Eat some cycles when flipping the framebuffer.

This commit is contained in:
Unknown W. Brackets 2013-05-28 01:47:48 -07:00
parent ab49de0331
commit f8883279b5

View File

@ -629,6 +629,7 @@ u32 sceDisplaySetMode(int displayMode, int displayWidth, int displayHeight) {
u32 sceDisplaySetFramebuf(u32 topaddr, int linesize, int pixelformat, int sync) {
FrameBufferState fbstate;
DEBUG_LOG(SCEDISPLAY,"sceDisplaySetFramebuf(topaddr=%08x,linesize=%d,pixelsize=%d,sync=%d)", topaddr, linesize, pixelformat, sync);
hleEatCycles(290);
if (topaddr == 0) {
DEBUG_LOG(SCEDISPLAY,"- screen off");
} else {