,20 @@ static u32 sceAtracSetLoopNum(int atracID, int loopNum) {
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atrac->loopEndSample_ = atrac->endSample_ + atrac->firstSampleOffset_ + atrac->FirstOffsetExtra();
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}
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if (atrac->context_.IsValid()) {
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_AtracGenerateContext(atrac);
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_AtracWriteContextToPSPMem(atrac);
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}
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return hleLogSuccessI(ME, 0);
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}
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static int sceAtracReinit(int at3Count, int at3plusCount) {
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for (int i = 0; i < PSP_NUM_ATRAC_IDS; ++i) {
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if (atracIDs[i] != NULL) {
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if (atracContexts[i] != nullptr) {
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ERROR_LOG_REPORT(ME, "sceAtracReinit(%d, %d): cannot reinit while IDs in use", at3Count, at3plusCount);
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return SCE_KERNEL_ERROR_BUSY;
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}
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}
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memset(atracIDTypes, 0, sizeof(atracIDTypes));
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memset(atracContextTypes, 0, sizeof(atracContextTypes));
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int next = 0;
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int space = PSP_NUM_ATRAC_IDS;
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@ -1900,13 +1899,13 @@ static int sceAtracReinit(int at3Count, int at3plusCount) {
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for (int i = 0; i < at3plusCount; ++i) {
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space -= 2;
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if (space >= 0) {
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atracIDTypes[next++] = PSP_MODE_AT_3_PLUS;
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atracContextTypes[next++] = PSP_MODE_AT_3_PLUS;
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}
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}
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for (int i = 0; i < at3Count; ++i) {
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space -= 1;
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if (space >= 0) {
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atracIDTypes[next++] = PSP_MODE_AT_3;
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atracContextTypes[next++] = PSP_MODE_AT_3;
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}
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}
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@ -1929,7 +1928,7 @@ static int sceAtracGetOutputChannel(int atracID, u32 outputChanPtr) {
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return err;
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}
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if (Memory::IsValidAddress(outputChanPtr)) {
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Memory::Write_U32(atrac->outputChannels_, outputChanPtr);
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Memory::WriteUnchecked_U32(atrac->outputChannels_, outputChanPtr);
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return hleLogSuccessI(ME, 0);
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} else {
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return hleLogError(ME, 0, "invalid address");
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@ -2065,13 +2064,15 @@ static int sceAtracSetAA3DataAndGetID(u32 buffer, u32 bufferSize, u32 fileSize,
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return _AtracSetData(atracID, buffer, bufferSize, bufferSize, true);
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}
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// Used by SasAudio's AT3 integration.
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int _AtracGetIDByContext(u32 contextAddr) {
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int atracID = (int)Memory::Read_U32(contextAddr + 0xfc);
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return atracID;
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}
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void _AtracGenerateContext(Atrac *atrac) {
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SceAtracId *context = atrac->context_;
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void _AtracWriteContextToPSPMem(Atrac *atrac) {
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// context points into PSP memory.
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SceAtracContext *context = atrac->context_;
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context->info.buffer = atrac->first_.addr;
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context->info.bufferByte = atrac->bufferMaxSize_;
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context->info.secondBuffer = atrac->second_.addr;
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@ -2102,7 +2103,7 @@ void _AtracGenerateContext(Atrac *atrac) {
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u8 *buf = (u8 *)context;
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*(u32_le *)(buf + 0xfc) = atrac->atracID_;
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NotifyMemInfo(MemBlockFlags::WRITE, atrac->context_.ptr, sizeof(SceAtracId), "AtracContext");
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NotifyMemInfo(MemBlockFlags::WRITE, atrac->context_.ptr, sizeof(SceAtracContext), "AtracContext");
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}
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static u32 _sceAtracGetContextAddress(int atracID) {
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@ -2113,17 +2114,17 @@ static u32 _sceAtracGetContextAddress(int atracID) {
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}
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if (!atrac->context_.IsValid()) {
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// allocate a new context_
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u32 contextsize = 256;
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atrac->context_ = kernelMemory.Alloc(contextsize, false, StringFromFormat("AtracCtx/%d", atracID).c_str());
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u32 contextSize = sizeof(SceAtracContext);
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// Note that Alloc can increase contextSize to the "grain" size.
