Update the glslang submodule, fix the build afterwards.

This commit is contained in:
Henrik Rydgård 2020-03-03 22:19:32 +01:00
parent 95b621fba5
commit f8a0ba3b86
17 changed files with 123 additions and 83 deletions

View File

@ -137,7 +137,7 @@
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<ForcedIncludeFiles>stdafx.h;Common/DbgNew.h</ForcedIncludeFiles>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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@ -164,7 +164,7 @@
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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@ -192,7 +192,7 @@
<ForcedIncludeFiles>stdafx.h;Common/DbgNew.h</ForcedIncludeFiles>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PreprocessorDefinitions>_CRTDBG_MAP_ALLOC;USING_WIN_UI;_CRT_SECURE_NO_WARNINGS;WIN32;_ARCH_64=1;_DEBUG;_LIB;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -220,7 +220,7 @@
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<PreprocessorDefinitions>_CRTDBG_MAP_ALLOC;USING_WIN_UI;_CRT_SECURE_NO_WARNINGS;WIN32;_ARCH_32=1;_DEBUG;_LIB;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -253,7 +253,7 @@
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<AdditionalIncludeDirectories>../ext/native;../ext/snappy;../ext/glslang;..</AdditionalIncludeDirectories>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
@ -283,7 +283,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>USING_WIN_UI;_CRT_SECURE_NO_WARNINGS;WIN32;_ARCH_64=1;_M_X64=1;NDEBUG;_LIB;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -318,7 +318,7 @@
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@ -353,7 +353,7 @@
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<FloatingPointModel>Precise</FloatingPointModel>

View File

@ -74,6 +74,7 @@
<ClInclude Include="Hashmaps.h" />
<ClInclude Include="Vulkan\VulkanDebug.h" />
<ClInclude Include="BitScan.h" />
<ClInclude Include="MakeUnique.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp" />

View File

@ -164,7 +164,7 @@
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@ -186,7 +186,7 @@
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@ -210,7 +210,7 @@
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@ -233,7 +233,7 @@
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@ -260,7 +260,7 @@
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<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>..\dx9sdk\Include\DX11;../common;..;../ext;../ext/native;../ext/glew;../ext/snappy;</AdditionalIncludeDirectories>
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@ -287,7 +287,7 @@
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<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>..\dx9sdk\Include\DX11;../common;..;../ext;../ext/native;../ext/glew;../ext/snappy;</AdditionalIncludeDirectories>
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@ -316,7 +316,7 @@
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@ -345,7 +345,7 @@
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<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
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<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
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View File

@ -65,7 +65,7 @@ void Combo_keyScreen::CreateViews() {
gridsettings.fillCells = true;
GridLayout *grid = rightScroll_->Add(new GridLayout(gridsettings, new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
bool *toggle;
bool *toggle = nullptr;
memset(array, 0, sizeof(array));
switch (*mode) {
case 0:
@ -93,6 +93,10 @@ void Combo_keyScreen::CreateViews() {
for (int i = 0; i < 16; i++)
array[i] = (0x01 == ((g_Config.iCombokey4 >> i) & 0x01));
break;
default:
// This shouldn't happen, let's just not crash.
toggle = &g_Config.bComboToggle0;
break;
}
std::map<std::string, ImageID> keyImages;

View File

@ -204,7 +204,7 @@
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@ -218,7 +218,7 @@
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@ -233,7 +233,7 @@
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@ -249,7 +249,7 @@
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@ -264,7 +264,7 @@
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@ -278,7 +278,7 @@
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@ -293,7 +293,7 @@
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@ -308,7 +308,7 @@
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@ -323,7 +323,7 @@
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@ -339,7 +339,7 @@
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@ -353,7 +353,7 @@
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@ -368,7 +368,7 @@
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@ -476,4 +476,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
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</Project>

View File

@ -569,7 +569,6 @@
<ClInclude Include="..\..\Core\Util\DisArm64.h" />
<ClInclude Include="..\..\Core\Util\GameManager.h" />
<ClInclude Include="..\..\Core\Util\PPGeDraw.h" />
<ClInclude Include="..\..\Core\Util\ppge_atlas.h" />
<ClInclude Include="..\..\Core\WaveFile.h" />
<ClInclude Include="..\..\ext\disarm.h" />
<ClInclude Include="..\..\ext\sfmt19937\SFMT-common.h" />
@ -806,7 +805,6 @@
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<ClCompile Include="..\..\Core\Util\GameManager.cpp" />
<ClCompile Include="..\..\Core\Util\PPGeDraw.cpp" />
<ClCompile Include="..\..\Core\Util\ppge_atlas.cpp" />
<ClCompile Include="..\..\Core\WaveFile.cpp" />
<ClCompile Include="..\..\ext\disarm.cpp" />
<ClCompile Include="..\..\ext\sfmt19937\SFMT.c">

