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Reuse translation
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@ -446,6 +446,13 @@ std::string GetPspButtonName(int btn) {
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return FindName(btn, psp_button_names, ARRAY_SIZE(psp_button_names));
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}
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const char* GetPspButtonNameCharPointer(int btn) {
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for (size_t i = 0; i < ARRAY_SIZE(psp_button_names); i++)
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if (psp_button_names[i].key == btn)
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return psp_button_names[i].name;
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return nullptr;
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}
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std::vector<KeyMap_IntStrPair> GetMappableKeys() {
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std::vector<KeyMap_IntStrPair> temp;
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for (size_t i = 0; i < ARRAY_SIZE(psp_button_names); i++) {
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@ -112,6 +112,7 @@ namespace KeyMap {
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std::string GetKeyOrAxisName(int keyCode);
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std::string GetAxisName(int axisId);
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std::string GetPspButtonName(int btn);
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const char* GetPspButtonNameCharPointer(int btn);
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std::vector<KeyMap_IntStrPair> GetMappableKeys();
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@ -2012,7 +2012,7 @@ void GestureMappingScreen::CreateViews() {
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static const char *gestureButton[ARRAY_SIZE(GestureKey::keyList)+1];
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gestureButton[0] = "None";
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for (int i = 1; i < ARRAY_SIZE(gestureButton); ++i) {
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gestureButton[i] = GestureKey::keyList[i-1].n;
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gestureButton[i] = KeyMap::GetPspButtonNameCharPointer(GestureKey::keyList[i-1]);
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}
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vert->Add(new CheckBox(&g_Config.bGestureControlEnabled, co->T("Enable gesture control")));
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@ -854,7 +854,7 @@ void GestureGamepad::Touch(const TouchInput &input) {
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const float now = time_now_d();
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if (now - lastTapRelease_ < 0.3f && !haveDoubleTapped_) {
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if (g_Config.iDoubleTapGesture != 0 )
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controllMapper_->pspKey(GestureKey::keyList[g_Config.iDoubleTapGesture-1].c, KEY_DOWN);
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controllMapper_->pspKey(GestureKey::keyList[g_Config.iDoubleTapGesture-1], KEY_DOWN);
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haveDoubleTapped_ = true;
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}
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@ -877,7 +877,7 @@ void GestureGamepad::Touch(const TouchInput &input) {
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if (haveDoubleTapped_) {
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if (g_Config.iDoubleTapGesture != 0)
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controllMapper_->pspKey(GestureKey::keyList[g_Config.iDoubleTapGesture-1].c, KEY_UP);
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controllMapper_->pspKey(GestureKey::keyList[g_Config.iDoubleTapGesture-1], KEY_UP);
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haveDoubleTapped_ = false;
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}
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}
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@ -890,37 +890,37 @@ void GestureGamepad::Update() {
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float dy = deltaY_ * g_dpi_scale_y * g_Config.fSwipeSensitivity;
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if (g_Config.iSwipeRight != 0) {
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if (dx > th) {
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controllMapper_->pspKey(GestureKey::keyList[g_Config.iSwipeRight-1].c, KEY_DOWN);
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controllMapper_->pspKey(GestureKey::keyList[g_Config.iSwipeRight-1], KEY_DOWN);
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swipeRightReleased_ = false;
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} else if (!swipeRightReleased_) {
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controllMapper_->pspKey(GestureKey::keyList[g_Config.iSwipeRight-1].c, KEY_UP);
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controllMapper_->pspKey(GestureKey::keyList[g_Config.iSwipeRight-1], KEY_UP);
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swipeRightReleased_ = true;
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}
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}
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if (g_Config.iSwipeLeft != 0) {
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if (dx < -th) {
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controllMapper_->pspKey(GestureKey::keyList[g_Config.iSwipeLeft-1].c, KEY_DOWN);
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controllMapper_->pspKey(GestureKey::keyList[g_Config.iSwipeLeft-1], KEY_DOWN);
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swipeLeftReleased_ = false;
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} else if (!swipeLeftReleased_) {
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controllMapper_->pspKey(GestureKey::keyList[g_Config.iSwipeLeft-1].c, KEY_UP);
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controllMapper_->pspKey(GestureKey::keyList[g_Config.iSwipeLeft-1], KEY_UP);
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swipeLeftReleased_ = true;
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}
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}
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if (g_Config.iSwipeUp != 0) {
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if (dy < -th) {
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controllMapper_->pspKey(GestureKey::keyList[g_Config.iSwipeUp-1].c, KEY_DOWN);
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controllMapper_->pspKey(GestureKey::keyList[g_Config.iSwipeUp-1], KEY_DOWN);
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swipeUpReleased_ = false;
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} else if (!swipeUpReleased_) {