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atrac->context_ = kernelMemory.Alloc(contextSize, false, StringFromFormat("AtracCtx/%d", atracID).c_str());
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if (atrac->context_.IsValid())
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Memory::Memset(atrac->context_.ptr, 0, 256, "AtracContextClear");
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Memory::Memset(atrac->context_.ptr, 0, contextSize, "AtracContextClear");
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WARN_LOG(ME, "%08x=_sceAtracGetContextAddress(%i): allocated new context", atrac->context_.ptr, atracID);
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}
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else
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WARN_LOG(ME, "%08x=_sceAtracGetContextAddress(%i)", atrac->context_.ptr, atracID);
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if (atrac->context_.IsValid())
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_AtracGenerateContext(atrac);
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_AtracWriteContextToPSPMem(atrac);
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return atrac->context_.ptr;
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}
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@ -2147,27 +2148,6 @@ static const At3HeaderMap at3HeaderMap[] = {
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{ 0x00C0, 2, 1 }, // 66 kbps stereo
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};
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static bool initAT3Decoder(Atrac *atrac) {
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atrac->bitrate_ = (atrac->bytesPerFrame_ * 352800) / 1000;
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atrac->bitrate_ = (atrac->bitrate_ + 511) >> 10;
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atrac->jointStereo_ = false;
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// See if we can match the actual jointStereo value.
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for (size_t i = 0; i < ARRAY_SIZE(at3HeaderMap); ++i) {
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if (at3HeaderMap[i].Matches(atrac)) {
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atrac->jointStereo_ = at3HeaderMap[i].jointStereo;
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return true;
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}
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}
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return false;
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}
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static void initAT3plusDecoder(Atrac *atrac) {
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atrac->bitrate_ = (atrac->bytesPerFrame_ * 352800) / 1000;
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atrac->bitrate_ = ((atrac->bitrate_ >> 11) + 8) & 0xFFFFFFF0;
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atrac->jointStereo_ = false;
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}
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static int sceAtracLowLevelInitDecoder(int atracID, u32 paramsAddr) {
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Atrac *atrac = getAtrac(atracID);
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if (!atrac) {
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@ -2195,12 +2175,26 @@ static int sceAtracLowLevelInitDecoder(int atracID, u32 paramsAddr) {
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const char *channelName = atrac->channels_ == 1 ? "mono" : "stereo";
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if (atrac->codecType_ == PSP_MODE_AT_3) {
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if (!initAT3Decoder(atrac)) {
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atrac->bitrate_ = (atrac->bytesPerFrame_ * 352800) / 1000;
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atrac->bitrate_ = (atrac->bitrate_ + 511) >> 10;
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atrac->jointStereo_ = false;
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// See if we can match the actual jointStereo value.
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bool found = false;
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for (size_t i = 0; i < ARRAY_SIZE(at3HeaderMap); ++i) {
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if (at3HeaderMap[i].Matches(atrac)) {
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atrac->jointStereo_ = at3HeaderMap[i].jointStereo;
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found = true;
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}
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}
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if (!found) {
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ERROR_LOG_REPORT(ME, "AT3 header map lacks entry for bpf: %i channels: %i", atrac->bytesPerFrame_, atrac->channels_);
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// TODO: Should we return an error code for these values?
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}
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} else if (atrac->codecType_ == PSP_MODE_AT_3_PLUS) {
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initAT3plusDecoder(atrac);
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atrac->bitrate_ = (atrac->bytesPerFrame_ * 352800) / 1000;
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atrac->bitrate_ = ((atrac->bitrate_ >> 11) + 8) & 0xFFFFFFF0;
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atrac->jointStereo_ = false;
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}
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atrac->dataOff_ = 0;
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@ -2211,7 +2205,7 @@ static int sceAtracLowLevelInitDecoder(int atracID, u32 paramsAddr) {
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int ret = __AtracSetContext(atrac);
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if (atrac->context_.IsValid()) {
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_AtracGenerateContext(atrac);
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_AtracWriteContextToPSPMem(atrac);
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}
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if (ret < 0) {
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@ -77,7 +77,7 @@ struct SceAtracIdInfo {
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u8 unk[56];
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};
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struct SceAtracId {
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struct SceAtracContext {
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// size 128
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SceAudiocodecCodec codec;
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// size 128
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@ -46,7 +46,7 @@ public:
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return codecOpen_;
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}
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void FlushBuffers() {
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void FlushBuffers() override {
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if (at3Ctx_) {
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atrac3_flush_buffers(at3Ctx_);
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}
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@ -55,7 +55,9 @@ extern "C" {
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// AAC decoder candidates:
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// * https://github.com/mstorsjo/fdk-aac/tree/master
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// h.264 decoder candidates:
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// * https://github.com/meerkat-cv/h264_decoder
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// * https://github.com/shengbinmeng/ffmpeg-h264-dec
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// minimp3-based decoder.
