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GPU: Rename GPUBackend setting to apply default.
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@ -505,7 +505,7 @@ static ConfigSetting graphicsSettings[] = {
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ConfigSetting("CardboardXShift", &g_Config.iCardboardXShift, 0, true, true),
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ConfigSetting("CardboardYShift", &g_Config.iCardboardXShift, 0, true, true),
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ConfigSetting("ShowFPSCounter", &g_Config.iShowFPSCounter, 0, true, true),
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ReportedConfigSetting("GPUBackend", &g_Config.iGPUBackend, &DefaultGPUBackend),
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ReportedConfigSetting("GraphicsBackend", &g_Config.iGPUBackend, &DefaultGPUBackend),
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ReportedConfigSetting("RenderingMode", &g_Config.iRenderingMode, &DefaultRenderingMode, true, true),
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ConfigSetting("SoftwareRenderer", &g_Config.bSoftwareRendering, false, true, true),
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ReportedConfigSetting("HardwareTransform", &g_Config.bHardwareTransform, true, true, true),
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@ -530,7 +530,7 @@ static ConfigSetting graphicsSettings[] = {
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#else
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ConfigSetting("AnisotropyLevel", &g_Config.iAnisotropyLevel, 4, true, true),
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#endif
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ReportedConfigSetting("VertexCache", &g_Config.bVertexCache, &DefaultVertexCache, true, true),
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ReportedConfigSetting("VertexDecCache", &g_Config.bVertexCache, &DefaultVertexCache, true, true),
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ReportedConfigSetting("TextureBackoffCache", &g_Config.bTextureBackoffCache, false, true, true),
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ReportedConfigSetting("TextureSecondaryCache", &g_Config.bTextureSecondaryCache, false, true, true),
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ReportedConfigSetting("VertexDecJit", &g_Config.bVertexDecoderJit, &DefaultCodeGen, false),
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