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Core: Don't consider graphics failed on shutdown.
On some devices, we'll lose context or get a resize mid-startup, so make sure we don't detect that as a graphics crash.
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@ -346,6 +346,14 @@ void CreateDirectoriesAndroid() {
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}
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static void CheckFailedGPUBackends() {
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// We only want to do this once per process run and backend, to detect process crashes.
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// If NativeShutdown is called before we finish, we might call this multiple times.
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static int lastBackend = -1;
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if (lastBackend == g_Config.iGPUBackend) {
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return;
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}
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lastBackend = g_Config.iGPUBackend;
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std::string cache = GetSysDirectory(DIRECTORY_APP_CACHE) + "/FailedGraphicsBackends.txt";
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if (System_GetPropertyBool(SYSPROP_SUPPORTS_PERMISSIONS)) {
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@ -361,10 +369,9 @@ static void CheckFailedGPUBackends() {
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ERROR_LOG(LOADER, "Failed graphics backends: %s", g_Config.sFailedGPUBackends.c_str());
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// Okay, let's not try a backend in the failed list.
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int newBackend = g_Config.NextValidBackend();
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if (newBackend != g_Config.iGPUBackend)
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WARN_LOG(LOADER, "Failed graphics backend switched from %d to %d", g_Config.iGPUBackend, newBackend);
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g_Config.iGPUBackend = newBackend;
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g_Config.iGPUBackend = g_Config.NextValidBackend();
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if (lastBackend != g_Config.iGPUBackend)
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WARN_LOG(LOADER, "Failed graphics backend switched from %d to %d", lastBackend, g_Config.iGPUBackend);
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// And then let's - for now - add the current to the failed list.
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if (g_Config.sFailedGPUBackends.empty()) {
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g_Config.sFailedGPUBackends = StringFromFormat("%d", g_Config.iGPUBackend);
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