mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 05:19:56 +00:00
riscv: Fix skinning decode, morph and not.
Was transposed and using the wrong matrix when morphing.
This commit is contained in:
parent
1790964ffe
commit
f1c90a6014
@ -1389,21 +1389,28 @@ void VertexDecoderJitCache::Jit_AnyFloatMorph(int srcoff, int dstoff) {
|
||||
void VertexDecoderJitCache::Jit_WriteMatrixMul(int dstoff, bool pos) {
|
||||
const RiscVReg fpDst[3] = { fpScratchReg1, fpScratchReg2, fpScratchReg3 };
|
||||
|
||||
// When using morph + skin, we don't keep skinMatrix in a reg.
|
||||
RiscVReg skinMatrixReg = morphBaseReg;
|
||||
if (dec_->morphcount > 1) {
|
||||
LI(scratchReg, &skinMatrix[0]);
|
||||
skinMatrixReg = scratchReg;
|
||||
}
|
||||
|
||||
// First, take care of the 3x3 portion of the matrix.
|
||||
for (int y = 0; y < 3; ++y) {
|
||||
for (int x = 0; x < 3; ++x) {
|
||||
FL(32, fpScratchReg4, morphBaseReg, (y * 3 + x) * 4);
|
||||
FL(32, fpScratchReg4, skinMatrixReg, (y * 3 + x) * 4);
|
||||
if (y == 0)
|
||||
FMUL(32, fpDst[x], fpSrc[x], fpScratchReg4);
|
||||
FMUL(32, fpDst[x], fpSrc[y], fpScratchReg4);
|
||||
else
|
||||
FMADD(32, fpDst[x], fpSrc[x], fpScratchReg4, fpDst[x]);
|
||||
FMADD(32, fpDst[x], fpSrc[y], fpScratchReg4, fpDst[x]);
|
||||
}
|
||||
}
|
||||
|
||||
// For normal, z is 0 so we skip.
|
||||
if (pos) {
|
||||
for (int x = 0; x < 3; ++x)
|
||||
FL(32, fpSrc[x], morphBaseReg, (9 + x) * 4);
|
||||
FL(32, fpSrc[x], skinMatrixReg, (9 + x) * 4);
|
||||
for (int x = 0; x < 3; ++x)
|
||||
FADD(32, fpDst[x], fpDst[x], fpSrc[x]);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user