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Minor UI fix: Consistent spacing on PauseScreen
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@ -380,9 +380,9 @@ void GamePauseScreen::CreateViews() {
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leftColumnItems->Add(new NoticeView(NoticeLevel::INFO, notAvailable, ""));
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}
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ViewGroup *middleColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(64, FILL_PARENT, Margins(0, 10, 0, 15)));
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LinearLayout *middleColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(64, FILL_PARENT, Margins(0, 10, 0, 15)));
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root_->Add(middleColumn);
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middleColumn->SetSpacing(0.0f);
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ViewGroup *rightColumnHolder = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(vertical ? 200 : 300, FILL_PARENT, actionMenuMargins));
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ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0f));
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@ -404,7 +404,7 @@ void GamePauseScreen::CreateViews() {
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root_->SetDefaultFocusView(continueChoice);
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continueChoice->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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rightColumnItems->Add(new Spacer(25.0));
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rightColumnItems->Add(new Spacer(20.0));
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std::string gameId = g_paramSFO.GetDiscID();
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if (g_Config.hasGameConfig(gameId)) {
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@ -438,7 +438,7 @@ void GamePauseScreen::CreateViews() {
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auto rp = GetI18NCategory(I18NCat::REPORTING);
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rightColumnItems->Add(new Choice(rp->T("ReportButton", "Report Feedback")))->OnClick.Handle(this, &GamePauseScreen::OnReportFeedback);
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}
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rightColumnItems->Add(new Spacer(25.0));
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rightColumnItems->Add(new Spacer(20.0));
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if (g_Config.bPauseMenuExitsEmulator) {
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auto mm = GetI18NCategory(I18NCat::MAINMENU);
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rightColumnItems->Add(new Choice(mm->T("Exit")))->OnClick.Handle(this, &GamePauseScreen::OnExitToMenu);
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@ -453,7 +453,7 @@ void GamePauseScreen::CreateViews() {
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playButton_->SetImageID(g_Config.bRunBehindPauseMenu ? ImageID("I_PAUSE") : ImageID("I_PLAY"));
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return UI::EVENT_DONE;
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});
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middleColumn->Add(new Spacer(20.0));
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Button *infoButton = middleColumn->Add(new Button("", ImageID("I_INFO"), new LinearLayoutParams(64, 64)));
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infoButton->OnClick.Add([=](UI::EventParams &e) {
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screenManager()->push(new GameScreen(gamePath_, true));
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