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Fix shaders leaking on game exit.
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@ -362,9 +362,7 @@ void FramebufferManager::Init() {
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FramebufferManager::~FramebufferManager() {
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if (drawPixelsTex_)
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glDeleteTextures(1, &drawPixelsTex_);
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if (draw2dprogram_) {
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glsl_destroy(draw2dprogram_);
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}
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DestroyDraw2DProgram();
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if (stencilUploadProgram_) {
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glsl_destroy(stencilUploadProgram_);
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}
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2
native
2
native
@ -1 +1 @@
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Subproject commit 7c28b2f7a1707479bf333bcdba8e66adbe826053
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Subproject commit c6f1552756ff6ceeb626bc0a7f5e0476545436e4
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