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lang: Remove obsolete keys, add new untranslated ones :(
This commit is contained in:
parent
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commit
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@ -96,12 +96,14 @@ impl Section {
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continue;
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}
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if !other.lines.iter().any(|line| line.starts_with(prefix)) {
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if !prefix.contains("URL") {
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println!("Commenting out: {}", line);
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// Comment out the line.
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*line = "#".to_owned() + line;
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}
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}
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}
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}
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pub fn remove_lines_if_not_in(&mut self, other: &Section) {
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// Brute force (O(n^2)). Bad but not a problem.
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@ -476,7 +476,6 @@ Auto Scaling = تكبير تلقائي
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Backend = الخلفي
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Balanced = متناسق
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Bicubic = Bicubic
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BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
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Both = الأثنين
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Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
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BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
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@ -506,6 +505,7 @@ Frame Skipping = تخطي الإطارات
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Frame Skipping Type = Frame skipping type
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FullScreen = الشاشة الكاملة
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GPU log profiler = GPU log profiler
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GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
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Hack Settings = Hack settings (may cause glitches)
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Hardware Tessellation = Hardware tessellation
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Hardware Transform = Hardware transform
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@ -553,11 +553,12 @@ Screen layout = Screen layout
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Screen Scaling Filter = فلتر تكبير حجم الشاشة
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Show Debug Statistics = أظهر معلومات التصحيح
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Show FPS Counter = أظهر عداد الـFPS
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Simulate Block Transfer = Simulate block transfer effects
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Skip GPU Readbacks = Skip GPU Readbacks
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Software Rendering = تصيير السوفت وير (slow)
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Software Skinning = طلاء برمجي
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SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
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Speed = السرعة
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Speed Hacks = Speed Hacks (can cause rendering errors!)
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Stretching = المط
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Texture Filter = منقي الرسوم
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Texture Filtering = مفلتر الرسوم
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@ -468,7 +468,6 @@ Auto Scaling = Auto scaling
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Backend = Backend
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Balanced = Balanced
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Bicubic = Bicubic
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BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
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Both = Both
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Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
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BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
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@ -498,6 +497,7 @@ Frame Skipping = Kvadrat Keçid et (Sürət)
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Frame Skipping Type = Frame skipping type
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FullScreen = Fullscreen
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GPU log profiler = GPU log profiler
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GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
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Hack Settings = Hack settings (may cause glitches)
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Hardware Tessellation = Hardware tessellation
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Hardware Transform = Təchizat Dönüşüm
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@ -545,11 +545,12 @@ Screen layout = Screen layout
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Screen Scaling Filter = Screen scaling filter
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Show Debug Statistics = Show debug statistics
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Show FPS Counter = Show FPS counter
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Simulate Block Transfer = Simulate block transfer effects
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Skip GPU Readbacks = Skip GPU Readbacks
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Software Rendering = Software rendering (experimental)
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Software Skinning = Software skinning
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SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
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Speed = Speed
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Speed Hacks = Speed Hacks (can cause rendering errors!)
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Stretching = Stretching
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Texture Filter = Texture filtering
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Texture Filtering = Texture filtering
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@ -468,7 +468,6 @@ Auto Scaling = Auto scaling
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Backend = Backend
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Balanced = Balanced
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Bicubic = Bicubic
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BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
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Both = И двете
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Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
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BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
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@ -498,6 +497,7 @@ Frame Skipping = Прескачане на кадри
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Frame Skipping Type = Frame skipping type
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FullScreen = Цял екран
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GPU log profiler = GPU log profiler
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GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
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Hack Settings = Hack settings (may cause glitches)
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Hardware Tessellation = Hardware tessellation
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Hardware Transform = Hardware Transform
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@ -545,11 +545,12 @@ Screen layout = Screen layout
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Screen Scaling Filter = Screen scaling filter
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Show Debug Statistics = Покажи debug инфо
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Show FPS Counter = Покажи брояча за кадри в сек.
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Simulate Block Transfer = Simulate block transfer effects
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Skip GPU Readbacks = Skip GPU Readbacks
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Software Rendering = Software rendering (експериментално)
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Software Skinning = Software skinning
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SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
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Speed = Скорост
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Speed Hacks = Speed Hacks (can cause rendering errors!)
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Stretching = Stretching
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Texture Filter = Текстурно филтриране
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Texture Filtering = Текстурно филтриране
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@ -468,7 +468,6 @@ Auto Scaling = Auto scaling
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Backend = Backend
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Balanced = Balanced
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Bicubic = Bicúbic
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BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
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Both = Both
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Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
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BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
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@ -498,6 +497,7 @@ Frame Skipping = Saltar fotogrames (skip)
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Frame Skipping Type = Frame skipping type
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FullScreen = Fullscreen
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GPU log profiler = GPU log profiler
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GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
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Hack Settings = Hack settings (may cause glitches)
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Hardware Tessellation = Hardware tessellation
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Hardware Transform = Transformació per maquinari
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@ -545,11 +545,12 @@ Screen layout = Screen layout
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Screen Scaling Filter = Screen scaling filter
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Show Debug Statistics = Show debug statistics
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Show FPS Counter = Show FPS counter
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Simulate Block Transfer = Simulate block transfer effects
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Skip GPU Readbacks = Skip GPU Readbacks
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Software Rendering = Software rendering (experimental)
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Software Skinning = Software skinning
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SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
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Speed = Speed
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Speed Hacks = Speed Hacks (can cause rendering errors!)
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Stretching = Stretching
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Texture Filter = Texture filtering
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Texture Filtering = Texture filtering
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@ -468,7 +468,6 @@ Auto Scaling = Automatické zvětšení
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Backend = Jádro
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Balanced = Vyrovnané
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Bicubic = Bikubická
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BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
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Both = Obojí
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Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
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BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
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@ -498,6 +497,7 @@ Frame Skipping = Přeskakování snímků
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Frame Skipping Type = Frame skipping type
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FullScreen = Režim celé obrazovky
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GPU log profiler = GPU log profiler
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GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
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Hack Settings = Nastavení hacků (Mohou způsobit problémy)
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Hardware Tessellation = Hardware tessellation
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Hardware Transform = Hardwarová transformace
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@ -545,11 +545,12 @@ Screen layout = Screen layout
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Screen Scaling Filter = Filtr změny velikosti obrazovky
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Show Debug Statistics = Zobrazit statistiky ladění
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Show FPS Counter = Zobrazit počítadlo
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Simulate Block Transfer = Simulovat efekty přesunu bloků
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Skip GPU Readbacks = Skip GPU Readbacks
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Software Rendering = Softwarové vykreslování (experimentální)
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Software Skinning = Textury aplikuje software
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SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
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Speed = Rychlost
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Speed Hacks = Speed Hacks (can cause rendering errors!)
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Stretching = Roztažení
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Texture Filter = Filtr textur
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Texture Filtering = Filtrování textur
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@ -468,7 +468,6 @@ Auto Scaling = Auto scaling
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Backend = Backend
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Balanced = Balanceret
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Bicubic = Bicubisk
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BlockTransferRequired = Advarsel: Dette spil kræver at simulerede blok overførsel tilstand er tændt.
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Both = Begge
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Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
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BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
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@ -498,6 +497,7 @@ Frame Skipping = Frameskipping
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Frame Skipping Type = Frame skipping type
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FullScreen = Fuldskærm
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GPU log profiler = GPU log profiler
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GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
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Hack Settings = Hack indstillinger (kan give fejl)
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Hardware Tessellation = Hardware tessellation
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Hardware Transform = Hardware transformering
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@ -545,11 +545,12 @@ Screen layout = Screen layout
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Screen Scaling Filter = Skærmskaleringsfilter
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Show Debug Statistics = Vis debugstatistik
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Show FPS Counter = Vis FPS
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Simulate Block Transfer = Simuler blokoverførsel effekter
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Skip GPU Readbacks = Skip GPU Readbacks
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Software Rendering = Software rendering (eksperiment)
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Software Skinning = Software skinning
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SoftwareSkinning Tip = Kombiner begrænset model tegning af CPU, hurtigere i fleste spil
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Speed = Hastighed
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Speed Hacks = Speed Hacks (can cause rendering errors!)
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Stretching = Stretching
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Texture Filter = Texturfilter
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Texture Filtering = Texturfiltrering
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@ -468,7 +468,6 @@ Auto Scaling = Auto Skalierung
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Backend = Grafik-Backend
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Balanced = Ausgeglichen
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Bicubic = Bikubisch
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BlockTransferRequired = Warnung: Dieses Spiel benötigt "Blockübertragungseffekte simulieren".
