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Clear dataLoaded flags after clearing data.
Seems to fix some race for me with background icons showing up black. Maybe a double load?
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@ -576,12 +576,15 @@ GameInfo *GameInfoCache::GetInfo(const std::string &gamePath, int wantFlags) {
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}
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if (info->iconDataLoaded) {
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SetupTexture(info, info->iconTextureData, info->iconTexture, info->timeIconWasLoaded);
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info->iconDataLoaded = false;
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}
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if (info->pic0DataLoaded) {
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SetupTexture(info, info->pic0TextureData, info->pic0Texture, info->timePic0WasLoaded);
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info->pic0DataLoaded = false;
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}
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if (info->pic1DataLoaded) {
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SetupTexture(info, info->pic1TextureData, info->pic1Texture, info->timePic1WasLoaded);
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info->pic1DataLoaded = false;
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}
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iter->second->lastAccessedTime = time_now_d();
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return iter->second;
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