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Update F5 key behaviour to cycle all buffered rendering modes.
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@ -743,6 +743,28 @@ namespace MainWindow
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setRenderingMode(3);
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break;
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case ID_OPTIONS_BUFFEREDRENDERINGDUMMY:
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g_Config.iRenderingMode = ++g_Config.iRenderingMode > 3? 0 : g_Config.iRenderingMode;
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switch(g_Config.iRenderingMode) {
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case 0:
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osm.Show(g->T("Non-Buffered Rendering"));
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break;
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case 1:
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osm.Show(g->T("Buffered Rendering"));
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break;
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case 2:
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osm.Show(g->T("Read Framebuffer to Memory (CPU)"));
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break;
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case 3:
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osm.Show(g->T("Read Framebuffer to Memory (GPU)"));
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break;
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}
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setRenderingMode(g_Config.iRenderingMode);
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break;
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case ID_OPTIONS_SHOWDEBUGSTATISTICS:
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g_Config.bShowDebugStats = !g_Config.bShowDebugStats;
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break;
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