Qt Desktop: Use the existing mobile GL widget instead of duplicating the work.

This commit is contained in:
Sacha 2013-11-27 01:45:38 +10:00
parent be9c4b14c4
commit f1d234e2a7
8 changed files with 15 additions and 219 deletions

View File

@ -5,7 +5,6 @@
#include <QDesktopServices>
#include <QDesktopWidget>
#include <QFileDialog>
#include <QKeyEvent>
#include <QMessageBox>
#include "Core/MIPS/MIPSDebugInterface.h"
@ -13,12 +12,10 @@
#include "Core/SaveState.h"
#include "Core/System.h"
#include "base/display.h"
#include "base/NKCodeFromQt.h"
#include "GPU/GPUInterface.h"
#include "UI/GamepadEmu.h"
#include "QtHost.h"
#include "qtemugl.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
@ -31,23 +28,18 @@ MainWindow::MainWindow(QWidget *parent) :
displaylistWindow(0)
{
host = new QtHost(this);
emugl = new QtEmuGL();
emugl = new MainUI(this);
setCentralWidget(emugl);
emugl->init(&input_state);
createMenus();
updateMenus();
int zoom = g_Config.iInternalResolution;
if (zoom < 1) zoom = 1;
if (zoom > 4) zoom = 4;
SetZoom(zoom);
SetZoom(g_Config.iInternalResolution);
SetGameTitle(fileToStart);
startTimer(16);
QObject::connect(emugl, SIGNAL(doubleClick()), this, SLOT(fullscrAct()) );
QObject::connect(emugl, SIGNAL(doubleClick()), this, SLOT(fullscrAct()));
QObject::connect(emugl, SIGNAL(newFrame()), this, SLOT(newFrame()));
}
void MainWindow::ShowMemory(u32 addr)
@ -62,10 +54,8 @@ inline float clamp1(float x) {
return x;
}
void MainWindow::timerEvent(QTimerEvent *)
void MainWindow::newFrame()
{
emugl->updateGL();
if (lastUIState != globalUIState) {
lastUIState = globalUIState;
if (lastUIState == UISTATE_INGAME && g_Config.bFullScreen && !QApplication::overrideCursor() && !g_Config.bShowTouchControls)
@ -119,21 +109,6 @@ void MainWindow::updateMenus()
emit updateMenu();
}
void MainWindow::closeEvent(QCloseEvent *)
{
exitAct();
}
void MainWindow::keyPressEvent(QKeyEvent *e)
{
NativeKey(KeyInput(DEVICE_ID_KEYBOARD, KeyMapRawQttoNative.find(e->key())->second, KEY_DOWN));
}
void MainWindow::keyReleaseEvent(QKeyEvent *e)
{
NativeKey(KeyInput(DEVICE_ID_KEYBOARD, KeyMapRawQttoNative.find(e->key())->second, KEY_UP));
}
/* SLOTS */
void MainWindow::Boot()
{
@ -377,17 +352,6 @@ void MainWindow::fullscrAct()
showFullScreen();
int width = (int) QApplication::desktop()->screenGeometry().width();
int height = (int) QApplication::desktop()->screenGeometry().height();
PSP_CoreParameter().pixelWidth = width;
PSP_CoreParameter().pixelHeight = height;
PSP_CoreParameter().outputWidth = width;
PSP_CoreParameter().outputHeight = height;
pixel_xres = width;
pixel_yres = height;
dp_xres = pixel_xres;
dp_yres = pixel_yres;
if (gpu)
gpu->Resized();
InitPadLayout();
@ -411,21 +375,13 @@ void MainWindow::aboutAct()
void MainWindow::SetZoom(int zoom) {
if (isFullScreen())
fullscrAct();
if (zoom < 1) zoom = 1;
if (zoom > 4) zoom = 4;
g_Config.iInternalResolution = zoom;
pixel_xres = 480 * zoom;
pixel_yres = 272 * zoom;
dp_xres = pixel_xres;
dp_yres = pixel_yres;
emugl->setFixedSize(pixel_xres, pixel_yres);
emugl->setFixedSize(480 * zoom, 272 * zoom);
setFixedSize(sizeHint());
PSP_CoreParameter().pixelWidth = pixel_xres;
PSP_CoreParameter().pixelHeight = pixel_yres;
PSP_CoreParameter().outputWidth = pixel_xres;
PSP_CoreParameter().outputHeight = pixel_yres;
if (gpu)
gpu->Resized();
}

View File

@ -9,11 +9,11 @@
#include "ConsoleListener.h"
#include "Core/Core.h"
#include "Core/Config.h"
#include "input/input_state.h"
#include "debugger_disasm.h"
#include "debugger_memory.h"
#include "debugger_memorytex.h"
#include "debugger_displaylist.h"
#include "base/QtMain.h"
class QtEmuGL;
class MenuAction;
@ -35,12 +35,10 @@ public:
void ShowMemory(u32 addr);
void updateMenus();
void newFrame();
protected:
void closeEvent(QCloseEvent *);
void keyPressEvent(QKeyEvent *e);
void keyReleaseEvent(QKeyEvent *e);
void timerEvent(QTimerEvent *);
void closeEvent(QCloseEvent *) { exitAct(); }
signals:
void retranslate();
@ -134,7 +132,7 @@ private:
QTranslator translator;
QString currentLanguage;
QtEmuGL *emugl;
MainUI *emugl;
CoreState nextState;
InputState input_state;
GlobalUIState lastUIState;