View File

@ -236,9 +236,6 @@
<ClCompile Include="..\..\Core\Util\GameManager.cpp">
<Filter>Util</Filter>
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<ClCompile Include="..\..\Core\Util\ppge_atlas.cpp">
<Filter>Util</Filter>
</ClCompile>
<ClCompile Include="..\..\Core\Util\PPGeDraw.cpp">
<Filter>Util</Filter>
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@ -830,9 +827,6 @@
<ClInclude Include="..\..\Core\Util\GameManager.h">
<Filter>Util</Filter>
</ClInclude>
<ClInclude Include="..\..\Core\Util\ppge_atlas.h">
<Filter>Util</Filter>
</ClInclude>
<ClInclude Include="..\..\Core\Util\PPGeDraw.h">
<Filter>Util</Filter>
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View File

@ -204,7 +204,7 @@
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<SDLCheck>true</SDLCheck>
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@ -219,7 +219,7 @@
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@ -234,7 +234,7 @@
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@ -249,7 +249,7 @@
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@ -264,7 +264,7 @@
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@ -279,7 +279,7 @@
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<SDLCheck>true</SDLCheck>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>../..;../../ext/snappy;../../ext/native;../../Common;../../ext/native/ext;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../..;../../ext/snappy;../../ext/native;../../Common;../../ext/native/ext;../../ext/glslang;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NOMINMAX;_ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1;%(ClCompile.PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
@ -294,7 +294,7 @@
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>../..;../../ext/snappy;../../ext/native;../../Common;../../ext/native/ext;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../..;../../ext/snappy;../../ext/native;../../Common;../../ext/native/ext;../../ext/glslang;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NOMINMAX;_ARM64_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1;%(ClCompile.PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
@ -309,7 +309,7 @@
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>../..;../../ext/snappy;../../ext/native;../../Common;../../ext/native/ext;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../..;../../ext/snappy;../../ext/native;../../Common;../../ext/native/ext;../../ext/glslang;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NOMINMAX;_ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1;%(ClCompile.PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
@ -324,7 +324,7 @@
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>../..;../../ext/snappy;../../ext/native;../../Common;../../ext/native/ext;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../..;../../ext/snappy;../../ext/native;../../Common;../../ext/native/ext;../../ext/glslang;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NOMINMAX;_ARM64_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1;%(ClCompile.PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
@ -339,7 +339,7 @@
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>../..;../../ext/snappy;../../ext/native;../../Common;../../ext/native/ext;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../..;../../ext/snappy;../../ext/native;../../Common;../../ext/native/ext;../../ext/glslang;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NOMINMAX;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
@ -354,7 +354,7 @@
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>../..;../../ext/snappy;../../ext/native;../../Common;../../ext/native/ext;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../..;../../ext/snappy;../../ext/native;../../Common;../../ext/native/ext;../../ext/glslang;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NOMINMAX;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
@ -369,7 +369,7 @@
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>../..;../../ext/snappy;../../ext/native;../../Common;../../ext/native/ext;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../..;../../ext/snappy;../../ext/native;../../Common;../../ext/native/ext;../../ext/glslang;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NOMINMAX;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
@ -524,4 +524,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@ -56,6 +56,7 @@
<ClCompile Include="..\..\GPU\Software\SoftGpu.cpp" />
<ClCompile Include="..\..\GPU\Software\TransformUnit.cpp" />
<ClCompile Include="pch.cpp" />
<ClCompile Include="..\..\GPU\Software\RasterizerRectangle.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\GPU\Common\DepalettizeShaderCommon.h" />
@ -113,5 +114,6 @@
<ClInclude Include="..\..\GPU\Software\TransformUnit.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="targetver.h" />
<ClInclude Include="..\..\GPU\Software\RasterizerRectangle.h" />
</ItemGroup>
</Project>

View File

@ -596,6 +596,12 @@
<DeploymentContent>true</DeploymentContent>
<FileType>Document</FileType>
</Image>
<None Include="..\assets\ppge_atlas.meta">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="..\assets\ui_atlas.meta">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Content\compat.ini">
<DeploymentContent>true</DeploymentContent>
</None>
@ -1752,4 +1758,4 @@
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\MeshContentTask.targets" />
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ShaderGraphContentTask.targets" />
</ImportGroup>
</Project>
</Project>

View File

@ -353,6 +353,12 @@
<None Include="Content\shaders\videoAA.fsh">
<Filter>Content\shaders</Filter>
</None>
<None Include="..\assets\ppge_atlas.meta">
<Filter>Content</Filter>
</None>
<None Include="..\assets\ui_atlas.meta">
<Filter>Content</Filter>
</None>
</ItemGroup>
<ItemGroup>
<Text Include="Content\gamecontrollerdb.txt">
@ -364,4 +370,4 @@
<Filter>Content</Filter>
</Font>
</ItemGroup>
</Project>
</Project>