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Both = Beide
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Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
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BufferedRenderingRequired = Warnung: Bei diesem Spiel muss "Rendering Modus" auf "Gepuffert" gesetzt werden.
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@ -498,6 +497,7 @@ Frame Skipping = Bilder überspringen
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Frame Skipping Type = Typ für Bilder überspringen
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FullScreen = Vollbild
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GPU log profiler = GPU log profiler
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GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
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Hack Settings = Hacks (kann zu Fehlern führen)
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Hardware Tessellation = Hardware Tessellation
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Hardware Transform = Hardware Transformierung
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@ -545,11 +545,12 @@ Screen layout = Screen layout
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Screen Scaling Filter = Filter für Bildskalierung
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Show Debug Statistics = Debugstatistiken anzeigen
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Show FPS Counter = FPS anzeigen
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Simulate Block Transfer = Blockübertragungseffekte simulieren
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Skip GPU Readbacks = Skip GPU Readbacks
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Software Rendering = Software Renderer (experimentell)
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Software Skinning = Software Skinning
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SoftwareSkinning Tip = Reduziert Grafikbefehle und schneller in Spielen mit erweiterter Skinning-Technik, in anderen Spielen langsamer
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Speed = Geschwindigkeit
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Speed Hacks = Speed Hacks (can cause rendering errors!)
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Stretching = Strecken
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Texture Filter = Texturfilter
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Texture Filtering = Texturfilterung
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@ -468,7 +468,6 @@ Auto Scaling = Auto scaling
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Backend = Backend
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Balanced = Balanced
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Bicubic = Bicubic
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BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
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Both = Pa jio duai
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Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
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BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
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@ -498,6 +497,7 @@ Frame Skipping = Frameskip
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Frame Skipping Type = Frame skipping type
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FullScreen = Layar pol
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GPU log profiler = GPU log profiler
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GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
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Hack Settings = Hack settings (may cause glitches)
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Hardware Tessellation = Hardware tessellation
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Hardware Transform = Sullei Hardware
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@ -545,11 +545,12 @@ Screen layout = Screen layout
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Screen Scaling Filter = Screen scaling filter
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Show Debug Statistics = Padenni Debugna
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Show FPS Counter = Padenni FPSna
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Simulate Block Transfer = Simulate block transfer effects
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Skip GPU Readbacks = Skip GPU Readbacks
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Software Rendering = Pakeanni Software Tampilkan (dicoba-cobara)
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Software Skinning = Software skinning
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SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
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Speed = Lassinna
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Speed Hacks = Speed Hacks (can cause rendering errors!)
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Stretching = Stretching
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Texture Filter = Panyaring Texture
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Texture Filtering = Saring i Texture
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@ -492,8 +492,7 @@ Auto Scaling = Auto scaling
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Backend = Backend
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Balanced = Balanced
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Bicubic = Bicubic
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BlockTransfer Tip = Some games require this to be On for correct graphics
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BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
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GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
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Both = Both
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Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
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BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
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@ -563,19 +562,18 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
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Rendering Mode = Rendering mode
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Rendering Resolution = Rendering resolution
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RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
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Retain changed textures = Retain changed textures (sometimes slower)
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RetainChangedTextures Tip = Makes many games slower, but some games a lot faster
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Rotation = Rotation
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Safe = Safe
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Screen layout = Screen layout
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Screen Scaling Filter = Screen scaling filter
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Show Debug Statistics = Show debug statistics
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Show FPS Counter = Show FPS counter
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Simulate Block Transfer = Simulate block transfer effects
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Skip GPU Readbacks = Skip GPU Readbacks
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Software Rendering = Software rendering (slow)
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Software Skinning = Software skinning
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SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
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Speed = Speed
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Speed Hacks = Speed Hacks (can cause rendering errors!)
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Stretching = Stretching
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Texture Filter = Texture filtering
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Texture Filtering = Texture filtering
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@ -468,7 +468,6 @@ Auto Scaling = Autoescalado
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Backend = Motor gráfico
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Balanced = Equilibrado
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Bicubic = Bicúbico
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BlockTransferRequired = AVISO: Este juego requiere activar los efectos de transferencia de bloque.
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Both = Ambos
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Buffer graphics commands (faster, input lag) = Comandos de búfer gráfico (puede generar input lag)
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BufferedRenderingRequired = AVISO: este juego requiere modo de renderizado por búfer.
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@ -498,6 +497,7 @@ Frame Skipping = Saltar cuadros
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Frame Skipping Type = Tipo de salto de cuadros
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FullScreen = Pantalla completa
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GPU log profiler = GPU log profiler
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GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
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Hack Settings = Ajustes de hacks (causarán errores gráficos)
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Hardware Tessellation = Teselado por hardware
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Hardware Transform = Transformación por hardware
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@ -545,11 +545,12 @@ Screen layout = Diseño de pantalla
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Screen Scaling Filter = Filtro de escalado de pantalla
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Show Debug Statistics = Mostrar estadísticas de depuración
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Show FPS Counter = Mostrar contador de FPS
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Simulate Block Transfer = Simular efectos "block transfer"
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Skip GPU Readbacks = Skip GPU Readbacks
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Software Rendering = Renderizado por software
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Software Skinning = "Skinning" por software
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SoftwareSkinning Tip = Reduce la carga de dibujado, rápido en juegos con técnicas de skinning avanzadas, pero lento en otros.
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Speed = Velocidad
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Speed Hacks = Speed Hacks (can cause rendering errors!)
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Stretching = Estirar
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Texture Filter = Filtro de texturas
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Texture Filtering = Filtrado de texturas
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@ -468,7 +468,6 @@ Auto Scaling = Escalado automático
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Backend = Motor gráfico
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Balanced = Balanceado
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Bicubic = Bicúbico
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BlockTransferRequired = Advertencia: Este juego requiere activar los efectos de transferencia de bloque.
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Both = Ambos
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Buffer graphics commands (faster, input lag) = Comandos gráficos de búfer (puede generar input lag)
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BufferedRenderingRequired = Advertencia: Este juego requiere modo de renderizado por búfer.
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@ -498,6 +497,7 @@ Frame Skipping = Salto de cuadros
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Frame Skipping Type = Tipo de salto de cuadros
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FullScreen = Pantalla completa
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GPU log profiler = GPU log profiler
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GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
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Hack Settings = Ajustes de hacks (puede causar glitches)
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Hardware Tessellation = Teselado por Hardware
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Hardware Transform = Transformación por Hardware
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@ -545,11 +545,12 @@ Screen layout = Disposición de pantalla
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Screen Scaling Filter = Filtro de escalado de pantalla
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Show Debug Statistics = Mostrar estadísticas de depuración
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Show FPS Counter = Mostrar contador de FPS
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Simulate Block Transfer = Simular efectos de transferencia de bloque
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Skip GPU Readbacks = Skip GPU Readbacks
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Software Rendering = Renderizado por software (experimental)
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Software Skinning = Skineado por software
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SoftwareSkinning Tip = Combina dibujados de modelo de skineado en la CPU. Acelera muchos juegos pero ralentiza otros.
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Speed = Velocidad
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Speed Hacks = Speed Hacks (can cause rendering errors!)
