thin3d: Use 32-bit indexed drawing to match.

This commit is contained in:
Unknown W. Brackets 2016-03-21 06:57:03 -07:00
parent 1b8985a080
commit f3d113a777

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@ -1127,7 +1127,7 @@ void Thin3DVKContext::DrawIndexed(T3DPrimitive prim, Thin3DShaderSet *shaderSet,
VkDeviceSize offsets[1] = { vbBindOffset };
vkCmdBindVertexBuffers(cmd_, 0, 1, buffers, offsets);
vkCmdBindIndexBuffer(cmd_, vulkanIbuf, ibBindOffset, VK_INDEX_TYPE_UINT16);
vkCmdBindIndexBuffer(cmd_, vulkanIbuf, ibBindOffset, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(cmd_, vertexCount, 1, 0, offset, 0);
}