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Merge remote-tracking branch 'upstream/master'
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commit
f3f2c80f4c
@ -129,8 +129,8 @@ void Config::Load(const char *iniFileName)
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IniFile::Section *sound = iniFile.GetOrCreateSection("Sound");
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sound->Get("Enable", &bEnableSound, true);
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sound->Get("EnableAtrac3plus", &bEnableAtrac3plus, true);
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sound->Get("BGMVolume", &iBGMVolume, 8);
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sound->Get("SEVolume", &iSEVolume, 8);
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sound->Get("BGMVolume", &iBGMVolume, 4);
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sound->Get("SEVolume", &iSEVolume, 4);
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IniFile::Section *control = iniFile.GetOrCreateSection("Control");
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control->Get("ShowStick", &bShowAnalogStick, false);
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@ -329,7 +329,8 @@ void __startVTimer(VTimer *vt) {
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vt->nvt.active = 1;
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vt->nvt.base = cyclesToUs(CoreTiming::GetTicks());
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if (vt->nvt.schedule != 0 && vt->nvt.handlerAddr != 0)
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// Checking for zero here breaks audio in Monster Hunter. It still doesn't work well though.
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if (/*vt->nvt.schedule != 0 &&*/ vt->nvt.handlerAddr != 0)
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__KernelScheduleVTimer(vt, vt->nvt.schedule);
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}
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