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Address feedback
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8642134419
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@ -251,7 +251,7 @@ void ReadMatrix(float *rd, MatrixSize size, int reg) {
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const float *v = currentMIPS->v + (size_t)mtx * 16;
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if (transpose) {
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if (side == 4 && col == 0 && row == 0) {
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// Simple 4x4 transpose. TODO: Optimize.
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// Fast path: Simple 4x4 transpose. TODO: Optimize.
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for (int j = 0; j < 4; j++) {
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for (int i = 0; i < 4; i++) {
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rd[j * 4 + i] = v[i * 4 + j];
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@ -266,17 +266,9 @@ void ReadMatrix(float *rd, MatrixSize size, int reg) {
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}
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}
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} else {
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// Fast path
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if (side == 4 && col == 0 && row == 0) {
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memcpy(rd, v, sizeof(float) * 16);
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/*
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for (int j = 0; j < side; j++) {
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for (int i = 0; i < side; i++) {
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int index = mtx * 16 + j * 4 + i;
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rd[j * 4 + i] = v[index];
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}
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}
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*/
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// Fast path
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memcpy(rd, v, sizeof(float) * 16); // rd[j * 4 + i] = v[j * 4 + i];
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} else {
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for (int j = 0; j < side; j++) {
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for (int i = 0; i < side; i++) {
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@ -312,18 +304,16 @@ void WriteMatrix(const float *rd, MatrixSize size, int reg) {
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// eliminating a table lookup.
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float *v = currentMIPS->v + (size_t)mtx * 16;
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if (transpose) {
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// Fast path
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if (side == 4 && row == 0 && col == 0 && currentMIPS->VfpuWriteMask() == 0x0) {
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// Fast path: Simple 4x4 transpose. TODO: Optimize.
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for (int j = 0; j < side; j++) {
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for (int i = 0; i < side; i++) {
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int index = i * 4 + j;
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v[index] = rd[j * 4 + i];
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v[i * 4 + j] = rd[j * 4 + i];
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}
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}
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} else {
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for (int j = 0; j < side; j++) {
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for (int i = 0; i < side; i++) {
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// Hm, I wonder if this should affect matrices at all.
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if (j != side - 1 || !currentMIPS->VfpuWriteMask(i)) {
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int index = ((row + i) & 3) * 4 + ((col + j) & 3);
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v[index] = rd[j * 4 + i];
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@ -333,19 +323,10 @@ void WriteMatrix(const float *rd, MatrixSize size, int reg) {
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}
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} else {
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if (side == 4 && row == 0 && col == 0 && currentMIPS->VfpuWriteMask() == 0x0) {
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memcpy(v, rd, sizeof(float) * 16);
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/*
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for (int j = 0; j < side; j++) {
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for (int i = 0; i < side; i++) {
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int index = j * 4 + i;
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v[index] = rd[j * 4 + i];
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}
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}
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*/
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memcpy(v, rd, sizeof(float) * 16); // v[j * 4 + i] = rd[j * 4 + i];
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} else {
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for (int j = 0; j < side; j++) {
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for (int i = 0; i < side; i++) {
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// Hm, I wonder if this should affect matrices at all.
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if (j != side - 1 || !currentMIPS->VfpuWriteMask(i)) {
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int index = ((col + j) & 3) * 4 + ((row + i) & 3);
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v[index] = rd[j * 4 + i];
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