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class MiniMp3Audio : public AudioDecoder {
|
||||
@ -93,10 +95,11 @@ private:
|
||||
};
|
||||
|
||||
// FFMPEG-based decoder. TODO: Replace with individual codecs.
|
||||
class SimpleAudio : public AudioDecoder {
|
||||
// Based on http://ffmpeg.org/doxygen/trunk/doc_2examples_2decoding_encoding_8c-example.html#_a13
|
||||
class FFmpegAudioDecoder : public AudioDecoder {
|
||||
public:
|
||||
SimpleAudio(PSPAudioType audioType, int sampleRateHz = 44100, int channels = 2);
|
||||
~SimpleAudio();
|
||||
FFmpegAudioDecoder(PSPAudioType audioType, int sampleRateHz = 44100, int channels = 2);
|
||||
~FFmpegAudioDecoder();
|
||||
|
||||
bool Decode(const uint8_t* inbuf, int inbytes, int *inbytesConsumed, uint8_t *outbuf, int *outbytes) override;
|
||||
bool IsOK() const override {
|
||||
@ -142,7 +145,7 @@ AudioDecoder *CreateAudioDecoder(PSPAudioType audioType, int sampleRateHz, int c
|
||||
return CreateAtrac3PlusAudio(channels, blockAlign);
|
||||
default:
|
||||
// Only AAC falls back to FFMPEG now.
|
||||
return new SimpleAudio(audioType, sampleRateHz, channels);
|
||||
return new FFmpegAudioDecoder(audioType, sampleRateHz, channels);
|
||||
}
|
||||
}
|
||||
|
||||
@ -165,7 +168,7 @@ static int GetAudioCodecID(int audioType) {
|
||||
#endif // USE_FFMPEG
|
||||
}
|
||||
|
||||
SimpleAudio::SimpleAudio(PSPAudioType audioType, int sampleRateHz, int channels)
|
||||
FFmpegAudioDecoder::FFmpegAudioDecoder(PSPAudioType audioType, int sampleRateHz, int channels)
|
||||
: audioType(audioType), sample_rate_(sampleRateHz), channels_(channels) {
|
||||
|
||||
#ifdef USE_FFMPEG
|
||||
@ -205,7 +208,7 @@ SimpleAudio::SimpleAudio(PSPAudioType audioType, int sampleRateHz, int channels)
|
||||
#endif // USE_FFMPEG
|
||||
}
|
||||
|
||||
bool SimpleAudio::OpenCodec(int block_align) {
|
||||
bool FFmpegAudioDecoder::OpenCodec(int block_align) {
|
||||
#ifdef USE_FFMPEG
|
||||
// Some versions of FFmpeg require this set. May be set in SetExtraData(), but optional.
|
||||
// When decoding, we decode by packet, so we know the size.
|
||||
@ -226,7 +229,7 @@ bool SimpleAudio::OpenCodec(int block_align) {
|
||||
#endif // USE_FFMPEG
|
||||
}
|
||||
|
||||
void SimpleAudio::SetChannels(int channels) {
|
||||
void FFmpegAudioDecoder::SetChannels(int channels) {
|
||||
if (channels_ == channels) {
|
||||
// Do nothing, already set.
|
||||
return;
|
||||
@ -243,7 +246,7 @@ void SimpleAudio::SetChannels(int channels) {
|
||||
#endif
|
||||
}
|
||||
|
||||
SimpleAudio::~SimpleAudio() {
|
||||
FFmpegAudioDecoder::~FFmpegAudioDecoder() {
|
||||
#ifdef USE_FFMPEG
|
||||
swr_free(&swrCtx_);
|
||||
av_frame_free(&frame_);
|
||||
@ -261,7 +264,7 @@ SimpleAudio::~SimpleAudio() {
|
||||
}
|
||||
|
||||
// Decodes a single input frame.