View File

@ -204,7 +204,8 @@
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NOMINMAX;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NOMINMAX;ENABLE_HLSL;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../../ext/glslang;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -218,7 +219,8 @@
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NOMINMAX;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NOMINMAX;ENABLE_HLSL;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../../ext/glslang;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -232,7 +234,8 @@
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NOMINMAX;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NOMINMAX;ENABLE_HLSL;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../../ext/glslang;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -246,7 +249,8 @@
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NOMINMAX;_ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1;%(ClCompile.PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NOMINMAX;ENABLE_HLSL;_ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1;%(ClCompile.PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../../ext/glslang;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -260,7 +264,8 @@
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NOMINMAX;_ARM64_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1;%(ClCompile.PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NOMINMAX;ENABLE_HLSL;_ARM64_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1;%(ClCompile.PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../../ext/glslang;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -274,7 +279,8 @@
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NOMINMAX;_ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1;%(ClCompile.PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NOMINMAX;ENABLE_HLSL;_ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1;%(ClCompile.PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../../ext/glslang;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -288,7 +294,8 @@
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NOMINMAX;_ARM64_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1;%(ClCompile.PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NOMINMAX;ENABLE_HLSL;_ARM64_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1;%(ClCompile.PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../../ext/glslang;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -302,7 +309,8 @@
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NOMINMAX;_ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1;%(ClCompile.PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NOMINMAX;ENABLE_HLSL;_ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1;%(ClCompile.PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../../ext/glslang;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -316,7 +324,8 @@
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NOMINMAX;_ARM64_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1;%(ClCompile.PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NOMINMAX;ENABLE_HLSL;_ARM64_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1;%(ClCompile.PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../../ext/glslang;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -330,7 +339,8 @@
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NOMINMAX;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NOMINMAX;ENABLE_HLSL;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../../ext/glslang;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -344,7 +354,8 @@
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NOMINMAX;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NOMINMAX;ENABLE_HLSL;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../../ext/glslang;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -358,7 +369,8 @@
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NOMINMAX;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NOMINMAX;ENABLE_HLSL;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../../ext/glslang;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -401,6 +413,7 @@
<ClInclude Include="..\..\ext\glslang\hlsl\hlslGrammar.h" />
<ClInclude Include="..\..\ext\glslang\hlsl\hlslOpMap.h" />
<ClInclude Include="..\..\ext\glslang\hlsl\hlslParseables.h" />
<ClInclude Include="..\..\ext\glslang\hlsl\hlslParseHelper.h" />
<ClInclude Include="..\..\ext\glslang\hlsl\hlslScanContext.h" />
<ClInclude Include="..\..\ext\glslang\hlsl\hlslTokens.h" />
<ClInclude Include="..\..\ext\glslang\hlsl\hlslTokenStream.h" />
@ -457,6 +470,7 @@
<ClCompile Include="..\..\ext\glslang\hlsl\hlslGrammar.cpp" />
<ClCompile Include="..\..\ext\glslang\hlsl\hlslOpMap.cpp" />
<ClCompile Include="..\..\ext\glslang\hlsl\hlslParseables.cpp" />
<ClCompile Include="..\..\ext\glslang\hlsl\hlslParseHelper.cpp" />
<ClCompile Include="..\..\ext\glslang\hlsl\hlslScanContext.cpp" />
<ClCompile Include="..\..\ext\glslang\hlsl\hlslTokenStream.cpp" />
<ClCompile Include="..\..\ext\glslang\OGLCompilersDLL\InitializeDll.cpp" />
@ -486,4 +500,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@ -164,6 +164,9 @@
<Filter>glslang\MachineIndependent</Filter>
</ClCompile>
<ClCompile Include="..\..\ext\glslang\SPIRV\SpvPostProcess.cpp" />
<ClCompile Include="..\..\ext\glslang\hlsl\hlslParseHelper.cpp">
<Filter>hlsl</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="pch.h" />
@ -324,5 +327,8 @@
<ClInclude Include="..\..\ext\glslang\glslang\MachineIndependent\attribute.h">
<Filter>glslang\MachineIndependent</Filter>
</ClInclude>
<ClInclude Include="..\..\ext\glslang\hlsl\hlslParseHelper.h">
<Filter>hlsl</Filter>
</ClInclude>
</ItemGroup>
</Project>

@ -1 +1 @@
Subproject commit f9d08a25fbe17e0677a89d398f4d7f232339c3f9
Subproject commit d0850f875ec392a130ccf00018dab458b546f27c