View File

@ -1,21 +0,0 @@
#include "qkeyedit.h"
#include <QKeySequence>
#include <QKeyEvent>
QKeyEdit::QKeyEdit(QWidget *parent) :
QLineEdit(parent)
{
}
bool QKeyEdit::event(QEvent *e)
{
if(e->type() == QEvent::KeyPress)
{
QKeyEvent *ke = static_cast<QKeyEvent *>(e);
QKeySequence seq(ke->key());
setText(seq.toString());
return true;
}
return QLineEdit::event(e);
}

View File

@ -1,20 +0,0 @@
#ifndef QKEYEDIT_H
#define QKEYEDIT_H
#include <QLineEdit>
class QKeyEdit : public QLineEdit
{
Q_OBJECT
public:
explicit QKeyEdit(QWidget *parent = 0);
protected:
bool event(QEvent *e);
signals:
public slots:
};
#endif // QKEYEDIT_H

View File

@ -1,83 +0,0 @@
#include "qtemugl.h"
#include <QMouseEvent>
#include "base/display.h"
#include "base/timeutil.h"
#include "Core/Config.h"
QtEmuGL::QtEmuGL(QWidget *parent) :
QGLWidget(parent)
{
}
void QtEmuGL::init(InputState *inputState)
{
input_state = inputState;
}
void QtEmuGL::initializeGL()
{
#ifndef USING_GLES2
glewInit();
#endif
NativeInitGraphics();
}
void QtEmuGL::paintGL()
{
NativeUpdate(*input_state);
NativeRender();
EndInputState(input_state);
time_update();
}
void QtEmuGL::mouseDoubleClickEvent(QMouseEvent *)
{
if (!g_Config.bShowTouchControls || globalUIState != UISTATE_INGAME)
emit doubleClick();
}
void QtEmuGL::mousePressEvent(QMouseEvent *e)
{
TouchInput input;
input_state->pointer_down[0] = true;
input_state->pointer_x[0] = e->x();
input_state->pointer_y[0] = e->y();
input.x = e->x();
input.y = e->y();
input.flags = TOUCH_DOWN;
input.id = 0;
NativeTouch(input);
}
void QtEmuGL::mouseReleaseEvent(QMouseEvent *e)
{
TouchInput input;
input_state->pointer_down[0] = false;
input.x = e->x();
input.y = e->y();
input.flags = TOUCH_UP;
input.id = 0;
NativeTouch(input);
}
void QtEmuGL::mouseMoveEvent(QMouseEvent *e)
{
TouchInput input;
input.x = e->x();
input.y = e->y();
input.flags = TOUCH_MOVE;
input.id = 0;
NativeTouch(input);
}
void QtEmuGL::wheelEvent(QWheelEvent *e)
{
KeyInput key;
key.deviceId = DEVICE_ID_MOUSE;
key.keyCode = e->delta()<0 ? NKCODE_EXT_MOUSEWHEEL_DOWN : NKCODE_EXT_MOUSEWHEEL_UP;
key.flags = KEY_DOWN;
NativeKey(key);
}

View File

@ -1,34 +0,0 @@
#ifndef QTEMUGL_H
#define QTEMUGL_H
#include "gfx_es2/glsl_program.h"
#include "input/input_state.h"
#include <QGLWidget>
#include "QtHost.h"
class QtEmuGL : public QGLWidget
{
Q_OBJECT
public:
explicit QtEmuGL(QWidget *parent = nullptr);
~QtEmuGL() {
NativeShutdownGraphics();
}
void init(InputState* inputState);
signals:
void doubleClick();
protected:
void initializeGL();
void paintGL();
void mouseDoubleClickEvent(QMouseEvent *);
void mousePressEvent(QMouseEvent *e);
void mouseReleaseEvent(QMouseEvent *e);
void mouseMoveEvent(QMouseEvent *e);
void wheelEvent(QWheelEvent *e);
private:
InputState *input_state;
};
#endif // QTEMUGL_H

View File

@ -486,7 +486,7 @@ void MainScreen::CreateViews() {
logos->Add(new ImageView(I_LOGO, IS_DEFAULT, new LinearLayoutParams(Margins(-12, 0, 0, 0))));
rightColumnItems->Add(logos);
rightColumnItems->Add(new TextView(versionString, new LinearLayoutParams(Margins(70, -6, 0, 0))))->SetSmall(true);
#if defined(_WIN32) || (defined(USING_QT_UI) && !defined(MEEGO_EDITION_HARMATTAN))
#if defined(_WIN32) || defined(USING_QT_UI)
rightColumnItems->Add(new Choice(m->T("Load","Load...")))->OnClick.Handle(this, &MainScreen::OnLoadFile);
#endif
rightColumnItems->Add(new Choice(m->T("Game Settings", "Settings")))->OnClick.Handle(this, &MainScreen::OnGameSettings);
@ -582,7 +582,7 @@ void MainScreen::update(InputState &input) {
}
UI::EventReturn MainScreen::OnLoadFile(UI::EventParams &e) {
#if defined(USING_QT_UI) && !defined(MEEGO_EDITION_HARMATTAN)
#if defined(USING_QT_UI)
QString fileName = QFileDialog::getOpenFileName(NULL, "Load ROM", g_Config.currentDirectory.c_str(), "PSP ROMs (*.iso *.cso *.pbp *.elf)");
if (QFile::exists(fileName)) {
QDir newPath;

2
native

@ -1 +1 @@
Subproject commit 1d28b00536a7366e00ce900547e01a9d4b2914ee
Subproject commit 17ddae23cceda928777cf253101dc78a6da502d4