mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-27 07:20:49 +00:00
Update bufw handling in all gpus.
This fixes the softgpu as well, at least.
This commit is contained in:
parent
8ca31f7652
commit
f43997a47f
@ -1002,6 +1002,8 @@ add_library(GPU OBJECT
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GPU/Common/VertexDecoderCommon.h
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GPU/Common/IndexGenerator.cpp
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GPU/Common/IndexGenerator.h
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GPU/Common/TextureDecoder.cpp
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GPU/Common/TextureDecoder.h
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GPU/GLES/GLES_GPU.cpp
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GPU/GLES/GLES_GPU.h
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GPU/GLES/FragmentShaderGenerator.cpp
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20
GPU/Common/TextureDecoder.cpp
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20
GPU/Common/TextureDecoder.cpp
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@ -0,0 +1,20 @@
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "GPU/Common/TextureDecoder.h"
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// TODO: Move some common things into here.
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GPU/Common/TextureDecoder.h
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74
GPU/Common/TextureDecoder.h
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@ -0,0 +1,74 @@
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "Core/MemMap.h"
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#include "GPU/ge_constants.h"
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#include "GPU/GPUState.h"
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static const u8 textureBitsPerPixel[16] = {
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16, //GE_TFMT_5650,
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16, //GE_TFMT_5551,
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16, //GE_TFMT_4444,
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32, //GE_TFMT_8888,
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4, //GE_TFMT_CLUT4,
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8, //GE_TFMT_CLUT8,
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16, //GE_TFMT_CLUT16,
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32, //GE_TFMT_CLUT32,
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4, //GE_TFMT_DXT1,
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8, //GE_TFMT_DXT3,
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8, //GE_TFMT_DXT5,
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0, // INVALID,
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0, // INVALID,
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0, // INVALID,
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0, // INVALID,
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0, // INVALID,
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};
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// Masks to downalign bufw to 16 bytes, and wrap at 2048.
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static const u32 textureAlignMask16[16] = {
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0x7FF & ~(((8 * 16) / 16) - 1), //GE_TFMT_5650,
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0x7FF & ~(((8 * 16) / 16) - 1), //GE_TFMT_5551,
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0x7FF & ~(((8 * 16) / 16) - 1), //GE_TFMT_4444,
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0x7FF & ~(((8 * 16) / 32) - 1), //GE_TFMT_8888,
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0x7FF & ~(((8 * 16) / 4) - 1), //GE_TFMT_CLUT4,
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0x7FF & ~(((8 * 16) / 8) - 1), //GE_TFMT_CLUT8,
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0x7FF & ~(((8 * 16) / 16) - 1), //GE_TFMT_CLUT16,
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0x7FF & ~(((8 * 16) / 32) - 1), //GE_TFMT_CLUT32,
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0x7FF & ~(((8 * 16) / 4) - 1), //GE_TFMT_DXT1,
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0x7FF & ~(((8 * 16) / 8) - 1), //GE_TFMT_DXT3,
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0x7FF & ~(((8 * 16) / 8) - 1), //GE_TFMT_DXT5,
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0, // INVALID,
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0, // INVALID,
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0, // INVALID,
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0, // INVALID,
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0, // INVALID,
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};
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static inline u32 GetTextureBufw(int level, u32 texaddr, GETextureFormat format) {
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// This is a hack to allow for us to draw the huge PPGe texture, which is always in kernel ram.
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if (texaddr < PSP_GetUserMemoryBase())
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return gstate.texbufwidth[level] & 0x1FFF;
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u32 bufw = gstate.texbufwidth[level] & textureAlignMask16[format];
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if (bufw == 0) {
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// If it's less than 16 bytes, use 16 bytes.
