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Hack around font problem that caused Dissidia to crash with fastmem (calling the supplied alloc fails).
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@ -217,13 +217,23 @@ class FontLib {
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public:
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FontLib(u32 paramPtr) : fontHRes_(128.0f), fontVRes_(128.0f) {
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Memory::ReadStruct(paramPtr, ¶ms_);
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fakeAlloc_ = 0x13370;
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// We use the same strange scheme that JPCSP uses.
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u32 allocSize = 4 + 4 * params_.numFonts;
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PostAllocCallback *action = (PostAllocCallback*) __KernelCreateAction(actionPostAllocCallback);
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action->SetFontLib(this);
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u32 args[1] = { allocSize };
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__KernelDirectMipsCall(params_.allocFuncAddr, action, args, 1, false);
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if (false) {
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// This fails in dissidia. The function at 088ff320 (params_.allocFuncAddr) calls some malloc function, the second one returns 0 which causes
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// bad stores later. So we just ignore this with if (false) and fake it.
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u32 args[1] = { allocSize };
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__KernelDirectMipsCall(params_.allocFuncAddr, action, args, 1, false);
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} else {
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AllocDone(fakeAlloc_);
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fakeAlloc_ += allocSize;
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fontLibMap[handle()] = this;
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INFO_LOG(HLE, "Leaving PostAllocCallback::run");
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}
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}
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void Close() {
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@ -232,7 +242,7 @@ public:
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void Done() {
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for (size_t i = 0; i < fonts_.size(); i++) {
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if (Memory::Read_U32(fonts_[i]) == FONT_IS_OPEN) {
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if (isfontopen_[i] == FONT_IS_OPEN) {
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fontMap[fonts_[i]]->Close();
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delete fontMap[fonts_[i]];
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fontMap.erase(fonts_[i]);
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@ -326,6 +336,8 @@ private:
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int fileFontHandle_;
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int handle_;
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int altCharCode_;
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u32 fakeAlloc_;
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DISALLOW_COPY_AND_ASSIGN(FontLib);
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};
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@ -479,8 +491,9 @@ u32 sceFontNewLib(u32 paramPtr, u32 errorCodePtr) {
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FontLib *newLib = new FontLib(paramPtr);
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// The game should never see this value, the return value is replaced
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// by the action.
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return 0xDEADDEAD;
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// by the action. Except if we disable the alloc, in this case we return
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// the handle correctly here.
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return newLib->handle();
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}
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return 0;
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