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Stretching = Estirar
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Texture Filter = Filtro de texturas
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Texture Filtering = Filtrado de texturas
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@ -468,7 +468,6 @@ Auto Scaling = تنظیم سایز خودکار
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Backend = گرافیکی API
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Balanced = متعادل
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Bicubic = Bicubic
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BlockTransferRequired = دارد "simulate block transfer effects" هشدار:این گزینه نیاز به روشن بودن
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Both = سرعت + فریم بر ثانیه
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Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
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BufferedRenderingRequired = تنظیم باشد "buffered" هشدار: برای این بازی "حالت رندرینگ" باید روی
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@ -498,6 +497,7 @@ Frame Skipping = ردکردن فریم
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Frame Skipping Type = Frame skipping type
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FullScreen = تمام صفحه
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GPU log profiler = GPU log profiler
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GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
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Hack Settings = تنظیمات هک ها (میتواند باعث باگ شود)
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Hardware Tessellation = Hardware tessellation
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Hardware Transform = استفاده از سخت افزار در پردازش
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@ -545,11 +545,12 @@ Screen layout = Screen layout
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Screen Scaling Filter = فیلتر تغییر ساز صفحه
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Show Debug Statistics = نمایش اطلاعات دیباگ
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Show FPS Counter = نمایش شمارنده فریم بر ثانیه
|
||||
Simulate Block Transfer = Simulate block transfer effects
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = (رندر نرم افزاری (آزمایشی
|
||||
Software Skinning = Software skinning
|
||||
SoftwareSkinning Tip = در اکثر بازی ها سریع تر ،CPU دار در skin ترکیب رسم مدل های
|
||||
Speed = سرعت
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = کشیدن
|
||||
Texture Filter = فیلتر تکسچر
|
||||
Texture Filtering = فیلتر کردن تکسچر
|
||||
|
@ -468,7 +468,6 @@ Auto Scaling = Auto scaling
|
||||
Backend = Backend
|
||||
Balanced = Balanced
|
||||
Bicubic = Bicubic
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = Molemmat
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
@ -498,6 +497,7 @@ Frame Skipping = Ruudun ohitus
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Koko näyttö
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack settings (may cause glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Laitteistomuunnos
|
||||
@ -545,11 +545,12 @@ Screen layout = Screen layout
|
||||
Screen Scaling Filter = Screen scaling filter
|
||||
Show Debug Statistics = Näytä virheenkorjaustilastot
|
||||
Show FPS Counter = Näytä FPS-laskuri
|
||||
Simulate Block Transfer = Simulate block transfer effects
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Ohjelmistopohjainen renderointi (kokeellinen)
|
||||
Software Skinning = Software skinning
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = Nopeus
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Stretching
|
||||
Texture Filter = Tekstuurisuodatin
|
||||
Texture Filtering = Tekstuurin suodatus
|
||||
|
@ -468,7 +468,6 @@ Auto Scaling = Mise à l'échelle auto
|
||||
Backend = Rendu back-end
|
||||
Balanced = Équilibré
|
||||
Bicubic = Bicubique
|
||||
BlockTransferRequired = Avertissement : Ce jeu requiert l'activation de "Simuler les effets de transfert de bloc".
|
||||
Both = Vitesse + FPS
|
||||
Buffer graphics commands (faster, input lag) = Commandes graphiques en mémoire tampon (+ rapide, + lag entrée)
|
||||
BufferedRenderingRequired = Avertissement : Ce jeu requiert "mode de rendu" réglé sur "Mise en mémoire tampon".
|
||||
@ -498,6 +497,7 @@ Frame Skipping = Saut d'images
|
||||
Frame Skipping Type = Type de saut d'images
|
||||
FullScreen = Plein écran
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Paramètres "hack" (crée des bugs graphiques)
|
||||
Hardware Tessellation = Tessellation matérielle
|
||||
Hardware Transform = Transformation matérielle
|
||||
@ -545,11 +545,12 @@ Screen layout = Disposition de l'écran
|
||||
Screen Scaling Filter = Filtre de mise à l'échelle de l'écran
|
||||
Show Debug Statistics = Montrer les statistiques de débogage
|
||||
Show FPS Counter = Montrer les compteurs
|
||||
Simulate Block Transfer = Simuler les effets de transfert de bloc
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Rendu logiciel (expérimental)
|
||||
Software Skinning = Enveloppe logicielle
|
||||
SoftwareSkinning Tip = Combine l'affichage des modèles enveloppés sur le CPU, plus rapide dans la plupart des jeux
|
||||
Speed = Vitesse
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Étirement
|
||||
Texture Filter = Filtre de textures
|
||||
Texture Filtering = Filtrage des textures
|
||||
|
@ -468,7 +468,6 @@ Auto Scaling = Auto scaling
|
||||
Backend = Motor gráfico
|
||||
Balanced = Balanceado
|
||||
Bicubic = Bicúbico
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = Ambos
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
@ -498,6 +497,7 @@ Frame Skipping = Saltar cadros
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Pantalla completa
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Axustes de hacks (causarán erros gráficos)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Transformación por hardware
|
||||
@ -545,11 +545,12 @@ Screen layout = Screen layout
|
||||
Screen Scaling Filter = Filtro de escalado de pantalla
|
||||
Show Debug Statistics = Mostrar estadísticas de depuración
|
||||
Show FPS Counter = Mostrar contador de FPS
|
||||
Simulate Block Transfer = Simulate block transfer effects
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Renderizado por software (beta)
|
||||
Software Skinning = «Skinning» por software
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = Velocidade
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Stretching
|
||||
Texture Filter = Filtro de texturas
|
||||
Texture Filtering = Filtrado de texturas
|
||||
|
@ -468,7 +468,6 @@ Auto Scaling = Αυτόματη Κλιμάκωση
|
||||
Backend = Σύστημα Υποστήριξης
|
||||
Balanced = Εξισορροπημένη
|
||||
Bicubic = Διακυβική
|
||||
BlockTransferRequired = Προειδοποίηση: Αυτό το παιχνίδι απαιτεί τη λειτουργία προσομοίωσης εφέ μεταφοράς block να είναι ενεργοποιημένη.
|
||||
Both = Όλα
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
@ -498,6 +497,7 @@ Frame Skipping = Παράκαμψη Καρέ
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Πλήρης Οθόνη
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Ρυθμίσεις Hack
|
||||
Hardware Tessellation = Tessellation Υλικού
|
||||
Hardware Transform = Μετασχηματισμός Υλικού
|
||||
@ -545,11 +545,12 @@ Screen layout = Screen layout
|
||||
Screen Scaling Filter = Φίλτο κλιμάκωσης οθόνης
|
||||
Show Debug Statistics = Εμφάνιση στατιστικών αποσφαλμάτωσης
|
||||
Show FPS Counter = Εμφάνιση μετρητή FPS
|
||||
Simulate Block Transfer = Προσομοίωση εφέ μεταφοράς block
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Απεικόνιση Λογισμικού (πειραματικό)
|
||||
Software Skinning = Εκδορά Λογισμικού
|
||||
SoftwareSkinning Tip = Συνδυασμός μοντέλου στην CPU, γρηγορότερο στα περισσότερα παιχνίδια
|
||||
Speed = Ταχύτητα
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Επέκταση
|
||||
Texture Filter = Φίλτρο Υφών
|
||||
Texture Filtering = Φιλτράρισμα Υφών
|
||||
|
@ -468,7 +468,6 @@ Auto Scaling = Auto scaling
|
||||
Backend = Backend
|
||||
Balanced = Balanced
|
||||
Bicubic = Bicubic
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = שניהם
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
@ -498,6 +497,7 @@ Frame Skipping = דלג על פריימים
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = מסך מלא
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack settings (may cause glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = התאמת חומרה
|
||||
@ -545,11 +545,12 @@ Screen layout = Screen layout
|
||||
Screen Scaling Filter = Screen scaling filter
|
||||
Show Debug Statistics = הצג סטטיסטיקת באגים
|
||||
Show FPS Counter = הצג מונה
|
||||
Simulate Block Transfer = Simulate block transfer effects
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = עיבוד תוכנה (ניסיוני)
|
||||
Software Skinning = Software skinning
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = מהירות
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Stretching
|
||||
Texture Filter = קידוד טקסטורה
|
||||
Texture Filtering = קידוד טקסטורה
|
||||
|
@ -468,7 +468,6 @@ Auto Scaling = Auto scaling
|
||||
Backend = Backend
|
||||
Balanced = Balanced
|
||||
Bicubic = Bicubic
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = םהינש
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
@ -498,6 +497,7 @@ Frame Skipping = םימיירפ לע גלד
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = אלמ ךסמ
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack settings (may cause glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = הרמוח תמאתה
|
||||
@ -545,11 +545,12 @@ Screen layout = Screen layout
|
||||
Screen Scaling Filter = Screen scaling filter
|
||||
Show Debug Statistics = םיגאב תקיטסיטטס גצה
|
||||
Show FPS Counter = הנומ גצה
|
||||
Simulate Block Transfer = Simulate block transfer effects
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = )ינויסינ( הנכות דוביע
|
||||
Software Skinning = Software skinning
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = תוריהמ
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Stretching
|
||||
Texture Filter = הרוטסקט דודיק
|
||||
Texture Filtering = הרוטסקט דודיק
|
||||
|
@ -468,7 +468,6 @@ Auto Scaling = Auto mjerenje
|
||||
Backend = Backend
|
||||
Balanced = Balansirano
|
||||
Bicubic = Bikubično
|
||||
BlockTransferRequired = Upozorenje: Ova igra zahtijeva "simulirajte blok transfer efekte" da budu postavljeni na Uključeno.
|
||||
Both = Oboje
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
BufferedRenderingRequired = Upozorenje: Ova igra zahtijeva "prikazni način" da bude postavljen na "ublaženo".