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bufw = (8 * 16) / textureBitsPerPixel[format];
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}
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return bufw;
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}
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@ -24,6 +24,7 @@
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#include "GPU/GPUState.h"
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#include "GPU/Directx9/TextureCacheDX9.h"
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#include "GPU/Directx9/FramebufferDX9.h"
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#include "GPU/Common/TextureDecoder.h"
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#include "Core/Config.h"
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#include "ext/xxhash.h"
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@ -44,12 +45,6 @@ namespace DX9 {
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#define TEXCACHE_DECIMATION_INTERVAL 13
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extern int g_iNumVideos;
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static inline u32 GetLevelBufw(int level, u32 texaddr) {
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// Special rules for kernel textures (PPGe):
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if (texaddr < PSP_GetUserMemoryBase())
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return gstate.texbufwidth[level] & 0x1FFF;
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return gstate.texbufwidth[level] & 0x7FF;
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}
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TextureCacheDX9::TextureCacheDX9() : clearCacheNextFrame_(false), lowMemoryMode_(false), clutBuf_(NULL) {
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lastBoundTexture = INVALID_TEX;
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@ -407,8 +402,7 @@ inline void DeIndexTexture4Optimal(ClutT *dest, const u32 texaddr, int length, C
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DeIndexTexture4Optimal(dest, indexed, length, color);
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}
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void *TextureCacheDX9::readIndexedTex(int level, u32 texaddr, int bytesPerIndex, u32 dstFmt) {
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int bufw = GetLevelBufw(level, texaddr);
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void *TextureCacheDX9::ReadIndexedTex(int level, u32 texaddr, int bytesPerIndex, u32 dstFmt, int bufw) {
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int w = gstate.getTextureWidth(level);
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int h = gstate.getTextureHeight(level);
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int length = bufw * h;
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@ -801,25 +795,6 @@ void TextureCacheDX9::StartFrame() {
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}
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}
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static const u8 bitsPerPixel[16] = {
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16, //GE_TFMT_5650,
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16, //GE_TFMT_5551,
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16, //GE_TFMT_4444,
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32, //GE_TFMT_8888,
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4, //GE_TFMT_CLUT4,
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8, //GE_TFMT_CLUT8,
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16, //GE_TFMT_CLUT16,
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32, //GE_TFMT_CLUT32,
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4, //GE_TFMT_DXT1,
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8, //GE_TFMT_DXT3,
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8, //GE_TFMT_DXT5,
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0, // INVALID,
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0, // INVALID,
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0, // INVALID,
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0, // INVALID,
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0, // INVALID,
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};
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static inline u32 MiniHash(const u32 *ptr) {
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return ptr[0];
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}
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@ -856,7 +831,7 @@ static inline u32 QuickClutHash(const u8 *clut, u32 bytes) {
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}
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static inline u32 QuickTexHash(u32 addr, int bufw, int w, int h, GETextureFormat format) {
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const u32 sizeInRAM = (bitsPerPixel[format] * bufw * h) / 8;
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const u32 sizeInRAM = (textureBitsPerPixel[format] * bufw * h) / 8;
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const u32 *checkp = (const u32 *) Memory::GetPointer(addr);
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u32 check = 0;
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@ -1083,7 +1058,7 @@ void TextureCacheDX9::SetTexture() {
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int w = gstate.getTextureWidth(0);
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int h = gstate.getTextureHeight(0);
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int bufw = GetLevelBufw(0, texaddr);
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int bufw = GetTextureBufw(0, texaddr, format);
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int maxLevel = ((gstate.texmode >> 16) & 0x7);
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u32 texhash = MiniHash((const u32 *)Memory::GetPointer(texaddr));
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@ -1236,7 +1211,7 @@ void TextureCacheDX9::SetTexture() {
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// This would overestimate the size in many case so we underestimate instead
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// to avoid excessive clearing caused by cache invalidations.
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entry->sizeInRAM = (bitsPerPixel[format] * bufw * h / 2) / 8;
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entry->sizeInRAM = (textureBitsPerPixel[format] * bufw * h / 2) / 8;
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entry->fullhash = fullhash == 0 ? QuickTexHash(texaddr, bufw, w, h, format) : fullhash;
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entry->cluthash = cluthash;
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@ -1300,7 +1275,7 @@ void *TextureCacheDX9::DecodeTextureLevel(GETextureFormat format, GEPaletteForma
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u32 texaddr = (gstate.texaddr[level] & 0xFFFFF0) | ((gstate.texbufwidth[level] << 8) & 0x0F000000);
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int bufw = GetLevelBufw(level, texaddr);
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int bufw = GetTextureBufw(level, texaddr, format);
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int w = gstate.getTextureWidth(level);
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int h = gstate.getTextureHeight(level);
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@ -1310,9 +1285,6 @@ void *TextureCacheDX9::DecodeTextureLevel(GETextureFormat format, GEPaletteForma
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case GE_TFMT_CLUT4:
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{
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dstFmt = getClutDestFormat(clutformat);
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// Don't allow this to be less than 16 bytes (32 * 4 / 8 = 16.)