View File

@ -41,6 +41,7 @@ LOCAL_SRC_FILES := \
../glslang/hlsl/hlslGrammar.cpp \
../glslang/hlsl/hlslOpMap.cpp \
../glslang/hlsl/hlslParseables.cpp \
../glslang/hlsl/hlslParseHelper.cpp \
../glslang/hlsl/hlslScanContext.cpp \
../glslang/hlsl/hlslTokenStream.cpp \
../glslang/SPIRV/disassemble.cpp \

View File

@ -138,11 +138,11 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>ENABLE_HLSL;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<AdditionalIncludeDirectories>glslang/glslang/OSDependent/Windows;glslang/glslang/MachineIndependent</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>glslang/glslang/OSDependent/Windows;glslang/glslang/MachineIndependent;glslang</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
@ -157,8 +157,8 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>glslang/glslang/OSDependent/Windows;glslang/glslang/MachineIndependent</AdditionalIncludeDirectories>
<PreprocessorDefinitions>ENABLE_HLSL;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>glslang/glslang/OSDependent/Windows;glslang/glslang/MachineIndependent;glslang</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
@ -176,8 +176,8 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>glslang/glslang/OSDependent/Windows;glslang/glslang/MachineIndependent</AdditionalIncludeDirectories>
<PreprocessorDefinitions>ENABLE_HLSL;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>glslang/glslang/OSDependent/Windows;glslang/glslang/MachineIndependent;glslang</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
@ -195,8 +195,8 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>glslang/glslang/OSDependent/Windows;glslang/glslang/MachineIndependent</AdditionalIncludeDirectories>
<PreprocessorDefinitions>ENABLE_HLSL;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>glslang/glslang/OSDependent/Windows;glslang/glslang/MachineIndependent;glslang</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
@ -216,8 +216,8 @@
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>glslang/glslang/OSDependent/Windows;glslang/glslang/MachineIndependent</AdditionalIncludeDirectories>
<PreprocessorDefinitions>ENABLE_HLSL;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>glslang/glslang/OSDependent/Windows;glslang/glslang/MachineIndependent;glslang</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
@ -238,8 +238,8 @@
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>glslang/glslang/OSDependent/Windows;glslang/glslang/MachineIndependent</AdditionalIncludeDirectories>
<PreprocessorDefinitions>ENABLE_HLSL;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>glslang/glslang/OSDependent/Windows;glslang/glslang/MachineIndependent;glslang</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
@ -261,8 +261,8 @@
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>glslang/glslang/OSDependent/Windows;glslang/glslang/MachineIndependent</AdditionalIncludeDirectories>
<PreprocessorDefinitions>ENABLE_HLSL;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>glslang/glslang/OSDependent/Windows;glslang/glslang/MachineIndependent;glslang</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
@ -284,8 +284,8 @@
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>glslang/glslang/OSDependent/Windows;glslang/glslang/MachineIndependent</AdditionalIncludeDirectories>
<PreprocessorDefinitions>ENABLE_HLSL;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>glslang/glslang/OSDependent/Windows;glslang/glslang/MachineIndependent;glslang</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
@ -334,6 +334,7 @@
<ClCompile Include="glslang\hlsl\hlslGrammar.cpp" />
<ClCompile Include="glslang\hlsl\hlslOpMap.cpp" />
<ClCompile Include="glslang\hlsl\hlslParseables.cpp" />
<ClCompile Include="glslang\hlsl\hlslParseHelper.cpp" />
<ClCompile Include="glslang\hlsl\hlslScanContext.cpp" />
<ClCompile Include="glslang\hlsl\hlslTokenStream.cpp" />
<ClCompile Include="glslang\OGLCompilersDLL\InitializeDll.cpp" />
@ -382,6 +383,7 @@
<ClInclude Include="glslang\hlsl\hlslGrammar.h" />
<ClInclude Include="glslang\hlsl\hlslOpMap.h" />
<ClInclude Include="glslang\hlsl\hlslParseables.h" />
<ClInclude Include="glslang\hlsl\hlslParseHelper.h" />
<ClInclude Include="glslang\hlsl\hlslScanContext.h" />
<ClInclude Include="glslang\hlsl\hlslTokens.h" />
<ClInclude Include="glslang\hlsl\hlslTokenStream.h" />

View File

@ -143,6 +143,9 @@
<ClCompile Include="glslang\SPIRV\SpvPostProcess.cpp">
<Filter>SPIRV</Filter>
</ClCompile>
<ClCompile Include="glslang\hlsl\hlslParseHelper.cpp">
<Filter>HLSL</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="glslang\SPIRV\disassemble.h">
@ -299,6 +302,9 @@
<ClInclude Include="glslang\glslang\MachineIndependent\attribute.h">
<Filter>glslang</Filter>
</ClInclude>
<ClInclude Include="glslang\hlsl\hlslParseHelper.h">
<Filter>HLSL</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="glslang\glslang\MachineIndependent\glslang.y">