|
||||
@ -498,6 +497,7 @@ Frame Skipping = Preskakanje sličica
|
||||
Frame Skipping Type = Vrsta preskakanja sličica
|
||||
FullScreen = Puni zaslon
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Opcije hakiranja (može uzrokovati glitcheve)
|
||||
Hardware Tessellation = Hardware tesselacija
|
||||
Hardware Transform = Hardver mozaik
|
||||
@ -545,11 +545,12 @@ Screen layout = Screen layout
|
||||
Screen Scaling Filter = Mjerenje filtriranje zaslona
|
||||
Show Debug Statistics = Pokaži statistike otklanjanja grešaka
|
||||
Show FPS Counter = Pokaži FPS counter
|
||||
Simulate Block Transfer = Simuliraj blok transfer efekte
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Žbukanje softvera (sporo)
|
||||
Software Skinning = Skiniranje softvera
|
||||
SoftwareSkinning Tip = Kombiniraj skinirane modele crteža na CPU, brže u većini igara
|
||||
Speed = Brzina
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Rastezanje
|
||||
Texture Filter = Filtar tekstura
|
||||
Texture Filtering = Filtriranje tekstura
|
||||
|
@ -468,7 +468,6 @@ Auto Scaling = Automatikus skálázás
|
||||
Backend = Backend
|
||||
Balanced = Kiegyensúlyozott
|
||||
Bicubic = Bicubic
|
||||
BlockTransferRequired = Figyelem: Ehhez a játékhoz be kell kapcsolni a "Blokk transzfer effektek szimulálása" opciót!
|
||||
Both = Mindkettő
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
BufferedRenderingRequired = Figyelem: Ehhez a játékhoz a "Renderelési mód" beállítást "Bufferelt"-re kell állítani!
|
||||
@ -498,6 +497,7 @@ Frame Skipping = Képkocka kihagyás
|
||||
Frame Skipping Type = Képkocka kihagyás típusa
|
||||
FullScreen = Teljes képernyő
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack beállítások (ezek HIBÁKAT OKOZHATNAK)
|
||||
Hardware Tessellation = Hardveres tesszeláció
|
||||
Hardware Transform = Hardveres transzform
|
||||
@ -545,11 +545,12 @@ Screen layout = Screen layout
|
||||
Screen Scaling Filter = Képernyő skálázási szűrő
|
||||
Show Debug Statistics = Hibakeresési statisztikák mutatása
|
||||
Show FPS Counter = FPS számláló mutatása
|
||||
Simulate Block Transfer = Blokk transzfer effektek szimulálása
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Szoftveres renderelés (lassú)
|
||||
Software Skinning = Szoftveres "skinning"
|
||||
SoftwareSkinning Tip = "Skinning" művelet elvégzése a processzoron. Sok játék esetében gyorsabb.
|
||||
Speed = Sebesség
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Nyújtás
|
||||
Texture Filter = Textúra szűrés
|
||||
Texture Filtering = Textúra szűrés
|
||||
|
@ -468,7 +468,6 @@ Auto Scaling = Penskala otomatis
|
||||
Backend = Penyangga grafis
|
||||
Balanced = Seimbang
|
||||
Bicubic = Bikubik
|
||||
BlockTransferRequired = Peringatan: Permainan ini membutuhkan "Simulasikan efek transfer blok" dalam keadaan menyala.
|
||||
Both = Keduanya
|
||||
Buffer graphics commands (faster, input lag) = Perintah grafis penyangga (lebih cepat, masukan lag)
|
||||
BufferedRenderingRequired = Peringatan: Permainan ini membutuhkan "Mode pelukisan" yang ditetapkan "Penyangga".
|
||||
@ -498,6 +497,7 @@ Frame Skipping = Lewati laju bingkai
|
||||
Frame Skipping Type = Jenis lewati laju bingkai
|
||||
FullScreen = Layar penuh
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Retas pengaturan (menyebabkan kecacatan)
|
||||
Hardware Tessellation = Pengujian perangkat keras
|
||||
Hardware Transform = Transformasi perangkat keras
|
||||
@ -545,11 +545,12 @@ Screen layout = Tata letak layar
|
||||
Screen Scaling Filter = Pemfilteran penskala layar
|
||||
Show Debug Statistics = Tampilkan statistik awakutu
|
||||
Show FPS Counter = Tampilkan penghitung FPS
|
||||
Simulate Block Transfer = Simulasikan efek transfer blok
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Pelukisan perangkat lunak (eksperimental)
|
||||
Software Skinning = Pengkulitan perangkat lunak
|
||||
SoftwareSkinning Tip = Menggabungkan model berkulit pada CPU, lebih cepat di kebanyakan permainan
|
||||
Speed = Kecepatan
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Peregangan
|
||||
Texture Filter = Filter tekstur
|
||||
Texture Filtering = Pemfilteran tekstur
|
||||
|
@ -468,7 +468,6 @@ Auto Scaling = Scaling automatico
|
||||
Backend = Renderer
|
||||
Balanced = Bilanciato
|
||||
Bicubic = Bicubico
|
||||
BlockTransferRequired = Attenzione: Questo gioco richiede l'attivazione di 'Simula gli effetti del blocco trasferimento'.
|
||||
Both = Entrambi
|
||||
Buffer graphics commands (faster, input lag) = Comandi grafici bufferizzati (più rapido, più lag dei comandi)
|
||||
BufferedRenderingRequired = Attenzione: Questo gioco richiede di impostare "modalità di rendering" su "buffered".
|
||||
@ -487,7 +486,7 @@ Deposterize Tip = Sistema i possibili problemi visivi nelle texture upscalate
|
||||
Device = Dispositivo
|
||||
Direct3D 9 = Direct3D 9
|
||||
Direct3D 11 = Direct3D 11
|
||||
Disable slower effects (speedup) = Disattiva gli effetti più lenti (veloce)
|
||||
#Disable slower effects (speedup) = Disattiva gli effetti più lenti (veloce)
|
||||
Disabled = Disabilitato
|
||||
Display layout editor = Editor Display
|
||||
Display Resolution (HW scaler) = Risoluzione Display (scaler HW)
|
||||
@ -499,6 +498,7 @@ Frame Skipping = Salto frame
|
||||
Frame Skipping Type = Tipo di Salto frame
|
||||
FullScreen = Schermo Intero
|
||||
GPU log profiler = Log profilo GPU
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Impostazioni Hack (causerà dei problemi, sicuramente)
|
||||
Hardware Tessellation = Tassellazione Hardware
|
||||
Hardware Transform = Trasformazione Hardware
|
||||
@ -546,11 +546,12 @@ Screen layout = Disposizione dello schermo
|
||||
Screen Scaling Filter = Filtro Scalatura Schermo
|
||||
Show Debug Statistics = Mostra Statistiche Debug
|
||||
Show FPS Counter = Mostra FPS
|
||||
Simulate Block Transfer = Simula gli effetti del blocco trasferimento
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Rendering tramite Software (sperimentale)
|
||||
Software Skinning = Software Skinning
|
||||
SoftwareSkinning Tip = Combina la visualizzazione di modelli disegnati dalla CPU, più veloce nella maggior parte dei giochi
|
||||
Speed = Velocità
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Adatta al Display
|
||||
Texture Filter = Filtro delle texture
|
||||
Texture Filtering = Filtraggio delle texture
|
||||
@ -723,6 +724,8 @@ Center Left = Al centro a sinistra
|
||||
Center Right = Al centro a destra
|
||||
Change Mac Address = Cambia indirizzo MAC
|
||||
Change proAdhocServer Address = Cambia indirizzo server IP PRO ad hoc (localhost = istanze multiple)
|
||||
ChangeMacSaveConfirm = Generate a new MAC address?
|
||||
ChangeMacSaveWarning = Some games verify the MAC address when loading savedata, so this may break old saves.