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if (bufw < 32)
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bufw = 32;
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const bool mipmapShareClut = (gstate.texmode & 0x100) == 0;
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const int clutSharingOffset = mipmapShareClut ? 0 : level * 16;
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@ -1371,34 +1343,26 @@ void *TextureCacheDX9::DecodeTextureLevel(GETextureFormat format, GEPaletteForma
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break;
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case GE_TFMT_CLUT8:
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if (bufw < 8)
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bufw = 8;
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dstFmt = getClutDestFormat(gstate.getClutPaletteFormat());
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texByteAlign = texByteAlignMap[gstate.getClutPaletteFormat()];
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finalBuf = readIndexedTex(level, texaddr, 1, dstFmt);
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finalBuf = ReadIndexedTex(level, texaddr, 1, dstFmt, bufw);
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break;
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case GE_TFMT_CLUT16:
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if (bufw < 8)
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bufw = 8;
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dstFmt = getClutDestFormat(gstate.getClutPaletteFormat());
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texByteAlign = texByteAlignMap[gstate.getClutPaletteFormat()];
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finalBuf = readIndexedTex(level, texaddr, 2, dstFmt);
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finalBuf = ReadIndexedTex(level, texaddr, 2, dstFmt, bufw);
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break;
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case GE_TFMT_CLUT32:
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if (bufw < 4)
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bufw = 4;
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dstFmt = getClutDestFormat(gstate.getClutPaletteFormat());
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texByteAlign = texByteAlignMap[gstate.getClutPaletteFormat()];
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finalBuf = readIndexedTex(level, texaddr, 4, dstFmt);
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finalBuf = ReadIndexedTex(level, texaddr, 4, dstFmt, bufw);
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break;
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case GE_TFMT_4444:
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case GE_TFMT_5551:
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case GE_TFMT_5650:
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if (bufw < 8)
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bufw = 8;
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if (format == GE_TFMT_4444)
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dstFmt = D3DFMT_A4R4G4B4;
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else if (format == GE_TFMT_5551)
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@ -1422,8 +1386,6 @@ void *TextureCacheDX9::DecodeTextureLevel(GETextureFormat format, GEPaletteForma
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break;
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case GE_TFMT_8888:
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if (bufw < 4)
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bufw = 4;
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dstFmt = D3DFMT_A8R8G8B8;
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if (!gstate.isTextureSwizzled()) {
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// Special case: if we don't need to deal with packing, we don't need to copy.
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@ -118,7 +118,7 @@ private:
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void Decimate(); // Run this once per frame to get rid of old textures.
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void *UnswizzleFromMem(u32 texaddr, u32 bufw, u32 bytesPerPixel, u32 level);
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void *readIndexedTex(int level, u32 texaddr, int bytesPerIndex, u32 dstFmt);
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void *ReadIndexedTex(int level, u32 texaddr, int bytesPerIndex, u32 dstFmt, int bufw);
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void UpdateSamplingParams(TexCacheEntry &entry, bool force);
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void LoadTextureLevel(TexCacheEntry &entry, int level, bool replaceImages);
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void *DecodeTextureLevel(GETextureFormat format, GEPaletteFormat clutformat, int level, u32 &texByteAlign, u32 &dstFmt);
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@ -24,6 +24,7 @@
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#include "GPU/GPUState.h"
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#include "GPU/GLES/TextureCache.h"
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#include "GPU/GLES/Framebuffer.h"
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#include "GPU/Common/TextureDecoder.h"
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#include "Core/Config.h"
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#include "ext/xxhash.h"
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@ -45,13 +46,6 @@
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extern int g_iNumVideos;
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static inline u32 GetLevelBufw(int level, u32 texaddr) {
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// Special rules for kernel textures (PPGe):
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if (texaddr < PSP_GetUserMemoryBase())
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return gstate.texbufwidth[level] & 0x1FFF;
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return gstate.texbufwidth[level] & 0x7FF;
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}
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TextureCache::TextureCache() : clearCacheNextFrame_(false), lowMemoryMode_(false), clutBuf_(NULL) {
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lastBoundTexture = -1;
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decimationCounter_ = TEXCACHE_DECIMATION_INTERVAL;
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@ -776,45 +770,6 @@ void TextureCache::StartFrame() {
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}
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}
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static const u8 bitsPerPixel[16] = {
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16, //GE_TFMT_5650,
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16, //GE_TFMT_5551,
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16, //GE_TFMT_4444,
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32, //GE_TFMT_8888,
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4, //GE_TFMT_CLUT4,
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8, //GE_TFMT_CLUT8,
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16, //GE_TFMT_CLUT16,
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32, //GE_TFMT_CLUT32,
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4, //GE_TFMT_DXT1,
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8, //GE_TFMT_DXT3,
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8, //GE_TFMT_DXT5,
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0, // INVALID,
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0, // INVALID,
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0, // INVALID,
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0, // INVALID,
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0, // INVALID,
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};
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// Masks to downalign bufw to 16 bytes.