|
||||
bool SimpleAudio::Decode(const uint8_t *inbuf, int inbytes, int *inbytesConsumed, uint8_t *outbuf, int *outbytes) {
|
||||
bool FFmpegAudioDecoder::Decode(const uint8_t *inbuf, int inbytes, int *inbytesConsumed, uint8_t *outbuf, int *outbytes) {
|
||||
#ifdef USE_FFMPEG
|
||||
if (!codecOpen_) {
|
||||
OpenCodec(inbytes);
|
||||
@ -368,7 +371,7 @@ void AudioClose(AudioDecoder **ctx) {
|
||||
#endif // USE_FFMPEG
|
||||
}
|
||||
|
||||
void AudioClose(SimpleAudio **ctx) {
|
||||
void AudioClose(FFmpegAudioDecoder **ctx) {
|
||||
#ifdef USE_FFMPEG
|
||||
delete *ctx;
|
||||
*ctx = 0;
|
||||
@ -408,10 +411,6 @@ AuCtx::~AuCtx() {
|
||||
}
|
||||
|
||||
size_t AuCtx::FindNextMp3Sync() {
|
||||
if (decoder->GetAudioType() != PSP_CODEC_MP3) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < sourcebuff.size() - 2; ++i) {
|
||||
if ((sourcebuff[i] & 0xFF) == 0xFF && (sourcebuff[i + 1] & 0xC0) == 0xC0) {
|
||||
return i;
|
||||
@ -432,7 +431,10 @@ u32 AuCtx::AuDecode(u32 pcmAddr) {
|
||||
// Decode a single frame in sourcebuff and output into PCMBuf.
|
||||
if (!sourcebuff.empty()) {
|
||||
// FFmpeg doesn't seem to search for a sync for us, so let's do that.
|
||||
int nextSync = (int)FindNextMp3Sync();
|
||||
int nextSync = 0;
|
||||
if (decoder->GetAudioType() == PSP_CODEC_MP3) {
|
||||
nextSync = (int)FindNextMp3Sync();
|
||||
}
|
||||
int inbytesConsumed = 0;
|
||||
decoder->Decode(&sourcebuff[nextSync], (int)sourcebuff.size() - nextSync, &inbytesConsumed, outbuf, &outpcmbufsize);
|
||||
|
||||
@ -546,18 +548,18 @@ u32 AuCtx::AuGetInfoToAddStreamData(u32 bufPtr, u32 sizePtr, u32 srcPosPtr) {
|
||||
// we can recharge AuBuf from its beginning
|
||||
if (readsize != 0) {
|
||||
if (Memory::IsValidAddress(bufPtr))
|
||||
Memory::Write_U32(AuBuf + offset, bufPtr);
|
||||
Memory::WriteUnchecked_U32(AuBuf + offset, bufPtr);
|
||||
if (Memory::IsValidAddress(sizePtr))
|
||||
Memory::Write_U32(readsize, sizePtr);
|
||||
Memory::WriteUnchecked_U32(readsize, sizePtr);
|
||||
if (Memory::IsValidAddress(srcPosPtr))
|
||||
Memory::Write_U32(readPos, srcPosPtr);
|
||||
Memory::WriteUnchecked_U32(readPos, srcPosPtr);
|
||||
} else {
|
||||
if (Memory::IsValidAddress(bufPtr))
|
||||
Memory::Write_U32(0, bufPtr);
|
||||
Memory::WriteUnchecked_U32(0, bufPtr);
|
||||
if (Memory::IsValidAddress(sizePtr))
|
||||
Memory::Write_U32(0, sizePtr);
|
||||
Memory::WriteUnchecked_U32(0, sizePtr);
|
||||
if (Memory::IsValidAddress(srcPosPtr))
|
||||
Memory::Write_U32(0, srcPosPtr);
|
||||
Memory::WriteUnchecked_U32(0, srcPosPtr);
|
||||
}
|
||||
|
||||
// Just for old save states.
|
||||
|
@ -20,11 +20,8 @@
|
||||
#include "Core/HW/MediaEngine.h"
|
||||
#include "Core/HLE/sceAudio.h"
|
||||
|
||||
// Wraps FFMPEG for audio decoding in a nice interface.
|
||||
// Decodes packet by packet - does NOT demux.
|
||||
|
||||
// Based on http://ffmpeg.org/doxygen/trunk/doc_2examples_2decoding_encoding_8c-example.html#_a13
|
||||
|
||||
// audioType
|
||||
enum PSPAudioType {
|
||||
PSP_CODEC_AT3PLUS = 0x00001000,
|
||||
|
Loading…
Reference in New Issue
Block a user