|
||||
Chat = Chat
|
||||
Chat Button Position = Posizione del pulsante chat
|
||||
Chat Here = Scrivi qui
|
||||
|
@ -468,7 +468,6 @@ Auto Scaling = 自動的に拡大
|
||||
Backend = バックエンド
|
||||
Balanced = バランス
|
||||
Bicubic = Bicubic
|
||||
BlockTransferRequired = 警告: このゲームは「ブロック転送の効果をシミュレートする」をオンにする必要があります。
|
||||
Both = 両方
|
||||
Buffer graphics commands (faster, input lag) = グラフィックスコマンドをバッファする (高速, 入力ラグあり)
|
||||
BufferedRenderingRequired = 警告: このゲームは「レンダリングモード」を「バッファ」にする必要があります。
|
||||
@ -498,6 +497,7 @@ Frame Skipping = フレームスキップ
|
||||
Frame Skipping Type = フレームスキップのタイプ
|
||||
FullScreen = フルスクリーン
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = ハックの設定 (不具合あり)
|
||||
Hardware Tessellation = ハードウェアテッセレーション
|
||||
Hardware Transform = ハードウェアトランスフォーム
|
||||
@ -545,11 +545,12 @@ Screen layout = 画面のレイアウト
|
||||
Screen Scaling Filter = 画像スケーリングのフィルタ
|
||||
Show Debug Statistics = デバッグ情報を表示する
|
||||
Show FPS Counter = FPSを表示する
|
||||
Simulate Block Transfer = ブロック転送の効果をシミュレートする
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = ソフトウェアレンダリング (実験的)
|
||||
Software Skinning = ソフトウェアスキニング
|
||||
SoftwareSkinning Tip = スキンモデルの描画をCPUでまとめて行う。ほとんどのゲームが高速化します
|
||||
Speed = 速度
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = 拡大
|
||||
Texture Filter = テクスチャフィルタ
|
||||
Texture Filtering = テクスチャフィルタリング
|
||||
|
@ -468,7 +468,6 @@ Auto Scaling = Njongko Otomatis
|
||||
Backend = Backend
|
||||
Balanced = Imbang
|
||||
Bicubic = Bicubic
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = Kelorone
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
@ -498,6 +497,7 @@ Frame Skipping = Frame-skip
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Layar Penuh
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Retas setelsn (nyebabake glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Ndandani Hardware
|
||||
@ -545,11 +545,12 @@ Screen layout = Screen layout
|
||||
Screen Scaling Filter = Layar njongko Filter
|
||||
Show Debug Statistics = Tampilno statistik debug
|
||||
Show FPS Counter = Tampilno penghitung FPS
|
||||
Simulate Block Transfer = Simulasi efek transfer pemblokiran
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Software rendering (jajalan)
|
||||
Software Skinning = Software skinning
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = Kacepetan
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Stretching
|
||||
Texture Filter = Penyaring Tekstur
|
||||
Texture Filtering = Penyaring Tekstur
|
||||
|
@ -468,7 +468,6 @@ Auto Scaling = 자동 스케일링
|
||||
Backend = 백엔드
|
||||
Balanced = 평형
|
||||
Bicubic = 고등차수보간
|
||||
BlockTransferRequired = 경고: 이 게임은 "블록 전송 효과 시뮬레이션"을 켬으로 설정해야 합니다.
|
||||
Both = 둘 다
|
||||
Buffer graphics commands (faster, input lag) = 버퍼 그래픽 명령 (빠름, 입력 지연)
|
||||
BufferedRenderingRequired = 경고: 이 게임은 "렌더링 모드"를 "버퍼링"으로 설정해야 합니다.
|
||||
@ -497,6 +496,7 @@ Frame Rate Control = 프레임속도 제어
|
||||
Frame Skipping = 프레임 생략
|
||||
Frame Skipping Type = 프레임 생략 유형
|
||||
FullScreen = 전체화면
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = 핵 설정 (결함을 일으킬 수 있음)
|
||||
Hardware Tessellation = 하드웨어 조각화
|
||||
Hardware Transform = 하드웨어 변환
|
||||
@ -544,11 +544,12 @@ Screen layout = 화면 레이아웃
|
||||
Screen Scaling Filter = 화면 크기 조정 필터
|
||||
Show Debug Statistics = 디버그 통계 표시
|
||||
Show FPS Counter = FPS 카운터 표시
|
||||
Simulate Block Transfer = 블록 전송 효과 시뮬레이션
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = 소프트웨어 렌더링 (느림)
|
||||
Software Skinning = 소프트웨어 스키닝
|
||||
SoftwareSkinning Tip = 대부분의 게임에서 더 빠르게 CPU에서 스킨 모델 드로우를 결합합니다.
|
||||
Speed = 속도
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = 늘이기
|
||||
Texture Filter = 텍스처 필터링
|
||||
Texture Filtering = 텍스처 필터링
|
||||
|
@ -468,7 +468,6 @@ Auto Scaling = ປັບຂະໜາດສເກລອັດຕະໂນມັ
|
||||
Backend = ການສະໜັບສະໜູນ
|
||||
Balanced = ສົມດຸນ
|
||||
Bicubic = Bicubic
|
||||
BlockTransferRequired = ຄຳເຕືອນ: ເກມນີ້ຕ້ອງການໃຫ້ເປີດໂໝດ "ຈຳລອງຜົນປິດກັ້ນການສົ່ງຜ່ານຂໍ້ມູນເອັບເຟກ" ນຳ
|
||||
Both = ໃຊ້ທັງ FPS ແລະ Speed
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
@ -498,6 +497,7 @@ Frame Skipping = ຂ້າມເຟຣມ
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = ເຕັມໜ້າຈໍ
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = ການຕັ້ງຄ່າແຮັກ
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = ໃຊ້ຮາດແວຣ໌ປະມວນຜົນ
|
||||
@ -545,11 +545,12 @@ Screen layout = Screen layout
|
||||
Screen Scaling Filter = ໂຕຕອງປັບສເກລໜ້າຈໍ
|
||||
Show Debug Statistics = ສະແດງຄ່າທາງສະຖິຕິການແກ້ໄຂຈຸດບົກພ່ອງ
|
||||
Show FPS Counter = ສະແດງຄ່າເຟຣມເຣດ ແລະ ຄວາມໄວ/ວິນາທີ
|
||||
Simulate Block Transfer = ຈຳລອງຜົນປິດກັ້ນການສົ່ງຜ່ານຂໍ້ມູນເອັບເຟກ
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = ໃຊ້ຊອບແວຣ໌ສະແດງຜົນ (ລຸ້ນທົດລອງ)
|
||||
Software Skinning = ຊ໋ອບແວຣ໌ສກິນນິງ
|
||||
SoftwareSkinning Tip = ປະສານໂມເດລພື້ນຜິວໃຫ້ຂຽນຜ່ານ CPU, ເກມສ່ວນໃຫຍ່ໃຊ້ແລ້ວໄວຂຶ້ນ
|
||||
Speed = ຄວາມໄວ
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = ດຶງເຕັມຈໍ
|
||||
Texture Filter = ໂຕຕອງພື້ນຜິວ
|
||||
Texture Filtering = ຕອງພື້ນຜິວ
|
||||
|
@ -468,7 +468,6 @@ Auto Scaling = Auto scaling
|
||||
Backend = Backend
|
||||
Balanced = Balanced
|
||||
Bicubic = "Bicubic"
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = Abu
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
@ -498,6 +497,7 @@ Frame Skipping = Kadrų praleidimas
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Pilnas ekranas
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Modifikavimo parametrai (gali sukelti problemų)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Aparatūros transformacija
|
||||
@ -545,11 +545,12 @@ Screen layout = Screen layout
|
||||
Screen Scaling Filter = Screen scaling filter
|
||||
Show Debug Statistics = Rodyti testinio režimo statistikas
|
||||
Show FPS Counter = Rodyti kadrų per sekundę rodmenis
|
||||
Simulate Block Transfer = Simulate block transfer effects
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Programinės įrangos rodymas(ekspermentalus)
|
||||
Software Skinning = Programinės įrangos "nulupimas"
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = Greitis
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Stretching
|
||||
Texture Filter = Tekstūrų filtravimas
|
||||
Texture Filtering = Tekstūrų filtravimas
|
||||
|
@ -468,7 +468,6 @@ Auto Scaling = Auto scaling
|
||||
Backend = Backend
|
||||
Balanced = Balanced
|
||||
Bicubic = Bikubik
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = Keduanya
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
@ -498,6 +497,7 @@ Frame Skipping = Pelompatan Frame
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Skrin penuh
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Godam tetapan (mungkin menyebabkan gangguan)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Penukaran Alatan
|
||||
@ -545,11 +545,12 @@ Screen layout = Screen layout
|
||||
Screen Scaling Filter = Screen scaling filter
|
||||
Show Debug Statistics = Papar statistik pepijat
|
||||
Show FPS Counter = Papar penghitung FPS
|
||||
Simulate Block Transfer = Simulate block transfer effects
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Render perisian (eksperimen)
|
||||
Software Skinning = Pembalutan Perisian
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = Laju
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Stretching
|
||||
Texture Filter = Penapis Tekstur
|
||||
Texture Filtering = Penapisan Tekstur
|
||||
|
@ -468,7 +468,6 @@ Auto Scaling = Automatisch schalen
|
||||
Backend = Backend
|
||||
Balanced = Gebalanceerd
|
||||
Bicubic = Bicubisch
|
||||
BlockTransferRequired = Waarschuwing: Deze game vereist de optie Blokoverdrachteffecten simuleren.
