Fix shaders leaking on game exit.

This commit is contained in:
Unknown W. Brackets 2015-01-24 20:36:43 -08:00
parent 0d9e0b16dd
commit f1bca47432
2 changed files with 2 additions and 4 deletions

View File

@ -362,9 +362,7 @@ void FramebufferManager::Init() {
FramebufferManager::~FramebufferManager() {
if (drawPixelsTex_)
glDeleteTextures(1, &drawPixelsTex_);
if (draw2dprogram_) {
glsl_destroy(draw2dprogram_);
}
DestroyDraw2DProgram();
if (stencilUploadProgram_) {
glsl_destroy(stencilUploadProgram_);
}

2
native

@ -1 +1 @@
Subproject commit 7c28b2f7a1707479bf333bcdba8e66adbe826053
Subproject commit c6f1552756ff6ceeb626bc0a7f5e0476545436e4