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Eat some cycles when flipping the framebuffer.
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@ -629,6 +629,7 @@ u32 sceDisplaySetMode(int displayMode, int displayWidth, int displayHeight) {
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u32 sceDisplaySetFramebuf(u32 topaddr, int linesize, int pixelformat, int sync) {
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FrameBufferState fbstate;
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DEBUG_LOG(SCEDISPLAY,"sceDisplaySetFramebuf(topaddr=%08x,linesize=%d,pixelsize=%d,sync=%d)", topaddr, linesize, pixelformat, sync);
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hleEatCycles(290);
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if (topaddr == 0) {
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DEBUG_LOG(SCEDISPLAY,"- screen off");
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} else {
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