|
||||
Both = Beide
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
BufferedRenderingRequired = Waarschuwing: Deze game vereist een "gebufferde renderingmodus".
|
||||
@ -498,6 +497,7 @@ Frame Skipping = Frames overslaan
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Volledig scherm
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hackinstellingen (kan glitches veroorzaken)
|
||||
Hardware Tessellation = Hardwarebetegeling
|
||||
Hardware Transform = Hardwaretransformatie
|
||||
@ -545,11 +545,12 @@ Screen layout = Screen layout
|
||||
Screen Scaling Filter = Beeldschalingsfilter
|
||||
Show Debug Statistics = Foutopsporingsstatistieken weergeven
|
||||
Show FPS Counter = FPS-teller weergeven
|
||||
Simulate Block Transfer = Blokoverdrachteffecten simuleren
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Renderen via software (experimenteel)
|
||||
Software Skinning = Skinning via software
|
||||
SoftwareSkinning Tip = Vermindert aantal renders en is sneller in games die de geavanceerde skinningtechniek gebruiken, maar voor sommige games trager
|
||||
Speed = Snelheid
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Uitrekken
|
||||
Texture Filter = Texturefilter
|
||||
Texture Filtering = Texturefilter
|
||||
|
@ -468,7 +468,6 @@ Auto Scaling = Auto scaling
|
||||
Backend = Backend
|
||||
Balanced = Balanced
|
||||
Bicubic = Bicubic
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = Begge
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
@ -498,6 +497,7 @@ Frame Skipping = Ramme Hoppe over
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Fullskjerm
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack settings (may cause glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Maskinvare omdanning
|
||||
@ -545,11 +545,12 @@ Screen layout = Screen layout
|
||||
Screen Scaling Filter = Screen scaling filter
|
||||
Show Debug Statistics = Vis debugstatistik
|
||||
Show FPS Counter = Vis FPS-teller
|
||||
Simulate Block Transfer = Simulate block transfer effects
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Programvare gjengivelse (eksperiment)
|
||||
Software Skinning = Software skinning
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = Hastighet
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Stretching
|
||||
Texture Filter = Tekstur filtrering
|
||||
Texture Filtering = Tekstur filtrering
|
||||
|
@ -468,7 +468,6 @@ Auto Scaling = Automatyczne skalowanie
|
||||
Backend = Sterownik graficzny
|
||||
Balanced = Zbalansowane
|
||||
Bicubic = Bicubic (Dwusześcienne)
|
||||
BlockTransferRequired = Uwaga: Ta gra wymaga włączonej opcji "Symuluj efekty transferu bloków".
|
||||
Both = Oba
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
BufferedRenderingRequired = Uwaga: Ta gra wymaga włączonej opcji "Renderowanie buforowe".
|
||||
@ -498,6 +497,7 @@ Frame Skipping = Pomijanie klatek
|
||||
Frame Skipping Type = Tryb pomijania klatek
|
||||
FullScreen = Pełny ekran
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Ustawienia specjalne (powodują problemy)
|
||||
Hardware Tessellation = Sprzętowa teselacja
|
||||
Hardware Transform = Transformacja sprzętowa
|
||||
@ -545,11 +545,12 @@ Screen layout = Screen layout
|
||||
Screen Scaling Filter = Filtrowanie skalowania ekranu
|
||||
Show Debug Statistics = Pokaż statystyki debugowania
|
||||
Show FPS Counter = Pokaż licznik FPS
|
||||
Simulate Block Transfer = Symuluj efekty transferu bloków
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Renderowanie programowe (wolne)
|
||||
Software Skinning = Programowy skinning
|
||||
SoftwareSkinning Tip = Łączy na CPU wywołania rysujące modele z animacjami, przyspieszenie w większości gier
|
||||
Speed = Prędkość (procentowo)
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Rozciąganie
|
||||
Texture Filter = Filtrowanie tekstur
|
||||
Texture Filtering = Filtrowanie tekstur
|
||||
|
@ -492,7 +492,6 @@ Auto Scaling = Auto-redimensionamento
|
||||
Backend = Backend
|
||||
Balanced = Balanceado
|
||||
Bicubic = Bi-cúbico
|
||||
BlockTransferRequired = Aviso: Esse jogo requer que a "simulação dos efeitos de transferência dos blocos" esteja definida como Ligada.
|
||||
Both = Ambos
|
||||
Buffer graphics commands (faster, input lag) = Buffer dos comandos dos gráficos (mais rápido, atraso na entrada dos dados)
|
||||
BufferedRenderingRequired = Aviso: Este jogo requer que o "modo de renderização" esteja definido "com buffer".
|
||||
@ -521,6 +520,7 @@ Frame Rate Control = Controle da taxa dos frames
|
||||
Frame Skipping = Pulo dos frames
|
||||
Frame Skipping Type = Tipo de pulo dos frames
|
||||
FullScreen = Tela cheia
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Configurações dos hacks (pode causar erros gráficos)
|
||||
Hardware Tessellation = Tesselação por hardware
|
||||
Hardware Transform = Transformação por hardware
|
||||
@ -568,11 +568,12 @@ Screen layout = Esquema da tela
|
||||
Screen Scaling Filter = Filtro do dimensionamento da tela
|
||||
Show Debug Statistics = Mostrar estatísticas do debug
|
||||
Show FPS Counter = Mostrar contador de FPS
|
||||
Simulate Block Transfer = Simular efeitos de transferência dos blocos
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Renderização por software (lento)
|
||||
Software Skinning = Skinning via software
|
||||
SoftwareSkinning Tip = Combina os desenhos dos modelos de skinning na CPU, mais rápido na maioria dos jogos
|
||||
Speed = Velocidade
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Esticamento
|
||||
Texture Filter = Filtragem das texturas
|
||||
Texture Filtering = Filtragem das texturas
|
||||
|
@ -492,7 +492,6 @@ Auto Scaling = Auto-redimensionamento
|
||||
Backend = Backend
|
||||
Balanced = Balanceado
|
||||
Bicubic = Bi-cúbico
|
||||
BlockTransferRequired = Aviso: Este jogo requer que a "Simulação dos Efeitos de Transferência dos Blocos" esteja habilitada.
|
||||
Both = Ambos
|
||||
Buffer graphics commands (faster, input lag) = Buffer dos Comandos Gráficos (mais rápido, atraso na entrada dos dados)
|
||||
BufferedRenderingRequired = Aviso: Este jogo requer que o "modo de renderização" esteja definido "com buffer".
|
||||
@ -521,6 +520,7 @@ Frame Rate Control = Controle da taxa dos quadros
|
||||
Frame Skipping = Pulo dos quadros
|
||||
Frame Skipping Type = Tipo de pulo dos quadros
|
||||
FullScreen = Tela Cheia
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Definições dos Hacks (pode causar erros gráficos)
|
||||
Hardware Tessellation = Tesselação por Hardware
|
||||
Hardware Transform = Transformação por Hardware
|
||||
@ -568,11 +568,12 @@ Screen layout = Esquema da tela
|
||||
Screen Scaling Filter = Filtro do dimensionamento da tela
|
||||
Show Debug Statistics = Mostrar estatísticas de depuração
|
||||
Show FPS Counter = Mostrar contador de FPS
|
||||
Simulate Block Transfer = Simular efeitos de transferência dos blocos
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Renderização por software (lento)
|
||||
Software Skinning = Skinning via software
|
||||
SoftwareSkinning Tip = Combina os desenhos dos modelos de skinning na CPU, mais rápido na maioria dos jogos
|
||||
Speed = Velocidade
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Esticamento
|
||||
Texture Filter = Filtração das texturas
|
||||
Texture Filtering = Filtração das texturas
|
||||
|
@ -468,7 +468,6 @@ Auto Scaling = Auto scaling
|
||||
Backend = Mod intern
|
||||
Balanced = Balansat
|
||||
Bicubic = Bicubic
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = Ambele
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
@ -498,6 +497,7 @@ Frame Skipping = Cadre Omise
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Ecran intreg
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Setări trișare (pot cauza stricăciuni)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Transformare pe Hardware
|
||||
@ -545,11 +545,12 @@ Screen layout = Screen layout
|
||||
Screen Scaling Filter = Filtrul de scalare al ecranului
|
||||
Show Debug Statistics = Arată statistici de depanare
|
||||
Show FPS Counter = Arată FPS
|
||||
Simulate Block Transfer = Simulate block transfer effects
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Afișare cu sofware (experimental)
|
||||
Software Skinning = Skinning cu software
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = Viteză
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Stretching
|
||||
Texture Filter = Filtru texturi
|
||||
Texture Filtering = Filtrare texturi
|
||||
|
@ -468,7 +468,6 @@ Auto Scaling = Автомасштаб
|
||||
Backend = Бэкенд
|
||||
Balanced = Сбалансированно
|
||||
Bicubic = Бикубический
|
||||
BlockTransferRequired = Предупреждение: для этой игры требуется включить "Симуляцию эффектов от передачи блоков"
|
||||
Both = Оба
|
||||
Buffer graphics commands (faster, input lag) = Команды буферированной графики (быстрее, задержка ввода)
|
||||
BufferedRenderingRequired = Предупреждение: для этой игры требуется буферированный режим рендеринга.
