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Merge pull request #3812 from DanyalZia/patch-6
Add an option in UI to enable/disable frameskipping in unthrottle regardless of device
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commit
f061288926
@ -147,6 +147,7 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename)
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graphics->Get("FrameSkip", &iFrameSkip, 0);
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graphics->Get("FrameRate", &iFpsLimit, 0);
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graphics->Get("FrameSkipUnthrottle", &bFrameSkipUnthrottle, true);
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graphics->Get("ForceMaxEmulatedFPS", &iForceMaxEmulatedFPS, 60);
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#ifdef USING_GLES2
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graphics->Get("AnisotropyLevel", &iAnisotropyLevel, 0);
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@ -312,6 +313,7 @@ void Config::Save() {
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graphics->Set("InternalResolution", iInternalResolution);
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graphics->Set("FrameSkip", iFrameSkip);
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graphics->Set("FrameRate", iFpsLimit);
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graphics->Set("FrameSkipUnthrottle", bFrameSkipUnthrottle);
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graphics->Set("ForceMaxEmulatedFPS", iForceMaxEmulatedFPS);
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graphics->Set("AnisotropyLevel", iAnisotropyLevel);
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graphics->Set("VertexCache", bVertexCache);
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@ -70,6 +70,7 @@ public:
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bool bStretchToDisplay;
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bool bVSync;
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int iFrameSkip;
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bool bFrameSkipUnthrottle;
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int iWindowX;
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int iWindowY;
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@ -409,10 +409,9 @@ void DoFrameTiming(bool &throttle, bool &skipFrame, float timestep) {
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// we have nothing to do here.
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bool doFrameSkip = g_Config.iFrameSkip != 0;
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// On non windows, which is always vsync locked, we need to force frameskip when
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// unthrottled.
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#ifndef _WIN32
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if (!throttle) {
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if (!throttle && g_Config.bFrameSkipUnthrottle) {
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doFrameSkip = true;
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skipFrame = true;
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if (numSkippedFrames >= 7) {
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@ -420,7 +419,7 @@ void DoFrameTiming(bool &throttle, bool &skipFrame, float timestep) {
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}
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return;
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}
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#endif
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if (!throttle && !doFrameSkip)
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return;
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@ -114,6 +114,7 @@ void GameSettingsScreen::CreateViews() {
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graphicsSettings->Add(new CheckBox(&cap60FPS_, gs->T("Force max 60 FPS (helps GoW)")));
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static const char *customSpeed[] = {"Unlimited", "25%", "50%", "75%", "100%", "125%", "150%", "200%", "300%"};
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graphicsSettings->Add(new PopupMultiChoice(&iAlternateSpeedPercent_, gs->T("Alternative Speed"), customSpeed, 0, ARRAY_SIZE(customSpeed), gs, screenManager()));
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graphicsSettings->Add(new ItemHeader(gs->T("Features")));
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graphicsSettings->Add(new CheckBox(&g_Config.bHardwareTransform, gs->T("Hardware Transform")));
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