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static const u32 alignMask16[16] = {
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~(((8 * 16) / 16) - 1), //GE_TFMT_5650,
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~(((8 * 16) / 16) - 1), //GE_TFMT_5551,
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~(((8 * 16) / 16) - 1), //GE_TFMT_4444,
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~(((8 * 16) / 32) - 1), //GE_TFMT_8888,
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~(((8 * 16) / 4) - 1), //GE_TFMT_CLUT4,
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~(((8 * 16) / 8) - 1), //GE_TFMT_CLUT8,
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~(((8 * 16) / 16) - 1), //GE_TFMT_CLUT16,
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~(((8 * 16) / 32) - 1), //GE_TFMT_CLUT32,
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~(((8 * 16) / 4) - 1), //GE_TFMT_DXT1,
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~(((8 * 16) / 8) - 1), //GE_TFMT_DXT3,
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~(((8 * 16) / 8) - 1), //GE_TFMT_DXT5,
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0, // INVALID,
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0, // INVALID,
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0, // INVALID,
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0, // INVALID,
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0, // INVALID,
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};
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static inline u32 MiniHash(const u32 *ptr) {
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return ptr[0];
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}
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@ -851,7 +806,7 @@ static inline u32 QuickClutHash(const u8 *clut, u32 bytes) {
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}
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static inline u32 QuickTexHash(u32 addr, int bufw, int w, int h, GETextureFormat format) {
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const u32 sizeInRAM = (bitsPerPixel[format] * bufw * h) / 8;
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const u32 sizeInRAM = (textureBitsPerPixel[format] * bufw * h) / 8;
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const u32 *checkp = (const u32 *) Memory::GetPointer(addr);
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u32 check = 0;
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@ -1055,10 +1010,10 @@ void TextureCache::SetTexture() {
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} else {
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cluthash = 0;
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}
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int bufw = GetTextureBufw(0, texaddr, format);
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int w = gstate.getTextureWidth(0);
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int h = gstate.getTextureHeight(0);
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int bufw = GetLevelBufw(0, texaddr);
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int maxLevel = ((gstate.texmode >> 16) & 0x7);
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u32 texhash = MiniHash((const u32 *)Memory::GetPointer(texaddr));
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@ -1211,7 +1166,7 @@ void TextureCache::SetTexture() {
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// This would overestimate the size in many case so we underestimate instead
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// to avoid excessive clearing caused by cache invalidations.
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entry->sizeInRAM = (bitsPerPixel[format] * bufw * h / 2) / 8;
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entry->sizeInRAM = (textureBitsPerPixel[format] * bufw * h / 2) / 8;
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entry->fullhash = fullhash == 0 ? QuickTexHash(texaddr, bufw, w, h, format) : fullhash;
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entry->cluthash = cluthash;
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@ -1308,12 +1263,7 @@ void *TextureCache::DecodeTextureLevel(GETextureFormat format, GEPaletteFormat c
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u32 texaddr = (gstate.texaddr[level] & 0xFFFFF0) | ((gstate.texbufwidth[level] << 8) & 0x0F000000);
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int bufw = GetLevelBufw(level, texaddr) & alignMask16[format];
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if (bufw == 0) {
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// If it's less than 16 bytes, use 16 bytes.