|
||||
@ -499,6 +498,7 @@ Frame Skipping = Пропуск кадров
|
||||
Frame Skipping Type = Тип пропуска кадров
|
||||
FullScreen = Полноэкранный режим
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Параметры хаков (могут вызывать глюки)
|
||||
Hardware Tessellation = Аппаратная тесселяция
|
||||
Hardware Transform = Аппаратное преобразование
|
||||
@ -546,11 +546,12 @@ Screen layout = Расположение экрана
|
||||
Screen Scaling Filter = Фильтр масштабирования экрана
|
||||
Show Debug Statistics = Отображать отладочную информацию
|
||||
Show FPS Counter = Показывать счетчик FPS
|
||||
Simulate Block Transfer = Симулировать эффекты от передачи блоков
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Программный рендеринг (медленно)
|
||||
Software Skinning = Программная заливка
|
||||
SoftwareSkinning Tip = Объединяет вызовы отрисовки моделей с заливкой на ЦП, быстрее во многих играх
|
||||
Speed = Скорость
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Растягивание
|
||||
Texture Filter = Текстурный фильтр
|
||||
Texture Filtering = Фильтрация текстур
|
||||
|
@ -468,7 +468,6 @@ Auto Scaling = Auto scaling
|
||||
Backend = Backend
|
||||
Balanced = Balancerad
|
||||
Bicubic = Bicubisk
|
||||
BlockTransferRequired = Varning: Detta spel kräver att "Simulera blocktransfer-effekter" är påslaget.
|
||||
Both = Båda
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
@ -498,6 +497,7 @@ Frame Skipping = Frameskipping
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Fullskärm
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack-inställningar (kan orsaka problem)
|
||||
Hardware Tessellation = Hårdvarutessellering
|
||||
Hardware Transform = Hårdvarutransform
|
||||
@ -545,11 +545,12 @@ Screen layout = Screen layout
|
||||
Screen Scaling Filter = Skärmskalningsfilter
|
||||
Show Debug Statistics = Visa debugstatistik
|
||||
Show FPS Counter = Visa FPS-räknare
|
||||
Simulate Block Transfer = Simulera blocktransfer-effekter
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Mjukvarurendering (experiment)
|
||||
Software Skinning = Software Skinning
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = Hastighet
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Stretching
|
||||
Texture Filter = Texturfilter
|
||||
Texture Filtering = Texturfiltrering
|
||||
|
@ -468,7 +468,6 @@ Auto Scaling = Awto scaling
|
||||
Backend = Backend
|
||||
Balanced = Balanse
|
||||
Bicubic = Bicubic
|
||||
BlockTransferRequired = BABALA: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = Pareho
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
BufferedRenderingRequired = BABALA: This game requires "rendering mode" to be set to "buffered".
|
||||
@ -498,6 +497,7 @@ Frame Skipping = Frame Skipping
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Isakto sa Sukat ng iyong Iskrin
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack Settings (maaring magdulot ng pagloloko sa laro)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Hardware Transform
|
||||
@ -545,11 +545,12 @@ Screen layout = Screen layout
|
||||
Screen Scaling Filter = Screen Scaling Filter
|
||||
Show Debug Statistics = Ipakita ang debug statistics
|
||||
Show FPS Counter = Ipakita ang FPS
|
||||
Simulate Block Transfer = Simulate block transfer effects
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Software Rendering (Expiremental)
|
||||
Software Skinning = Software skinning
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = Bilis
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Iunat
|
||||
Texture Filter = Panala ng Texture
|
||||
Texture Filtering = Pagsala sa Texture
|
||||
|
@ -468,7 +468,6 @@ Auto Scaling = สเกลอัตโนมัติ
|
||||
Backend = การสนับสนุนกราฟิก
|
||||
Balanced = สมดุล
|
||||
Bicubic = ไบคิวบิค
|
||||
BlockTransferRequired = คำเตือน: เกมนี้ต้องปรับใช้งาน "จำลองผลปิดกั้นการส่งผ่านข้อมูลเอฟเฟ็คท์" ด้วย
|
||||
Both = ใช้ทั้งคู่
|
||||
Buffer graphics commands (faster, input lag) = ควบคุมกราฟิกบัฟเฟอร์ (เร็วขึ้น, อาจทำให้เกิดอินพุตแล็ก)
|
||||
BufferedRenderingRequired = คำเตือน: เกมนี้ต้องปรับใช้งานในโหมด "การแสดงผลแบบใช้บัฟเฟอร์"
|
||||
@ -498,6 +497,7 @@ Frame Skipping = ข้ามเฟรม
|
||||
Frame Skipping Type = รูปแบบการข้ามเฟรม
|
||||
FullScreen = เต็มหน้าจอ
|
||||
GPU log profiler = ตัวแสดงค่าโปรไฟล์ GPU
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = ตั้งค่าการปรับแฮ็ค (อาจแสดงผลผิดพลาด)
|
||||
Hardware Tessellation = ฮาร์ดแวร์ เทสเซลเลชั่น
|
||||
Hardware Transform = ใช้ฮาร์ดแวร์ในการแปลงค่าประมวลผล
|
||||
@ -545,11 +545,12 @@ Screen layout = เค้าโครงหน้าจอ
|
||||
Screen Scaling Filter = ตัวกรองปรับสเกลหน้าจอ
|
||||
Show Debug Statistics = แสดงค่าทางสถิติการแก้ไขจุดบกพร่อง
|
||||
Show FPS Counter = แสดงค่าเฟรมเรท และความเร็ว/วินาที
|
||||
Simulate Block Transfer = จำลองผลปิดกั้นการส่งผ่านข้อมูลเอฟเฟ็คท์
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = ใช้ซอฟต์แวร์ในการแสดงผล (ช้า)
|
||||
Software Skinning = ซอฟต์แวร์ สกินนิ่ง
|
||||
SoftwareSkinning Tip = ผสานโมเดลพื้นผิวให้เขียนผ่านซีพียู ซึ่งเกมส่วนใหญ่ปรับใช้แล้วไวขึ้น
|
||||
Speed = ความเร็ว
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = ดึงเต็มจอ
|
||||
Texture Filter = ตัวกรองพื้นผิว
|
||||
Texture Filtering = การกรองพื้นผิว
|
||||
|
@ -470,7 +470,6 @@ Auto Scaling = Otomatik ölçekleme
|
||||
Backend = Arkauç
|
||||
Balanced = Dengeli
|
||||
Bicubic = Çift Kübik
|
||||
BlockTransferRequired = Uyarı: Bu oyun Blok Aktarım Simülasyon Modunun Açık olmasını gerektirir.
|
||||
Both = İkisi de
|
||||
Buffer graphics commands (faster, input lag) = Grafik komutlarını arabellekle (daha hızlı, input lag'e sebep olabilir)
|
||||
BufferedRenderingRequired = Uyarı: Bu oyun "işleme modunun" "yükleyerek işleme"ye alınmasını gerektirir.
|
||||
@ -489,7 +488,6 @@ Deposterize Tip = Yeniden ölçeklenen dokulardaki görsel şerit hatalarını d
|
||||
Device = Cihaz
|
||||
Direct3D 9 = Direct3D 9
|
||||
Direct3D 11 = Direct3D 11
|
||||
Disable slower effects (speedup) = Daha yavaş efektleri kapatın (daha hızlı)
|
||||
Disabled = Devre dışı
|
||||
Display layout editor = Görüntü Düzeni Düzenleyicisi
|
||||
Display Resolution (HW scaler) = Görüntü Çözünürlüğü (HW scaler)
|
||||
@ -501,6 +499,7 @@ Frame Skipping = Kare atla
|
||||
Frame Skipping Type = Kare atlama türü
|
||||
FullScreen = Tam ekran
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack ayarları (Küçük teknik problemlere neden olabilir.)
