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Move Encore Mode to Achievements developer tools tab
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@ -343,7 +343,6 @@ void RetroAchievementsSettingsScreen::CreateAccountTab(UI::ViewGroup *viewGroup)
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return UI::EVENT_DONE;
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});
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viewGroup->Add(new CheckBox(&g_Config.bAchievementsChallengeMode, ac->T("Challenge Mode (no savestates)")))->SetEnabledPtr(&g_Config.bAchievementsEnable);
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viewGroup->Add(new CheckBox(&g_Config.bAchievementsEncoreMode, ac->T("Encore Mode")))->SetEnabledPtr(&g_Config.bAchievementsEnable);
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viewGroup->Add(new CheckBox(&g_Config.bAchievementsSoundEffects, ac->T("Sound Effects")))->SetEnabledPtr(&g_Config.bAchievementsEnable); // not yet implemented
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viewGroup->Add(new ItemHeader(di->T("Links")));
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@ -382,6 +381,7 @@ void RetroAchievementsSettingsScreen::CreateDeveloperToolsTab(UI::ViewGroup *vie
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using namespace UI;
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viewGroup->Add(new ItemHeader(di->T("Settings")));
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viewGroup->Add(new CheckBox(&g_Config.bAchievementsEncoreMode, ac->T("Encore Mode")))->SetEnabledPtr(&g_Config.bAchievementsEnable);
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viewGroup->Add(new CheckBox(&g_Config.bAchievementsUnofficial, ac->T("Unofficial achievements")))->SetEnabledPtr(&g_Config.bAchievementsEnable);
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viewGroup->Add(new CheckBox(&g_Config.bAchievementsLogBadMemReads, ac->T("Log bad memory accesses")))->SetEnabledPtr(&g_Config.bAchievementsEnable);
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}
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