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bufw = (8 * 16) / bitsPerPixel[format];
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}
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int bufw = GetTextureBufw(level, texaddr, format);
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int w = gstate.getTextureWidth(level);
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int h = gstate.getTextureHeight(level);
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const u8 *texptr = Memory::GetPointer(texaddr);
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@ -1678,8 +1628,7 @@ bool TextureCache::DecodeTexture(u8* output, GPUgstate state)
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GEPaletteFormat clutformat = gstate.getClutPaletteFormat();
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u8 level = 0;
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int bufw = GetLevelBufw(level, texaddr);
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int bufw = GetTextureBufw(level, texaddr, format);
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int w = gstate.getTextureWidth(level);
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int h = gstate.getTextureHeight(level);
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@ -193,6 +193,7 @@
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<ClInclude Include="Software\Rasterizer.h" />
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<ClInclude Include="Software\SoftGpu.h" />
|
||||
<ClInclude Include="Software\TransformUnit.h" />
|
||||
<ClInclude Include="Common\TextureDecoder.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\ext\xbrz\xbrz.cpp" />
|
||||
@ -243,6 +244,7 @@
|
||||
<ClCompile Include="Software\Rasterizer.cpp" />
|
||||
<ClCompile Include="Software\SoftGpu.cpp" />
|
||||
<ClCompile Include="Software\TransformUnit.cpp" />
|
||||
<ClCompile Include="Common\TextureDecoder.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Common\Common.vcxproj">
|
||||
|
@ -138,6 +138,9 @@
|
||||
<ClInclude Include="Directx9\helper\global.h">
|
||||
<Filter>DirectX9\helper</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Common\TextureDecoder.h">
|
||||
<Filter>Common</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Math3D.cpp">
|
||||
@ -254,6 +257,9 @@
|
||||
<ClCompile Include="Directx9\helper\global.cpp">
|
||||
<Filter>DirectX9\helper</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Common\TextureDecoder.cpp">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="CMakeLists.txt" />
|
||||
|
@ -19,6 +19,7 @@
|
||||
#include "Core/Reporting.h"
|
||||
#include "GPU/GPUState.h"
|
||||
|
||||
#include "GPU/Common/TextureDecoder.h"
|
||||
#include "GPU/Software/SoftGpu.h"
|
||||
#include "GPU/Software/Rasterizer.h"
|
||||
#include "GPU/Software/Colors.h"
|
||||
@ -171,8 +172,7 @@ static inline u32 SampleNearest(int level, unsigned int u, unsigned int v)
|
||||
u32 texaddr = (gstate.texaddr[level] & 0xFFFFF0) | ((gstate.texbufwidth[level] << 8) & 0x0F000000);
|
||||
u8* srcptr = (u8*)Memory::GetPointer(texaddr); // TODO: not sure if this is the right place to load from...?
|
||||
|
||||
// Special rules for kernel textures (PPGe), TODO: Verify!
|
||||
int texbufwidth = (texaddr < PSP_GetUserMemoryBase()) ? gstate.texbufwidth[level] & 0x1FFF : gstate.texbufwidth[level] & 0x7FF;
|
||||
int texbufwidth = GetTextureBufw(level, texaddr, texfmt);
|
||||
|
||||
// TODO: Should probably check if textures are aligned properly...
|
||||
|
||||
|
@ -194,6 +194,7 @@ LOCAL_SRC_FILES := \
|
||||
$(SRC)/GPU/GeDisasm.cpp \
|
||||
$(SRC)/GPU/Common/IndexGenerator.cpp.arm \
|
||||
$(SRC)/GPU/Common/VertexDecoderCommon.cpp.arm \
|
||||
$(SRC)/GPU/Common/TextureDecoder.cpp \
|
||||
$(SRC)/GPU/GLES/Framebuffer.cpp \
|
||||
$(SRC)/GPU/GLES/GLES_GPU.cpp.arm \
|
||||
$(SRC)/GPU/GLES/TextureCache.cpp.arm \
|
||||
|
Loading…
Reference in New Issue
Block a user