|
||||
Hardware Tessellation = Donanım Mozaikleme
|
||||
Hardware Transform = Donanım dönüştürme
|
||||
@ -548,11 +547,12 @@ Screen layout = Ekran düzeni
|
||||
Screen Scaling Filter = Ekran ölçekleme filtresi
|
||||
Show Debug Statistics = Hata ayıklama istatistiklerini göster
|
||||
Show FPS Counter = FPS sayacını göster
|
||||
Simulate Block Transfer = Blok aktarım efektlerini simüle edin
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Yazılımsal işleme (Deneysel)
|
||||
Software Skinning = Software skinning
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = Hız
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Serbest tam ekran (sünme)
|
||||
Texture Filter = Doku filtreleme
|
||||
Texture Filtering = Doku filtreleme
|
||||
@ -754,6 +754,8 @@ Center Left = Sol orta
|
||||
Center Right = Sağ orta
|
||||
Change Mac Address = MAC adresini değiştir
|
||||
Change proAdhocServer Address = PRO Ad Hoc Server IP adresini değiştir (localhost = çoklu örnek)
|
||||
ChangeMacSaveConfirm = Generate a new MAC address?
|
||||
ChangeMacSaveWarning = Some games verify the MAC address when loading savedata, so this may break old saves.
|
||||
Chat = Chat
|
||||
Chat Button Position = Chat düğmesinin konumu
|
||||
Chat Here = Buraya yazın
|
||||
|
@ -468,7 +468,6 @@ Auto Scaling = Автоматичне масштабування
|
||||
Backend = Бекенд
|
||||
Balanced = Збалансовано
|
||||
Bicubic = Бікубічний
|
||||
BlockTransferRequired = Попередження: Ця гра вимагає, щоб "імітувати ефекти передачі блоку" було встановлено на Увімкнено.
|
||||
Both = Обидва
|
||||
Buffer graphics commands (faster, input lag) = Буферні графічні команди (швидше, можливі глюки)
|
||||
BufferedRenderingRequired = Попередження: Ця гра вимагає, щоб "режим візуалізації" був встановлений на "буферний".
|
||||
@ -498,6 +497,7 @@ Frame Skipping = Пропуск кадрів
|
||||
Frame Skipping Type = Тип пропуску кадрів
|
||||
FullScreen = Повноекранний режим
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Параметри хаків (можуть викликати глюки)
|
||||
Hardware Tessellation = Апаратна тесселляція
|
||||
Hardware Transform = Апаратне перетворення
|
||||
@ -545,11 +545,12 @@ Screen layout = Screen layout
|
||||
Screen Scaling Filter = Фільтр обчислення екрану
|
||||
Show Debug Statistics = Відоброжати зневадження
|
||||
Show FPS Counter = Показати FPS
|
||||
Simulate Block Transfer = Симулювати ефекти від передачі блоків
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Програмний рендеринг (експериментально)
|
||||
Software Skinning = Програмна заливка
|
||||
SoftwareSkinning Tip = Комбінована модель розібраної моделі яка притягується до процесора, швидше в більшості ігор
|
||||
Speed = Швидкість
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Розтягнення
|
||||
Texture Filter = Фільтр текстур
|
||||
Texture Filtering = Фільтрація текстур
|
||||
|
@ -468,7 +468,6 @@ Auto Scaling = Tự động nhân rộng
|
||||
Backend = Thư viện đồ họa
|
||||
Balanced = Cân bằng
|
||||
Bicubic = Bicubic (mịn)
|
||||
BlockTransferRequired = Cảnh báo: Trò chơi này yêu cầu mở "simulate block transfer effects"
|
||||
Both = Cả hai
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
BufferedRenderingRequired = Cảnh báo: Trò chơi này yêu cầu "chế độ kết xuất" được đặt thành "được đệm".
|
||||
@ -498,6 +497,7 @@ Frame Skipping = Nhảy khuôn hình
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Toàn màn hình
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Thiết lập hack (sẽ bị lỗi)
|
||||
Hardware Tessellation = Lót phần cứng
|
||||
Hardware Transform = Chuyển đổi phần cứng
|
||||
@ -545,11 +545,12 @@ Screen layout = Screen layout
|
||||
Screen Scaling Filter = Bộ lọc họa tiết rộng
|
||||
Show Debug Statistics = Hiện thông số debug
|
||||
Show FPS Counter = Hiện thông số FPS
|
||||
Simulate Block Transfer = Mô phỏng truyền tải khối vật thể , hiệu ứng
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Dựng hình bằng phần mềm
|
||||
Software Skinning = phủ lớp bằng phần mềm
|
||||
SoftwareSkinning Tip = Mô hình kết hợp vẽ trên CPU, nhanh hơn trong hầu hết các trò chơi
|
||||
Speed = Tốc độ
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Stretching
|
||||
Texture Filter = Bộ lọc họa tiết
|
||||
Texture Filtering = Lọc texture
|
||||
|
@ -468,7 +468,6 @@ Auto Scaling = 自动缩放
|
||||
Backend = 渲染引擎
|
||||
Balanced = 均衡
|
||||
Bicubic = 双三次
|
||||
BlockTransferRequired = 警告:此游戏需要将"模拟块传输模式"设置为开。
|
||||
Both = 全部显示
|
||||
Buffer graphics commands (faster, input lag) = 缓冲图形命令(更快, 有输入延迟)
|
||||
BufferedRenderingRequired = 警告:此游戏需要将"渲染模式"设置为"缓冲渲染"。
|
||||
@ -498,6 +497,7 @@ Frame Skipping = 跳帧
|
||||
Frame Skipping Type = 跳帧方式
|
||||
FullScreen = 全屏幕
|
||||
GPU log profiler = GPU日志分析器
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = 渲染修正(可能引发故障)
|
||||
Hardware Tessellation = 硬件曲面细分
|
||||
Hardware Transform = 硬件几何变换
|
||||
@ -545,11 +545,12 @@ Screen layout = 屏幕布局
|
||||
Screen Scaling Filter = 屏幕缩放滤镜
|
||||
Show Debug Statistics = 显示调试信息
|
||||
Show FPS Counter = 显示FPS计数器
|
||||
Simulate Block Transfer = 模拟数据块传输效果
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = 软件渲染(慢)
|
||||
Software Skinning = 软件蒙皮
|
||||
SoftwareSkinning Tip = 合并CPU中已经蒙皮的模型绘制,在部分游戏中更快
|
||||
Speed = 运行速度
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = 拉伸
|
||||
Texture Filter = 纹理过滤方式
|
||||
Texture Filtering = 纹理过滤
|
||||
@ -709,7 +710,6 @@ Up = 方向键:上
|
||||
Vol + = 音量+
|
||||
Vol - = 音量-
|
||||
Wlan = 无线网络
|
||||
Analog speed = 模拟速度
|
||||
|
||||
[MemStick]
|
||||
Already contains PSP data = 已含有PSP数据
|
||||
|
@ -468,7 +468,6 @@ Auto Scaling = 自動縮放
|
||||
Backend = 後端
|
||||
Balanced = 平衡
|
||||
Bicubic = 雙立方
|
||||
BlockTransferRequired = 警告:這個遊戲需要開啟「模擬區塊傳輸效果」
|
||||
Both = 全部
|
||||
Buffer graphics commands (faster, input lag) = 緩衝圖形命令 (更快,有輸入延遲)
|
||||
BufferedRenderingRequired = 警告:這個遊戲需要將「轉譯模式」設為「緩衝轉譯」
|
||||
@ -497,6 +496,7 @@ Frame Rate Control = 影格速率控制
|
||||
Frame Skipping = 影格跳過
|
||||
Frame Skipping Type = 影格跳過類型
|
||||
FullScreen = 全螢幕
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = 駭客設定 (可能會造成故障)
|
||||
Hardware Tessellation = 硬體鑲嵌式
|
||||
Hardware Transform = 硬體轉換
|
||||
@ -544,11 +544,12 @@ Screen layout = 螢幕版面配置
|
||||
Screen Scaling Filter = 螢幕縮放濾鏡
|
||||
Show Debug Statistics = 顯示偵錯統計資料
|
||||
Show FPS Counter = 顯示 FPS 計數器
|
||||
Simulate Block Transfer = 模擬區塊傳輸效果
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = 軟體轉譯 (慢)
|
||||
Software Skinning = 軟體除皮
|
||||
SoftwareSkinning Tip = 結合除皮模組在 CPU 上繪製,在多數遊戲上更快
|
||||
Speed = 速度
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = 延伸
|
||||
Texture Filter = 紋理濾鏡
|
||||
Texture Filtering = 紋理濾鏡
|
||||
|
Loading…
Reference in New Issue
Block a user