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controllMapper_->pspKey(GestureKey::keyList[g_Config.iSwipeUp-1].c, KEY_UP);
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controllMapper_->pspKey(GestureKey::keyList[g_Config.iSwipeUp-1], KEY_UP);
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swipeUpReleased_ = true;
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}
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}
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if (g_Config.iSwipeDown != 0) {
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if (dy > th) {
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controllMapper_->pspKey(GestureKey::keyList[g_Config.iSwipeDown-1].c, KEY_DOWN);
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controllMapper_->pspKey(GestureKey::keyList[g_Config.iSwipeDown-1], KEY_DOWN);
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swipeDownReleased_ = false;
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} else if (!swipeDownReleased_) {
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controllMapper_->pspKey(GestureKey::keyList[g_Config.iSwipeDown-1].c, KEY_UP);
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controllMapper_->pspKey(GestureKey::keyList[g_Config.iSwipeDown-1], KEY_UP);
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swipeDownReleased_ = true;
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}
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}
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@ -315,42 +315,38 @@ namespace CustomKey {
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// Gesture key only have virtual button that can work without constant press
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namespace GestureKey {
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struct key {
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const char* n; // UI name
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uint32_t c; // Key code
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};
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static const key keyList[] = {
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{ "Square", CTRL_SQUARE },
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{ "Triangle", CTRL_TRIANGLE },
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{ "Circle", CTRL_CIRCLE },
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{ "Cross", CTRL_CROSS },
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{ "Up", CTRL_UP },
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{ "Down", CTRL_DOWN },
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{ "Left", CTRL_LEFT },
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{ "Right", CTRL_RIGHT },
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{ "Start", CTRL_START },
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{ "Select", CTRL_SELECT },
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{ "L", CTRL_LTRIGGER },
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{ "R", CTRL_RTRIGGER },
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{ "An.Up", VIRTKEY_AXIS_Y_MAX },
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{ "An.Down", VIRTKEY_AXIS_Y_MIN },
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{ "An.Left", VIRTKEY_AXIS_X_MIN },
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{ "An.Right", VIRTKEY_AXIS_X_MAX },
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{ "SpeedToggle", VIRTKEY_SPEED_TOGGLE },
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{ "Rewind", VIRTKEY_REWIND },
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{ "Save State", VIRTKEY_SAVE_STATE },
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{ "Load State", VIRTKEY_LOAD_STATE },
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{ "Next Slot", VIRTKEY_NEXT_SLOT },
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{ "Toggle Fullscreen", VIRTKEY_TOGGLE_FULLSCREEN },
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{ "Texture Dumping", VIRTKEY_TEXTURE_DUMP },
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{ "Texture Replacement", VIRTKEY_TEXTURE_REPLACE },
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{ "Screenshot", VIRTKEY_SCREENSHOT },
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{ "Mute toggle", VIRTKEY_MUTE_TOGGLE },
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{ "OpenChat", VIRTKEY_OPENCHAT },
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{ "Pause", VIRTKEY_PAUSE },
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{ "DevMenu", VIRTKEY_DEVMENU },
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static const uint32_t keyList[] = {
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CTRL_SQUARE,
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CTRL_TRIANGLE,
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CTRL_CIRCLE,
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CTRL_CROSS,
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CTRL_UP,
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CTRL_DOWN,
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CTRL_LEFT,
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CTRL_RIGHT,
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CTRL_START,
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CTRL_SELECT,
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CTRL_LTRIGGER,
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CTRL_RTRIGGER,
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VIRTKEY_AXIS_Y_MAX,
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VIRTKEY_AXIS_Y_MIN,
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VIRTKEY_AXIS_X_MIN,
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VIRTKEY_AXIS_X_MAX,
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VIRTKEY_SPEED_TOGGLE,
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VIRTKEY_REWIND,
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VIRTKEY_SAVE_STATE,
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VIRTKEY_LOAD_STATE,
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VIRTKEY_NEXT_SLOT,
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VIRTKEY_TOGGLE_FULLSCREEN,
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VIRTKEY_TEXTURE_DUMP,
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VIRTKEY_TEXTURE_REPLACE,
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VIRTKEY_SCREENSHOT,
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VIRTKEY_MUTE_TOGGLE,
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VIRTKEY_OPENCHAT,
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VIRTKEY_PAUSE,
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VIRTKEY_DEVMENU,
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#ifndef MOBILE_DEVICE
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{ "Record", VIRTKEY_RECORD },
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VIRTKEY_RECORD,
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#endif
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};
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}
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